https://www.blood-wiki.org/api.php?action=feedcontributions&user=Gideon&feedformat=atomBlood Wiki - User contributions [en]2024-03-19T04:23:11ZUser contributionsMediaWiki 1.35.0https://www.blood-wiki.org/index.php?title=List_of_Mods&diff=52919List of Mods2024-03-10T23:21:47Z<p>Gideon: /* id Tech */ * ''[https://www.moddb.com/mods/build-engine-rampage Build Engine Rampage]'' adds weapons from various Build engine games to ''Wolfenstein 3D''.</p>
<hr />
<div>This is a list of fan made mods (modifications), add-ons and notable custom maps related to ''[[Blood]]'' and ''[[Blood II]]''.<br />
<br />
== Websites ==<br />
''See Also: [[List of Websites]]''<br />
<br />
===Major===<br />
*[[Game Leader]]<br />
*[[The Blood Shack]] - [https://web.archive.org/web/20000302093647/http://www.bloodshack.com/levels/? Levelz Center] (poorly archived)<br />
*[[RTCM]]<br />
*[[blood.freeminded.de]]<br />
*[[The Bloody Repo]] (now defunct)<br />
*[[The Gravel Pit]] - [http://thegravelpit.net/forums/index.php?action=downloads;cat=22 Maps]<br />
<br />
=== Miscellanea ===<br />
''Note: all to be potentially further processed later.''<br />
<br />
*[https://www.youtube.com/playlist?list=PLTBuMlVhju0uQT0wmTB1LCIKUTnwK1cZN Blood Mods YouTube playlist]<br />
*[http://blood.robal.org/pcb_tmp/ Robal.Org file archive] (http://blood.robal.org/liga/)<br />
*[http://www.arcades3d.net/mapas/listadomapas.php?juego=blood Mapas para Blood - Arcades3D.com]<br />
*[http://taw.duke4.net/category/blood/ The Abandoned Workshop - Blood maps]<br />
*[http://web.archive.org/web/20050214032941/http://www.ziplink.net/~trouse/blood/maps.htm Dan's Blood Page - Map Sites]<br />
*[https://web.archive.org/web/20090810110826/http://www.pyramid.net:80/steveg/blood/ Nailer's Blood Page] (home of ''[[Banzai's Add-On]]'') <br />
*[https://web.archive.org/web/20050122023213/homepage.ntlworld.com/jayliv/bldown.htm Krunatus Blood Page]<br />
*[http://community.fortunecity.ws/business/startup/1390/blood/map.html Blood Maps]<br />
*[http://capedcrusader.tripod.com/bloodmaps.html Caped Crusader's Blood Maps]<br />
*[http://web.archive.org/web/20010818014942/http://www.geocities.com/SiliconValley/Lakes/9697/su_blood.html Scrop Underground]<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=1183 Blood funmap: Sim-Army]<br />
*[http://web.archive.org/web/19970812141046/http://www.op.net/~ristaze/blood/bloodmaps.html Ristaze's Blood User Maps!]<br />
*[http://web.archive.org/web/20010823150950/http://dmzgames.com/blood/user.html DMZ Games Blood User Levels]<br />
*[http://classic-web.archive.org/web/19990128090031/http://members.xoom.com/BLOOD_/ Blood Maps] (partial)<br />
*[http://homepage.hispeed.ch/duke3d/Monolith-Blood-Site-KNUKE-Maps.html KNUKE's Blood Map Index]<br />
*[http://legendsworld.net/shooter/modaddon#117 3D Shooter Legends - Mods]<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=930 Transfusion Forums Discussion]<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=2776 Further Transfusion Forums Discussion]<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=784 Transfusion Forums List]<br />
*[https://www.gog.com/forum/blood_series/user_made_map_collections GoG Forums List]<br />
*[https://mapsofblood.tumblr.com Maps of Blood]<br />
<br />
=== GameFront ===<br />
<br />
''GameFront'' hosts various ''Blood'' and ''Blood II: The Chosen'' modifications and files. Files available range from custom skins, new levels, to unofficial patches. Since switching from the name ''FileFront'' the website appears to have become much more poorly categorized, but it still has several hard to find modifications for download.<br />
<br />
Website: [http://www.gamefront.com/games/blood Blood Files on GameFront], [http://www.gamefront.com/games/blood-2-the-chosen Blood II Files on GameFront]<br />
<br />
=== ModDB ===<br />
ModDB has several modification available for download for both ''[[Blood]]'' and ''[[Blood II]]'', including ''[[Bloody Pulp Fiction]]'' and ''[[Rage Against the Machine]]'' for ''[[Blood]]'' and ''[[List of Mods for Blood II#Ze Rein's Bastard CTF|BastardCTF]]'', ''[[List of Mods for Blood II#DarkAct|DarkAct]]'', ''[[List of Mods for Blood#Festival of Blood|Festival of Blood]]'', ''[[List of Mods for Blood II#FX Enhancer|FX Enhancer]]'', and ''[[List of Mods for Blood II#Outz CTF|Outz CTF Maps]]'' for ''[[Blood II: The Chosen]]''. Many of the ''Blood II'' files were uploaded from other websites by [[Joe Volante]].<br />
<br />
Website: [http://www.moddb.com/games/blood Blood Files], [http://www.moddb.com/games/blood-2-the-chosen Blood II Files]<br />
<br />
=== BME/ILMHB's Bloody Place ===<br />
[[File:BME-ILMHB.png|right|200px]]<br />
<br />
A wealth of information regarding ''Blood'' mapping, using [[MapEdit]] and various other topics, as well as a few maps of their own. Started by BME and I Like My Hands Bloody in [[Fact Time Line#2012|April 2012]].<br />
<br />
Link: http://www.baitd.bloodgame.ru/bme.htm, https://www.youtube.com/user/bloodmapedit/<br />
<br />
=== Polish Blood Centre ===<br />
[[File:Bloodgame logo polish.jpg|right|250px]]<br />
The ''[[Polish Blood Centre]]'' hosted various modifications for ''Blood'' and ''Blood II: The Chosen'' in its files section. These included several well known maps such as ''Legends of Iconoclast'' and ''The Carnage Continues'', it also included several hard to find maps such as ''[[List of Mods#The 13th Realm|The 13th Realm]]''. Despite no longer being online, the file links are surprisingly complete via the [[:wikipedia:Wayback Machine|Wayback Machine]].<br />
<br />
Website: [https://web.archive.org/web/20100514163616/http://www.bloodgame.pl/2009/11/pliki-download.html http://www.bloodgame.pl/2009/11/pliki-download.html]<br />
<br />
=== Deep Cold Grave ===<br />
[[File:Deep-Cold-Grave.png|right|250px]]<br />
The "Deep Cold Grave" section of the ''[[Russian Blood Community]]'' hosts various ''Blood'' maps and modification projects. It is unique because of its [[:wikipedia:Russia|Russian]] based maps, even including a recreation of [[:wikipedia:Moscow|Moscow]]. The levels were created by Zik, Diman, and [[Ryan Williams]]. As of December 14, 2008 it hosts twelve levels and twelve larger ''Blood'' modification projects. <br />
<br />
Website: [http://www.bloodgame.ru/deepcoldgrave/download/maps.php Russian] [http://209.85.171.104/translate_c?hl=en&sl=ru&u=http://www.bloodgame.ru/deepcoldgrave/download/maps.php Translated].<br />
<br />
=== Blood Hispano ===<br />
[[File:Blood-Hispano.png|right|250px]]<br />
The website ''[[List of Websites#Blood Hispano|Blood Hispano]]'' hosts articles and downloads for various ''Blood'' maps, add-ons and other projects in the [[:wikipedia:Spanish language|Spanish language]].<br />
<br />
Links: [http://bloodhispano.ucoz.es/load/mapas/6 BloodBath Maps], [http://bloodhispano.ucoz.es/load/mapas_single_player/7 Single Player Maps], [http://bloodhispano.ucoz.es/load/mods_tc_episodios/10 Blood Add-Ons], [http://bloodhispano.ucoz.es/load/mods_tc_episodios_blood_2/12 Blood II Add-Ons]<br />
<br />
=== Control-Z's Blood Maps ===<br />
[[File:Control-Z-Maps.png|right|200px]]<br />
<br />
A collection of ''Blood'' modifications created by Jimmy Chris DeVona, Michael D. Green, Mamba16, Anders Aandahl. Michael Haythorp, Christopher "Boogeyman" Brua, Desmond Sheppard, Daniel Wilson, J. E. Simpson, Nikk Matantsev, and others hosted on the ''ControlZ'' website. The majority were created for [[BloodBath]] purposes, with a few supporting single player. The website was maintained by Craig "ControlZ" Duckett, and started out on ''[[:wikipedia:GeoCities|GeoCities]]'' (http://www.geocities.com/~controlzee) before moving to ''[[Planet Blood]]''.<br />
<br />
Website: [http://web.archive.org/web/20090403063205/http://www.planetblood.com/controlz/blood-maps.html Maps], [http://web.archive.org/web/20090403063205/http://www.planetblood.com/controlz/blood-mapedit.html Map Tutorials], [http://web.archive.org/web/20090403063205/http://www.planetblood.com/controlz/blood-artedit.html Art Tutorials], [http://web.archive.org/web/20090403063205/http://www.planetblood.com/controlz/blood-utilities.html Utilities],<br />
