Blood in Other Media
This is a list and index of outside media that have references to Blood or characters from that universe, or those that contain content similar to Blood.
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- The officially recognized Postal 2 total conversion Eternal Damnation contains a great deal of similarities to Blood such as zombies (with a similar head destruction requirement), Sawed-Off Shotguns, Dynamite sticks, Aerosol can flame-throwers, Submachine Guns, levels such as a carnival, subway train, apartments, hotels, subway station, museum, sewers, mall, stores, docks, mountains and cathedral. John Murray is arguably more like Caleb than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the Blood mod BloodLines. At least one weapon is actually stated to have been inspired by Blood, and Nicola "Neurological" Capecci, the game's musician, has volunteered to Blood II: Resurrection and been used by Blood: Resurrection of Evil.
- The video game Duke Nukem Forever features a number of lines that are similar to those in the Blood series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the Army of Darkness quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for Blood II submitted by Glen Maydom in a fan one-liner contest. As another sequel to a Build engine title, opinions were similarly divided as with Blood II - only Blood II had notably higher scores on average and many think that Blood II was rushed out, something Forever certainly was not.
- OpenArena, a free software arena first-person shooter game built on the ioquake3 engine, contains many Blood-like bots such as gargoyles and spiders (and a cultist-like bot called an "Assassin"). Also one of the original OpenArena developers has a user page on Death Mask (with the comment "Gargoyles are cute"). It is possible that these connections to Blood were deliberate. It is also worthwhile to note that the Q3 BloodBath maps and the Caleb Quake III bot/model both work in OpenArena.
- It was once suggested on the Left 4 Dead wiki that the Left 4 Dead 2 campaign "Dark Carnival" may be a reference to the map of the same name from Blood.
These games pre-date Blood, and therefore can be safely said to be, at best, inspirations for the game.
- The early first-person shooter Catacomb 3D, and especially its Adventure Series sequels, feature several stylistic similarities to the later Blood series, including similarly dingy textures, using magical weapons against monsters, robe-wearing mages, semi-visible entities, bats and zombies (although conventional firearms are not present for the player; the final game has skeletons armed with Gatling guns and robots armed with lasers), zombies rising from the ground (and walls), entities converting from stone, and levels including crypts, hedge mazes and gardens, dark forests, mines, temples, infested towns, monster holding areas/testing grounds, insect colonies (ants rather than arachnids), lava areas, dungeons and even sewer and aqueduct levels (with monsters that swim). Nemesis and Tchernobog share a similar skeletal appearance. The games are more dark fantasy as opposed to gothic horror, but the final Catacomb game, Apocalypse, shares some of the dark science fiction styling of Blood II: The Chosen. The Catacomb sequels were designed by Greg Malone, later creative director for Duke Nukem 3D, which might explain some of the stylistic similarities; he also worked briefly on fellow Build engine stable-mate Shadow Warrior (which shared a sense of humour about rabbits). The games were also principally created by the founders of JAM Productions, developers of Blake Stone.
- The 1994-5 first-person shooter Rise of the Triad features the player fighting an evil cult, although with more a fascist militaristic edge than the Cabal (from its initial conception as a Wolfenstein 3D expansion). Robbed opponents begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured monastery on the island of San Nicholas. The last episode also makes a magical staff weapon available to the player. The game also premièred many features present in Blood, such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in Blood), using player translation to avoid engine limitations (elveators in ROTT, room-over-room/underater in Blood) and heaping doses of graphic violence, and is often considered as a dry-run for then in-development Build engine games (ROTT being the last title to use the Wolfenstein 3D engine, although heavily modified, including the fake ability to look on the vertical axis used in Build, as well as some shared code from the Doom engine). Although tongue-in-cheek, the game's Dog Mode is not dissimilar in concept to the Beast mode originally conceived for Blood; as well as the option of selecting multiple player characters which eventually was added in Blood II: The Chosen. This title has also received a recent, and very loyal, remake built on Unreal Engine 3 by Interceptor Entertainment (now owner of 3D Realms).
