https://www.blood-wiki.org/api.php?hidebots=1&hideminor=1&urlversion=1&days=7&limit=50&target=Blood_On_YouTube&action=feedrecentchanges&feedformat=atomBlood Wiki - Changes related to "Blood On YouTube" [en]2024-03-28T09:43:30ZRelated changesMediaWiki 1.35.0https://www.blood-wiki.org/index.php?title=French_Meat&diff=53291&oldid=52346French Meat2024-03-27T16:29:43Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:29, 27 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Caleb, after having defeated Tchernobog and absorbed his power, wanders without any particular goals. He had lost the only person he ever cherished, he had been betrayed by what he considered his master, he is now completely lost in this world he no longer knows. At least, he still knows how to use a gun. Some months after the end of Blood, Caleb starts to feel a strange emotion overwhelming him. He feels a new instinct growing in him, and it's like he hears voices asking him to go to a particular place. It's like he's hungry but does not know what he wants to eat. His mind is asking for him to go to a certain place. Over the months, this feeling grows stronger and stronger, until he can't stand it anymore. He has to go there, something in his mind is demanding him to do so. Following what the tremendous dark voice orders him in his dreams, Caleb finally finds himself in the middle of nowhere... Why coming here ? There's nothing to do here, it's completely lost. But this little village that stands before him is the exact place where his mind wanted him to be. Caleb glazes towards the entrance of the village. Nobody. Not even a single sound that could make him aware that there was life in here. There's a smell Caleb has smelled a thousand time. The smell of death, destruction, and above all...the smell of The Cabal. How come he had to come here after having destroyed the Dark God, to fight the Cabal again?"|attributedTo=[https://web.archive.org/web/20200806074103/http://www.the-postmortem.com/forum/viewtopic.php?p=25328#p25328 LeBabe]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Caleb, after having defeated Tchernobog and absorbed his power, wanders without any particular goals. He had lost the only person he ever cherished, he had been betrayed by what he considered his master, he is now completely lost in this world he no longer knows. At least, he still knows how to use a gun. Some months after the end of Blood, Caleb starts to feel a strange emotion overwhelming him. He feels a new instinct growing in him, and it's like he hears voices asking him to go to a particular place. It's like he's hungry but does not know what he wants to eat. His mind is asking for him to go to a certain place. Over the months, this feeling grows stronger and stronger, until he can't stand it anymore. He has to go there, something in his mind is demanding him to do so. Following what the tremendous dark voice orders him in his dreams, Caleb finally finds himself in the middle of nowhere... Why coming here? There's nothing to do here, it's completely lost. But this little village that stands before him is the exact place where his mind wanted him to be. Caleb glazes towards the entrance of the village. Nobody. Not even a single sound that could make him aware that there was life in here. There's a smell Caleb has smelled a thousand time. The smell of death, destruction, and above all...the smell of The Cabal. How come he had to come here after having destroyed the Dark God, to fight the Cabal again?"|attributedTo=[https://web.archive.org/web/20200806074103/http://www.the-postmortem.com/forum/viewtopic.php?p=25328#p25328 LeBabe]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Episode ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Episode ===</div></td></tr>
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</table>50.219.13.234https://www.blood-wiki.org/index.php?title=Death_Wish&diff=53290&oldid=53172Death Wish2024-03-27T01:40:21Z<p><span dir="auto"><span class="autocomment">Episode 3: War is Hell</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:40, 27 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tchernobog-Resurrection-Death-Wish.png|thumb|right|200px|Tchernobog's human form is reborn; from the opening cutscene]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tchernobog-Resurrection-Death-Wish.png|thumb|right|200px|Tchernobog's human form is reborn; from the opening cutscene]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Death Wish'' begins with an introductory <del class="diffchange diffchange-inline">cut-scene </del>depicting a narrated scroll. It explains that while [[Tchernobog]]'s [[Tchernobog#Speculation|divine form]] was sent into <del class="diffchange diffchange-inline">The </del>Void and the power of [[The One That Binds]] was inherited by [[Caleb]] after the god's defeat in [[The Hall of the Epiphany]], the heart of his original human form lay hidden under a Stygian tower waiting for when he would need it again. Utilizing this fail-safe, the 16th incarnation of Tchernobog returns to this world and, no longer hindered by his multi-dimensional responsibilities, is able to acquire new power. <del class="diffchange diffchange-inline">He </del>realizes though that he will only be a shadow of his former self as long as his divine form remains in <del class="diffchange diffchange-inline">The </del>Void, so he seeks to reclaim it again, fully aware that Caleb would immediately sense such a disturbance.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Death Wish'' begins with an introductory <ins class="diffchange diffchange-inline">cutscene </ins>depicting a narrated scroll. It explains that while [[Tchernobog]]'s [[Tchernobog#Speculation|divine form]] was sent into <ins class="diffchange diffchange-inline">the Outer </ins>Void and the power of [[The One That Binds]] was inherited by [[Caleb]] after the god's defeat in <ins class="diffchange diffchange-inline">the </ins>[[The Hall of the <ins class="diffchange diffchange-inline">Epiphany|Hall of </ins>Epiphany]], the heart of his original human form lay hidden under a Stygian tower waiting for when he would need it again. Utilizing this fail-safe, the 16th incarnation of Tchernobog returns to this world and, no longer hindered by his multi-dimensional responsibilities, is able to acquire new power. <ins class="diffchange diffchange-inline">Tchernobog </ins>realizes though that he will only be a shadow of his former self as long as his divine form remains in <ins class="diffchange diffchange-inline">the Outer </ins>Void, so he seeks to reclaim it again, fully aware that Caleb would immediately sense such a disturbance.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The time period is never strictly stated, although it <del class="diffchange diffchange-inline">is </del>said to be [[Fan Media Time Line#1928-2028|long after]] the events of ''[[Blood]]''. The presence of computers, space technology, and references to [[CabalCo]] seem to hint that it is set either in the late 20th or early 21st century; as well as the statements of continuing dimensional decay, tying it together with the ''[[Blood II: The Chosen]]'' <del class="diffchange diffchange-inline">story line</del>. Due to the fact that the add-on features no new textures, for the sake of compatibility, some creative choices are used to make the vintage styles work within this theme.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The time period is never strictly stated, although it<ins class="diffchange diffchange-inline">'s </ins>said to be [[Fan Media Time Line#1928-2028|long after]] the events of ''[[Blood]]''. The presence of computers, space technology, and references to [[CabalCo]] seem to hint that it is set either in the late 20th or early 21st century; as well as the statements of continuing dimensional decay, tying it together with the ''[[Blood II: The Chosen]]'' <ins class="diffchange diffchange-inline">storyline</ins>. Due to the fact that the add-on features no new textures, for the sake of compatibility, some creative choices are used to make the vintage styles work within this theme.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Note: the following still needs to be updated for version 1.4 onward''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Note: the following still needs to be updated for version 1.4 onward''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57" >Line 57:</td>
<td colspan="2" class="diff-lineno">Line 57:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The final showdown with the Devourer of Souls draws near! Travelling up a lonely mountainside where he feels the warping of dimensions growing strong, Caleb begins a race against the clock to reach Tchernobog, who has gathered his most powerful servants to put a halt to Caleb's progress. There is no telling what power Tchernobog will acquire if he achieves his divine form, able to dedicate what was formerly used to bind the dimensions to the purpose of destruction."|attributedTo=Opening cutscene}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The final showdown with the Devourer of Souls draws near! Travelling up a lonely mountainside where he feels the warping of dimensions growing strong, Caleb begins a race against the clock to reach Tchernobog, who has gathered his most powerful servants to put a halt to Caleb's progress. There is no telling what power Tchernobog will acquire if he achieves his divine form, able to dedicate what was formerly used to bind the dimensions to the purpose of destruction."|attributedTo=Opening cutscene}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Starting his hunt, [[Caleb]] begins to ascend up a lonely mountainside, sensing the accelerating decay of the dimensional boundaries as he goes. He knows that if he does not halt [[Tchernobog]] quickly, and so prevent him from reacquiring his divine form, the fate of everything will be in jeopardy. Caleb climbs the peaks into a nearby town, and begins making his way through its various buildings, tormented along the way by the spectre of his long dead lover [[Ophelia Price]] ([[DWE3M1: Whisper Peak]]). Entering into what appears to be a damned alternative version of a bank vault, Caleb finds himself sliding along in a delirium until he finally arrives into what at first appears to be an ordinary looking bedroom ([[DWE3M2: The Room]]), only for it to prove to be an inter-dimensional hub, also engulfing a nearby subway station. Passing through a magic door, Caleb reappears on the mountainside, and climbs through a temple up to its roof ([[DWE3M3: Shadehaven]]), wherein his further ascent is made more convenient through the acquisition of an aerial vehicle. Making a crash landing, Caleb emerges out onto a beach front, and so seeks out his needed keys through seaside attractions and a dimensionally unstable hotel ([[DWE3M4: Bogey Beach]]). Caleb ends up soaring into the night sky, and is once again in another nightmare sequence, revisiting locations from the previous two episodes, albeit dark and hellish ([[DWE3M9: Nightmare]]). Awakening back at the docks, Caleb battles a [[Cerberus]], before taking a boat and sailing off ([[DWE3M10: Morning Gory]]). Sailing away, Caleb has little time to reflect before, predictably, the boat explodes, which proves to be only the first of many explosions, including an air strike ordered by Caleb himself ([[DWE3M5: Duck and Cover]]). Caleb is still not yet out of the heat however, being faced with a lava soaked complex, guarded finally by a sacrifice-hungry Cerberus no less, before having to crawl through the acidic insides of an [[E4M7: In The Flesh|all too familiar flesh temple]] ([[DWE3M6: Inferno]]). Escaping again on a river boat, Caleb visits more old territory, up into the ruins of the [[Hall of the Epiphany]] and faces the [[Beast|Choesn-in-training]] ([[DWE3M7: Last Rites]]). Travelling to a dimensional portal, Caleb finds that he is too late: Tchernobog's divine form has been brought back from the Void. However, this proves to be nothing that a little fire-power can <del class="diffchange diffchange-inline">not </del>fix, as he kills both his reincarnation and then travels into the Void itself to expunge his presence once and for all ([[DWE3M8: Dead End]]). At peace with the world following his victory, Caleb has it in mind to return to the mountains, rebuilding his home and returning to a quiet life. After killing a few more stray [[Cultist#Blood|cultists]] that is...