List of Mods for Blood
See Also: List of Mods
The following is a list of mods, add-ons and custom maps made for the original Blood.
The following add-ons feature at least one complete released episode of more than five original maps, making them eligible for independent articles.
- Banzai's Add-On (1998) - Team BANZAI - 7 levels
- Inherit the Earth (1999) - Dustin "Bloatoid" Twiley - 11 + 2 levels, 3 + 1 episodes
- Killing Time (1999) - Marc "Elmo" Levesque - 7 levels
- Time Episode (1999) - Pyro - 8 levels
- BloodLines (2001: "beta", cancelled) - Necrosoft - 13 levels
- Legends of the Iconoclast (2001; 2012: "Scourge of Humanity", remake in-development) - Dwayne Anderson
- Old Friend (2005) - LifeKILLED, CHARMED - 15 levels
- The Sect War (2005) - LifeKILLED, CHARMED - 20 levels, 2 episodes
- Sectant 1 & 2 (2006) - Zik - 5 + 7 levels (see also: Kill Bill and Virus X)
- Alone in the Dark (2006-2010: "1-3", "new", "final") - Diman (aka NoOne)
- The Carnage Continues (2007) - Harry and Joel "Reactor" Blackwell
- Rage Against the Machine (2007: "Till Death Us Do Part", cancelled) - Matthew “Daedalus” Kallis - 8 levels
- Bloody Pulp Fiction (2009) - Ryan "Wangho" Williams, RedFanatic
- Death Wish (2011) - Dustin "Bloatoid" Twiley - 31 levels, 3 episodes
- French Meat (2012) - TEDD - 9 levels
- Caleb Will Have His Revenge on Toronto (2013: "Scum of Dallas") - Frances Rampage (Jahrax & Junga)
The following are larger scale add-ons still in development.
An add-on in the works by Michael "Bifurcator" Poltavsky, currently featuring two levels in a beta set (1-2), and three levels (3-5) released loosely. The premise involves Caleb's efforts to clean the remnants of the influence of cultists in our world.
- Cult 1: Outpost, Cult 2: Shore (BloodLine)
- Cult 3: Corrupted Village (BloodLine)
- Cult 4: Manor
- Cult 5: Shady Gardens
- E1M1 Alpha (ModDB) - included in volume two of Blood Chronicles
- E1M2 Alpha
- E1M3 Alpha
- E1M4 Alpha
- E1M5 Alpha (ModDB)
- E1M6 Alpha
See Also: List of Bloodites
The following are prominent mappers whose work has become notable for coverage in total.
- Martin and Jason Brentnall (creator of Journey to Hell)
- Joel and Kurt Blackwell (aka Reactor and Headhunter)
- Dwayne Anderson (creator of an episode trilogy)
- Ryan Williams (aka Wangho)
- Dustin Twiley (aka Bloatoid)
- David Wikström (aka Tekedon)
- Alexandre Vancomerbeck (aka Hades)
- Austin Adams (aka SpillSomeBlood and BLOODTheChosenOne; creator of Somewhere Under the Sea)
- Vili NystrÃ¶m (aka Nyyss0nen)
- Chris Chitatroni (aka Rhnegative)
- Fernando Márquez
- Noldor Ranzou
- Sir Seizhak (working on Cabal's Return)
A French Canadian mapper that produced fourteen levels in total for both Bloodbath and single-player.
LifeKILLED and CHARMED
A collection of various Blood modifications hosted on the Cold Cold Grave website. Similar to the modifications by Zik, vengeance and revenge are common themes in these maps. All of the modifications were created by LifeKILLED and CHARMED, except for The Sect War and Dead Letters which was created exclusively by LifeKILLED.
Author of two map sets for Blood: Defrag and Bots. The former contains five episodes of one map each.
- "DeFrag" - "huge space for jumps with napalm, blow barrels TNT and fly where you want, additional rooms for other tests and it is a lot of that another. More shortly, it is possible to make everything"), "Blooders" - originally reflected as a map for network game, but still in DeFrag, because requires completion."
- "nJUMPing" - "jumps with napalm through a trench. Simply for those who wants to try."