- The first-person shooter Killing Time features numerous stylistic and game-play similarities to Blood. Its arsenal includes akimbo pistols, shotgun, and a tommy gun (as well as using a crowbar as a melee weapon before Half-Life); molotov cocktails function similar to dynamite. Enemies include various types of zombie and even two-head dogs. The Windows/Mac version also features a hedge-maze environment, among many other similar environments in and around Tess Conway's island mansion. However, it needs to be noted that the PC version was released in 1996, one year before Blood, and the original 3DO incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired Blood, and not the other way around. The game also took the then-popular full motion video route for its cutscenes, while Blood used the competing format of pre-rendered 3D cutscenes.
- Although conceptually distinct, the action role-playing game Deus Ex does bear some artistic similarities to the Blood series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of Blood II: The Chosen. Both games place a heavy emphasis on subway systems, and Deus Ex does have two sequences taking place in a crypt and one in a cathedral.
- The first-person shooter video game Soldier of Fortune contains one level set on a train similar to that found in E1M3: Phantom Express. The opening sub-way level is also reminiscent of several levels found in Blood II. It also includes a "Microwave Pulse Gun" which is in some ways similar to the Tesla Cannon.
- In Return to Castle Wolfenstein, once raising from his 1000 year imprisonment, Heinrich I exclaims "I live again!" RTCW contains a Tesla Gun that is quite similar to the Tesla Cannon from Blood as well as Dynamite and a Thompson Machine Gun (albeit more military inspired). Also Deathshead's Super Soldier laboratory has been described as similar to CabalCo Disease Management. Many of these similarities probably come from RTCW being set only 15 years after Blood.
- Postal 2 features a wide variety of similarities to Blood and Blood II such as talkative anti-heroic trench-coated protagonist (though more morally ambiguous then down right evil), an implementation of head kicking, similar urban environments to Blood II including a meat factory and water filtration plants and interactions with non-playable characters similar to that of Innocents. Both game series feature deliberately over the top violence but Postal 2 also features obscenity, stereotypes and other shock-value functions as well as subtle social commentary. Reviews and user comments of the game also have compared the Postal Dude's numerous quips to those of Caleb.
- The Postal 2 expansion Apocalypse Weekend also features some similarities to the Blood series such as the introduction of zombies which can have their heads removed (though unlike Axe Zombies, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of E3M4: The Sick Ward, or the Blood II fan map Hospital of Souls, as well as a bridge level.
- In Doom 3 there is a new type of zombie that does not appear in any other Doom game: the Fat Zombie, which is similar to the Bloated Butcher, except that it wears a open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of Blood II: The Chosen. Some parts of the Delta Labs also share a similar feel to C3L7: Research and Development, with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. CabalCo and the UAC share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in Reality Beta), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.
- The Bloat, of Killing Floor, greatly resembles the Bloated Butcher: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat cannot toss its meat cleaver at players like the Bloated Butcher can.
- In Call of Duty: World at War, a minigame known as "Nazi Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "Wunderwaffe DG-2", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "Tesla", which is coincidentally a nod off to the Tesla Cannon. In addition to the two maps, an enemy known as the "hellhound" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the Blood Hell Hound. World at War also contains weapons that also appeared in the Blood series, such as the Sawed-Off Shotgun, Thompson Submachine Gun (which appears more like its military counterpart), a ray gun, a combat knife and an type of timed explosive known as the "Monkey bomb".
- Much of the Penumbra series takes place in an abandoned Arctic mine similar to the one found in E2M6: The Cold Rush. The game also features the protagonist Philip facing off against giant spiders, much like those found in Blood. In Penumbra: Black Plague to solve a puzzle the player also must make a flame-thrower from an Aerosol Can and Zippo. The voice of the Tuurngait Hive Mind also sounds similar to that of The Ancient One through the Undead Chosen; Lani Minella, who voiced Ophelia and Gabriella, is credited for the voice of the Hive mind. Penumbra also features a scene where a person is lit on fire.