Difference between revisions of "Blood TC"

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| Engine        = [[Doom|Doom]]   
 
| Engine        = [[Doom|Doom]]   
 
| Version      = 2.0
 
| Version      = 2.0
| Released      = [[Fact Time Line#-- 2006 --|March 24th, 2006]]  
+
| Released      = [[Fact Time Line#2006|March 24, 2006]]  
 
| Genre        = First Person Shooter
 
| Genre        = First Person Shooter
| Modes        = Single-player, Multiplayer
+
| Modes        = Single-player
 
| Platforms    = MS-DOS, Windows, GNU/Linux
 
| Platforms    = MS-DOS, Windows, GNU/Linux
 
| UPC/A7        = N/A
 
| UPC/A7        = N/A
Line 19: Line 19:
 
}}  
 
}}  
  
'''''For the EDuke32 project that also went under this title, see [[BloodCM]]'''''
+
{{quote|quotation="I started this project to bring the Monolith Productions game, 'Blood' back from the dead. It was a game almost as old as Doom when I found it, and never played very well on my Windows98 machine. Bob's 'DoomwadStation' site introduced me to Total Conversions and also to Source-ports. Seeing TC's for Duke Nukem and Quake made me wonder if a Blood TC wasn't also possible? I checked with people I knew from my limited mapping abilities and most said it would be impossible. 'Ken Silverman's Build engine is much more sophisticated than the Doom engine was ever meant to be!' I had learned how to make maps, but from Bob's site (and using XWE on the collection of TC's there,) I learned how to convert textures, sprites, sounds, etc. Posting questions on NewDoom, DoomWorld, and Postmortem (Blood) forums led me to believe it might be possible after all. I made a copy of the first map from 'Blood' and a second map using enemies, sounds, and sprites converted from that old game."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}
  
'''''Blood TC''''' (also called ''Blud'' or ''BlooD DooM'') is a total conversion [[:wikipedia:Doom WAD|WAD]] file for ''[[wikipedia:Doom II: Hell on Earth|Doom II: Hell on Earth]]''. The WAD features seven new levels that are based on ''[[Blood]]'' including ones directly based on particular levels such as the [[E3M4: The Sick Ward|Hospital]], [[E1M1: Cradle to Grave|Funeral Home]], [[E4M9: Mall of the Dead|Shopping Mall]] and [[E4M4: Crystal Lake|Camp Ground]]. The developers later abandoned the project to work on on ''[[ZBlood]]'' as they thought that the ''Doom II'' engine was too primitive to make a true ''Blood'' total conversion. The ''ZDoom'' engine allows for effects similar to the ''[[Build]]'' engine which powered the original ''Blood''.
+
'''''For the EDuke32 project that also once went under this title, see [[BloodCM]]'''''
  
The WAD is highly modified through use of [[:wikipedia:DeHackEd|DeHackEd]] programming, which involves patching the main executable into a DEH file, something which makes ''Blood TC'' require the use of a [[wikipedia:List of Doom source ports#Boom and derivatives|Boom style]] [[wikipedia:source port|source port]] or similar. As the game uses the ''Doom'' engine, ''Blood TC'' can run on ''[[:wikipedia:Microsoft Windows|Microsoft Windows]]'', ''[[:wikipedia:Linux|GNU/Linux]]'', ''[[:wikipedia:Berkley Software Distribution|*BSD]]'', ''[[:wikipedia:Solaris|Solaris]]'', ''[[:wikipedia:FreeDOS|FreeDOS]]'', ''[[:wikipedia:ReactOS|ReactOS]]'', ''[[:wikipedia:Mac OS X|Mac OS X]]'' and other platforms.
+
'''Blood TC''' (also called '''Blud''' or '''BlooD DooM''') is a total conversion [[:wikipedia:Doom WAD|WAD]] file for ''[[wikipedia:Doom II: Hell on Earth|Doom II: Hell on Earth]]''. The WAD features seven new levels that are based on ''[[Blood]]'' including ones directly based on particular levels such as the [[E3M4: The Sick Ward|Hospital]], [[E1M1: Cradle to Grave|Funeral Home]], [[E4M9: Mall of the Dead|Shopping Mall]] and [[E4M4: Crystal Lake|Camp Ground]]. The developers later abandoned the project to work on on ''[[ZBlood]]'' as they thought that the ''Doom II'' engine was too primitive to make a true ''Blood'' total conversion. The [[:wikipedia:ZDoom|ZDoom]] engine allows for effects similar to the [[Build]] engine which powered the original ''Blood''.
  