</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Starting his hunt, [[Caleb]] begins to ascend up a lonely mountainside, sensing the accelerating decay of the dimensional boundaries as he goes. He knows that if he does not halt [[Tchernobog]] quickly, and so prevent him from reacquiring his divine form, the fate of everything will be in jeopardy. Caleb climbs the peaks into a nearby town, and begins making his way through its various buildings, tormented along the way by the spectre of his long dead lover [[Ophelia Price]] ([[DWE3M1: Whisper Peak]]). Entering into what appears to be a damned alternative version of a bank vault, Caleb finds himself sliding along in a delirium until he finally arrives into what at first appears to be an ordinary looking bedroom ([[DWE3M2: The Room]]), only for it to prove to be an inter-dimensional hub, also engulfing a nearby subway station. Passing through a magic door, Caleb reappears on the mountainside, and climbs through a temple up to its roof ([[DWE3M3: Shadehaven]]), wherein his further ascent is made more convenient through the acquisition of an aerial vehicle. Making a crash landing, Caleb emerges out onto a beach front, and so seeks out his needed keys through seaside attractions and a dimensionally unstable hotel ([[DWE3M4: Bogey Beach]]). Caleb ends up soaring into the night sky, and is once again in another nightmare sequence, revisiting locations from the previous two episodes, albeit dark and hellish ([[DWE3M9: Nightmare]]). Awakening back at the docks, Caleb battles a [[Cerberus]], before taking a boat and sailing off ([[DWE3M10: Morning Gory]]). Sailing away, Caleb has little time to reflect before, predictably, the boat explodes, which proves to be only the first of many explosions, including an air strike ordered by Caleb himself ([[DWE3M5: Duck and Cover]]). Caleb is still not yet out of the heat however, being faced with a lava soaked complex, guarded finally by a sacrifice-hungry Cerberus no less, before having to crawl through the acidic insides of an [[E4M7: In The Flesh|all too familiar flesh temple]] ([[DWE3M6: Inferno]]). Escaping again on a river boat, Caleb visits more old territory, up into the ruins of the [[Hall of the Epiphany]] and faces the [[Beast|Choesn-in-training]] ([[DWE3M7: Last Rites]]). Travelling to a dimensional portal, Caleb finds that he is too late: Tchernobog's divine form has been brought back from the Void. However, this proves to be nothing that a little fire-power can<ins class="diffchange diffchange-inline">'t </ins>fix, as he kills both his reincarnation and then travels into the Void itself to expunge his presence once and for all ([[DWE3M8: Dead End]]). At peace with the world following his victory, Caleb has it in mind to return to the mountains, rebuilding his home and returning to a quiet life. After killing a few more stray [[Cultist#Blood|cultists]] that is...</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Epilogue: Evil Never Sleeps. Tchernobog was sent howling back The Void, dark spirit and all. Caleb returned to the mountains to rebuild his home and his peaceful life, wondering if an evil as potent as Tchernobog's could ever really be wiped from existence. Should he return somehow, Caleb was ready. Still excited from his fight with Tchernobog, Caleb thought it might be fun to put off rebuilding his home while he tracked down a few of the Cultists he may have neglected in his journey. Guns loaded, Caleb set out into the night with a peace of mind he had not felt for many years."|attributedTo=Closing cutscene}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Epilogue: Evil Never Sleeps. Tchernobog was sent howling back The Void, dark spirit and all. Caleb returned to the mountains to rebuild his home and his peaceful life, wondering if an evil as potent as Tchernobog's could ever really be wiped from existence. Should he return somehow, Caleb was ready. Still excited from his fight with Tchernobog, Caleb thought it might be fun to put off rebuilding his home while he tracked down a few of the Cultists he may have neglected in his journey. Guns loaded, Caleb set out into the night with a peace of mind he had not felt for many years."|attributedTo=Closing cutscene}}</div></td></tr>
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</table>50.219.13.234https://www.blood-wiki.org/index.php?title=NBlood&diff=53287&oldid=53257NBlood2024-03-26T17:01:21Z<p><span dir="auto"><span class="autocomment">Forks: </span> Custom difficulty is also available in NBlood, remove mention of it being exclusive to NotBlood</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:01, 26 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork which adds new gameplay elements <del class="diffchange diffchange-inline">as well as the custom difficulty setting seen in BloodGDX and Fresh Supply </del>is called [https://github.com/clipmove/NotBlood NotBlood], as well as first-party versions for [[MacOS]] and [[Linux]]. A forked version of the port is also included in the [[Raze]] project.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork which adds new gameplay elements is called [https://github.com/clipmove/NotBlood NotBlood], as well as first-party versions for [[MacOS]] and [[Linux]]. A forked version of the port is also included in the [[Raze]] project.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
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</table>114.198.44.192https://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=53286&oldid=52916Blood in Other Media2024-03-24T20:12:50Z<p><span dir="auto"><span class="autocomment">Pre</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:12, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(9 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73" >Line 73:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:<del class="diffchange diffchange-inline">wikipedia:JAM Productions (software)|</del>JAM Productions<del class="diffchange diffchange-inline">]</del>], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[<ins class="diffchange diffchange-inline">https</ins>:<ins class="diffchange diffchange-inline">//catacomb.miraheze.org/wiki/JAM_Productions </ins>JAM Productions], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:<del class="diffchange diffchange-inline">Embracer Group</del>|<del class="diffchange diffchange-inline">Embracer Group</del>]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:<ins class="diffchange diffchange-inline">Saber Interactive</ins>|<ins class="diffchange diffchange-inline">Saber Interactive</ins>]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*The short lived 2013 indie sandbox first-person shooter ''[https://web.archive.org/web/20130115100001/http://www.desura.com/games/frozen-nightmare Frozen Nightmare]'' [https://forums.transfusion-game.com/viewtopic.php?t=2547 featured] using a [https://www.youtube.com/watch?v=3PCdPeqwfnU tommy gun in wintry environments]. It later evolved into the space game ''[https://www.indiedb.com/games/frozen-nightmare Diversitas]''.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See Also ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See Also ==</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Transfusion&diff=53273&oldid=53272Transfusion2024-03-24T18:59:00Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as <del class="diffchange diffchange-inline">the </del>''qBlood'' or ''QBlood'' <del class="diffchange diffchange-inline">project </del>in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as <del class="diffchange diffchange-inline">a project </del>to make a [[BloodBath]] modification for ''[[:wikipedia:Quake (video game)|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as ''qBlood'' or ''QBlood'' in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as <ins class="diffchange diffchange-inline">an effort </ins>to make a [[BloodBath]] modification for ''[[:wikipedia:Quake (video game)|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The main goal was the completion of the single player mode - with such daunting tasks as coding in enemies, duplicating all of the levels, and adding in all the game's minor touches. The project went into a slump between [[2005]] and [[2007]], mostly due to departing staff. At one point in 2005, a <del class="diffchange diffchange-inline">project </del>member even [https://web.archive.org/web/20120625124818/http://happypenguin.org/forums/viewtopic.php?t=1843 attempted to solicit help] from the [https://libregamewiki.org/Linux_Game_Tome Linux Game Tome] "[https://libregamewiki.org/Game_of_the_Month Game of the Month]" team to acquire more contributors. In [[2009]], it began to heat up again and in [[2010|March 2010]] [http://forums.transfusion-game.com/viewtopic.php?t=198 discussion ensued] over <del class="diffchange diffchange-inline">possible </del>making ''Transfusion'' more friendly a platform for modding, and allowing material not identical to ''Blood'' itself into the <del class="diffchange diffchange-inline">project </del>under certain conditions, as an <del class="diffchange diffchange-inline">attempt </del>to add new life. This was followed in April 2010 with [http://forums.transfusion-game.com/viewtopic.php?t=2016 discussions] on how to get the project developed again.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The main goal was the completion of the single player mode - with such daunting tasks as coding in enemies, duplicating all of the levels, and adding in all the game's minor touches. The project went into a slump between [[2005]] and [[2007]], mostly due to departing staff. At one point in 2005, a <ins class="diffchange diffchange-inline">team </ins>member even [https://web.archive.org/web/20120625124818/http://happypenguin.org/forums/viewtopic.php?t=1843 attempted to solicit help] from the [https://libregamewiki.org/Linux_Game_Tome Linux Game Tome] "[https://libregamewiki.org/Game_of_the_Month Game of the Month]" team to acquire more contributors. In [[2009]], it began to heat up again and in [[2010|March 2010]] [http://forums.transfusion-game.com/viewtopic.php?t=198 discussion ensued] over <ins class="diffchange diffchange-inline">possibly </ins>making ''Transfusion'' more friendly a platform for modding, and allowing material not identical to ''Blood'' itself into the <ins class="diffchange diffchange-inline">game </ins>under certain conditions, as an <ins class="diffchange diffchange-inline">bid </ins>to add new life. This was followed in April 2010 with [http://forums.transfusion-game.com/viewtopic.php?t=2016 discussions] on how to get the project developed again.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The project </del>experienced some active development in 2010, with new contributors such as Liberation working on models and code. The main emphasis at that moment seemed to be the creation of a short singe-player demo to begin with, and maybe an infusion of ''[[:wikipedia:Nexuiz|Nexuiz]]'' code to improve the multiplayer gameplay. There has been some controversy over any single player plans, with <del class="diffchange diffchange-inline">project </del>members citing the need for a stronger core game engine before working on it and the replacment of ''Quake''-like gameplay and physics with aspects more closely resembling ''Blood''. There were also plans for a monthly <del class="diffchange diffchange-inline">project </del>[[:wikipedia:Internet Relay Chat|IRC]] chat. However, on December 3, 2010 long-time <del class="diffchange diffchange-inline">project </del>veteran [[Christopher Steele]] (aka DustyStyx) decided to leave the project, and fearing that he was the only one who had still had an interest in working on it, took down the Transfusion website. The website was later restored by [[William Weilep]], who also took the downtime as an opportunity to upgrade the forum.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">''Transfusion'' </ins>experienced some active development in 2010, with new contributors such as Liberation working on models and code. The main emphasis at that moment seemed to be the creation of a short singe-player demo to begin with, and maybe an infusion of ''[[:wikipedia:Nexuiz|Nexuiz]]'' code to improve the multiplayer gameplay. There has been some controversy over any single player plans, with <ins class="diffchange diffchange-inline">team </ins>members citing the need for a stronger core game engine before working on it and the replacment of ''Quake''-like gameplay and physics with aspects more closely resembling ''Blood''. There were also plans for a monthly [[:wikipedia:Internet Relay Chat|IRC]] chat. However, on December 3, 2010 long-time veteran [[Christopher Steele]] (aka DustyStyx) decided to leave the project, and fearing that he was the only one who had still had an interest in working on it, took down the Transfusion website. The website was later restored by [[William Weilep]], who also took the downtime as an opportunity to upgrade the forum.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the game has been able to be loaded in more recent builds of DarkPlaces, issue are present such as camera shake and other graphical problems. The old Linux binary for 1.05 beta 2 also suffers from obsolete sound paths, though this can be avoided by using the Windows release through [[:wikipedia:Wine (software)|Wine]]. Alongside ''[[Blood II]]'', the game has been played as part of the semi-annual [[Halloween BloodBath]]s. Other options for bot play include ''[[Q3 Bloodbath]]'' as well as ''[[ZBloody Hell]]'' or [[Doom#Projects|similar projects]] using [https://zdoom.org/wiki/Bots ZCajun] and others; player versus player meanwhile is supported by most [[source port]]s and ''[[Fresh Supply]]''. The aforementioned ''[[ZBlood]]'' family as well as ''[[BloodCM]]'' also feature [[recreation]]s of the ''[[Blood]]'' single player to varying degrees of accuracy; no true 3D attempt has currently surpassed ''Transfusion'' in playability, with <del class="diffchange diffchange-inline">attempts </del>made using [[:wikipedia:Unity (game engine)|Unity]] and [[:wikipedia:Unreal Engine|Unreal Engine 4]], given the challenge of recreating the assets as models.