<br />
=== Postmortem ===<br />
The website ''[[The Postmortem]]'' hosts a forum for both ''Blood'' and ''Blood II'' modding, to showcase, ask questions and post how-tos.<br />
<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1726 Blood Colour Pallets for various editors]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1315 Editing INI files] ([http://www.mediafire.com/?uz2ymm2oezj INI Mini utility])<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1345 Monolith Logo Teamplay Custom Patch]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1407 Loading mods in DosBox]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1443 General MapEdit help] ([http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1598 More])<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1518 QAVEDIT tutorial by NoOne]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1609 SEQEDIT: Full table ID for SEQ files]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1722 MAPEDIT Keyboard Control Reference]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1712 How to: Creating, Adding new voxel model to Blood]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1723 Creation of new .ART files / Adding Textures to Blood]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1517 Custom map monologues]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=450 Blood Map Reviews]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1437 Spawn Numbers]<br />
<br />
Links: [http://www.the-postmortem.com/forum/viewforum.php?f=17 Blood modifications], [http://www.the-postmortem.com/forum/viewforum.php?f=18 Blood II modifications], [http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=2270 List of mods for Blood] ([http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=741 Similar])<br />
<br />
== [[Build]] ==<br />
=== [[Blood]] ===<br />
''Main Article: [[List of Mods for Blood]]''<br />
<br />
''Note: this is a complete index of all relevant sections from pertinent articles.''<br />
<br />
* [[List of Mods for Blood#Mappers|List of Mappers]]<br />
<br />
'''[[List of Mods for Blood#Large Scale|Large Scale]]:'''<br />
<br />
* [[Banzai's Add-On]]<br />
* [[Killing Time]]<br />
* [[Time Episode]]<br />
* [[Inherit the Earth]]<br />
* [[Legends of the Iconoclast]] - [[Legends of the Iconoclast#The Cabal War|The Cabal War]]<br />
* [[Dwayne Anderson#Trilogy|Dwayne Anderson's Trilogy]]<br />
* [[Hostile Takeover]]<br />
* [[BloodLines]] - [[BloodLines#Beta Release|Beta]]<br />
* [[Legends of the Iconoclast]] - [[Legends of the Iconoclast#The Return|The Return]]<br />
* [[Legends of the Iconoclast]] - [[Legends of the Iconoclast#The Trials of Destiny|The Trials of Destiny]]<br />
* [[The Sect War]]<br />
* [[The Outpost Mortem]]<br />
* [[The Carnage Continues]]<br />
* [[Alone in the Dark]]<br />
* [[Sectant]] 1 & 2<br />
* [[Old Friend]]<br />
* [[Rage Against the Machine]] - [[Rage Against the Machine#Episode 1: Till Death Us Do Part|Till Death Us Do Part]]<br />
* [[Bloody Pulp Fiction]]<br />
* [[Death Wish]]<br />
* [[French Meat]]<br />
* [[Legends of the Iconoclast#Remake|Legends of the Iconoclast Remake]] - [[Legends of the Iconoclast#Scourge of Humanity|Scourge of Humanity]]<br />
* [[Caleb Will Have His Revenge On Toronto]] - [[Caleb Will Have His Revenge On Toronto#Episode 1: Scum of Dallas|Scum of Dallas]]<br />
* [[Season of Death]]<br />
* [[The Lost Episode]]<br />
* [[Legends of the Iconoclast#Remake|Legends of the Iconoclast Remake]] - [[Legends of the Iconoclast#Unfinished Business|Unfinished Business]]<br />
* [[Eviction]] ([[NBlood]]/[[Raze]] only)<br />
* [[Out for Blood]]<br />
* [[The Way of Ira]]<br />
* [[French Meat 2]]<br />
* [[Fleshed Out]]<br />
* [[Trauma Therapy]]<br />
* [[500 Milliliters of /vr/]]<br />
* [[MARROW]]<br />
* [[Fate of the Damned (mod)|Fate of the Damned]] - [[The Shadow Out of Time]]<br />
<br />
'''[[List of Mods for Blood#In Development|In Development]]:'''<br />
<br />
* [[Caleb Will Have His Revenge on Toronto]] - [[Caleb Will Have His Revenge on Toronto#Episode 2: Run Like a Villain|Run Like a Villain]]<br />
* [[Nyyss0nen#Christmas Episode|Christmas Episode]]<br />
* [[David Wikström#A Bloody Mess|A Bloody Mess]]<br />
* [[Sir Seizhak|Cabal's Return]]<br />
* [[List of Mods for Blood#Cult|Cult]]<br />
* [[List of Mods for Blood#Dark Times|Dark Times]]<br />
* [[Legends of the Iconoclast]] [[Legends of the Iconoclast#Remake|Remake]] - [[Legends of the Iconoclast#Valiant Destiny|Valiant Destiny]]<br />
* [[BloodLines]] - [[BloodLines#Out of the Grave Edition|Out of the Grave Edition]]<br />
* [[Bloody Pulp Fiction]] - [[Bloody Pulp Fiction#Remaster|Remaster]]<br />
* [[No Hope in Sight]] ([[NBlood]] only)<br />
* [[List of Mods for Blood#The Invasion|The Invasion]]<br />
* [[Extra Crispy#Fresh Supply|Extra Crispy]] ([[Fresh Supply]] only; technically [[Kex Engine]])<br />
* [[Fate of the Damned (mod)|Fate of the Damned]]<br />
<br />
'''[[List of Mods for Blood#Compilations|Compilations]]:'''<br />
<br />
* [[BME's Blood Map Pack]] 2013-2018<br />
* [[List of Mods for Blood#Jarlaxle's Collection|Jarlaxle's Collection]]<br />
* [[The Best of blood.freeminded.de]]<br />
* [[Blood Chronicles]] Volumes 1 & 2<br />
* [[The Lost Episodes]]<br />
* [[List of Mods for Blood#Bludmaps|Bludmaps]]<br />
* [[List of Mods for Blood#Krypto's Best User Maps|Krypto's Best User Maps]]<br />
* [[List of Mods for Blood#Blood Super Pack|Blood Super Pack]]<br />
<br />
'''[[List of Mods for Blood#Conversions|Conversions]]:'''<br />
<br />
* [[Jeff Morris#Zippy's Blood Meltdown|Zippy's Blood Meltdown]]<br />
* [[List of Mods for Blood#Noldor Ranzou's DN3D BB Map Pack|Noldor Ranzou's DN3D BB Map Pack]]<br />
<br />
'''[[List of Mods for Blood#Small Scale|Small Scale]]:'''<br />
<br />
* [[Eye of the Blood]]<br />
* [[Journey to Hell]]<br />
* [[Gods, the Epic Trilogy]]<br />
* [[Legend of Ravenloft]]<br />
* [[The 13th Realm]]<br />
* [[List of Mods for Blood#Crudox Cruo: Fresh BLOOD!|Crudox Cruo: Fresh BLOOD!]]<br />
* [[List of Mods for Blood#Blood Slaughter Files|Blood Slaughter Files]]<br />
* [[List of Mods for Blood#Tiny Town|Tiny Town]]<br />
* [[Dustin Twilley#Dark Sun Rising|Dark Sun Rising]]<br />
* [[List of Mods for Blood#Purgatory|Purgatory]]<br />
* [[Dwayne Anderson#The Hall of the Epiphany|The Hall of the Epiphany]]<br />
* [[BloodLines#Sin Campaign|Sin Campaign]]<br />
* [[Jeff Morris#ZIP'S REST IN PIECES II|ZIP'S REST IN PIECES II]]<br />
* [[Sectant#Kill Bill|Kill Bill]]<br />
* [[Sectant#Virus X|Virus X]]<br />
* [[Alone in the Dark#The Way of All Flesh-Again|The Way of All Flesh-Again]]<br />
* [[Alone in the Dark#Cradle to Grave NEW BLD EDITION|Cradle to Grave NEW BLD EDITION]]<br />
* [[List of Mods for Blood#The Phantom of Communism|The Phantom of Communism]]<br />
* [[List of Mods for Blood#The Evergrowing Army of the UnDead|The Evergrowing Army of the UnDead]]<br />
* [[List of Mods for Blood#Haunted Realms|Haunted Realms]]<br />
* [[List of Mods for Blood#Evil Uprising|Evil Uprising]]<br />
* [[List of Mods for Blood#The Unholy Church|The Unholy Church]]<br />
* [[List of Mods for Blood#It's A War Out There|It's A War Out There]]<br />
* [[Austin Adams#Spill Levels|Spill Levels]]<br />
* [[Somewhere Under the Sea]]<br />
* [[List of Mods for Blood#Bryan 3 Maps|Bryan 3 Maps]]<br />
<br />
'''[[List of Mods for Blood#Assets|Assets]]:'''<br />
<br />
* [[Weapons Mod]]<br />
* [[Voxel Pack]]<br />
* [[Bloody Hands]]<br />
* [[Blood Texture Pack]]<br />
* [[Blood Upscale Pack]]<br />
* [[List of Mods for Blood#SmoothBlood|SmoothBlood]]<br />
* [[List of Mods for Blood#HD Movies|HD Movies]]<br />
* [[List of Mods for Blood#Blood Voxel Pack|Blood Voxel Pack]]<br />
* [[List of Mods for Blood#Blood XHD|Blood XHD]]<br />
* [[List of Mods for Blood#Blood - Coagulated|Blood - Coagulated]]<br />
* [[List of Mods for Blood#Arcade Mode|Arcade Mode]] ([[Fresh Supply]] only; technically [[Kex Engine]])<br />
<br />
'''Cancelled:'''<br />
* [[Ryan Williams|Arctic Blood]]<br />
<br />
=== Other ===<br />
{{#ev:youtube|ojQLvEu6NeU|320|right|"Haunted Nukem Duke 3D mod" (Duke SixtyFour) - [[YouTube]]|frame}}<br />