- tJUMPing - "jumps from dynamite. More similar on run with obstacles: look demo."
- "FireBall" - "similar I saw in Quake: fly on you rocket, but in Blood napalm. Fascinatingly."
Bots contains three maps intended for hard core players. The author's favourite is "Cultists".
BME's Blood Map Pack
"This pack contains 1184 Zips, 1719 maps of 285+ authors all having proper filenames and showing the full author (and/or nickname) and the full title of the map or add-on. All maps have been provided a BAT and INI file (where missing) and some projects are rescripted (install BAT) in order to make them work properly and/or to ensure the original files will be restored after playing. There are a few add-ons left out because of ridiculous file sizes; having extremely large cutscene movies or unnecessary gamefile duplicates, most of them are recent releases and are still downloadable elsewhere so there's no need at this point in time to preserve them in this pack. This is an update and total replacement of the previous packs released. I like to thank Corvin, Mike Ochs and all mappers out there!"--Compiled description
The 2016 release was put out on January 1, 2017 and promises to be the "The Ultimate Blood Map and Add-on Collection!", with previous releases in December 31, 2015 (2015 release), January 3, 2015 (2014 release) and April 24, 2013 (2013 release).
The Best of blood.freeminded.de
"This map pack contains 50 of the best Blood user maps uploaded so far to blood.freeminded. This pack differs from others because a special mapbrowser has been included to make everything all the more convenient! Poorly written and/or unfunctional install scripts have been fixed. Some INI files have been created but no maps have been altered. Scripts that deal with custom art or sounds will backup the original Blood files first. This pack is thoroughly tested, if by any chance you still encounter problems then please install a fresh copy of Blood and try again. The maps in this pack are guaranteed to work with Blood v1.21 (although some may also work with v1.00)."--Official description
A compilation by BME/ILMHB promises to offer the best 50 maps/small episodes of the blood.freeminded.de website (circa July 22, 2011), with all thoroughly tested and accessible through a special mapbrowser.
"BLOOD: CHRONICLES. The first volume of a collection of the best BLOOD user maps ever made. 36 levels making up 4 unique episodes that will keep you occupied while the world crumbles to dust around you... So pick your poison and dig in. A splattered time if guaranteed for all!... Blood Chronicles aims to be the best blood map collection. Only the very best of Blood Community!"--Official description
Two compilations intended to showcase the best of the Blood mapping community. The first volume, often spelt as "Chronicals", was released on September 24, 2004 by Frater Diatonica Dracona and contains thirty six levels making up four episodes, including many maps unavailable individually from either Blood.Freeminded.De or RTCM. It also features an attempt at a connecting plot for the disparate episodes. The second features four episodes as well as eight maps for Bloodbath and was released a decade later on February 5, 2014 and was compiled by Sir Seizhak and scripted by BME.
|Blood Chronicles, Volume I:|
|Episode One: UNDERWORLD "tells the tale of Caleb's search for the Cabal's newest horror, The Grand Illusion Carnival, with plans to shut it down before it entraps any victims. The rumour is that there is a forgotten teleport back in one of the old Cabal mines that will put Caleb right at its front door."
||Episode Two: CULT INCORPERATED "is the story of Caleb's adventure exploring the massive grounds of the Cabal's headquarters looking for you-know-who and getting into some mindbending situations. Don't forget to pack your shrooms."