The game can be ran without the ''Doom II'' master WAD through the use of the ''[[wikipedia:Freedoom|Freedoom]]'' master WAD. The ''Doom'' engine is [[:wikipedia:free software|free software]] under the ''[[:wikipedia:GNU General Public License|GNU General Public License]]'' version two and the sounds, graphics and music are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], [[:wikipedia:Raven Software|Raven Software]] and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes.  
+
The WAD is highly modified through use of [[:wikipedia:DeHackEd|DeHackEd]] programming, which involves patching the main executable into a DEH file, something which makes ''Blood TC'' require the use of a [[wikipedia:List of Doom source ports#Boom and derivatives|Boom style]] [[wikipedia:source port|source port]] or similar. As the game uses the ''Doom'' engine, ''Blood TC'' can run on [[:wikipedia:Microsoft Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], [[:wikipedia:Berkley Software Distribution|*BSD]], [[:wikipedia:Solaris|Solaris]], [[:wikipedia:FreeDOS|FreeDOS]], [[:wikipedia:ReactOS|ReactOS]], [[:wikipedia:OS X|Mac OS X]] and other platforms.
 +
 
 +
The game can be ran without the ''Doom II'' [https://doomwiki.org/wiki/IWAD IWAD] through the use of ''[[wikipedia:Freedoom|Freedoom]]''. The ''Doom'' engine is [[:wikipedia:free software|free software]] under version 2 of the [[:wikipedia:GNU General Public License|GNU General Public License]] while the sounds, graphics, and music used in ''Blood TC'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], [[:wikipedia:Raven Software|Raven Software]] and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes.  
  
 
== Story ==
 
== Story ==
[[File:Blood-TC-Graveyard.png|thumb|right|200px|"MAP02: Graveyard"]]
 
The plot behind ''Blood TC'' is set in the year [[Fan Media Time Line#-- 1928 --|1929]], a year after the events of ''Blood''.
 
  
After defeating [[Tchernobog]], [[Caleb]] decides to return to his grave for a little macabre relaxation. However, while he is resting he ponders on his former masters defeat and comes to the conclusion that it was all too easy (this plot could be derived from the common sentiment that Tchernobog is too weak in the original ''Blood'', which lead to a tweak in version 1.11), almost as if the god had wanted Caleb to defeat him. Caleb then hears the voice of the Dreaming God inside his head once again. Tchernobog had survived, nursed his wounds and rebuilt his power while Caleb was resting! It is time, Caleb decides, to awake and finish his betrayer off once and for all! Whether the [[Cabal]] like it or not...
+
{{quote|quotation="After your victory over the dark god Tchernobog, you finally return to your grave for a little R&D - rest and decomposition. It has been nearly a year since your encounter at the Hall of Epiphany, but you seem troubled. Somehow it was too easy to dispose of the dark lord. It's almost as though he wanted you to beat him. Suddenly you stir. In your mind you can hear your once master laughing, his voice taunting you. You can then take it no longer and decide to awaken once again and confront the Cabal."|attributedTo=BLUDV2.txt}}
  
This background story is derived from a text file attached with ''Blood TC'' Version 2.0.
+
The plot behind ''Blood TC'' is set in the year [[Fan Media Time Line#1928|1929]], a year after the events of ''Blood''.
 +
 
 +
After defeating [[Tchernobog]], [[Caleb]] decides to return to his grave for a little macabre relaxation. However, while he is resting he ponders on his former master's defeat and comes to the conclusion that it was all too easy (this plot could be derived from the [[Tchernobog#Fighting Tchernobog|common sentiment]] that Tchernobog is too weak in the original ''Blood''), almost as if the god had wanted Caleb to defeat him. Caleb then hears the voice of the Dreaming God inside his head once again. Tchernobog had survived, nursed his wounds, and rebuilt his power while Caleb was resting! It is time, Caleb decides, to awake and finish his betrayer off once and for all! Whether the [[Cabal]] like it or not...
  
