Zealot

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Zealot

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Zealot / Elite Cultist

B2 zealot.jpg

Blood II Zealot

Game Apperances: Blood, Blood II
Affiliation: Cabal
Difficulty Stats:

Blood
Difficulty Level Hit Points
Still Kicking 50
Pink on the Inside 70
Lightly Broiled 100
Well Done 130
Extra Crispy 170

Blood II
N/A


Zealots are two different enemies between Blood and Blood II: The Chosen, but in either game they are advanced fighters.

Blood

"These blue-robed Tesla Cannon wielding cultists have been through special 'training' to make them very mean. Their armor protects them from electrical damage."--Blood Manual

Zealots, wearing lightning-blue/bright-cobalt robes with a silver belt, appear only in the Plasma Pak and are also known as Elite Cultists (despite the fact they have the same HP as Ackolytes). These are some of the most deadly of the robed enemies, since their weapon of choice is the Tesla Cannon. In addition, they are resistant to electrical attacks, meaning the same weapon won't work on them. The instruction manual says they have been through "special training to make them very mean".

Blood II

Blood II Zealot In-Game

"No one knows why they cover their faces. Many claim they no longer need normal senses. Others say that it is so they don't have to be forced to look upon the faces of other, lesser, Cabal members, maybe it is simply an intimidation tactic. The most likely answer is that what they saw during their transformation ritual so taints them, they fear looking upon the world with natural eyes."--Blood II: The Chosen Instruction Manual

Zealots appear unrelated to their Blood counterparts in this game, but are intelligent and well-trained. Only a choice few members undergo the transformation, and fewer survive with their sanity intact. They are the only members of the Cabal with any skill in the dark arts, making them an invaluable resource. They usually accompany lesser members, and are smart enough to coordinate an attack with other units. Other Cabal members tend to fear them due to their cold inhuman personality.

Zealots have no apparent armor, but wear a green raincoat, stained with blood at the sleeves, and pants. They wear no shirt, which reveals their body's rib cage and organs. This may indicate they have no skin.

Zealots have the ability to shoot fireballs, release shock waves of energy, teleport, heal, and project a shield. In later levels, Zealots are more common, and appear in twos and threes.