|Episode Three: DIABOLICA "finds Caleb facing his worse nightmare as he is thrown into the very mind of the Dreaming God, Tchernobog and his minions. Will Caleb emerge with his insanity intact? This promises to be the weirdest episode you will ever experience."||Episode Four: COLD BLOOD "will whisk you away to the frozen places that men dare to go to find the cabal's version of Shangrala, an evil paradise where Calab finds yet another dark secret about the dread Cabal."|
|Blood Chronicles, Volume II:|
|Episode One:||Episode Two:||BloodBath:|
|Episode Three:||Episode Four:
The Lost Episodes
- Legend of Ravenloft by Michael Shire
- Journey to Hell by Martin Brentnall (RTCM)
- Killing Time by Marc Levesque (aka Elmo)
- Gods by Joel "Reactor" and Kurt "Headhunter" Blackwell
- Haunted Realms by Joël Dubé (aka Shimmy)
Maps converted from other games to Blood:
- Quake E1M7 Map by xBRYAN2000x (Quake)
- quakedm1 map review (Quake)
- Grosse by Mamba 16 (secret level from Doom II inspired by Wolfenstein 3D)
- SPILL 2-4 by Austin Adams (recreates various levels from Doom and Doom II; also recreated "Arena Gate" from Quake III Arena)
Maps inspired by other games:
- PacManic Depression by Jeff "Zip" Morris (inspired by Pacman)
- BQ3BB1 by ItBurn (Quake III Arena)
- Quakish by Pedro Arturo Gomez Blanco (Quake)
Zippy's Blood Meltdown
Converts the first three levels of Duke Nukem 3D ("Hollywood Holocaust", "Red Light District" and "Death Row" by Allen Blum) to Blood, plus an additional BloodBath episode with levels "Pac-Manic Depression" and "Gambit" by Jeff "Zip" Morris, as well as "Canal Madness", "RIP HQ", "Rest In Pieces II". The converted levels also feature some new traps unique to these versions.
Noldor Ranzou's DN3D BB Map Pack
A pack that contains four conversions of popular Dukematch maps for Duke Nukem 3D: 8-BALL, IODRPG13, LEDGESB1, and WARZONE.
Other notable efforts worthy of having a section write up
- Outpost "MORTEM" (Release 1) - Final22software
- Cradle to Grave NEW BLD EDITION - NoOne (aka Diman)
- Cryptic Passage: Deadly Inspirations - Charlie Wiederhold
The 13th Realm
"Of the many places that Caleb has had to make unwilling visits to, he had no idea he would find a place as horrific as the 13th realm. A place where God has no meaning. A place where Hell is the least painful place to end up when you die."--Story description
The 13th Realm was a project by Josh Hutchison to try and create a commercial add-on pack for the game, to be charged at around $15 dollars. It is not clear whether or not it ever was given authorization from Monolith Productions (although the site was linked to in the official Blood web pool), or even if it was intended to (see Blood#Level Packs). It was supposed to be based around more intricate puzzles and set-pieces than the original game (even comparing itself to Myst.
In the end all that was ever released was a two level sample of the game (also known as Save the Slaves, which some sources also cite Memo2000 as contributing to), which was included in the 2011 The Best of Blood.Freeminded.De compilation and the first volume of Blood Chronicles in 2004, and the project's original site was last updated on May 26, 1998. Another map attributed to him is "Titanic".
Gods, the Epic Trilogy
"Levels for Professional Blood players. 'You will make them pay, and then... you will die.' Welcome to a nice and hard bunch of levels. If you are a professional Bloodite, and have conquered all but these levels, we hope you will find a difficult, yet well balanced challenge here. All of these levels are ramped in difficulty, so that the last level is the hardest of them all. This means that if you find the first level hard, you may find the last one to be beyond your skills. These levels have been finished by us, and contain what we believed to be some of the most challenging puzzles, toughest enemies and difficult tasks to master. The amount of times you will die, is insane. If the texts are read thoroughly, and your skills at puzzle solving are good, you may find the secret level, and with it more challenges."--Official description
A famous trilogy of maps, with an additional secret level, from 1998 by brothers Joel "Reactor" and Kurt "Headhunter" Blackwell. It was included in The Lost Episodes compilation. Despite being only three levels, the add-on features quite an in-depth written storyline centred around Egyptian mythology available from the website draft or in the file archive. This background detail and its notably intense difficulty made the episode quite renowned.