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the game has been able to be loaded in more recent builds of DarkPlaces, issue are present such as camera shake and other graphical problems. The old Linux binary for 1.05 beta 2 also suffers from obsolete sound paths, though this can be avoided by using the Windows release through [[:wikipedia:Wine (software)|Wine]]. Alongside ''[[Blood II]]'', the game has been played as part of the semi-annual [[Halloween BloodBath]]s. Other options for bot play include ''[[Q3 Bloodbath]]'' as well as ''[[ZBloody Hell]]'' or [[Doom#Projects|similar projects]] using [https://zdoom.org/wiki/Bots ZCajun] and others; player versus player meanwhile is supported by most [[source port]]s and ''[[Fresh Supply]]''. The aforementioned ''[[ZBlood]]'' family as well as ''[[BloodCM]]'' also feature [[recreation]]s of the ''[[Blood]]'' single player to varying degrees of accuracy; no true 3D attempt has currently surpassed ''Transfusion'' in playability, with <ins class="diffchange diffchange-inline">drafts </ins>made using [[:wikipedia:Unity (game engine)|Unity]] and [[:wikipedia:Unreal Engine|Unreal Engine 4]], given the challenge of recreating the assets as models.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Gallery ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Gallery ===</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=ZBlood&diff=53266&oldid=52807ZBlood2024-03-24T18:46:30Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom<ins class="diffchange diffchange-inline">: Phase Two</ins>]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Source_Ports_and_Recreations&diff=53265&oldid=53253List of Source Ports and Recreations2024-03-24T18:45:17Z<p><span dir="auto"><span class="autocomment">Blood TC</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:45, 24 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l254" >Line 254:</td>
<td colspan="2" class="diff-lineno">Line 254:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A total conversion for ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' that borrows from ''Blood'' so heavily it is a de-facto [[:wikipedia:Demake|demake]]. Single-player.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A total conversion for ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' that borrows from ''Blood'' so heavily it is a de-facto [[:wikipedia:Demake|demake]]. Single-player.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Blood TC]]====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Blood TC]]====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A total conversion [[:wikipedia:Doom WAD|WAD]] file for ''[[wikipedia:Doom II: Hell on Earth|Doom II: Hell on Earth]]'' with seven levels. Had its own story, but mostly recreated original levels. Single-player.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A total conversion [[:wikipedia:Doom WAD|WAD]] file for ''[[wikipedia:Doom II: Hell on Earth|Doom II: Hell on Earth<ins class="diffchange diffchange-inline">]]'' or ''[[:wikipedia:Freedoom|Freedoom: Phase Two</ins>]]'' with seven levels. Had its own story, but mostly recreated original levels. Single-player.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[ZBlood]]====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[ZBlood]]====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A modified and enhanced version of ''Blood TC'' which runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]]. Single, cooperative, and multi-player.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A modified and enhanced version of ''Blood TC'' which runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]]. Single, cooperative, and multi-player.</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Q3_BloodBath&diff=53264&oldid=53110Q3 BloodBath2024-03-24T18:42:04Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:42, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(4 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Media = [[:wikipedia:Downloadable content|Download]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Media = [[:wikipedia:Downloadable content|Download]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Q3Bloodbath}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Q3-bridge.gif|frame|200px|left|Blood II-based Q3 BloodBath Map]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Q3-bridge.gif|frame|200px|left|Blood II-based Q3 BloodBath Map]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{#ev:youtube|o978hu0ATb4|320|right|''Q3 BloodBath'' video on YouTube|frame}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Welcome to Q3 BloodBath, stranger! Do you miss good old times of BloodBath in Blood, when you were fighting your friends all night long till dawn? If you own Quake III Arena those days may return. Download Q3 BloodBath map packs and get yourself a bloody bath once more. Q3BB is a collection of Blood and Blood II map remakes that can be played in Q3A. At this moment there are three map packs. They all support PainKeep Arena mod. Take a tour."|attributedTo=Project website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Welcome to Q3 BloodBath, stranger! Do you miss good old times of BloodBath in Blood, when you were fighting your friends all night long till dawn? If you own Quake III Arena those days may return. Download Q3 BloodBath map packs and get yourself a bloody bath once more. Q3BB is a collection of Blood and Blood II map remakes that can be played in Q3A. At this moment there are three map packs. They all support PainKeep Arena mod. Take a tour."|attributedTo=Project website}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Image:Q3Hand.png|left]]</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{Q3Bloodbath}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20081221145313/http://q3bloodbath.w.interia.pl/ Q3 BloodBath website] ([http://web.bloodline.eu/q3_bloodbath/ Mirror] - [[Blood Line]])</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[https://web.archive.org/web/20081221145313/http://q3bloodbath.w.interia.pl/ Q3 BloodBath website] ([<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160329070858/</ins>http://web.bloodline.eu/q3_bloodbath/ Mirror] - [[Blood Line]])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.moddb.com/games/quake-iii-arena/addons/q3-bloodbath ModDB download] ([https://www.moddb.com/games/quake-iii-arena/downloads/caleb-from-blood third-party Caleb skin])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.moddb.com/games/quake-iii-arena/addons/q3-bloodbath ModDB download] ([https://www.moddb.com/games/quake-iii-arena/downloads/caleb-from-blood third-party Caleb skin])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://planetquake.gamespy.com/View3693.html?view=Quake3.Detail&id=2109 Planet Quake download]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://planetquake.gamespy.com/View3693.html?view=Quake3.Detail&id=2109 Planet Quake download]</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l40" >Line 40:</td>
<td colspan="2" class="diff-lineno">Line 37:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.transfusion-game.com/viewtopic.php?t=40 Q3 BloodBath discussion] - [[Transfusion Forums]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.transfusion-game.com/viewtopic.php?t=40 Q3 BloodBath discussion] - [[Transfusion Forums]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.youtube.com/watch?v=o978hu0ATb4 Q3 BloodBath Video] - [[Blood on YouTube|YouTube]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.youtube.com/watch?v=o978hu0ATb4 Q3 BloodBath Video] - [[Blood on YouTube|YouTube]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#ev:youtube|o978hu0ATb4|320|left|''Q3 BloodBath'' video on YouTube|frame}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Websites & Communities]] [[Category: Fan Media]] [[Category:Fan Made Games]] [[Category:Linux Games]] [[Category:Windows/MS DOS_Games]] [[Category:Macintosh Games]] [[Category:Crossovers]] [[Category:id Tech]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Websites & Communities]] [[Category: Fan Media]] [[Category:Fan Made Games]] [[Category:Linux Games]] [[Category:Windows/MS DOS_Games]] [[Category:Macintosh Games]] [[Category:Crossovers]] [[Category:id Tech]]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=NBlood&diff=53257&oldid=52859NBlood2024-03-24T18:33:13Z<p><span dir="auto"><span class="autocomment">External Links: </span> https://github.com/clipmove/NotBlood</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:33, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l19" >Line 19:</td>
<td colspan="2" class="diff-lineno">Line 19:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork adds new gameplay elements as well as custom difficulty setting seen in BloodGDX and Fresh Supply called [https://github.com/clipmove/NotBlood NotBlood]. A forked version of the port is also included in the [[Raze]] project.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork <ins class="diffchange diffchange-inline">which </ins>adds new gameplay elements as well as <ins class="diffchange diffchange-inline">the </ins>custom difficulty setting seen in BloodGDX and Fresh Supply <ins class="diffchange diffchange-inline">is </ins>called [https://github.com/clipmove/NotBlood NotBlood<ins class="diffchange diffchange-inline">], as well as first-party versions for [[MacOS]] and [[Linux]</ins>]. A forked version of the port is also included in the [[Raze]] project.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://nukeykt.retrohost.net/ NBlood Homepage]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://nukeykt.retrohost.net/ NBlood Homepage]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/nukeykt/NBlood NBlood GitHub]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/nukeykt/NBlood NBlood GitHub]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://github.com/clipmove/NotBlood NotBlood GitHub]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga GitHub]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga GitHub]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NXBlood GitHub]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NXBlood GitHub]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Source_Ports_and_Recreations&diff=53253&oldid=53184List of Source Ports and Recreations2024-03-24T18:28:32Z<p><span dir="auto"><span class="autocomment">Released</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:28, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(3 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A project to port ''Blood'' using [[:wikipedia:Build (game engine)#EDuke32|EDuke32]] as a base. Single and multi-player. Full source code released.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A project to port ''Blood'' using [[:wikipedia:Build (game engine)#EDuke32|EDuke32]] as a base. Single and multi-player. Full source code released.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====NotBlood====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>====<ins class="diffchange diffchange-inline">[[</ins>NotBlood<ins class="diffchange diffchange-inline">]]</ins>====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A fork of NBlood which adds many more features and includes MacOS/Linux releases. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A fork of NBlood which adds many more features and includes <ins class="diffchange diffchange-inline">first party [[</ins>MacOS<ins class="diffchange diffchange-inline">]]</ins>/<ins class="diffchange diffchange-inline">[[</ins>Linux<ins class="diffchange diffchange-inline">]] </ins>releases<ins class="diffchange diffchange-inline">. Full source code released</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Raze]]====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Raze]]====</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l262" >Line 262:</td>
<td colspan="2" class="diff-lineno">Line 262:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A project to create an expanded experience from the original ''[[Blood]]'' transplanted onto the [[GZDoom]] engine.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A project to create an expanded experience from the original ''[[Blood]]'' transplanted onto the [[GZDoom]] engine.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Q3 Bloodbath]]====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Q3 Bloodbath]]====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A project that converts [[Bloodbath]] maps from ''Blood'' and ''[[Blood II]]'' to ''[[:wikipedia:Quake III Arena|Quake III Arena]]''.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A project that converts [[Bloodbath]] maps from ''Blood'' and ''[[Blood II]]'' to ''[[:wikipedia:Quake III Arena|Quake III Arena<ins class="diffchange diffchange-inline">]]'' or ''[[:wikipedia:OpenArena|OpenArena</ins>]]''. <ins class="diffchange diffchange-inline">Multiplayer or single player with [[:wikipedia:Video game bot|bots]].</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Blood Reborn]]====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Blood Reborn]]====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An attempted recreation of ''Blood'' built using [[:wikipedia:GameMaker: Studio|Game Maker 7]]. Single-player.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An attempted recreation of ''Blood'' built using [[:wikipedia:GameMaker: Studio|Game Maker 7]]. Single-player.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l356" >Line 356:</td>
