"Jim Dose previously worked on games like Rise Of The Triad, Duke Nukem 3D, Sin and Heavy Metal FAKK 2. He's done everything from sound programming to game logic and animation. His work on the skeletal animation system for FAKK 2 was excellent and now he's bringing that same level of professionalism to id. For Doom , Jim Dose is handling game logic, the animation system, scripting, and who knows what else.."
Jim Dosé wrote the sound engine for Blood alongside technical director Peter Freese. While at Apogee Software/3D Realms he worked on Wacky Wheels, Rise of the Triad, Hocus Pocus, Bloppin', Monster Bash, Realms of Chaos, Wolfenstein 3D, Xenophage: Alien BloodSport, Duke Nukem 3D, Alien Rampage and the original incarnation of Prey; he also previously worked on Clyde's Revenge. His Build engine additions also made their way into, aside from Blood and DN3D, Witchhaven, Power Slave and William Shatner's Tekwar.
He then co-founded Hipnotic Interactive with fellow Blood contributors Mark Dochtermann and Richard Gray to make Quake: Scourge of Armagon. The company then changed its name to Ritual Entertainment during the development of its flagship game SiN, and later developed Heavy Metal: F.A.K.K. 2 and supplied the modified id Tech 3 engine to American McGee's Alice.
He then took up employment at id Software working on Quake 3 Team Arena, Return to Castle Wolfenstein and Doom 3, and later Rage. Between this he worked at Valve Corporation on Half Life 2: Episode 1, Team Fortress 2 and Left 4 Dead, and then after back at Valve he worked on Left 4 Dead 2 and Alien Swarm. He then worked at Nerve Software on their iTunes product Burnstar, before moving to Knucklehead Software to develop Spellitaire and Always Evolve. Following a period as a contractor, he now is employed full time at Oculus VR as a software engineer.