 
=== Levels ===
 
=== Levels ===
Line 50: Line 52:
 
</div>  
 
</div>  
  
Caleb's adventure again begins in his secluded damp grave at the Morning Side Mortuary, which has been overrun by the Cabal once again. After fighting his way out of the main building, Caleb is then faced with a humongous grave complex also filled with monstrosities. Once done fighting in the centres of the dead, another task awaits Caleb as he approaches the infested sick ward. After his grizzly encounters through various disease wards, Caleb happens to wander down a street of a large city and has to charge through a small store. This advances into a even more massive shopping plaza which brings him many new misadventures to suffer through.
+
[[File:Blood-TC-Graveyard.png|thumb|right|200px|"MAP02: Graveyard" is a unique level to ''Blood TC'']]
 +
 
 +
Caleb's adventure again begins in his secluded damp grave at the Morning Side Mortuary, which has been overrun by the Cabal once again. After fighting his way out of the main building, Caleb is then faced with a vast grave complex also filled with monstrosities. Once done fighting in the centres of the dead, another task awaits Caleb as he approaches the infested sick ward. After his grizzly encounters through various disease wards, Caleb happens to wander down a street of a large city and has to charge through a department store. This advances into a even more massive shopping plaza which brings him many new misadventures to suffer through.
  
 
After realizing where Tchernobog must be waiting, Caleb diverts his attention to the forests outside of the city. This takes him into a dark and dreary camp complex. Behind one such site, to Caleb's great surprise, is Tchernobog himself, who immediately taunts his former servant. A contest of magic and firearms ensues, which weakens Caleb and destroys what appears to be the dark god. However, Caleb's quest is not yet fulfilled as he realizes that Tchernobog had sent him into a trap with this now slain creature as a decoy.
 
After realizing where Tchernobog must be waiting, Caleb diverts his attention to the forests outside of the city. This takes him into a dark and dreary camp complex. Behind one such site, to Caleb's great surprise, is Tchernobog himself, who immediately taunts his former servant. A contest of magic and firearms ensues, which weakens Caleb and destroys what appears to be the dark god. However, Caleb's quest is not yet fulfilled as he realizes that Tchernobog had sent him into a trap with this now slain creature as a decoy.
  
Angered by Tchernobog's cowardice, Caleb trudges on through the volcanic wastes that defends Tchernobog's new heavily armed stronghold: an immense [[:wikipedia:step pyramid|step pyramid]]. After meeting many terrible horrors, creatures and traps, Caleb is finally able to challenge his former master once again (on higher skill levels accompanied by another decoy bodyguard). The taste of victory in his mouth after blasting his final discharge into the dark god's corpse, Caleb proceeds to storm out of the pyramid and return to his rest, content that his revenge is finally complete.
+
Angered by Tchernobog's cowardice, Caleb trudges on through the volcanic wastes that defends Tchernobog's new heavily armed stronghold: an immense [[:wikipedia:step pyramid|step pyramid]]. After meeting many terrible horrors, creatures and traps, Caleb is finally able to challenge his former master once again (on higher skill levels accompanied by another decoy bodyguard). The taste of victory afresh after blasting his final discharge into the dark god's corpse, Caleb proceeds to storm out of the pyramid and return to his rest, content that his revenge is finally complete.
  
 
=== Notes ===
 
=== Notes ===
 
* ''Blood TC'', unlike the actual original ''Blood'' episodes (including ''[[Cryptic Passage]]'' and "[[Plasma Pak|Post Mortem]]"), does not include a secret level.  
 