<td colspan="2" class="diff-lineno">Line 357:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://levelskip.com/consoles/Old-PC-Games 13 Tips to Get Old Games Working on Your PC - LevelSkip]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://levelskip.com/consoles/Old-PC-Games 13 Tips to Get Old Games Working on Your PC - LevelSkip]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1852 Blood TC's] - [[The Postmortem]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20210422222951/</ins>http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1852 Blood TC's] - [[The Postmortem]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.gogwiki.com/wiki/Source_ports Source ports] - [[Good Old Games]] wiki</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20180715000000*/</ins>https://www.gogwiki.com/wiki/Source_ports Source ports] - [[Good Old Games]] wiki</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.gog.com/forum/blood_series/source_ports_and_mods_for_blood Source Ports and Mods for Blood] - [[Good Old Games]] thread</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.gog.com/forum/blood_series/source_ports_and_mods_for_blood Source Ports and Mods for Blood] - [[Good Old Games]] thread</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[https://steamcommunity.com/app/299030/discussions/0/520518053437800910/ Steam <del class="diffchange diffchange-inline">Thread</del>]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[https://steamcommunity.com/app/299030/discussions/0/520518053437800910/ <ins class="diffchange diffchange-inline">Thread] - [[:wikipedia:</ins>Steam <ins class="diffchange diffchange-inline">(software)|Steam Community]</ins>]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.doomworld.com/forum/topic/104630-is-zblood-really-faithful-to-the-original-blood-game/ Doomworld Thread] ([https://www.doomworld.com/forum/topic/70878-is-anybody-working-on-a-blood-source-port/ Related])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://www.doomworld.com/forum/topic/104630-is-zblood-really-faithful-to-the-original-blood-game/ Doomworld Thread] ([https://www.doomworld.com/forum/topic/70878-is-anybody-working-on-a-blood-source-port/ Related])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*[https://yuki.la/vr/3000656 /vr/ - Retro Games Thread]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://dukenukem.fandom.com/wiki/Source_ports_of_Duke_Nukem_3D Source ports - Duke Nukem Wikia]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://dukenukem.fandom.com/wiki/Source_ports_of_Duke_Nukem_3D Source ports - Duke Nukem Wikia]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://shadowwarrior.fandom.com/wiki/Source_Ports Source ports - Shadow Warrior Wikia]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[https://shadowwarrior.fandom.com/wiki/Source_Ports Source ports - Shadow Warrior Wikia]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Blood&diff=53247&oldid=53246Blood2024-03-24T18:20:31Z<p><span dir="auto"><span class="autocomment">Episode 1: The Way of All Flesh</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:20, 24 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''TCHERNOBOG:''' Consider my power... in a hollow grave. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''TCHERNOBOG:''' Consider my power... in a hollow grave. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 1: [[The Way <del class="diffchange diffchange-inline">of </del>All Flesh]] ====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 1: [[The Way <ins class="diffchange diffchange-inline">Of </ins>All Flesh]] ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood Levels}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood Levels}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TheWayOfAllFlesh}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TheWayOfAllFlesh}}</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=BloodCM&diff=53236&oldid=53190BloodCM2024-03-24T18:16:39Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:16, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l28" >Line 28:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{BloodCM Levels}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''NOTE: [http://dukeworld.duke4.net/eduke32/synthesis/20160127-5597/ EDuke32 r5597] is the version currently recommended for use by the BloodCM developers.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''NOTE: [http://dukeworld.duke4.net/eduke32/synthesis/20160127-5597/ EDuke32 r5597] is the version currently recommended for use by the BloodCM developers.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.eduke32.com/wiki/Download_EDuke32 Download EDuke32]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.eduke32.com/wiki/Download_EDuke32 Download EDuke32]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_II:_The_Chosen&diff=53218&oldid=53098Blood II: The Chosen2024-03-24T18:02:23Z<p><span dir="auto"><span class="autocomment">External Links: </span> *[https://web.archive.org/web/20090716061342/http://www.planetblood.com/baytor/blood2/ Walkthrough] - <a href="/index.php?title=Baytor%27s_Guide" class="mw-redirect" title="Baytor's Guide">Baytor's Guide</a> ([https://www.classic-gaming.net/file/text/6055 mirror])</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:02, 24 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l201" >Line 201:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://firstpersonshooters.net/Games/Blood/2/index.html Blood II: The Chosen - FirstPersonShooters.net]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://firstpersonshooters.net/Games/Blood/2/index.html Blood II: The Chosen - FirstPersonShooters.net]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.3dgw.com/scripts/gd/51 Blood II: The Chosen - 3D Gaming World]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.3dgw.com/scripts/gd/51 Blood II: The Chosen - 3D Gaming World]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[https://web.archive.org/web/20090716061342/http://www.planetblood.com/baytor/blood2/ Walkthrough] - [[Baytor's Guide]] ([https://www.classic-gaming.net/file/text/6055 mirror])</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="mw-collapsible mw-collapsed"></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="mw-collapsible mw-collapsed"></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Previews===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Previews===</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=BloodCM&diff=53190&oldid=53188BloodCM2024-03-24T17:22:44Z<p><span dir="auto"><span class="autocomment">Forum Threads</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:22, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l139" >Line 139:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://web.archive.org/web/20210418170623/http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([https://web.archive.org/web/20210228004150/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://web.archive.org/web/20210418170623/http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([https://web.archive.org/web/20210228004150/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160515000000*/</ins>http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [<del class="diffchange diffchange-inline">http</del>://quakeone.com/forums/quake-talk/other-games/11727-new-version-blood-cm.html Quake One thread]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20170427205645/https</ins>://quakeone.com/forums/quake-talk/other-games/11727-new-version-blood-cm.html <ins class="diffchange diffchange-inline"> </ins>Quake One thread]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.bloodgame.ru/forum/topic.php?forum=2&topic=61&start=1 Russian Blood Community Forums] (Russian)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.bloodgame.ru/forum/topic.php?forum=2&topic=61&start=1 Russian Blood Community Forums] (Russian)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.doomworld.com/vb/everything-else/90614-eduke32-mods-and-games/ <del class="diffchange diffchange-inline">Doom World </del>thread]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.doomworld.com/vb/everything-else/90614-eduke32-mods-and-games/ <ins class="diffchange diffchange-inline">Doomworld </ins>thread]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.systemshock.org/index.php?topic=9154.0 so what's up with all the build games re-releases?]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.systemshock.org/index.php?topic=9154.0 so what's up with all the build games re-releases?]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://supforums.com/thread/350695287/video-games/for-the-unenlightened-blood-has-been-remade-on-pc.html Sup Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://supforums.com/thread/350695287/video-games/for-the-unenlightened-blood-has-been-remade-on-pc.html Sup Forums]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=BloodCM&diff=53188&oldid=51411BloodCM2024-03-24T17:18:15Z<p><span dir="auto"><span class="autocomment">Forum Threads: </span> Posty links</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:18, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106" >Line 106:</td>
<td colspan="2" class="diff-lineno">Line 106:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Makarov has now moved on to working on [[BloodGDX]], an actual [[Blood#Attempted Source Ports and Recreations|attempted port]] of native ''Blood'' assets using the [[:wikipedia:libGDX|libGDX]] framework for [[:wikipedia:Java (programming language)|Java]]. Such an effort can be considered to be more secure legally, as it only is reading the original game's assets (and requires the purchase of the original retail version) rather than reconstituting them into another game as ''BloodCM'' does. Legal questions still persist around reverse engineering and the referencing of the leaked [[Blood Alpha]] source code. Makarov also stressed his desire to move beyond EDuke32's current limitations, such as inoperable multiplayer support, among others.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Makarov has now moved on to working on [[BloodGDX]], an actual [[Blood#Attempted Source Ports and Recreations|attempted port]] of native ''Blood'' assets using the [[:wikipedia:libGDX|libGDX]] framework for [[:wikipedia:Java (programming language)|Java]]. Such an effort can be considered to be more secure legally, as it only is reading the original game's assets (and requires the purchase of the original retail version) rather than reconstituting them into another game as ''BloodCM'' does. Legal questions still persist around reverse engineering and the referencing of the leaked [[Blood Alpha]] source code. Makarov also stressed his desire to move beyond EDuke32's current limitations, such as inoperable multiplayer support, among others.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This development path is similar to how [https://doomwiki.org/wiki/Doom64_EX Doom64 EX], an actual fan port of the original binary for ''[[:wikipedia:Doom 64|Doom 64]]'', was preceded by a [https://doomwiki.org/wiki/<del class="diffchange diffchange-inline">Doom64_TC </del>Doom 64 TC] by the same author for ''[[:wikipedia:Doom II: Hell on Earth|Doom II]]'' ([https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], also the author of [[Fresh Supply]]); this was later used for a commercial re-release of the game in 2020. A modern fork of the original port exists called [https://github.com/atsb/Doom64EX-Plus/ Doom64 EX+].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This development path is similar to how [https://doomwiki.org/wiki/Doom64_EX Doom64 EX], an actual fan port of the original binary for ''[[:wikipedia:Doom 64|Doom 64]]'', was preceded by a [https://doomwiki.org/wiki/<ins class="diffchange diffchange-inline">Doom_64_TC </ins>Doom 64 TC] by the same author for ''[[:wikipedia:Doom II: Hell on Earth|Doom II]]'' ([https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], also the author of [[Fresh Supply]]); this was later used for a commercial re-release of the game in 2020. A modern fork of the original port exists called [https://github.com/atsb/Doom64EX-Plus/ Doom64 EX+].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A later project by coder Alexey "Nuke.YKT" Khokholov called [[NBlood]] actually ports the original ''Blood'' directly onto EDuke32, which has subsequently been forked into [[Raze]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A later project by coder Alexey "Nuke.YKT" Khokholov called [[NBlood]] actually ports the original ''Blood'' directly onto EDuke32, which has subsequently been forked into [[Raze]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l138" >Line 138:</td>