<br />
'''Total Conversions:'''<br />
<br />
*''[[BloodCM]]'' is a ''[[Blood]]'' [[:wikipedia:Total conversion|total conversion]] for [[:wikipedia:Duke Nukem 3D#Source ports|EDuke32]], an engine derived from the ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' source code and a branch of [[Build]] called [http://www.saettler.com/eduke/ EDuke]. <br />
**The "[https://dukenukem.fandom.com/wiki/Blood_Weapon_Mod Blood Weapon Mod]" adds the weapons of ''[[Blood]]'' to ''Duke Nukem 3D'' separate from the rest of ''BloodCM'' ([https://www.moddb.com/mods/blood-weapon-mod Download] - [[:wikipedia:ModDB|ModDB]], [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/src-eduke32-addons/BLWEAP_1.10.rar Download] - [[RTCM]])<br />
*''[[Cradle to Grave]]'' was a similar attempt for EDuke32.<br />
*''[[List of Source Ports and Recreations#Bloodmod To Duke|Bloodmod To Duke]]'' was an even earlier attempt for ''Duke Nukem 3D''.<br />
*''[https://www.moddb.com/mods/haunted-nukem Haunted Nukem]'' for ''Duke Nukem 3D'' utilizes numerous ''Blood'' assets ([https://msdn.duke4.net/revhauntednukem.php review])<br />
*''[http://jonhunt.com/redneck/dead.html Night of the Living Dead]'' for ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' liberally uses ''Blood'' textures (downloads: [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/redneck-addons/dead.zip standard], [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/redneck-addons/dead-coop.7z co-op] - [[RTCM]])<br />
*[https://www.doomworld.com/forum/topic/131199-imagine-freebuild-engine-games/ FreeBuild proposal]<br />
<br />
'''Source Ports:'''<br />
<br />
*''[[List of Source Ports and Recreations#BLEED|BLEED]]'' is the tentative title of a project by Evan "Hendricks266" Ramos to allow EDuke to support ''Blood'' by [[:wikipedia:Compatibility layer|reading from]] the original executable.<br />
*''[[NBlood]]'' is a port of ''[[Blood]]'' to the EDuke32 engine; also forked into [[Raze]].<br />
*''[[BloodGDX]]'' is built from a disparate set of sources, including several branches of [[Build]].<br />
*''[[List of Source Ports and Recreations#Blood 32|Blood 32]]'', ''[[List of Source Ports and Recreations#OpenBlud|OpenBlud]]'' and ''[[List of Source Ports and Recreations#BuildSharp|BuildSharp]]'' all tried to use different sets of [[Build]] code to create a ''[[Blood]]'' source port.<br />
<br />
== [[LithTech]] ==<br />
=== [[Blood II]] ===<br />
''Main Article: [[List of Mods for Blood II]]''<br />
<br />
* [[List of Mods for Blood II#Modders|List of Modders]]<br />
<br />
'''[[List of Mods for Blood II#Tweaks|Tweaks]]:'''<br />
<br />
* [[Extra Crispy]]<br />
* [[List of Mods for Blood II#Voodoo|Voodoo]]<br />
* [[List of Mods for Blood II#Absynthe's Mod|Absynthe's Mod]]<br />
* [[List of Mods for Blood II#Bernie's Silly Mod|Bernie's Silly Mod]]<br />
* [[List of Mods for Blood II#DarkAct|DarkAct]]<br />
* [[List of Mods for Blood II#FX Enhancer|FX Enhancer]]<br />
* [[List of Mods for Blood II#Redux Cruo|Redux Cruo]]<br />
* [[List of Mods for Blood II#Loose|Loose Mods]]<br />
* [[List of Mods for Blood II#Skins|Custom Skins]]<br />
<br />
'''[[List of Mods for Blood II#Completed|Completed]]:'''<br />
<br />
* [[List of Mods for Blood II#BloodBath Maps|BloodBath Maps]]<br />
* [[List of Mods for Blood II#Ze Rein's Bastard CTF|Ze Rein's Bastard CTF]]<br />
* [[List of Mods for Blood II#Outz CTF|Outz CTF]]<br />
* [[List of Mods for Blood II#Blood 2K5|Blood 2K5]]<br />
* [[List of Mods for Blood II#The Festival of Blood|The Festival of Blood]]<br />
<br />
'''[[List of Mods for Blood II#Abandoned|Abandoned]]:'''<br />
<br />
* [[List of Mods for Blood II#Gods 2|Gods 2]]<br />
* [[List of Mods for Blood II#MAIM|MAIM]]<br />
* [[List of Mods for Blood II#Beyond the Rift|Beyond the Rift]]<br />
* [[List of Mods for Blood II#Mandatory Suicide|Mandatory Suicide]]<br />
* [[List of Mods for Blood II#Blood II: Resurrection|Blood II: Resurrection]]<br />
* [[List of Mods for Blood II#3RD_EYE|3RD_EYE]]<br />
<br />
=== Other ===<br />
<br />
* Assets from both ''[[Shogo]]'' and ''[[Blood II]]'' are largely [[Installation#Blood II through Shogo|inter-compatible]] with each other.<br />
** [[Shogo Mods#LithWars|LithWars]] for ''Shogo'' attempted to build on the above notion.<br />
* [[List of Mods for Blood II#Blood II: Resurrection|Blood II: Resurrection]] experimented with later versions of [[LithTech]].<br />
* [[List of Mods for Blood II#3RD_EYE|3RD_EYE]] later experimented with LithTech 1.5 games released by ValuSoft.<br />
* [http://forums.transfusion-game.com/viewtopic.php?f=9&p=30632& Circus of Blood] for ''[[:wikipedia:Kiss: Psycho Circus: The Nightmare Child|Kiss: Psycho Circus: The Nightmare Child]]''.<br />
* Proposal for a [https://www.moddb.com/mods/blood Blood project] for ''[[F.E.A.R.]]''.<br />
<br />
== [[:wikipedia:id Tech|id Tech]] ==<br />
<br />
*''[[Halls of Stonehenge]]'' is one of [[Halls of Stonehenge#Similar Projects|several mods]] for ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' that borrows assets from ''Blood''; others include ''[https://wl6.fandom.com/wiki/Sensenmann Sensenmann]'', ''[https://wl6.fandom.com/wiki/Resistant Resistant]'' and most recently ''[https://wl6.fandom.com/wiki/Beyond_the_Grave Beyond the Grave]''.<br />
* ''[https://www.moddb.com/mods/build-engine-rampage Build Engine Rampage]'' adds weapons from various [[Build]] engine games to ''Wolfenstein 3D''.<br />
<br />
=== [[Doom]] ===<br />
<br />
* ''[[Blood TC]]'', ''[[ZBlood]]'' and the [[ZBlood#Project Forks|various forks]] from these, such as ''[[ZBloody Hell]]''.<br />
<br />
*[http://www.realm667.com/ Realm667] hosts [http://www.realm667.com/index.php/texture-stock-mainmenu-152-97360/other-sources-styles-mainmenu-155-26369 texture packs] from both ''[[Blood]]'' and ''[[Blood II: The Chosen]]'' for use within the ''[[Doom]]'' engine created by Ceeb.<br />
**These textures [http://forums.transfusion-game.com/viewtopic.php?f=9&t=479 were used] in Tormenter667's [https://onemandoom.blogspot.ca/2015/12/the-city-of-damned-tcotdzip.html popular] "[http://zdoom.org/wiki/The_City_of_The_Damned The City of the Damned]" map, as well as its sequel "[https://doomwiki.org/wiki/The_City_of_the_Damned:_Apocalypse Apocalypse]".<br />
<br />
*"[https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/infsc Infuscomus]", a ''Doom'' map that uses ''Blood'' textures.<br />
<br />
*"[https://www.doomworld.com/idgames/levels/doom2/m-o/misktrip Miskatonic Trip]", another ''Doom'' map that uses ''Blood'' assets.<br />
<br />
*Standalone [https://www.doomworld.com/idgames/levels/doom2/deathmatch/a-c/bjroomdm remake] of a ''Blood'' map for ''Doom''.<br />
<br />
*[https://www.doomworld.com/idgames/skins/caleb Caleb skin] for ZDoom and [https://doomwiki.org/wiki/Skulltag Skulltag]; [https://www.doomworld.com/idgames/skins/cultist Cultist skin].<br />
<br />
*''[[Caleb Versus Nazis]]'' is a ZDoom fan-made sequel to ''Blood'' by [[Blood on YouTube|YouTubers]] 1Tristan2 and WiiStation360Games. <br />
<br />
*''[[Doom#Horror 3D|Horror 3D]]'' was a project trying to replicate the early development versions of ''[[Blood]]'' onto the Doom engine, based on the ''[[Blood Alpha]]''.<br />
<br />
*''[[Blood Prequel]]'' was a project to create an [[:wikipedia:Open world|open world]] prequel to ''[[Blood]]'' set in 1871, when [[Caleb]] first meets [[Ophelia]].<br />
<br />
*''[[Ultra Crispy]]'' is a ''Doom'' mod that allows the player to take the role of [[Caleb]] in various Doom engine IWADs.<br />
<br />
*''[[Blood: Dead on Arrival]]'' is a mod that mixes elements from ''Blood'' and ''[[:wikipedia:Doom 64|Doom 64]]'', as well as including several mini-games.<br />
<br />
*''[[Re-Blood]]'' is a project to create an expanded experience from the original ''Blood'', with remade maps, levels, enemies and more.<br />
<br />
*''[[Doom#Blood: The Curse Hunter|Blood: The Curse Hunter]]'' is a pseudo-sequel to ''Blood'' being built on GZDoom that aims to add more modern as well as simply new gameplay mechanics while still retaining the game's classic feel.<br />
<br />