* ''Blood TC'', unlike the actual original ''Blood'' episodes (including ''[[Cryptic Passage]]'' and "[[Plasma Pak|Post Mortem]]"), does not include a secret level.  
  
* Once level seven is completed it will go to the equivalent ''Doom II'' or ''Freedoom'' level (depending on which master WAD you use) only with ''Blood'' enemies and items.
+
* Once level eight is reached it will go to the equivalent ''Doom II'' or ''Freedoom'' level (depending on which master WAD you use) only with ''Blood'' enemies and items.
  
 
* The first, third and fifth levels are based directly on levels in ''[[Blood]]'', and the fourth level is based on the first level of the ''[[Plasma Pak]]''. The others, while also based on ''Blood'' levels, are done so more loosely, containing original layouts.
 
* The first, third and fifth levels are based directly on levels in ''[[Blood]]'', and the fourth level is based on the first level of the ''[[Plasma Pak]]''. The others, while also based on ''Blood'' levels, are done so more loosely, containing original layouts.
Line 67: Line 71:
 
* The text, written in blood, "one eyed monks rule" can be found in the one of the levels.
 
* The text, written in blood, "one eyed monks rule" can be found in the one of the levels.
  
== Enemies, Items, and Weapons ==
+
* Level 5 features a highly placed ventilation where you can get in by perforimg a jump only. Therefore, you can't finish the level unless by entering a cheat code while using a source port that doesn't provide jumping (like PrBoom+).
=== Enemies ===
+
 
 +
== Enemies ==
 
[[Image:Blooddoom.gif|right|BloodTC Screamshot]]  
 
[[Image:Blooddoom.gif|right|BloodTC Screamshot]]  
  
Line 99: Line 104:
 
*[[Tchernobog]] (Decoy, real and his decoy bodyguard on higher skill levels)
 
*[[Tchernobog]] (Decoy, real and his decoy bodyguard on higher skill levels)
  
=== Items ===  
+
== Items ==  
 
*[[List of Items#Found Items|Life Essence]]  
 
*[[List of Items#Found Items|Life Essence]]  
 
*[[List of Items#Found Items|Life Seed]]  
 
*[[List of Items#Found Items|Life Seed]]  
Line 105: Line 110:
 
*[[List of Items#Found Items|Cloak of Invisibility]]  
 
*[[List of Items#Found Items|Cloak of Invisibility]]  
 
*[[List of Items#Found Itemsn|Beast Vision]]
 
*[[List of Items#Found Itemsn|Beast Vision]]
=== Weapons ===
 
[[File:Blood-TC-Akimbo.png|thumb|200px|right|Guns Akimbo replaced the ''Doom II'' Super Shotgun]]
 
  
*0 - [[List of Weapons#Chainsaw|Chainsaw]], if you use the ''FreeDoom'' master WAD it becomes a [[:wikipedia:circular saw|Circular Saw]].
+
== Weapons ==
 +
[[File:Blood-TC-Akimbo.png|thumb|200px|right|Guns Akimbo replaces the ''Doom II'' Super Shotgun]]
 +
 
 +
*0 - [[List of Weapons#Chainsaw|Chainsaw]] (if you use the ''Freedoom'' master WAD it becomes a [[:wikipedia:circular saw|Circular Saw]])
 
*1 - [[Pitchfork]]  
 
*1 - [[Pitchfork]]  
 
*2 - Pistol (''Doom'' weapon)
 
*2 - Pistol (''Doom'' weapon)
Line 121: Line 127:
 
{{quote|quotation="While only two maps, this is a kick-ass conversion. The atmosphere is suppressive and heavy. The gameplay is fast and furious and difficult and the design itself is absolutely outstanding. I don't think you could really ask for anything more. The tc includes new weapons, new creatures (from the game ''Blood''). There are new textures and two complete maps to enjoy. I heartily recommend this download!"|attributedTo=''Sematary on Version 1.0.''}}
 
{{quote|quotation="While only two maps, this is a kick-ass conversion. The atmosphere is suppressive and heavy. The gameplay is fast and furious and difficult and the design itself is absolutely outstanding. I don't think you could really ask for anything more. The tc includes new weapons, new creatures (from the game ''Blood''). There are new textures and two complete maps to enjoy. I heartily recommend this download!"|attributedTo=''Sematary on Version 1.0.''}}
  
== Blood TC Authors  ==
+
== Credits ==
 +
''See Also: [[List of Bloodites]]''
 +
 
 
*[[J. S. Graham|J. S. Graham]] (Psyren): Project founder, major contributions.  
 
