This article is for documenting the mecha game play of Shogo: Mobile Armour Division.
The game allows you to pilot four Mobile Combat Armours (or MCAs). Each mech can transform into a hover-transport mode for high-speed transit (weapons cannot be fired in transport mode). The primary difference between the four is their melee weapon, speed, and number of hit points. In terms of movement performance and weapons loadout, however, there is little perceptible difference between the various mecha. The games' manual states that one of the items can upgrade the look and performance of your mech (armour and HP wise). The opening cinematic of the game shows a white mech - hinting the Mark VII Enforcer with upgrades.
There are numerous enemy mecha, but most have lengthy recoil animations from damage that exceed the average reload time of the player's weapons, as a result it is easy to constantly damage the enemy and have them perform the animation until dead and take little or no damage even from many enemies engaged at once.
Armacham Ordog Advanced Series 7
"The Ordog is a highly refined piece of engineering. With its sleek design and solid compromise between speed and toughness, it makes a formidable adversary to just about any opponent. While its vehicle mode has a faster maximum speed than the UCA Enforcer, it doesn't handle quite as well."--Shogo website
"The Armacham Ordog Advanced Series 7 MCA features a sleek design and solid compromise between speed and toughness. While its vehicle mode has a faster maximum speed than the UCA Enforcer, it doesn't handle quite as well."--Regional diagnostics briefing
The Ordog carries a combat knife and possesses 1,000 HP and up to 2,000 armour and is the second fastest MCA behind the Akuma but has the worst vehicle-mode handling compared to the other MCAs.
Shogo Akuma Series 12
"The Akuma is a light, fast, highly manoeuvrable MCA designed for situations in which subtlety and speed are more important than durability. An excellent choice for pilots who prefer to run from trouble than dive headlong into it."--Shogo website
"The Shogo Akuma Series 12 is a light, fast, highly manoeuvrable MCA designed for situations in which subtlety and speed are more important than durability. An excellent choice for pilots who prefer to run from trouble than dive headlong into it."--Regional diagnostics briefing
The Akuma carries a katana and possesses 800 HP and up to 1,600 armour and is easily the fastest MCA in the game.
UCA Mark VII Enforcer
"The Enforcer is a hardy, well-rounded MCA that balances responsive movement with strong armor. Ideal for pilots who want a machine that is reliable in any situation."--Shogo website
"The UCA Enforcer Mark VII is a hardy, well-rounded MCA that balances responsive movement with strong armor. Ideal for pilots who want a machine that is reliable in any situation."--Regional diagnostics briefing
The Enforcer carries an energy blade and, like the Ordog, possesses 1,000 HP and up to 2,000 armour and is noticeably slower but makes up for this by not having the Ordog's manoeuvrability problems.
Andra 35 Predator
"Andra's ultimate MCA is perfectly suited to combat missions. Combining tough armor with an intimidating design, the Predator is an incomparable war machine. Unfortunately, strength comes at the cost of speed and versatility."--Shogo website
"Andra's ultimate MCA, the Andra 25 Predator, is perfectly suited to combat missions. Combining tough armor with an intimidating design, the Predator is an uncomparable war machine, unfortunately strength comes at the cost of speed and versatility."--Regional diagnostics briefing
The heavyweight Predator is by far the slowest and carries an energy baton and possesses 1,200 HP and up to 2,400 armour.
A small energy dagger used by the Ordog MCA.
A wide energy sword used by the Enforcer MCA.
A long skinny energy blade used by the Akuma MCA.
A long energy shaft used by the Predator MCA to strike it's opponents rather than slice them.
"Balances high saturation with K10-rated pulse charges, making it effective for urban operations."--Shogo website
The Celsior AS-10 "pulse rifle" is the default weapon on all MCA's, it is a weak but fast firing energy rifle.
- Ammunition: K10-rated pulse charge
- Feed: 30-round power cells
- Weight: 272kg
- Length: 4.5m
"I'm going to shove you up the barrel of my pulse rifle and shoot you through a building!"--Sanjuro Makabe
"Fires a focused particle beam with high penetration and accuracy. Developed primarily for anti-armor applications. "--Shogo website
The Vollmer VK-75 "laser cannon" is a fast firing weapon that inflicts moderate damage.
- Ammunition: RS-rated particle charge
- Feed: 30-round metal belt
- Weight: 312kg
- Length: 2.7m
"Fires multiple-missile salvos for heavy saturation at all ranges."--Shogo website
The Ludenarms Mod-4 "bullgut" is a rocket launcher that releases four highly damaging missiles.
- Ammunition: 181kg multi-stage warheads
- Feed: proprietary
- Weight: 1250kg
- Length: 4.2m
"Advanced portable artillery system."--Shogo website
The MT-101 "juggernaut" is a weapon alike to the Laser Cannon only with explosive power.
- Ammunition:105mm shells
- Feed: 30 round detachable box cartridge
- Weight: 760kg
- Length: 5.1m
A weapon, also known as the Spider Mine, that fires arachnid-like grenades that stick to walls and release a devastating time delayed explosion.
A rather strong but slow firing weapon, if the player presses it's slot button twice the player gains access to a large cross-hair aimed sniper mode.
The shredder is a reliable weapon that is in basics a fast firing Juggernaut.
"Although the UCASF does not issue MCA upgrades or ammo enhancements, you may run across these during your mission. Reports from the surface include evidence of experimental, high-speed shell casings and radical, new body armor."--Shogo manual
Collectible items that improve various aspects of the player's MCA, in the form of variously shaped mechanical pieces.
"MCA's are commonplace on and beneath the Cronian surface, so extra power units should be available should you start to run low on energy."--Shogo manual
Collectible items that restore energy to your MCA, in the shape of batteries with lighting symbols on them.
Armor Repair Units
"Use these to repair your MCA's armor - they aren't easy to come by, but they can spell the difference between a powered-up MCA and pile of smouldering metal."--Shogo manual
Collectible items that restore armour to your MCA, in the shape of small metal casings.