<td colspan="2" class="diff-lineno">Line 138:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.3drealms.com/vb/showthread.php?t=30962 3D Realms Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.3drealms.com/vb/showthread.php?t=30962 3D Realms Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20210418170623/</ins>http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([<ins class="diffchange diffchange-inline">https://web.archive.org/web/20210228004150/</ins>http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td></tr>
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</table>2604:3D09:8C77:A500:0:0:0:4F45https://www.blood-wiki.org/index.php?title=Caleb&diff=53186&oldid=53182Caleb2024-03-24T16:57:44Z<p><span dir="auto"><span class="autocomment">Development: </span> http://web.archive.org/web/20040522223836/http://blood.lith.com/whatsnew/011397.asp</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:57, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85" >Line 85:</td>
<td colspan="2" class="diff-lineno">Line 85:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The late addition of Caleb lead some previews to ponder over what role the protagonist would play in the game:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The late addition of Caleb lead some previews to ponder over what role the protagonist would play in the game:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood is your archetypal Halloween mystery ... however it’s more than a cheap five cent horror spook ride you’d find at the local <del class="diffchange diffchange-inline">travelling </del>carnival, as the designers are taking time to develop a main character that looks like Zorro on roids... Current plans are to implement a voice for the main character, a la Duke Nukem, but we reserve judgement on this feature until we see the completed package. Suffice to say, the developers have their work cut out for them in differentiating this character from the cult favorite Duke Nukem."|attributedTo="[http://wayback.archive.org/web/19970702062347/http://www.gameslice.com/preview/blood.html GameSlice Blood preview]"}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood is your archetypal Halloween mystery ... however it’s more than a cheap five cent horror spook ride you’d find at the local <ins class="diffchange diffchange-inline">traveling </ins>carnival, as the designers are taking time to develop a main character that looks like Zorro on roids... Current plans are to implement a voice for the main character, a la Duke Nukem, but we reserve judgement on this feature until we see the completed package. Suffice to say, the developers have their work cut out for them in differentiating this character from the cult favorite Duke Nukem."|attributedTo="[http://wayback.archive.org/web/19970702062347/http://www.gameslice.com/preview/blood.html GameSlice Blood preview]"}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is not known when exactly [[Stephan Weyte]] became involved with the project, but he has revealed in e-mail responses facts about the character's development occurring during the game's brief (and presumably late on; the January 1997 development updates mention the writing of voice-over scripts) recording sessions:</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is not known when exactly [[Stephan Weyte]] became involved with the project, but he has revealed in e-mail responses facts about the character's development occurring during the game's brief (and presumably late on; the January 1997 <ins class="diffchange diffchange-inline">[http://web.archive.org/web/20040522223836/http://blood.lith.com/whatsnew/011397.asp </ins>development<ins class="diffchange diffchange-inline">] [http://web.archive.org/web/20040522223836/http://blood.lith.com/whatsnew/011397.asp </ins>updates<ins class="diffchange diffchange-inline">] </ins>mention the writing of voice-over scripts) recording sessions:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Oh, such a talent! Don't know how much you know about recording these games but even though they're are around for a long time, the recording sessions are done very quickly, time is money and all that. It was my idea, moi; however, to sing and come up with the apropos songs; that's what made Caleb the different, sardonic and loveable character that he is! The computer nerds and designers who do the games ain't theater or film script writers; if allowed, it's the actors who flesh out what is typically a stereotypical and boring (to me) character."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?p=49976#p49976 Stephan Weyte]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Oh, such a talent! Don't know how much you know about recording these games but even though they're are around for a long time, the recording sessions are done very quickly, time is money and all that. It was my idea, moi; however, to sing and come up with the apropos songs; that's what made Caleb the different, sardonic and loveable character that he is! The computer nerds and designers who do the games ain't theater or film script writers; if allowed, it's the actors who flesh out what is typically a stereotypical and boring (to me) character."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?p=49976#p49976 Stephan Weyte]}}</div></td></tr>
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</table>2604:3D09:8C77:A500:0:0:0:4F45https://www.blood-wiki.org/index.php?title=List_of_Source_Ports_and_Recreations&diff=53184&oldid=52899List of Source Ports and Recreations2024-03-24T14:06:02Z<p><span dir="auto"><span class="autocomment">Source Port Projects: </span> added clipmove/notblood</span></p>
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:06, 24 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[NBlood]]====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[NBlood]]====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A project to port ''Blood'' using [[:wikipedia:Build (game engine)#EDuke32|EDuke32]] as a base. Single and multi-player. Full source code released.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A project to port ''Blood'' using [[:wikipedia:Build (game engine)#EDuke32|EDuke32]] as a base. Single and multi-player. Full source code released.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">====NotBlood====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A fork of NBlood which adds many more features and includes MacOS/Linux releases. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Raze]]====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====[[Raze]]====</div></td></tr>
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</table>70.82.145.181https://www.blood-wiki.org/index.php?title=Caleb&diff=53182&oldid=52646Caleb2024-03-23T06:19:03Z<p><span dir="auto"><span class="autocomment">Development: </span> http://web.archive.org/web/19970205071714/http://www.gamecenter.com/Features/Peeks/Blood/questionsa.html</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:19, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(3 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77" >Line 77:</td>
<td colspan="2" class="diff-lineno">Line 77:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Michael.png|frame|right|Michael]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Michael.png|frame|right|Michael]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="We all got tired of the the player-as-cultist character, so Kevin is working on a new player character model. Those of you who intend to download the shareware version when it's released will just have to bite the bullet because this will probably add another half meg to the download size. The new character really rocks, so once the model is done and digitized we will post some pix just like we did for the [[Innocent]]s."|attributedTo=''[http://web.<del class="diffchange diffchange-inline">bloodline</del>.<del class="diffchange diffchange-inline">eu</del>/<del class="diffchange diffchange-inline">blood_official</del>/<del class="diffchange diffchange-inline">data</del>/weeklyupdate.<del class="diffchange diffchange-inline">htm </del>Weekly Blood Development Update], [http://web.<del class="diffchange diffchange-inline">bloodline</del>.<del class="diffchange diffchange-inline">eu</del>/<del class="diffchange diffchange-inline">blood_official</del>/<del class="diffchange diffchange-inline">data</del>/<del class="diffchange diffchange-inline">101496</del>.<del class="diffchange diffchange-inline">htm </del>October 14, 1996]''}} </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="We all got tired of the the player-as-cultist character, so Kevin is working on a new player character model. Those of you who intend to download the shareware version when it's released will just have to bite the bullet because this will probably add another half meg to the download size. The new character really rocks, so once the model is done and digitized we will post some pix just like we did for the [[Innocent]]s."|attributedTo=''[http://web.<ins class="diffchange diffchange-inline">archive</ins>.<ins class="diffchange diffchange-inline">org</ins>/<ins class="diffchange diffchange-inline">web/20081120145432/http://blood.lith.com</ins>/<ins class="diffchange diffchange-inline">whatsnew</ins>/weeklyupdate.<ins class="diffchange diffchange-inline">asp </ins>Weekly Blood Development Update], [http://web.<ins class="diffchange diffchange-inline">archive</ins>.<ins class="diffchange diffchange-inline">org/web</ins>/<ins class="diffchange diffchange-inline">20040515000807/http://blood.lith.com</ins>/<ins class="diffchange diffchange-inline">whatsnew</ins>/<ins class="diffchange diffchange-inline">octnews</ins>.<ins class="diffchange diffchange-inline">asp </ins>October 14, 1996]''}} </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''See Also: [[Development of Blood]]''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''See Also: [[Development of Blood]]''</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
<td colspan="2" class="diff-lineno">Line 97:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Nick Newhard]] described Weyte's development of Caleb's mannerisms in terms of the humourous atmosphere of the game's development.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Nick Newhard]] described Weyte's development of Caleb's mannerisms in terms of the humourous atmosphere of the game's development.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The dark humour even infected Stephen, as we didn't discover Caleb's love of show tunes until he started warming up during our recording session!"|attributedTo=[[Nick Newhard]], [http://www.bloodline.eu/news-47 2014]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The dark humour even infected Stephen, as we didn't discover Caleb's love of show tunes until he started warming up during our recording session!"|attributedTo=[[Nick Newhard]], [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20170215000000*/</ins>http://www.bloodline.eu/news-47 2014]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The staff at [[Monolith Productions]] also shared some of their own original intentions for the character on the official ''Blood'' website, explaining how he was always meant to be an [[:wikipedia:Anti-hero|anti-hero]] forever tainted by terrible evil:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The staff at [[Monolith Productions]] also shared some of their own original intentions for the character on the official ''Blood'' website, explaining how he was always meant to be an [[:wikipedia:Anti-hero|anti-hero]] forever tainted by terrible evil:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l105" >Line 105:</td>
<td colspan="2" class="diff-lineno">Line 105:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Further, designer [[Nick Newhard]] has explicitly described Caleb as being fundamentally amoral:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Further, designer [[Nick Newhard]] has explicitly described Caleb as being fundamentally amoral:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood's character is not so much evil as he is amoral. He's in it for the power and will destroy anything in his way--including Tchernobog."|attributedTo=[http://web.archive.org/web/19970205071714/http://www.gamecenter.com/Features/Peeks/Blood/questionsa.<del class="diffchange diffchange-inline">htm </del>Nick Newhard]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Blood's character is not so much evil as he is amoral. He's in it for the power and will destroy anything in his way--including Tchernobog."|attributedTo=[http://web.archive.org/web/19970205071714/http://www.gamecenter.com/Features/Peeks/Blood/questionsa.<ins class="diffchange diffchange-inline">html </ins>Nick Newhard]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, it has also been suggested that the game's original protagonist was more straightly heroic until Kilstrom finished his darker looking visual design.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>That said, it has also been suggested that the game's original protagonist was more straightly heroic until Kilstrom finished his darker looking visual design.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l113" >Line 113:</td>