*[[J. S. Graham|J. S. Graham]] (Psyren): Project founder, major contributions.  
 
*Joseph Otey (Doorhenge): Major contributions, ZBlood founder.  
 
*Joseph Otey (Doorhenge): Major contributions, ZBlood founder.  
Line 129: Line 137:
 
*Don Tello: Dynamite coding work.
 
*Don Tello: Dynamite coding work.
  
== Blood TC Versions  ==
+
== Releases ==
'''Version I:''' Released on [[Fact Time Line#-- 2006 --|January 24th, 2006]] and only contained two levels.  
+
* '''Version I:''' Released on [[Fact Time Line#2006|January 24, 2006]] and only contained two levels. Also known as BLUD888.
 +
* '''Version II:''' Released on [[Fact Time Line#2006 |March 24, 2006]]. It added five new levels, three new enemies, and more ''Blood'' inspired backgrounds. Also known as BLUDV2.
  
'''Version II:''' Released on [[Fact Time Line#-- 2006 --|March 24th, 2006]]. It added five new levels, three new enemies, and more ''Blood''ish backgrounds.
+
The game was also [http://www.xda-developers.com/windows-mobile/doom-blood-ported-to-windows-mobile/ later ported] to [[:wikipedia:Windows Mobile|Windows Mobile]] by a [http://forum.xda-developers.com/showthread.php?t=733401 third party].
  
The game was also [http://www.xda-developers.com/windows-mobile/doom-blood-ported-to-windows-mobile/ later ported] to ''[[:wikipedia:Windows Mobile|Windows Mobile]]'' by a [http://forum.xda-developers.com/showthread.php?t=733401 third party].
+
<div class="mw-collapsible mw-collapsed" "toccolours" style="right; margin-right: 1em; width: 75%;">
 +
[[File:Blood-Doom-Chart.png|400px]]
 +
</div>
  
 
== See Also  ==
 
== See Also  ==
Line 140: Line 151:
 
*[[ZBlood]]  
 
*[[ZBlood]]  
 
*[[Jeffrey S. Graham]]
 
*[[Jeffrey S. Graham]]
 +
*[[List of Source Ports and Recreations]]
  
 
== External Links  ==
 
== External Links  ==
 
[[File:ZBlood-Icon.png|right]]
 
[[File:ZBlood-Icon.png|right]]
 
*[http://www.doomwadstation.net/psyren/blood/ Blood TC on Doom WAD Station]
 
*[http://www.doomwadstation.net/psyren/blood/ Blood TC on Doom WAD Station]
*[http://doom.wikia.com/wiki/Blood_TC Doom Wiki article]
+
*[http://doomwiki.org/wiki/Blood_TC Doom Wiki article]
 +
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=1050 Transfusion Forums thread]
 
*[http://www.youtube.com/watch?v=RhszhmPGMms Video] from [[Blood on YouTube|YouTube]]
 
*[http://www.youtube.com/watch?v=RhszhmPGMms Video] from [[Blood on YouTube|YouTube]]
 
*[http://www.youtube.com/watch?v=_t4xmbJvCWo Windows Mobile video]
 
*[http://www.youtube.com/watch?v=_t4xmbJvCWo Windows Mobile video]
  