*''[[Bloom]]'' is a mod that directly fuses enemies, items and even levels from ''[[Blood]]'' and ''[[Doom]]''.<br />
<br />
*Various members of the ZDoom forums have [[Doom#Doom Palette|produced sprites]] based on the ones seen in ''Blood''.<br />
<br />
*''[https://doomwiki.org/wiki/Samsara Samsara]'' allows for [[Caleb]] to be played as one of the competitors. This was long a point of contention, with the mod's author TerminusEst13 not wanting to add him, feeling his attacks were too similar to the other classes. Eventually, due to the sheer amount of requests, he gave in and implemented the character. He [http://terminusest13.tumblr.com/post/160449035126/whats-the-story-behind-caleb-in-samsara explained] it as ''"the inherent dichotomy of Caleb being a cool character and yet his games being so neglected and difficult to get into created an interesting point where people just really fucking wanted Caleb, and would settle for nothing less than wrenching him in anything they could, weathering any and all objections and problems in order to finally give him his fifteen minutes of fame."''. Prior to this, he was available in the third-party [http://www.gamingroom.net/games/patches-addons-editores/samsara-extra-heroes/ Extra Heroes] add-on.<br />
<br />
*''[https://zdoom.org/wiki/Classic_Rivalry Classic Rivalry]'' also features a ''Blood'' player mode, with the game's weapons added in.<br />
<br />
*[https://www.youtube.com/watch?v=9-z_AmE8Mv8 QC:DE "Caleb" Champion Reveal] - [https://doomwiki.org/wiki/Quake_Champions:_Doom_Edition Quake Champions - Doom Edition] mod<br />
<br />
*''[http://forum.zdoom.org/viewtopic.php?f=19&t=45265 Extra Crispy]'' was a project to try and create more accurate ports of the ''[[Blood]]'' weapons to ZDoom ([https://www.youtube.com/watch?v=Q6XGPPIMlC4 video]).<br />
<br />
*A [https://www.youtube.com/watch?v=x5zfUK-Nl1g video] was released on [[Fact Time Line#2007|September 10, 2007]] by [https://www.youtube.com/channel/UCy01BlVOAS3zQ_pbUrYOTtwa piaediting] purporting to be a "[[Blood 3]]" total conversion for [[ZDoom]].<br />
<br />
*Caleb assets and voice samples were used for the [[:wikipedia:Western (genre)|Western]] mod ''[https://forum.zdoom.org/viewtopic.php?f=43&t=51132 Gunslinger 2]''.<br />
<br />
*''Blood Adventure'' was a project by Doctor-Dos, first stymied by a hard-drive failure and then later abandoned.<br />
**https://forum.zdoom.org/viewtopic.php?f=4&t=34245, https://forum.zdoom.org/viewtopic.php?f=4&t=30613<br />
<br />
*[https://www.moddb.com/games/doom/addons/caleb-from-blood-mughot Caleb from Blood Mugshot]<br />
<br />
* [[Caleb]] [https://mb.srb2.org/addons/caleb-from-blood-fresh-supply-srb2-character-mod.2849/ cart driver] for ''[https://doomwiki.org/wiki/Sonic_Robo_Blast_2 Sonic Robo Blast 2]''.<br />
<br />
===[[Dark Places|Quake]]===<br />
[[File:Q3Hand.png|left]] <br />
[[File:SectorCut-Preview-Blood.png|thumb|right|100px|sectorCut]]<br />
[[File:Kingpin-Caleb.png|thumb|right|80px|Kingpin]]<br />
<br />
*''[[Transfusion]]'' attempts to recreate ''[[Blood]]'' on a modified [[:wikipedia:Quake engine|''Quake'' engine]] called [[DarkPlaces]]. Currently multiplayer only, with optional bots.<br />
<br />
*''[[Blood: Infuscomus]]'' was a later attempt to recreate the single player of ''[[Blood]]'' on the [[DarkPlaces]] engine.<br />
<br />
*''[[Q3 BloodBath]]'' is a project that ports ''Blood'' and ''Blood II: The Chosen'' maps to ''[[:wikipedia:Quake_III_Arena|Quake III Arena]]''; they also work in ''[[:wikipedia:OpenArena|OpenArena]]''.<br />
<br />
*''[[List of Source Ports and Recreations#Plasma-Plus|Plasma-Plus]]'' was an attempt to succeed ''[[Transfusion]]'' using the X-Real engine derived from [[:wikipedia:id Tech 3|id Tech 3]].<br />
<br />
*''[[List of Source Ports and Recreations#Plasma-Plus|Dead Reckoning]]'' was a project by Justin "icecoldduke" Marshall, creator of ''[[WinBlood]]'', attempted to port ''Blood'' assets onto [[:wikipedia:id Tech 3|id Tech 3]], announced on [[Fact Time Line#2009|June 2, 2009]].<br />
<br />
*The [https://www.quaddicted.com/reviews/fc1.html FC1] mapset for ''[[:wikipedia:Quake (video game)|Quake]]'' by Robert "Fat Controller" Cruickshank has [https://forums.duke4.net/topic/9664-blood-inspired-quake-mappack/ been compared] in theme to ''[[Blood]]''.<br />
<br />
*''sectorCut'' is a tool designed to convert level gemoetry from 2.5D sector based engines such as [[Build]], [[Doom]] and [[:wikipedia:Jedi (game engine)|Jedi]] to the true 3D map format of the [[:wikipedia:Quake engine|Quake engine]] or [[:wikipedia:id Tech 2|id Tech 2]].<br />
**[http://forums.transfusion-game.com/viewtopic.php?f=23&p=30139&sid=c0ab89f20fd356fd26037e055eb01010#p30139 Transfusion Forums thread], [http://kingpinforever.yuku.com/topic/2112/Build-to-Quake-map-converter Kingpin Forever thread]<br />
<br />
*There is a [[Caleb]] [[:File:Caleb-Quake-3.png|bot and skin]] for ''[[:wikipedia:Quake_III_Arena|Quake III Arena]]'' made by Philip Stavitsky; it also works in ''[[:wikipedia:OpenArena|OpenArena]]''.<br />
**Downloads: [https://www.moddb.com/games/quake-iii-arena/downloads/caleb-from-blood ModDB], [https://www.gamewatcher.com/mods/quake-iii-arena-mod/caleb-from-blood# Game Watcher], [https://web.archive.org/web/20070417031401/http://planetquake.gamespy.com/View.php?view=Quake3.Detail&id=2203 Planet Quake]<br />
<br />
*There is a [[Caleb]] model for ''[[:wikipedia:Kingpin: Life of Crime|Kingpin: Life of Crime]].''<br />
**Link: [https://web.archive.org/web/20110824220058/http://poisonville.net/news/archives/arc0-2002.html Poisonville] ([https://web.archive.org/web/20020701000000/http://downloads.kingpinforever.com/models/male_caleb-by-sylacs.EXE Archive]), [https://web.archive.org/web/20080516052235/http://downloads.kingpinforever.com/models/male_caleb/ Kingpin Forever] (defunct), [http://kingpin.ezewh.com/news/archives/arc4-2009.html PV.NET Archives], [https://kingpin.info/?e=893 Kingpin.info]<br />
<br />
*''Cabal Reborn'' was a proposed project for [[:wikipedia:id Tech|id Tech]] 4 (the engine used in ''[[:wikipedia:Doom 3|Doom 3]]'' and ''[[:wikipedia:Quake 4|Quake 4]]'') by [[User:DiamondClaw]].<br />
<br />
*BEAST [http://forums.transfusion-game.com/viewtopic.php?f=9&t=1749 once pitched] a return to the "[[Transfusion#History|qBlood]]" idea by simply making a ''Blood'' themed total conversion for ''[[:wikipedia:Quake (video game)|Quake]]''.<br />
<br />
*[https://www.youtube.com/watch?v=wqaZqz-MM6g Quake (Darkplaces) - Cradle To Grave Remake]<br />
<br />
*[[Chosen]] skins converted for ''[[:wikipedia:Sven Co-op|Sven Co-op]]'' by NicholaiParadox.<br />
**https://gamebanana.com/members/1772977<br />
<br />
== [[:wikipedia:Unreal Engine|Unreal]] ==<br />
[[File:Caleb-Model-Killing-Floor.jpg|thumb|left|100px|[[Caleb]] model for Killing Floor]]<br />
[[File:Caleb-UDK.png|thumb|right|150px|[[Caleb]] built in the UDK]]<br />
<br />
{{#ev:youtube|_W4uK2ESm8Y|150|right|"Blood Reimagining" on YouTube|frame}}<br />
<br />
*''[[Blood Evolution]]'' project.<br />
<br />
* [[E1M2: Wrong Side of the Tracks]] was [http://web.archive.org/web/20040529160527/http://www.ataricommunity.com/forums/showthread.php?threadid=373605 at one point] ported to ''[[:wikipedia:Unreal Tournament 2004|Unreal Tournament 2004]]'' as DM-E1M2-Train.<br />
<br />
* There have also been voice packs made of the four Chosen for both ''UT2004'' and the original ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]''.<br />
** Links: [http://www.utzone.de/forum/downloads.php?do=file&id=3869 Caleb voicepack for UT2004 hosted by UTzone.de], [http://unreal.pl/d.pl?ut/voice/b2chosenvp.zip Caleb voice pack for the original Unreal Tournament]<br />
<br />
* A Caleb playermodel exists for ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]''.<br />
** Links: [http://steamcommunity.com/sharedfiles/filedetails/?id=123179562 Caleb Playermodel on the Steam Workshop], [https://www.youtube.com/watch?v=khaH6rfzWUs Kiling Floor Voodoo Doll Weapon]<br />
<br />
* On August 31, 2013 some significant work on making ''Blood'' content with the ''[[:wikipedia:Unreal Development Kit|Unreal Development Kit]]'' was unveiled by Ulfen125.<br />
