Editing Sunstorm Interactive

From Blood Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
  
 
'''Sunstorm Interactive''' was the video game development company responsible [[Development of Blood#Cryptic Passage|for creating]] ''[[Cryptic Passage|Cryptic Passage]]'', an expansion pack for ''[[Blood|Blood]]''. It was well known for creating the ''Skunny the Squirrel'' series and ''[[:wikipedia:Deer_Hunter_(series)|Deer Hunter]]'' series, spawning the [[:wikipedia:hunting|hunting]] game genre, but enjoyed its most success from value-priced expansion packs for [[Build]] engine games, including various expansion packs for ''[[:wikipedia:Duke_Nukem_3D|Duke Nukem 3D]]''. They also later built ''[[:wikipedia:Duke_Nukem:_Manhattan_Project|Duke Nukem: Manhattan Project]]'', a three dimensional platform game released to moderate success. In 2003, after being unable to regain the same level of profitability, Sunstorm shut down due to financial difficulties; with [[:wikipedia:Gabriel Entertainment|Gabriel Entertainment]] being a quasi-successor. Recently the company seems to have been reborn and entered the [[:wikipedia:Mobile gaming|mobile gaming]] market and technical consulting.
 
'''Sunstorm Interactive''' was the video game development company responsible [[Development of Blood#Cryptic Passage|for creating]] ''[[Cryptic Passage|Cryptic Passage]]'', an expansion pack for ''[[Blood|Blood]]''. It was well known for creating the ''Skunny the Squirrel'' series and ''[[:wikipedia:Deer_Hunter_(series)|Deer Hunter]]'' series, spawning the [[:wikipedia:hunting|hunting]] game genre, but enjoyed its most success from value-priced expansion packs for [[Build]] engine games, including various expansion packs for ''[[:wikipedia:Duke_Nukem_3D|Duke Nukem 3D]]''. They also later built ''[[:wikipedia:Duke_Nukem:_Manhattan_Project|Duke Nukem: Manhattan Project]]'', a three dimensional platform game released to moderate success. In 2003, after being unable to regain the same level of profitability, Sunstorm shut down due to financial difficulties; with [[:wikipedia:Gabriel Entertainment|Gabriel Entertainment]] being a quasi-successor. Recently the company seems to have been reborn and entered the [[:wikipedia:Mobile gaming|mobile gaming]] market and technical consulting.
 
== People ==
 
* '''Anthony Campiti''' founded the company and remained president until its closure in 2003.
 
* '''Robert Travis''' was project director and lead level designer on Cryptic Passage. He held similar roles on the Sucking Grits on Route 66 expansion for Redneck Rampage as well as the unreleased Shadow Warrior expansion Wanton Destruction. His contributions on Cryptic Passage include [[CP04: Lost Monastery|Lost Monastery]], [[CP07: Mountain Pass|Mountain Pass]], and the secret level [[CPSL: Boggy Creek|Boggy Creek]] as well as in part on [[CP03: Gothic Library|Gothic Library]]. He signs his levels with his initials next to a star trek federation insignia. He's also credited as level designer in both of Sunstorm's Duke Nukem expansions, Duke it out in D.C. and Duke Caribbean: Life's a Beach.
 
* '''Charlie Wiederhold's''' role was as programmer and level designer. He designed the Bloodbath map [[CPBB4: Deadly Inspirations|Deadly Inspirations]] for Cryptic Passages. His maps are signed Wieder. He's credited as project leader for Wanton Destruction and designed levels for that game as well as the Sunstorm Duke Nukem expansions.
 
* '''Shawn Swift''' was another frequent level designer for Sunstorm. He signs his levels with his e-mail address. He designed [[CP08: Abysmal Mine|Abysmal Mine]] and co-designed [[CP03: Gothic Library|Gothic Library]] with Robert Travis and is credited as a level designer for Duke it out in D.C. and Duke Caribbean: Life's a Beach.
 
* '''Tyler Larsen''' designed [[CP06: Graveyard|Graveyard]] and [[CPBB3: Unholy Cathedral|Unholy Cathedral]]. He signs his name as BLiSS. He also designed levels for Duke Caribbean: Life's a Beach and Wanton Destruction.
 
* '''Bill Buchalter''' designed [[CP02: Old Opera House|Old Opera House]] and [[CPBB1: Crypt of Despair|Crypt of Despair]]. He signed his name WBB. He also designed levels for Suckin’ Grits On Route 66 and Life's a Beach.
 
 
== See Also ==
 
 
* [[Levels by authors#Cryptic Passage|Levels by authors]]
 
  
 
== External Links  ==
 
== External Links  ==
Line 20: Line 8:
 
*[[:wikipedia:Sunstorm_Interactive|Sunstorm Interactive on Wikipedia]]
 
*[[:wikipedia:Sunstorm_Interactive|Sunstorm Interactive on Wikipedia]]
  
[[Category:Companies]]
+
[[Category:Blood_Staff]]

Please note that all contributions to Blood Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Blood Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)