[[Category:Fan Made Games]] [[Category:Fan Media]] [[Category:Linux Games]] [[Category:Windows/MS DOS Games]] [[Category:Macintosh Games]]
+
[[Category:Fan Made Games]] [[Category:Fan Media]] [[Category:Linux Games]] [[Category:Windows/MS DOS Games]] [[Category:Macintosh Games]] [[Category:id Tech]]

Latest revision as of 21:39, 15 December 2019

Blood TC Logo
Blood TC

Developer: Blood TC Team

Publisher: Doom WAD Station, FileFront

Designer: J. S. Graham, Joseph Otey

Engine: Doom

Version: 2.0

Released: March 24, 2006

Genre: First Person Shooter

Modes: Single-player

Platforms: MS-DOS, Windows, GNU/Linux

UPC/A7: N/A

ISBN-10: N/A

Media: Download


"I started this project to bring the Monolith Productions game, 'Blood' back from the dead. It was a game almost as old as Doom when I found it, and never played very well on my Windows98 machine. Bob's 'DoomwadStation' site introduced me to Total Conversions and also to Source-ports. Seeing TC's for Duke Nukem and Quake made me wonder if a Blood TC wasn't also possible? I checked with people I knew from my limited mapping abilities and most said it would be impossible. 'Ken Silverman's Build engine is much more sophisticated than the Doom engine was ever meant to be!' I had learned how to make maps, but from Bob's site (and using XWE on the collection of TC's there,) I learned how to convert textures, sprites, sounds, etc. Posting questions on NewDoom, DoomWorld, and Postmortem (Blood) forums led me to believe it might be possible after all. I made a copy of the first map from 'Blood' and a second map using enemies, sounds, and sprites converted from that old game."--J. S. "Psyren" Graham

For the EDuke32 project that also once went under this title, see BloodCM

Blood TC (also called Blud or BlooD DooM) is a total conversion WAD file for Doom II: Hell on Earth. The WAD features seven new levels that are based on Blood including ones directly based on particular levels such as the Hospital, Funeral Home, Shopping Mall and Camp Ground. The developers later abandoned the project to work on on ZBlood as they thought that the Doom II engine was too primitive to make a true Blood total conversion. The ZDoom engine allows for effects similar to the Build engine which powered the original Blood.

The WAD is highly modified through use of DeHackEd programming, which involves patching the main executable into a DEH file, something which makes Blood TC require the use of a Boom style source port or similar. As the game uses the Doom engine, Blood TC can run on Microsoft Windows, GNU/Linux, *BSD, Solaris, FreeDOS, ReactOS, Mac OS X and other platforms.

The game can be ran without the Doom II IWAD through the use of Freedoom. The Doom engine is free software under version 2 of the GNU General Public License while the sounds, graphics, and music used in Blood TC are proprietary and are owned by Monolith Productions, id Software, Raven Software and others. These are used under the terms of fair use for non-commercial purposes.

Story[edit]

"After your victory over the dark god Tchernobog, you finally return to your grave for a little R&D - rest and decomposition. It has been nearly a year since your encounter at the Hall of Epiphany, but you seem troubled. Somehow it was too easy to dispose of the dark lord. It's almost as though he wanted you to beat him. Suddenly you stir. In your mind you can hear your once master laughing, his voice taunting you. You can then take it no longer and decide to awaken once again and confront the Cabal."--BLUDV2.txt

The plot behind Blood TC is set in the year 1929, a year after the events of Blood.

After defeating Tchernobog, Caleb decides to return to his grave for a little macabre relaxation. However, while he is resting he ponders on his former master's defeat and comes to the conclusion that it was all too easy (this plot could be derived from the common sentiment that Tchernobog is too weak in the original Blood), almost as if the god had wanted Caleb to defeat him. Caleb then hears the voice of the Dreaming God inside his head once again. Tchernobog had survived, nursed his wounds, and rebuilt his power while Caleb was resting! It is time, Caleb decides, to awake and finish his betrayer off once and for all! Whether the Cabal like it or not...