** Links: [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2281 Postmortem Thread], [https://www.youtube.com/channel/UCOt3HE9BHsHpsmo2BR1F8cg Ulfen125 YouTube Channel], [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1753 Similar Proposal]<br />
<br />
* A [[List of Source Ports and Recreations#Blood Reimagined|student project]] at the [[:wikipedia:Université du Québec à Chicoutimi|Université du Québec à Chicoutimi]] arts department "re-imagined" ''Blood'' as an isometric third-person shooter atop of [[:wikipedia:Unreal Engine 4|Unreal Engine 4]] focusing on twin-stick dynamite usage.<br />
<br />
== [[:wikipedia:Source Engine|Source]] ==<br />
[[File:Blood-Fortress.png|thumb|200px|right|Blood Fortress]]<br />
<br />
* [http://gamer-lab.com/eng/mdl_goldsrc/Caleb Caleb model] - [[:wikipedia:Half-Life (video game)|Half-Life]]<br />
<br />
* [https://gamebanana.com/mods/315519 Cultist enemies] - [[:wikipedia:Half-Life (video game)|Half-Life]]<br />
<br />
*''[[Blood Source]]'' project.<br />
<br />
* A [http://forums.transfusion-game.com/viewtopic.php?f=9&t=369 map] based on "[[BB3: Bodies]]" from ''[[Blood]]'' for ''[[:wikipedia:Half-Life 2|Half-Life 2]]'' was a runner up in a mapping contest.<br />
<br />
*[http://www.moddb.com/mods/blood-hatred Blood: Hatred]<br />
<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=2388 Half-Blood]<br />
<br />
* An attempted [[E1M1: Cradle to Grave]] [http://forums.3dtotal.com/showthread.php?t=42980 recreation] - [[:wikipedia:Half-Life 2|Half-Life 2]]<br />
<br />
* [http://steamcommunity.com/sharedfiles/filedetails/?id=383369710&searchtext= Cultist Sound Mod] - [[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]<br />
<br />
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1186624546 Nick Caleb] - [[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]<br />
<br />
* [http://www.gamemaps.com/details/1803 Remake of ctf_twinfortress] - [[:wikipedia:Team Fortress 2|Team Fortress 2]]<br />
<br />
* [https://www.youtube.com/watch?v=aICMo24e-xg Freak Fortress 2 - Blood 1's Caleb (Last Beta... Cancelled)] - [[:wikipedia:Team Fortress 2|Team Fortress 2]]<br />
<br />
* [http://zps.gamebanana.com/maps/188677 Cradle to Grave] - [[:wikipedia:Zombie Panic! Source|Zombie Panic! Source]]<br />
<br />
* [http://www.youtube.com/watch?v=wCmQpJvJ5gk Voodoo Doll] - [[:wikipedia:Garry's Mod|Garry's Mod]]<br />
<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=476585124 Caleb Model and Ragdoll] - [[:wikipedia:Garry's Mod|Garry's Mod]]<br />
<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=748874492 Caleb the Medic] - [[:wikipedia:Garry's Mod|Garry's Mod]]<br />
<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?l=russian&id=2814170339 Cultist] - [[:wikipedia:Garry's Mod|Garry's Mod]]<br />
<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=2446874685 Cultist Death Sounds] - [[:wikipedia:Garry's Mod|Garry's Mod]]<br />
<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=1714725072 Caleb for the Desperados] - [[:wikipedia:Fistful of Frags|Fistful of Frags]]<br />
<br />
*[https://steamcommunity.com/profiles/76561198023981984/myworkshopfiles/?appid=1840 Blood Workshop] - [[:wikipedia:Source Filmmaker|Source Filmmaker]]<br />
<br />
*[https://steamcommunity.com/sharedfiles/filedetails/?id=564979955 Cultist] - [[:wikipedia:Source Filmmaker|Source Filmmaker]]<br />
<br />
*[https://paradoxmodding.blogspot.com/2021/11/blood-2-chosen-skin-pack.html The Chosen Skin Pack] - [[:wikipedia:Sven Co-op|Sven Co-op]]<br />
<br />
== [[:wikipedia:Unity (game engine)|Unity]] ==<br />
* On February 18, 2014 some work on making ''Blood'' content for the [[:wikipedia:Unity (game engine)|Unity]] game engine was [https://web.archive.org/web/20160612060054/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2321 unveiled] by Augusts96.<br />
* Similar work [[List of Source Ports and Recreations#Blood Fan Remake|was later started]] by OrdinaryFpsFan789, releasing an early playable demo on [[Fact Timeline#2017|May 22, 2017]].<br />
* Another [[List of Source Ports and Recreations#Blood - Fan Revival|effort]] was also demonstrated in a single level demo released on [[Fact Timeline#2018|August 11, 2018]].<br />
* ''[http://www.bloodgame.ru/forum/topic.php?forum=4&topic=98 Project Bloody Murder]'', an [[Blood III#Sequel Attempts|attempt]] at a fan made ''[[Blood III]]'' was re-drafted on Unity, after moving from ''[[:wikipedia:FPS Creator|FPS Creator]].<br />
*[https://www.moddb.com/mods/blood-cultist-sounds Blood Cultist Sounds] mod for ''[[Cultic]]'' ([https://www.nexusmods.com/cultic/mods/1 mirror]).<br />
*[https://www.youtube.com/watch?v=tbweXJ9O5oc Video of a project with imitation voxels].<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=2687 Remake] of [[E1M1: Cradle to Grave]] on Unity.<br />
*[https://www.youtube.com/watch?v=4gqBlLkTxcM Tommy Gun Mod] for ''[[:wikipedia:Dusk (video game)|Dusk]]''.<br />
*https://youtu.be/CVUCKsJmCaQ<br />
<br />
== Other Engines ==<br />
''See Also: [[List of Source Ports and Recreations]]''<br />
<br />
[[File:Cultist-Voxlap.png|thumb|right|200px|Cutlist rendered in Voxlap]]<br />
<br />
*''[[Blood Reborn]]'' is an attempted recreation of ''Blood'' built using [[:wikipedia:GameMaker: Studio|Game Maker 7]].<br />
<br />
*Three [[Blood III#Sequel Attempts|separate notable attempts]] have been actually drafted at producing a non-official ''[[Blood III]]'' from scratch, including ''Blood 3: Reborn'' (appears to be based on the [[:wikipedia:Irrlicht Engine|Irrlicht Engine]]), ''Blood III: The Reckoning'' (self-built engine via [[:wikipedia:OpenGL|OpenGL]] in [[:wikipedia:Delphi (programming language)|Delphi]]) and the aforementioned ''Project Bloody Murder'' (first [[:wikipedia:The Game Creators#FPS Creator Classic|FPS Creator]], now [[:wikipedia:Unity 3D|Unity 3D]]).<br />
<br />
*''[[BloodCraft]]'' is a texture mod for ''[[:wikipedia:MineCraft|MineCraft]]'', [[BloodCraft#Similar|among others]], as well as several [[Caleb]] skins drafts.<br />
<br />
*''[[Blood: Refilled]]'' is a mod made for the [[:wikipedia:Gamebryo|Gamebryo]]-based ''[[:wikipedia:Fallout: New Vegas|Fallout: New Vegas]]'' featuring ''Blood'' inspired assets.<br />
<br />
*''[[Lokemundux Cruo - The World of Blood]]'' was an online turn-based role playing game based on the ''World Of Phaos'' game.<br />
<br />
*''[[The Flesh Game]]'' is an adventure game inspired by ''Blood'' written in [[Flash]].<br />
<br />
*''[[Blood 2D]]'' is a platform action game inspired by ''Blood'' created with [[Game Maker]].<br />
<br />
*''Blood Recreation'' crudely made in [[:wikipedia:HTML5|HTML5]].<br />
<br />
Link: https://diux-software.itch.io/blood-recreation<br />
<br />
*''Blood Year Project'': a project opened on [[:wikipedia:SourceForge.net|SourceForge.net]] by [http://sourceforge.net/users/stalker114 stalker114] on [[Fact Time Line#2004|October 24, 2004]] that was supposed to built on the ''[[:wikipedia:Genesis3D|Genesis3D]]'' engine.<br />
<br />
Link: [http://sourceforge.net/projects/bloodyear/ SoureForge.Net project]<br />
<br />
*''Blood GNOME Robots 2'': a ''Blood'' themed graphics and sounds modification for the ''[[:wikipedia:GNOME|GNOME]]'' version of ''[[:wikipedia:Robots_(computer_game)|Robots]]'' created by [[User:Gideon|User:Gideon]].<br />
<br />
Link: [http://www.blood-wiki.org/Mods/Blood-Robots.tar.gz Download], [[:File:Blood-Robots.png|Screamshot]], [http://forums.transfusion-game.com/viewtopic.php?p=23376#23376 Transfusion Forums] <br />
<br />
*A video of a mod for ''[[:wikipedia:Payday: The Heist|Payday: The Heist]]'' replacing Wick with [[Caleb]].<br />
<br />
Link: [https://www.youtube.com/watch?v=ReEDuGml-Mg https://www.youtube.com/watch?v=ReEDuGml-Mg]<br />
<br />
*A version of [[Caleb]] for ''[[:wikipedia:Payday 2|Payday 2]]''.<br />
<br />
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1682574746<br />
<br />
*A video of a ''Blood'' mod being made for ''[[:wikipedia:LittleBigPlanet 2|LittleBigPlanet 2]]''.<br />
Link: [https://www.youtube.com/watch?v=jqxLL_KVXYg https://www.youtube.com/watch?v=jqxLL_KVXYg]<br />
<br />