<td colspan="2" class="diff-lineno">Line 113:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another oft-debated point is Caleb's hair. In the ''Blood'' [[wikipedia:full motion video|full motion video]] (FMV) cutscenes he appears to be totally bald, but in the ''Blood II'' artwork and similar he is depicted with longer dark hair. Some have suggested that his apparent baldness in the original game is from an act of penance or submission to the Cabal, whereas later he is free to grow his hair as he likes. The original face sprites in the ''Blood Alpha'' show the character with short dark hair. Ultimately, the issue was enlightened upon in this anecdote shared by [[Kevin Kilstrom]]:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another oft-debated point is Caleb's hair. In the ''Blood'' [[wikipedia:full motion video|full motion video]] (FMV) cutscenes he appears to be totally bald, but in the ''Blood II'' artwork and similar he is depicted with longer dark hair. Some have suggested that his apparent baldness in the original game is from an act of penance or submission to the Cabal, whereas later he is free to grow his hair as he likes. The original face sprites in the ''Blood Alpha'' show the character with short dark hair. Ultimately, the issue was enlightened upon in this anecdote shared by [[Kevin Kilstrom]]:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Well, I'll give you the ultimate answer, and I hope it's not too disappointing. I would love to hear the reasons that people came up with and hear the ideas that they might have. The real reason that Caleb was bald in Blood is because of technical limitations. I always envisioned Caleb as Ash from [[Evil Dead]] so for me, he always had short hair that was hidden under his hat. I didn't put hair on the actual Caleb model because by the time I digitized him and cleaned him up, you couldn't see his hair anyway. And actually, the model's head is painted all black (including most of the face) so that it would always be in shadow no matter what kind of lighting he was in."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">28167#p28167 </del>Kevin Kilstrom]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Well, I'll give you the ultimate answer, and I hope it's not too disappointing. I would love to hear the reasons that people came up with and hear the ideas that they might have. The real reason that Caleb was bald in Blood is because of technical limitations. I always envisioned Caleb as Ash from [[Evil Dead]] so for me, he always had short hair that was hidden under his hat. I didn't put hair on the actual Caleb model because by the time I digitized him and cleaned him up, you couldn't see his hair anyway. And actually, the model's head is painted all black (including most of the face) so that it would always be in shadow no matter what kind of lighting he was in."|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612023927/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t=1161&start</ins>=<ins class="diffchange diffchange-inline">30 </ins>Kevin Kilstrom]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some have maintained that his baldness in the opening FMV, the only one where this is clearly discernible, is merely due to the difficulties of animating hair for three dimensional models (though Ophelia has red hair with moving bangs). A similar debate surrounds the apparent appearance of [[Gabriel]] while being abducted by [[Shial]], making some confuse him with [[Ishmael]] (the only bald character in ''Blood II''). The view upon technical limitations is substantiated further in Kilstrom's comment, as well as providing insight regarding the process behind the FMVs:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some have maintained that his baldness in the opening FMV, the only one where this is clearly discernible, is merely due to the difficulties of animating hair for three dimensional models (though Ophelia has red hair with moving bangs). A similar debate surrounds the apparent appearance of [[Gabriel]] while being abducted by [[Shial]], making some confuse him with [[Ishmael]] (the only bald character in ''Blood II''). The view upon technical limitations is substantiated further in Kilstrom's comment, as well as providing insight regarding the process behind the FMVs:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="When it came time to do the cut scenes for the game (which were very low-budget and last minute), the 3D modelers borrowed the stop-motion puppets to use as reference for the 3D models that they were building. When Caleb was made I didn't even think twice to let the modelers know that he is supposed to have hair because I never expected his hat to come off. However, there is that one scene when Caleb is flying end over end backwards and his hat flies off and he's got a completely bald head. I never liked that scene because I never envisioned Caleb as being bald. It never got changed because the 3d guys we had back then weren't the best and it was very difficult to get things changed once they were already animated. You may also have noticed that Caleb doesn't have any ears either. So there you have it, the unfortunate real reason that Caleb ended up being bald!"|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">28167#p28167 </del>Kevin Kilstrom]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="When it came time to do the cut scenes for the game (which were very low-budget and last minute), the 3D modelers borrowed the stop-motion puppets to use as reference for the 3D models that they were building. When Caleb was made I didn't even think twice to let the modelers know that he is supposed to have hair because I never expected his hat to come off. However, there is that one scene when Caleb is flying end over end backwards and his hat flies off and he's got a completely bald head. I never liked that scene because I never envisioned Caleb as being bald. It never got changed because the 3d guys we had back then weren't the best and it was very difficult to get things changed once they were already animated. You may also have noticed that Caleb doesn't have any ears either. So there you have it, the unfortunate real reason that Caleb ended up being bald!"|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612023927/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t=1161&start</ins>=<ins class="diffchange diffchange-inline">30 </ins>Kevin Kilstrom]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Caleb-concept-art.jpg|thumb|right|175px|Caleb concept art for ''Blood II'' created by [[Eric Kohler]]]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Caleb-concept-art.jpg|thumb|right|175px|Caleb concept art for ''Blood II'' created by [[Eric Kohler]]]]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Cultist&diff=53178&oldid=52819Cultist2024-03-23T05:29:11Z<p><span dir="auto"><span class="autocomment">Blood</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Their iconic voicing is usually attributed to [[Stephan Weyte]], the voice of [[Caleb]], though even he does not remember for sure:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Their iconic voicing is usually attributed to [[Stephan Weyte]], the voice of [[Caleb]], though even he does not remember for sure:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Now I did the recordings almost, what, 15 years ago . . over 10 I know, so trying to remember who was who and what was what in my dotage is very hazy. However, when I've listened to snatches of Blood, I do recognize my voice in some other characters but for the life of me, I can't really remember doing them though, again, I'm pretty sure it's me. I probably tossed them off very quickly in some recording session..."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">49976#p49976 </del>Stephan Weyte]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Now I did the recordings almost, what, 15 years ago . . over 10 I know, so trying to remember who was who and what was what in my dotage is very hazy. However, when I've listened to snatches of Blood, I do recognize my voice in some other characters but for the life of me, I can't really remember doing them though, again, I'm pretty sure it's me. I probably tossed them off very quickly in some recording session..."|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612001343/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t</ins>=<ins class="diffchange diffchange-inline">2253 </ins>Stephan Weyte]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The [[Caleb#Development|player character]] was originally going to simply be a Cultist/[[Fanatic#Blood|Fanatic]], which is part the reason it has animations for crouching, jumping, and swimming. Also, if a Cultist is lit on fire, he'll often yell "It burns! It burns! AHHHH!" and Caleb will yell the same thing if he is lit on fire. In the [[Blood Alpha]], the cultists also do not yet melt away upon death as they do in the final version, where they lie for a while on the ground (with their foot twitching occasionally) before sinking into the ground. However, gibs from a Cultist who's blown to bits, for example by TNT, do not disappear, and look the same as gibs from an Axe Zombie, with the same random things like an eyeball, an intestine, or brains (but, naturally, without the Zombie's head to kick around).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The [[Caleb#Development|player character]] was originally going to simply be a Cultist/[[Fanatic#Blood|Fanatic]], which is part the reason it has animations for crouching, jumping, and swimming. Also, if a Cultist is lit on fire, he'll often yell "It burns! It burns! AHHHH!" and Caleb will yell the same thing if he is lit on fire. In the [[Blood Alpha]], the cultists also do not yet melt away upon death as they do in the final version, where they lie for a while on the ground (with their foot twitching occasionally) before sinking into the ground. However, gibs from a Cultist who's blown to bits, for example by TNT, do not disappear, and look the same as gibs from an Axe Zombie, with the same random things like an eyeball, an intestine, or brains (but, naturally, without the Zombie's head to kick around).</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Stephan_Weyte&diff=53176&oldid=52977Stephan Weyte2024-03-23T05:04:45Z<p>https://web.archive.org/web/20160612004529/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1528</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|A1TI6VucPGc|320|right|"Blood: How Stephan Weyte Gave Life to Death" (The Cellar [Taigen Moon]) - [[YouTube]]|frame}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|A1TI6VucPGc|320|right|"Blood: How Stephan Weyte Gave Life to Death" (The Cellar [Taigen Moon]) - [[YouTube]]|frame}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="I do remember that it was fun for me to come up with my singing adlibs; they were not in the scripts. Computer geeks and gamers aren't performers; don't come from that background, so I had to supply the icing on the cake. Perhaps, because Caleb is so different from other game characters, that's the reason why, even now after 10 years or so, I still get lovely comments about my creation from all over the world."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">38697#p38697 </del>Stephan Weyte]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="I do remember that it was fun for me to come up with my singing adlibs; they were not in the scripts. Computer geeks and gamers aren't performers; don't come from that background, so I had to supply the icing on the cake. Perhaps, because Caleb is so different from other game characters, that's the reason why, even now after 10 years or so, I still get lovely comments about my creation from all over the world."|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612004529/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t</ins>=<ins class="diffchange diffchange-inline">1528 </ins>Stephan Weyte]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Stephan Weyte''' (born September 15, 1941, sometimes misspelled as "Stefan" or "Stephen") is a voice actor for computer games, most importantly [[Caleb]] in both ''[[Blood]]'' and its sequel ''[[Blood II: The Chosen]]''; he has also been attributed as the voice of the [[Cultists#Blood|robed cultists]]. He specializes in humorous voices and accents.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Stephan Weyte''' (born September 15, 1941, sometimes misspelled as "Stefan" or "Stephen") is a voice actor for computer games, most importantly [[Caleb]] in both ''[[Blood]]'' and its sequel ''[[Blood II: The Chosen]]''; he has also been attributed as the voice of the [[Cultists#Blood|robed cultists]]. He specializes in humorous voices and accents.