Legend of Ravenloft
"The dark forests of Barovia are filled with wolves and other creatures that roam at night. Nearby are the Svalich woods, wherein Madam Eva and her troupe of gypsies have camped. Madame Eva can foretell the future for the adventurers, and only they can pass beyond the gates to escape Barovia. The village of Barovia is mostly closed, for the night belongs to Strahd and his creatures. The citizens now barricade themselves in at night and hide trembling behind closed doors. Far above the village sits Castle Ravenloft, Strahd's home. It is a fortress from which thousands of bats fly at night looking to feed. Sometimes even Strahd, the villagers fear, must fly with them. The adventurers have been led to this land. As they enter his domain a wry, twisted smile appears on the Count's face. He watches from his castle as his dark plan unfolds. He is the master of Ravenloft, and so he sends his wolves to guide these strangers to his castle....."--Official description
An add-on project by CuRe (aka Someone) from June 20, 1999 that only released a single map demo, entitled "Burger Queen". Included in The Best of blood.freeminded.de compilation and the second episode of Blood Chronicles. He also created another map entitled "Kalitha - The Dead Mines", but this appears to have been a separate effort; it was also included in The Best Of, and the first episode of Chronicles.
"Caleb stands in the hall of epiphany the only evidence of Tchernobog's foul presence the spent bullet casings scattered on the floor, an emaciated man staggers out of a passage way draped in ragged clothing 'you've saved us'. Caleb empties the last of his Tommy gun’s drum into the man and turns away dropping his weapons as he heads slowly back to the ancient doors that lead out, as he reaches them a noise stops him an ominous rumbling that seems to draw towards him from all sides, the sound gathers into a scream that tears into Caleb throwing him to his knees then silence..."--Official description
After destroying Tchernobog at the Hall of the Epiphany, the power vacuum allows Caleb's soul to rise and hold him captive. Although thanking him for disposing of the dark god, it prepares to punish Caleb for every innocent victim he has slain through four trials: suffering, punishment, despair and redemption - and then hopefully become one together. These four tasks make up the modification's giant level; a map so large, it is known to offer a considerable processor challenge. It was created by RedFanatic, later co-developer of Bloody Pulp Fiction, and the Plasma Pak was required.
RedFanatic's other standalone map is "Hall of the Mountian Queen".
ZIP'S REST IN PIECES II
"We return to a strange and even more dangerous RIP Building (the notorious Centre For Funereal Excellence and the headquarters of Rest In Pieces Incorporated). RIP Inc are big players in the funeral business. They also have a neat sideline in stolen body parts which they'd rather no-one knew about. It's another weekend, and again somebody forgot to lock the place up. What a fine venue for some kick-ass fun with your friends..."--Official description
This mod by Jeff "Zipp" Morris is set in a map called the RIP Arena, of which parts one and two are self-contained subsets of part three which is the main environment. It is advised by the author that players should explore before playing against others.
Eye of the Blood
The Way of All Flesh-Again
The Phantom of Communism
Website: Russian project page
The Evergrowing Army of the UnDead
"After being murdered for killing their leader, Tchernobog, The One That Binds, you were thrown into a grave, to sleep forever, never to be found by the living. The Cabal's cultists work day and night, in an old funeral home, outside of your grave to create zombies to help the Cabal take over what they had lost because of you, Caleb. Other creatures, such as Cultists,zombies, and butchers work in the train station, not too far from the funeral home. They have to make sure the trains and the shipments of zombies to the other parts of the Cabal, make it to their destinations on time. Trains come by several times a day to pick up the shipments of zombies, and if one thing were to go wrong, the Cultists working there would have to pay, bigtime. You are thing that will go wrong. You awaken from your slumber and stumble out of your coffin that was supposed to hold you in forever, planning to reatake the Cabal by storm, and get your rightful place back, which is leading the Cabal."--Official description
An add-on project that only ever released its first part, which re-imagines the first three retail levels: E1M1: Cradle to Grave, E1M2: Wrong Side of the Tracks, E1M3: Phantom Express. It was created by Sloth and Kozmyck Chiken.
Link: Part 1 on RTCM
"You liked the true Monolith Blood maps... You will LOVE this one!"--Joël "Shimmy" Dubé
- House of Horrors: "It's a big haunted house featuring blood, gore, bodies, pain and great lightning effects. Make you a way through different kinds of monsters with all your artillery! Really hot map. Enough big to lose yourself everywhere. A little bit frustrating because of large amount of monsters! Then save your game each minutes."
- Lost Crypt: "You are outside the major of the time. There is a large monastery in what you will find all your needs to make your way to the bosses. Really GOOD and BIG map."