*The beginning outlines of the game logic for a ''Blood'' text adventure game was drafted by scar3crow.<br />
<br />
Link: http://forums.transfusion-game.com/viewtopic.php?f=9&t=689<br />
<br />
*Work has been done towards making ''Blood'' content, most notably a [[Caleb]] model, for ''[[:wikipedia:Cube (video game)|Cube]]''.<br />
<br />
Link: [http://forums.transfusion-game.com/viewtopic.php?t=848 Transfusion Forums], [http://www.the-postmortem.com/forum/viewtopic.php?f=10&t=1101 Postmortem Forums]<br />
<br />
[[File:Cradle-to-Grave-jMonkeyEngine.png|thumb|right|200px|jMonkeyEngine conversion]]<br />
<br />
*There was at one point a project to make a total conversion for ''[[:wikipedia:Serious Sam|Serious Sam]]'' based on the multiplayer of ''Blood''.<br />
<br />
Link: [http://forums.seriouszone.com/showthread.php?7295-What-do-you-think-of-Blood-1 Seriously! Forums] (defunct), [http://web.archive.org/web/20011015024009/www.cuijcksoftware.com/twinfortress.htm Website for an unfinished conversion of BB6: Twin Fortress]<br />
<br />
*Cultist models and other assets were attempted upon [[:wikipedia:Ken Silverman|Ken Silverman]]'s VoxLap engine.<br />
<br />
Link: http://forums.transfusion-game.com/viewtopic.php?f=9&t=1550<br />
<br />
*''Blood'' concepts have been tried on ''OpenRPG''.<br />
<br />
Link: [http://forums.transfusion-game.com/viewtopic.php?t=2342 Transfusion Forums]<br />
<br />
* A [[Caleb]] sound pack for ''[[:wikipedia:Worms Reloaded|Worms Reloaded]]'' has been made.<br />
<br />
Link: [http://wormgineers.com/index.php?page=File&id=599 http://wormgineers.com/index.php?page=File&id=599]<br />
<br />
* A [[Caleb]] crew voice pack for ''[[:wikipedia:World of Tanks|World of Tanks]]''.<br />
<br />
Link: http://forum.worldoftanks.eu/index.php?/topic/565146-09141-caleb-crew-voice/<br />
<br />
* ''Project X'' was [http://blood.robal.org/liga/ described] on September 19, 2003 as a project to revive ''Blood'' on the [[:wikipedia:Torque (game engine)|Torque]] engine used in ''[[:wikipedia:Tribes (video game)|Tribes]]''.<br />
<br />
* A version of [[E1M1: Cradle to Grave]] has been made for the [[:wikipedia:jMonkeyEngine|jMonkeyEngine]].<br />
<br />
Link: [http://hub.jmonkeyengine.org/t/monkey-blood-project/33293 Project page], [https://youtu.be/xxbYvAIF7dA YouTube video], [https://drive.google.com/open?id=0B7bGwuOawh7Cem0yeGhIcHFGN1U Download]<br />
<br />
* A visualizer for ''[[Blood]]'' maps written in [[:wikipedia:WebGL|WebGL]] was created by KLIMaka and announced on [[Fact Time Line#2015|August 10, 2015]].<br />
<br />
Link: [http://klimaka.github.io/build.html?map=E1M1.MAP Example], [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2406 Postmortem thread]<br />
<br />
* [[Caleb]] for KnuckleFighter-X / Knuckle Fighter Alpha.<br />
<br />
Link: http://monooki20011122.sakura.ne.jp/dark_bl/cbbs.cgi?mode=red&number=591&no=0<br />
<br />
* [[Caleb]] for ''[[:wikipedia:Grand Theft Auto: San Andreas|Grand Theft Auto: San Andreas]]''.<br />
<br />
Link: https://www.gtaall.com/gta-san-andreas/skins/107265-caleb-blood.html<br />
<br />
* [[Caleb]] for ''[[:wikipedia:Fire Pro Wrestling World|Fire Pro Wrestling World]]''.<br />
<br />
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1848321619<br />
<br />
* [[Caleb]] for ''[[:wikipedia:Dark Souls III|Dark Souls III]]''.<br />
<br />
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=796160684<br />
<br />
* [[The Chosen]] skins for ''[[:wikipedia:Grand Theft Auto: San Andreas|Grand Theft Auto: San Andreas]]''.<br />
<br />
Link: [https://gta.com.ua/file_sa_details.phtml?id=13784 Complete], [https://www.gtainside.com/en/sanandreas/skins/161734-caleb-blood-2-the-chosen/ Caleb], [https://www.gtainside.com/en/sanandreas/skins/161735-ophelia-blood-2-the-chosen/ Ophelia], [https://www.gtainside.com/en/sanandreas/skins/161736-ishmael-blood-2-the-chosen/ Ishamel], [https://www.gtainside.com/en/sanandreas/skins/161737-gabriella-blood-2-the-chosen/ Gabriella], [https://paradoxmodding.blogspot.com/search/label/Blood Blog]<br />
<br />
== See Also ==<br />
*[[Reviews of Mods]]: various reviews of modifications by players. <br />
*[[Fan Media Time Line]]: a [[:Category:Time Lines|time line]] that correlates listed fan works to the [[Fiction Time Line|official story-line]]. <br />
*[[Quotations#Quotes from Blood Fan Media|Fan Media Quotations]]: a section of the [[quotations]] article for notable quotes from fan works. <br />
*[[:Category:Characters|Characters Category]]: a category for articles on ''Blood'' characters, as well as a list including non-canon characters and cross-overs. <br />
*[[:Category:Fan Made Games|Fan Games]]: fan made game homages to the ''Blood'' series. <br />
*[[:Category:Fan Game Creators|Fan Game Creators Category]]<br />
<br />
[[Category:Modifications]] [[Category:Fan Media]] [[Category:Fan Made Games]] [[Category:Lists]] [[Category:Websites & Communities|Category:Websites & Communities]] [[Category:Windows/MS DOS Games]] [[Category:id Tech]] [[Category:Build]] [[Category:LithTech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Halls_of_Stonehenge&diff=52918Halls of Stonehenge2024-03-10T23:21:27Z<p>Gideon: /* Similar Projects */ * ''[https://www.moddb.com/mods/build-engine-rampage Build Engine Rampage]'' adds weapons from various Build engine games to ''Wolfenstein 3D''.</p>
<hr />
<div>[[File:Halls-Of-Stonehenge.png|thumb|right|Mod screamshots]]<br />
<br />
'''Halls of Stonehenge''' is a modification by [http://www.moddb.com/members/majik-monkee Majik_Monkee] for the 1992 video game ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' first released on [[Fact Time Line#2003|November 3, 2003]]. Although still set in the ''Wolfenstein 3D'' universe, with [[:wikipedia:B.J Blazkowicz|B.J Blazkowicz]] as the protagonist, the game borrows heavily from ''[[Blood]]'', decorating its world with textures, sprites, music and sounds from the game. This was directly inspired by the author's older computer having trouble running ''Blood'', while ''Wolfenstein 3D'' ran flawlessly. As such, it functions effectively as a [[:wikipedia:Demake|demake]] of the game.<br />
<br />
The mod changes the game's weapons into those of ''Blood'': transforming knife to [[Pitchfork]], pistol to [[Sawed-Off Shotgun]], machine gun to [[Tommy Gun]] and chain-gun to a "Riot Gun" derived from the [[Tesla Cannon]]. The game also adds new weapons such as the [[Voodoo Doll]] and [[Life Leech|Hell Staff]]. In the way that ''[[Blood TC]]''/''[[ZBlood]]'' can be seen as [[Recreation|realization]] of what the game could have been like on the [[Doom]] engine, and ''[[Transfusion]]'' for ''[[Dark Places|Quake]]'', this can be said to be the same for ''Wolfenstein 3D''.<br />
<br />
[[Caleb]] makes a pseudo-appearance as the basis for Draven, the game's fourth boss armed with dual chain-guns. [[Shial]] is also incarnated as Webster, and the [[Gill Beast]] stars as Death Breath; [[Cerberus]] also cameos while even retaining its original name. Finally, [[Tchernobog]] emerges as the evil Sarron. A special edition was also later released (originally with the working title of "[[Dead Reckoning]]"), with new levels and some new enemies, including a few from ''[[:wikipedia:Heretic (video game)|Heretic]]''.<br />
<br />
== Similar Projects ==<br />
<br />
* ''[https://wl6.fandom.com/wiki/MedEvil MedEvil]'', by the same author as ''HOS'', also borrows from ''Blood'', but more directly from ''[[:wikipedia:Heretic (video game)|Heretic]]'' and ''[[:wikipedia:Hexen|Hexen]]''.<br />
<br />
* ''[https://wl6.fandom.com/wiki/The_Black_House The Black House]'', again by Majik_Monkee, also borrows more heavily.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Gothic_Mayhem Gothic Mayhem]'' by Joshua Waight re-uses many assets from ''HOS''.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Dead_Reckoning Dead Reckoning]'' by Kev Reid features numerous ''Blood'' graphics, most notably on its main menus.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Resistant Resistant]'' by Warthower also uses ''Blood'' assets and features the player fighting [[Cultist#Blood|cultist]] style enemies.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Project_X Project X]'' borrows several textures and sprites from ''Blood'' (among many others), and has enemies that shout in the [[Cultist Language]].<br />