</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Death_Wish&diff=53172&oldid=53171Death Wish2024-03-23T04:40:34Z<p><span dir="auto"><span class="autocomment">External links</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PL0FFD89326AF8B554 Let's play Blood Death Wish] ([[Kelvin Hazenboom|Weavaloid]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PL0FFD89326AF8B554 Let's play Blood Death Wish] ([[Kelvin Hazenboom|Weavaloid]])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLXQY7VJXR0DiPrymjMoiXhmsudnd3JTTh BLOOD - Death Wish Expansion (Extra Crispy)] ([[Emmanuel EXE]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLXQY7VJXR0DiPrymjMoiXhmsudnd3JTTh BLOOD - Death Wish Expansion (Extra Crispy)] ([[Emmanuel EXE]])</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** [https://www.youtube.com/watch?v=QEBEil9ZvTA&list=PL100HkEoEQjzpxrdz5txIFZJEJCzAp2uU Blood: Death Wish 1.6] ([[Mech4|Mech#4]])</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLHUk-IHJeDOUMYxb2ORxNU9qMYABvfgNb BLOOD: Death Wish Walkthrough (Extra Crispy | All Secrets)] ([[Infusco]]) </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLHUk-IHJeDOUMYxb2ORxNU9qMYABvfgNb BLOOD: Death Wish Walkthrough (Extra Crispy | All Secrets)] ([[Infusco]]) </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/user/flairphantem/playlists Fllairphantem]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/user/flairphantem/playlists Fllairphantem]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=The_Nightmare_Levels&diff=53150&oldid=53091The Nightmare Levels2024-03-23T03:41:34Z<p><span dir="auto"><span class="autocomment">External Links: </span> *[https://web.archive.org/web/20160611210204/http://www.the-postmortem.com/forum/viewtopic.php?f=3&t=282 Thread] - <a href="/index.php?title=The_Postmortem" title="The Postmortem">The Postmortem</a></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.bloodgame.ru/deepcoldgrave/game/articles/article04-nightmare.php Nightmare Levels Overview] - [[Russian Blood Community]] (Russian)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.bloodgame.ru/deepcoldgrave/game/articles/article04-nightmare.php Nightmare Levels Overview] - [[Russian Blood Community]] (Russian)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://en.wikipedia.org/wiki/Blood_II:_The_Chosen#The_Nightmare_Levels The Nightmare Levels on Wikipedia]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://en.wikipedia.org/wiki/Blood_II:_The_Chosen#The_Nightmare_Levels The Nightmare Levels on Wikipedia]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[https://web.archive.org/web/20160611210204/http://www.the-postmortem.com/forum/viewtopic.php?f=3&t=282 Thread] - [[The Postmortem]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>[[Blood II: The Chosen|<< Blood II: The Chosen]] | [[Future of Blood|None >>]]<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>[[Blood II: The Chosen|<< Blood II: The Chosen]] | [[Future of Blood|None >>]]<br></div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_Line&diff=53148&oldid=52994Blood Line2024-03-23T03:31:04Z<p><span dir="auto"><span class="autocomment">External Links: </span> * [https://web.archive.org/web/20160611210357/http://www.the-postmortem.com/forum/viewtopic.php?f=9&t=2333 Thread] - <a href="/index.php?title=The_Postmortem" title="The Postmortem">The Postmortem</a></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.youtube.com/channel/UCc0Vnst4kW7qrHNiY-oFA7w BloodLine channel] - [[YouTube]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.youtube.com/channel/UCc0Vnst4kW7qrHNiY-oFA7w BloodLine channel] - [[YouTube]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.youtube.com/channel/UCIm1Lpc0cMY6cXw4OUMLRmw L3GEND's Channel] - [[YouTube]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.youtube.com/channel/UCIm1Lpc0cMY6cXw4OUMLRmw L3GEND's Channel] - [[YouTube]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://web.archive.org/web/20160611210357/http://www.the-postmortem.com/forum/viewtopic.php?f=9&t=2333 Thread] - [[The Postmortem]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://web.archive.org/web/20160612001401/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2280 Thread] - [[The Postmortem]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://web.archive.org/web/20160612001401/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2280 Thread] - [[The Postmortem]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Websites & Communities]] [[Category:Dead Websites]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Websites & Communities]] [[Category:Dead Websites]]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Transfusion&diff=53125&oldid=52781Transfusion2024-03-23T01:42:43Z<p><span dir="auto"><span class="autocomment">History: </span> {{Transfusion}}</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Transfusion}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Q3_BloodBath&diff=53110&oldid=51412Q3 BloodBath2024-03-23T01:28:15Z<p>{{Q3Bloodbath}}</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Q3Bloodbath}}</ins></div></td></tr>
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</table>68.150.8.230https://www.blood-wiki.org/index.php?title=Blood_II:_The_Chosen&diff=53098&oldid=53081Blood II: The Chosen2024-03-22T23:35:19Z<p><span dir="auto"><span class="autocomment">Chapter Four</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:35, 22 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l103" >Line 103:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== [[Chapter Two]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== [[Chapter Two]] ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Caleb boards another CabalCo subway train ([[C2L1: Cabalco Transit System 2]]) heading to the industrial sector. He finds that this too has been setup to crash. Caleb climbs out of the wreckage, and travels through a subway station that leads to a degraded apartment complex ([[C2L2: Cabal Safehouse]]). On the roof, Caleb finds Gideon, the Mad Scientist, and the Prophet getting ready to board a helicopter. The Mad Scientist assures Gideon he has fixed the Singularity Generator, and the Prophet uses it against Caleb. This time it is [[Ishmael]] that appears, and in the confusion, Gideon escapes aboard the helicopter. Ishmael warns of the damage that Caleb is doing by not using the power of "[[The One that Binds]]" to seal the ever growing rifts. Caleb refuses to act, and Ishmael closes by saying that [[Ophelia]] has also been resurrected. He then disappears through a portal. Caleb exits the building and moves underground through a wastewater collection facility ([[C2L3: Sewage Treatment Plant]]). Many of the otherworldly creatures inhabit this place, and once he emerges, Caleb enters a food processing complex ([[C2L4: Cabalco Meat Packing Plant]]). He blasts through to another part of New Town, and finds access to another train station ([[C2L5: Horlock's Station]]) through the wall of a diner, which Caleb had previously exploded. The Blue Line terminal, the path he needs, is locked, so he takes a detour to a Cabalco owned dam ([[C2L6: Love Canal]]). He floods the dam and then takes a train ([[C2L7: Cabalco Transit System 3]]) around to the other side of the station (which for once, does not crash), where he can access the Blue Line ([[C2L8: Horlock's Station 2]]). The under-construction tunnel takes him to the crypts ([[C2L9: The Underground]]) where he finds a [[Behemoth]], the [[:category:Bosses|boss]] of chapter two. After killing the creature, Ishmael appears again. He tells Caleb that there is a permanent rift in Gideon's temple, and that Ophelia is being held captive there. Again, Ishmael urges him to use his powers to seal the rifts, warning that this reality will perish unless he restores it.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{ChapterTwo}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== [[Chapter Three]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== [[Chapter Three]] ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">With the knowledge that Gideon has Ophelia, Caleb heads towards CabalCo headquarters. However, the path lies across a Cabalco-controlled bridge ([[C3L1: Frank Cotton Memorial Bridge]]), which has been raised to prevent his access. He moves around the back streets and through the underground in order to hit the switch that controls the bridge, and by doing so gains access to the security checkpoint ([[C3L2: Security Check Point]]). As he moves through the complex, Cabalco finds itself besieged by the otherworldly invaders and a triple-sided war begins. Caleb finds his way into Gideon's temple ([[C3L3: Temple of Poon]]) where Ophelia is tied to a pillar. After some warm greetings, Gideon interrupts the pair and squirrels Ophelia away through a portal. Enraged, Caleb leaves the temple and heads through the office building ([[C3L4: Cabalco Enterprises]]), first disabling the power station that lies underneath ([[C3L5: Power Station]]). On the upper floors, Caleb wages war in the offices ([[C3L6: Cabalco Enterprises 2]]) that lead to the Cabal's main research facility ([[C3L7: Research and Development]]), where the [[Mad Scientist]] waits for Caleb's impending "[[:wikipedia:dissection|dissection]]". Caleb turns out to be the only one who gets to tear lifeforms apart as he destroys the complex and staff before encountering the Mad Scientist and snatching the [[Singularity Generator]]. He returns to the offices ([[C3L8: Cabalco Enterprises 3]]) and uses his new weapon to destroy the oncoming onslaught. He finds a secret passageway inside a conference room ([[C3L9: Cabal CO Offices]]) and rides the lift to the rooftops, where Gideon is waiting for him ([[C3L10: Cabal CO Rooftops]]). Caleb and the leader of the Cabal square off, until Gideon receives sufficient enough damage to warrant retreat. He escapes through a portal into the otherworld. Ophelia, having somehow managed to free herself, appears and questions Caleb's desire to follow. With unending stubbornness, Caleb heads into the rift.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{ChapterThree}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== [[Chapter Four]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== [[Chapter Four]] ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The portal deposits him in a barren desert landscape near a Cabalco expeditionary camp, surrounded by [[Fanatic]] corpses ([[C4L1: Beyond the Rift]]). With the otherworldly creatures doing battle with both Caleb and Cabalco alike, Caleb trudges on. He happens across an ancient temple where Gideon, gravely injured, is waiting. Words are exchanged until Gideon transforms into a [[Gideon#Gideon in Combat|giant undead spider creature]]. The final contest ensues, and Gideon finally dies. Caleb finds that he is in the ruins of an ancient citadel, populated with the same creatures that have been invading his world. Moving forward, Caleb happens across a large ornate arena ([[C4L2: Battle of the Chosen]]). There he discovers three upright crypts, which open to reveal the [[Undead Chosen|undead forms of Ophelia, Gabriella and Ishmael]]. The corpses float above the arena and inform him, in an unearthly voice, that they are [[The Ancient One]], the being responsible for the invasion into our reality. They then demand that Caleb bow down before them, but Caleb laughs it off, causing the Ancient One to continue in its attempts to threaten him, stumbling through its lines as it goes. Sick of the showboating, Caleb demands they fight. He then duels with each of the Undead Chosen, one after the other. On defeating the last, the floor opens up, and Caleb falls into a pool of a red liquid where the true form of the Ancient One rests ([[C4L3: The Ancient One]]), as a colossal squid-like creature. Caleb spouts one more of his trademark one-liners and the fight begins.