- Snow Blind
A three level beta (version 0.9) of a project by icspam.
The Unholy Church
A five level sample of a project by Smith Philip. Later versions were planned to feature vehicles, inferno canyons, deadly falls, and many traps.
It's A War Out There
"One beautiful cloudy day you were sitting in your shack very, very, bored. You wished to go outside and look for something to do, but being as it is a war out there, there is a bunch of mean evil nasty things outside that wish to harm you. After a while of thinking about this situation, you come to the conclusion that the mean evil nasty things outside could be the very solution to your boredom. Sure they wish to harm you, but could you not harm them as well? An evil smile stretches across your face as you grab your shotgun and rush out the door."--Official description
It's a War Out There (shortened as AWAR) is a one-level add-on for Blood created by TOT COMICS/That one guy (aka Joe Anderson), creator of Blood Reborn, in 2011. The back-story is brief: Caleb has been hiding out in his cabin for a long time, getting increasingly bored, but weary of all the dangers that lay beyond. After all "it's a war out there". Eventually however, the protagonist decides to venture outward, figuring that all those things that seek to hurt him he can hurt in return, and thereby find his means to amuse himself. The level features cemetery, urban, library, sewer, water, and cave areas and even a laboratory with portals to both the frozen north and to a temple complex. It is here that the player meets his final challenge: two beasts that guard the exit.
"After your encounter with the zombie at the cliff, you quickly come to the conclusion that the Cabal is in the area. Since the whole reason your even near this cliff is because your so darn bored, you decide to follow the cliff in the hopes of finding the Cabals latest hideout. After an hour or so of walking you come across an old library. You immediately decide that this is a promising place to start looking and quickly proceed inside..."--Official description
The premise is continued in a second add-on, It's a War Out There 2, wherein Caleb finds an axe zombie carelessly wandering around a cliff-face, falling to its death. Caleb figures this must herald a nearby Cabal stronghold, and so he decides to check it out, again to relieve his endless boredom. First he comes across an old library, which he blasts through, before retreating down into the sewers, and again through a laboratory, finding a similar portal that leads out into a lava temple. There he has a surprise encounter with Tchernobog, whom he defeats before once again heading along his way. The introductions to both levels feature animated openings featuring Blood sprites, followed by a textual introduction. There were three versions released of the original map, and two of the second.
These mods either add new assets to the game, or override existing ones.
There exist several weapons mods for Blood, which mostly replace the game's art assets, but also makes some behavioural tweaks. The most notable is titled just "Weapons Mod", and mostly replaces weapons with their Blood Alpha versions, save for the Tommy Gun which gets replaced with the Riot Shotgun from Shadow Warrior and the inclusion of the twin pistols from PowerSlave (Exhumed) over the Tommy Gun. It was released on November 17, 2012, and features an batch file to allow for the installation of each particular weapon (noting that the alpha and riot shotguns are mutually exclusive).
- Napalm Launcher from Alpha
- Sawed-off from Alpha (changed characteristics)
- Beast Hands from Alpha (changed characteristics)
- Riot Shotgun from Shadow Warrior (changed characteristics)
- Aerosol from Alpha
- Dynamite (Bundle, Proximity and Remote) from Alpha
- Double Revolvers from Exhumed (changed characteristics)
The mod was later reissued as a version 1.2. It changed the double revolver into a single revolver, as well as other slight tweaks to their characteristics. Version 1.3 added tweaks to the Life Leech. Both versions were made by NoOne (aka Dimon), and a version is included with the New Alone in the Dark modification.
- Akimbo Shotgun from Alpha - alex256
- Speed Shotgun v1.0 - NoOne (RTCM)
- VULCAN GUN Weapon mod - NoOne , BME (RTCM)
- Modern Weapons Mod - LifeKILLED (RTCM)
"Voxel pack from 89 high-quality models which can be installed on any user addition. All sprites corresponding to models are in file TILES018.ART and it also should be delivered together with your addition. Visual samples of models you can consider in mapfile VOXEL.MAP, and ID - in script MODELS.RFS"--Official description
New voxels graphics were also worked on by a user named Nil on the Transfusion Forums.