<br />
* ''[https://wl6.fandom.com/wiki/Tristania_3D Tristania 3D]'' features modified [[Cultist]] sprites.<br />
<br />
*''[https://wl6.fandom.com/wiki/Resident_Evil Resident Evil]'' features various sprites from ''[[Blood]]''.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Resident_Evil_Unleashed Resident Evil Unleashed]'' by Joshua Waight features various sprites from ''[[Blood]]'', including the [[axe zombie]] and [[spider]].<br />
<br />
* ''[https://wl6.fandom.com/wiki/Sensenmann Sensenmann]'' by Mäx also features ''Blood'' sounds, music, textures and assets, and even uses [[Caleb]] quotations (over-riding various game sounds) and face in its HUD; it also borrows quite heavily from ''[[:wikipedia:Doom (1993 video game)|Doom]]''. <br />
<br />
* ''[https://wl6.fandom.com/wiki/Beyond_the_Grave Beyond the Grave]'', released on [[:wikipedia:Halloween|Halloween]] [[Fact Timeline#2017|2017]], also heavily features assets from ''[[Blood]]'' as well as the original ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Heretic (video game)|Heretic]]''/''[[:wikipedia:Hexen|Hexen]]''.<br />
<br />
* ''[https://www.moddb.com/mods/build-engine-rampage Build Engine Rampage]'' adds weapons from various [[Build]] engine games to ''Wolfenstein 3D''.<br />
<br />
== External Links ==<br />
*[http://www.angelfire.com/droid/majikmonkee/home.html Homepage] - [[:wikipedia:Angelfire|Angelfire]]<br />
*[http://www.moddb.com/mods/wolfenstein-halls-of-stonehenge Mod profile page] - [[:wikipedia:ModDB|ModDB]]<br />
*[http://diehardwolfers.areyep.com/viewtopic.php?t=6088 Unofficial SDL beta port] - [https://wl6.fandom.com/wiki/DieHard_Wolfers DieHardWolfers Forum] ([https://www.moddb.com/mods/wolfenstein-halls-of-stonehenge/downloads/hos4sdl-windows-port ModDB])<br />
*[https://wl6.fandom.com/wiki/Halls_of_Stonehenge Wolfenstein 3D Wiki article] ([https://wl6.fandom.com/wiki/Halls_of_Stonehenge:_Special_Edition Special Edition])<br />
*[http://deans-wolf-blog.blogspot.ca/2011/01/review-halls-of-stonehenge.html Mod review] - [https://wl6.fandom.com/wiki/Dean%27s_Wolfenstein_3D_Blog Dean's Wolfenstein 3D Blog]<br />
*[http://deans-wolf-blog.blogspot.ca/2012/09/halls-of-stonehenge-looking-back.html Mod retrospective] - [https://wl6.fandom.com/wiki/Dean%27s_Wolfenstein_3D_Blog Dean's Wolfenstein 3D Blog]<br />
*[http://www.youtube.com/playlist?list=PL16E0D999E4A3A199 Video walkthrough] - [[LY203 Productions]] <br />
*[https://www.youtube.com/playlist?list=PLCA65BD8FFB35711E Sensenmann] - [[LY203 Productions]]<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=760 Blood-inspired Wolfenstein 3D mods thread] - [[Transfusion Forums]]<br />
*[http://bloodline.eu/?forum-showposts-307-p1#1560 Beyond the Grave thread] - [[BloodLine]]<br />
*[http://diehardwolfers.areyep.com/viewtopic.php?t=1830 Halls of Stonehenge thread] - [https://wl6.fandom.com/wiki/DieHard_Wolfers DieHard Wolfers Forum]<br />
*[http://diehardwolfers.areyep.com/viewtopic.php?t=2345 Some HOS tidbits] - [https://wl6.fandom.com/wiki/DieHard_Wolfers DieHard Wolfers Forum]<br />
<br />
[[Category:Fan Made Games]]<br />
[[Category:Windows/MS DOS Games]]<br />
[[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Halls_of_Stonehenge&diff=52917Halls of Stonehenge2024-03-10T22:41:30Z<p>Gideon: /* External Links */ https://www.moddb.com/mods/wolfenstein-halls-of-stonehenge/downloads/hos4sdl-windows-port</p>
<hr />
<div>[[File:Halls-Of-Stonehenge.png|thumb|right|Mod screamshots]]<br />
<br />
'''Halls of Stonehenge''' is a modification by [http://www.moddb.com/members/majik-monkee Majik_Monkee] for the 1992 video game ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' first released on [[Fact Time Line#2003|November 3, 2003]]. Although still set in the ''Wolfenstein 3D'' universe, with [[:wikipedia:B.J Blazkowicz|B.J Blazkowicz]] as the protagonist, the game borrows heavily from ''[[Blood]]'', decorating its world with textures, sprites, music and sounds from the game. This was directly inspired by the author's older computer having trouble running ''Blood'', while ''Wolfenstein 3D'' ran flawlessly. As such, it functions effectively as a [[:wikipedia:Demake|demake]] of the game.<br />
<br />
The mod changes the game's weapons into those of ''Blood'': transforming knife to [[Pitchfork]], pistol to [[Sawed-Off Shotgun]], machine gun to [[Tommy Gun]] and chain-gun to a "Riot Gun" derived from the [[Tesla Cannon]]. The game also adds new weapons such as the [[Voodoo Doll]] and [[Life Leech|Hell Staff]]. In the way that ''[[Blood TC]]''/''[[ZBlood]]'' can be seen as [[Recreation|realization]] of what the game could have been like on the [[Doom]] engine, and ''[[Transfusion]]'' for ''[[Dark Places|Quake]]'', this can be said to be the same for ''Wolfenstein 3D''.<br />
<br />
[[Caleb]] makes a pseudo-appearance as the basis for Draven, the game's fourth boss armed with dual chain-guns. [[Shial]] is also incarnated as Webster, and the [[Gill Beast]] stars as Death Breath; [[Cerberus]] also cameos while even retaining its original name. Finally, [[Tchernobog]] emerges as the evil Sarron. A special edition was also later released (originally with the working title of "[[Dead Reckoning]]"), with new levels and some new enemies, including a few from ''[[:wikipedia:Heretic (video game)|Heretic]]''.<br />
<br />
== Similar Projects ==<br />
<br />
* ''[https://wl6.fandom.com/wiki/MedEvil MedEvil]'', by the same author as ''HOS'', also borrows from ''Blood'', but more directly from ''[[:wikipedia:Heretic (video game)|Heretic]]'' and ''[[:wikipedia:Hexen|Hexen]]''.<br />
<br />
* ''[https://wl6.fandom.com/wiki/The_Black_House The Black House]'', again by Majik_Monkee, also borrows more heavily.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Gothic_Mayhem Gothic Mayhem]'' by Joshua Waight re-uses many assets from ''HOS''.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Dead_Reckoning Dead Reckoning]'' by Kev Reid features numerous ''Blood'' graphics, most notably on its main menus.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Resistant Resistant]'' by Warthower also uses ''Blood'' assets and features the player fighting [[Cultist#Blood|cultist]] style enemies.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Project_X Project X]'' borrows several textures and sprites from ''Blood'' (among many others), and has enemies that shout in the [[Cultist Language]].<br />
<br />
* ''[https://wl6.fandom.com/wiki/Tristania_3D Tristania 3D]'' features modified [[Cultist]] sprites.<br />
<br />
*''[https://wl6.fandom.com/wiki/Resident_Evil Resident Evil]'' features various sprites from ''[[Blood]]''.<br />
<br />
* ''[https://wl6.fandom.com/wiki/Resident_Evil_Unleashed Resident Evil Unleashed]'' by Joshua Waight features various sprites from ''[[Blood]]'', including the [[axe zombie]] and [[spider]].<br />
<br />
* ''[https://wl6.fandom.com/wiki/Sensenmann Sensenmann]'' by Mäx also features ''Blood'' sounds, music, textures and assets, and even uses [[Caleb]] quotations (over-riding various game sounds) and face in its HUD; it also borrows quite heavily from ''[[:wikipedia:Doom (1993 video game)|Doom]]''. <br />
<br />
* ''[https://wl6.fandom.com/wiki/Beyond_the_Grave Beyond the Grave]'', released on [[:wikipedia:Halloween|Halloween]] [[Fact Timeline#2017|2017]], also heavily features assets from ''[[Blood]]'' as well as the original ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Heretic (video game)|Heretic]]''/''[[:wikipedia:Hexen|Hexen]]''.<br />
<br />
== External Links ==<br />
*[http://www.angelfire.com/droid/majikmonkee/home.html Homepage] - [[:wikipedia:Angelfire|Angelfire]]<br />
*[http://www.moddb.com/mods/wolfenstein-halls-of-stonehenge Mod profile page] - [[:wikipedia:ModDB|ModDB]]<br />
*[http://diehardwolfers.areyep.com/viewtopic.php?t=6088 Unofficial SDL beta port] - [https://wl6.fandom.com/wiki/DieHard_Wolfers DieHardWolfers Forum] ([https://www.moddb.com/mods/wolfenstein-halls-of-stonehenge/downloads/hos4sdl-windows-port ModDB])<br />