Levels[edit]

Blood TC Levels


  • MAP01: Cradle to Grave
  • MAP02: Graveyard
  • MAP03: The Sick Ward
  • MAP04: This is Your Life
  • MAP05: Mall of the Dead
  • MAP06: Camp Crystal Lake
  • MAP07: Hell's Mouth Canyon
"MAP02: Graveyard" is a unique level to Blood TC

Caleb's adventure again begins in his secluded damp grave at the Morning Side Mortuary, which has been overrun by the Cabal once again. After fighting his way out of the main building, Caleb is then faced with a vast grave complex also filled with monstrosities. Once done fighting in the centres of the dead, another task awaits Caleb as he approaches the infested sick ward. After his grizzly encounters through various disease wards, Caleb happens to wander down a street of a large city and has to charge through a department store. This advances into a even more massive shopping plaza which brings him many new misadventures to suffer through.

After realizing where Tchernobog must be waiting, Caleb diverts his attention to the forests outside of the city. This takes him into a dark and dreary camp complex. Behind one such site, to Caleb's great surprise, is Tchernobog himself, who immediately taunts his former servant. A contest of magic and firearms ensues, which weakens Caleb and destroys what appears to be the dark god. However, Caleb's quest is not yet fulfilled as he realizes that Tchernobog had sent him into a trap with this now slain creature as a decoy.

Angered by Tchernobog's cowardice, Caleb trudges on through the volcanic wastes that defends Tchernobog's new heavily armed stronghold: an immense step pyramid. After meeting many terrible horrors, creatures and traps, Caleb is finally able to challenge his former master once again (on higher skill levels accompanied by another decoy bodyguard). The taste of victory afresh after blasting his final discharge into the dark god's corpse, Caleb proceeds to storm out of the pyramid and return to his rest, content that his revenge is finally complete.

Notes[edit]

  • Blood TC, unlike the actual original Blood episodes (including Cryptic Passage and "Post Mortem"), does not include a secret level.
  • Once level eight is reached it will go to the equivalent Doom II or Freedoom level (depending on which master WAD you use) only with Blood enemies and items.
  • The first, third and fifth levels are based directly on levels in Blood, and the fourth level is based on the first level of the Plasma Pak. The others, while also based on Blood levels, are done so more loosely, containing original layouts.
  • Instead of cutscene movies like in Blood, the plot twist of the decoy Tchernobog is presented in a Doom II style text intermission.
  • The text, written in blood, "one eyed monks rule" can be found in the one of the levels.
  • Level 5 features a highly placed ventilation where you can get in by perforimg a jump only. Therefore, you can't finish the level unless by entering a cheat code while using a source port that doesn't provide jumping (like PrBoom+).

Enemies[edit]

BloodTC Screamshot
  • Tchernobog (Decoy, real and his decoy bodyguard on higher skill levels)

Items[edit]

Weapons[edit]

Guns Akimbo replaces the Doom II Super Shotgun

Doom WAD Station Review[edit]

"While only two maps, this is a kick-ass conversion. The atmosphere is suppressive and heavy. The gameplay is fast and furious and difficult and the design itself is absolutely outstanding. I don't think you could really ask for anything more. The tc includes new weapons, new creatures (from the game Blood). There are new textures and two complete maps to enjoy. I heartily recommend this download!"--Sematary on Version 1.0.

Credits[edit]

See Also: List of Bloodites

  • J. S. Graham (Psyren): Project founder, major contributions.
  • Joseph Otey (Doorhenge): Major contributions, ZBlood founder.
  • Chaoscorps: Tommy Gun sprites.
  • DeusExMachina: Wizard sprites.
  • Ajapted and Graf_Zahl: WhackEd2 tutoring.
  • Don Tello: Dynamite coding work.

Releases[edit]

  • Version I: Released on January 24, 2006 and only contained two levels. Also known as BLUD888.
  • Version II: Released on March 24, 2006. It added five new levels, three new enemies, and more Blood inspired backgrounds. Also known as BLUDV2.

The game was also later ported to Windows Mobile by a third party.

Blood-Doom-Chart.png

See Also[edit]

External Links[edit]

ZBlood-Icon.png