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{ChapterFour}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Epilogue ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Epilogue ===</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=The_Nightmare_Levels&diff=53091&oldid=51276The Nightmare Levels2024-03-22T23:33:01Z<p><span dir="auto"><span class="autocomment">External Links</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:33, 22 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>[[Blood II: The Chosen|<< Blood II: The Chosen]] | [[Future of Blood|None >>]]<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>[[Blood II: The Chosen|<< Blood II: The Chosen]] | [[Future of Blood|None >>]]<br></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Chapter Four|<< Chapter Four]] <br></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><s>[[Blood II: Revelations|Revelations]]</s>[[Blood II: Revelations|>>]] </center> </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><s>[[Blood II: Revelations|Revelations]]</s>[[Blood II: Revelations|>>]] </center> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Blood II]] [[Category:Windows/MS DOS Games]] [[Category:Reality Beta]] [[Category:Expansion Packs]] [[Category:Blood II Chapters]] [[Category:LithTech]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Blood II]] [[Category:Windows/MS DOS Games]] [[Category:Reality Beta]] [[Category:Expansion Packs]] [[Category:Blood II Chapters]] [[Category:LithTech]]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_II:_The_Chosen&diff=53081&oldid=53079Blood II: The Chosen2024-03-22T23:14:27Z<p><span dir="auto"><span class="autocomment">Chapters</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:14, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l99" >Line 99:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Note: Blue text indicates dialogue cut from the final game.'' </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Note: Blue text indicates dialogue cut from the final game.'' </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood II Levels}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood II Levels}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Chapter One <del class="diffchange diffchange-inline"> </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">[[</ins>Chapter One<ins class="diffchange diffchange-inline">]] </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ChapterOne}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ChapterOne}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Chapter Two <del class="diffchange diffchange-inline"> </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">[[</ins>Chapter Two<ins class="diffchange diffchange-inline">]] </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Caleb boards another CabalCo subway train ([[C2L1: Cabalco Transit System 2]]) heading to the industrial sector. He finds that this too has been setup to crash. Caleb climbs out of the wreckage, and travels through a subway station that leads to a degraded apartment complex ([[C2L2: Cabal Safehouse]]). On the roof, Caleb finds Gideon, the Mad Scientist, and the Prophet getting ready to board a helicopter. The Mad Scientist assures Gideon he has fixed the Singularity Generator, and the Prophet uses it against Caleb. This time it is [[Ishmael]] that appears, and in the confusion, Gideon escapes aboard the helicopter. Ishmael warns of the damage that Caleb is doing by not using the power of "[[The One that Binds]]" to seal the ever growing rifts. Caleb refuses to act, and Ishmael closes by saying that [[Ophelia]] has also been resurrected. He then disappears through a portal. Caleb exits the building and moves underground through a wastewater collection facility ([[C2L3: Sewage Treatment Plant]]). Many of the otherworldly creatures inhabit this place, and once he emerges, Caleb enters a food processing complex ([[C2L4: Cabalco Meat Packing Plant]]). He blasts through to another part of New Town, and finds access to another train station ([[C2L5: Horlock's Station]]) through the wall of a diner, which Caleb had previously exploded. The Blue Line terminal, the path he needs, is locked, so he takes a detour to a Cabalco owned dam ([[C2L6: Love Canal]]). He floods the dam and then takes a train ([[C2L7: Cabalco Transit System 3]]) around to the other side of the station (which for once, does not crash), where he can access the Blue Line ([[C2L8: Horlock's Station 2]]). The under-construction tunnel takes him to the crypts ([[C2L9: The Underground]]) where he finds a [[Behemoth]], the [[:category:Bosses|boss]] of chapter two. After killing the creature, Ishmael appears again. He tells Caleb that there is a permanent rift in Gideon's temple, and that Ophelia is being held captive there. Again, Ishmael urges him to use his powers to seal the rifts, warning that this reality will perish unless he restores it.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Caleb boards another CabalCo subway train ([[C2L1: Cabalco Transit System 2]]) heading to the industrial sector. He finds that this too has been setup to crash. Caleb climbs out of the wreckage, and travels through a subway station that leads to a degraded apartment complex ([[C2L2: Cabal Safehouse]]). On the roof, Caleb finds Gideon, the Mad Scientist, and the Prophet getting ready to board a helicopter. The Mad Scientist assures Gideon he has fixed the Singularity Generator, and the Prophet uses it against Caleb. This time it is [[Ishmael]] that appears, and in the confusion, Gideon escapes aboard the helicopter. Ishmael warns of the damage that Caleb is doing by not using the power of "[[The One that Binds]]" to seal the ever growing rifts. Caleb refuses to act, and Ishmael closes by saying that [[Ophelia]] has also been resurrected. He then disappears through a portal. Caleb exits the building and moves underground through a wastewater collection facility ([[C2L3: Sewage Treatment Plant]]). Many of the otherworldly creatures inhabit this place, and once he emerges, Caleb enters a food processing complex ([[C2L4: Cabalco Meat Packing Plant]]). He blasts through to another part of New Town, and finds access to another train station ([[C2L5: Horlock's Station]]) through the wall of a diner, which Caleb had previously exploded. The Blue Line terminal, the path he needs, is locked, so he takes a detour to a Cabalco owned dam ([[C2L6: Love Canal]]). He floods the dam and then takes a train ([[C2L7: Cabalco Transit System 3]]) around to the other side of the station (which for once, does not crash), where he can access the Blue Line ([[C2L8: Horlock's Station 2]]). The under-construction tunnel takes him to the crypts ([[C2L9: The Underground]]) where he finds a [[Behemoth]], the [[:category:Bosses|boss]] of chapter two. After killing the creature, Ishmael appears again. He tells Caleb that there is a permanent rift in Gideon's temple, and that Ophelia is being held captive there. Again, Ishmael urges him to use his powers to seal the rifts, warning that this reality will perish unless he restores it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Chapter Three ====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">[[</ins>Chapter Three<ins class="diffchange diffchange-inline">]] </ins> ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>With the knowledge that Gideon has Ophelia, Caleb heads towards CabalCo headquarters. However, the path lies across a Cabalco-controlled bridge ([[C3L1: Frank Cotton Memorial Bridge]]), which has been raised to prevent his access. He moves around the back streets and through the underground in order to hit the switch that controls the bridge, and by doing so gains access to the security checkpoint ([[C3L2: Security Check Point]]). As he moves through the complex, Cabalco finds itself besieged by the otherworldly invaders and a triple-sided war begins. Caleb finds his way into Gideon's temple ([[C3L3: Temple of Poon]]) where Ophelia is tied to a pillar. After some warm greetings, Gideon interrupts the pair and squirrels Ophelia away through a portal. Enraged, Caleb leaves the temple and heads through the office building ([[C3L4: Cabalco Enterprises]]), first disabling the power station that lies underneath ([[C3L5: Power Station]]). On the upper floors, Caleb wages war in the offices ([[C3L6: Cabalco Enterprises 2]]) that lead to the Cabal's main research facility ([[C3L7: Research and Development]]), where the [[Mad Scientist]] waits for Caleb's impending "[[:wikipedia:dissection|dissection]]". Caleb turns out to be the only one who gets to tear lifeforms apart as he destroys the complex and staff before encountering the Mad Scientist and snatching the [[Singularity Generator]]. He returns to the offices ([[C3L8: Cabalco Enterprises 3]]) and uses his new weapon to destroy the oncoming onslaught. He finds a secret passageway inside a conference room ([[C3L9: Cabal CO Offices]]) and rides the lift to the rooftops, where Gideon is waiting for him ([[C3L10: Cabal CO Rooftops]]). Caleb and the leader of the Cabal square off, until Gideon receives sufficient enough damage to warrant retreat. He escapes through a portal into the otherworld. Ophelia, having somehow managed to free herself, appears and questions Caleb's desire to follow. With unending stubbornness, Caleb heads into the rift.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>With the knowledge that Gideon has Ophelia, Caleb heads towards CabalCo headquarters. However, the path lies across a Cabalco-controlled bridge ([[C3L1: Frank Cotton Memorial Bridge]]), which has been raised to prevent his access. He moves around the back streets and through the underground in order to hit the switch that controls the bridge, and by doing so gains access to the security checkpoint ([[C3L2: Security Check Point]]). As he moves through the complex, Cabalco finds itself besieged by the otherworldly invaders and a triple-sided war begins. Caleb finds his way into Gideon's temple ([[C3L3: Temple of Poon]]) where Ophelia is tied to a pillar. After some warm greetings, Gideon interrupts the pair and squirrels Ophelia away through a portal. Enraged, Caleb leaves the temple and heads through the office building ([[C3L4: Cabalco Enterprises]]), first disabling the power station that lies underneath ([[C3L5: Power Station]]). On the upper floors, Caleb wages war in the offices ([[C3L6: Cabalco Enterprises 2]]) that lead to the Cabal's main research facility ([[C3L7: Research and Development]]), where the [[Mad Scientist]] waits for Caleb's impending "[[:wikipedia:dissection|dissection]]". Caleb turns out to be the only one who gets to tear lifeforms apart as he destroys the complex and staff before encountering the Mad Scientist and snatching the [[Singularity Generator]]. He returns to the offices ([[C3L8: Cabalco Enterprises 3]]) and uses his new weapon to destroy the oncoming onslaught. He finds a secret passageway inside a conference room ([[C3L9: Cabal CO Offices]]) and rides the lift to the rooftops, where Gideon is waiting for him ([[C3L10: Cabal CO Rooftops]]). Caleb and the leader of the Cabal square off, until Gideon receives sufficient enough damage to warrant retreat. He escapes through a portal into the otherworld. Ophelia, having somehow managed to free herself, appears and questions Caleb's desire to follow. With unending stubbornness, Caleb heads into the rift.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Chapter Four ====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">[[</ins>Chapter Four<ins class="diffchange diffchange-inline">]] </ins> ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The portal deposits him in a barren desert landscape near a Cabalco expeditionary camp, surrounded by [[Fanatic]] corpses ([[C4L1: Beyond the Rift]]). With the otherworldly creatures doing battle with both Caleb and Cabalco alike, Caleb trudges on. He happens across an ancient temple where Gideon, gravely injured, is waiting. Words are exchanged until Gideon transforms into a [[Gideon#Gideon in Combat|giant undead spider creature]]. The final contest ensues, and Gideon finally dies. Caleb finds that he is in the ruins of an ancient citadel, populated with the same creatures that have been invading his world. Moving forward, Caleb happens across a large ornate arena ([[C4L2: Battle of the Chosen]]). There he discovers three upright crypts, which open to reveal the [[Undead Chosen|undead forms of Ophelia, Gabriella and Ishmael]]. The corpses float above the arena and inform him, in an unearthly voice, that they are [[The Ancient One]], the being responsible for the invasion into our reality. They then demand that Caleb bow down before them, but Caleb laughs it off, causing the Ancient One to continue in its attempts to threaten him, stumbling through its lines as it goes. Sick of the showboating, Caleb demands they fight. He then duels with each of the Undead Chosen, one after the other. On defeating the last, the floor opens up, and Caleb falls into a pool of a red liquid where the true form of the Ancient One rests ([[C4L3: The Ancient One]]), as a colossal squid-like creature. Caleb spouts one more of his trademark one-liners and the fight begins.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The portal deposits him in a barren desert landscape near a Cabalco expeditionary camp, surrounded by [[Fanatic]] corpses ([[C4L1: Beyond the Rift]]). With the otherworldly creatures doing battle with both Caleb and Cabalco alike, Caleb trudges on. He happens across an ancient temple where Gideon, gravely injured, is waiting. Words are exchanged until Gideon transforms into a [[Gideon#Gideon in Combat|giant undead spider creature]]. The final contest ensues, and Gideon finally dies. Caleb finds that he is in the ruins of an ancient citadel, populated with the same creatures that have been invading his world. Moving forward, Caleb happens across a large ornate arena ([[C4L2: Battle of the Chosen]]). There he discovers three upright crypts, which open to reveal the [[Undead Chosen|undead forms of Ophelia, Gabriella and Ishmael]]. The corpses float above the arena and inform him, in an unearthly voice, that they are [[The Ancient One]], the being responsible for the invasion into our reality. They then demand that Caleb bow down before them, but Caleb laughs it off, causing the Ancient One to continue in its attempts to threaten him, stumbling through its lines as it goes. Sick of the showboating, Caleb demands they fight. He then duels with each of the Undead Chosen, one after the other. On defeating the last, the floor opens up, and Caleb falls into a pool of a red liquid where the true form of the Ancient One rests ([[C4L3: The Ancient One]]), as a colossal squid-like creature. Caleb spouts one more of his trademark one-liners and the fight begins.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Gideon