*[https://wl6.fandom.com/wiki/Halls_of_Stonehenge Wolfenstein 3D Wiki article] ([https://wl6.fandom.com/wiki/Halls_of_Stonehenge:_Special_Edition Special Edition])<br />
*[http://deans-wolf-blog.blogspot.ca/2011/01/review-halls-of-stonehenge.html Mod review] - [https://wl6.fandom.com/wiki/Dean%27s_Wolfenstein_3D_Blog Dean's Wolfenstein 3D Blog]<br />
*[http://deans-wolf-blog.blogspot.ca/2012/09/halls-of-stonehenge-looking-back.html Mod retrospective] - [https://wl6.fandom.com/wiki/Dean%27s_Wolfenstein_3D_Blog Dean's Wolfenstein 3D Blog]<br />
*[http://www.youtube.com/playlist?list=PL16E0D999E4A3A199 Video walkthrough] - [[LY203 Productions]] <br />
*[https://www.youtube.com/playlist?list=PLCA65BD8FFB35711E Sensenmann] - [[LY203 Productions]]<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=760 Blood-inspired Wolfenstein 3D mods thread] - [[Transfusion Forums]]<br />
*[http://bloodline.eu/?forum-showposts-307-p1#1560 Beyond the Grave thread] - [[BloodLine]]<br />
*[http://diehardwolfers.areyep.com/viewtopic.php?t=1830 Halls of Stonehenge thread] - [https://wl6.fandom.com/wiki/DieHard_Wolfers DieHard Wolfers Forum]<br />
*[http://diehardwolfers.areyep.com/viewtopic.php?t=2345 Some HOS tidbits] - [https://wl6.fandom.com/wiki/DieHard_Wolfers DieHard Wolfers Forum]<br />
<br />
[[Category:Fan Made Games]]<br />
[[Category:Windows/MS DOS Games]]<br />
[[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52905Blood in Other Media2024-03-05T04:36:24Z<p>Gideon: /* References */</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
<br />
== References ==<br />
<br />
[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
<br />
*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
<br />
*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
<br />
*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
<br />
*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
<br />
*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
<br />
*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
<br />
*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
<br />
*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
<br />
*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
<br />
*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
<br />
*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[https://ultimatepopculture.fandom.com/wiki/Yahtzee_Croshaw#Arthur_Yahtzee_Trilogy Arthur Yahtzee Trilogy]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [https://gamicus.fandom.com/wiki/Chzo_Mythos Chzo Mythos] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn [https://knowyourmeme.com/memes/slender-man been cited] as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
<br />
*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
<br />
*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
<br />
*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
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*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
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* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
<br />
* ''[https://www.goodreads.com/series/324246-heaven-nor-hell The Heaven nor Hell]'' urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference ''Blood'', including cultists called Chosen and the "[[Cultist Language|High Speech]]" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in ''Blood''.<br />
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* The [https://www.moddb.com/mods/brutal-doom-64 Brutal Doom 64] mod uses modified [[Tchernobog]] sprites to [https://www.youtube.com/watch?v=dKH9OARuvSs add in] the [https://doomwiki.org/wiki/Revenant Revenant], which was not present in the original game due to cartridge restrictions.<br />
<br />
== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
<br />
*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
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*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
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*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now reanimated and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
<br />
== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
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[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
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[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
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*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
<br />
===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
<br />
*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
<br />
*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
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*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
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*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
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[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
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*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
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*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
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* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
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* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist on a vigilante crusade against the murderers of his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
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* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
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* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
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* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
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[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
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*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
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*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
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[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
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*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
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*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
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*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
**mutantleg's later game ''[https://mutantleg.itch.io/zortch Zortch]'' features enemies that are severed [[Hand]]s.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
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*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
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*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
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== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
<br />
[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52904Blood in Other Media2024-03-05T04:22:07Z<p>Gideon: /* References */</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
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== References ==<br />
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[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
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*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
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*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
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*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
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*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
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*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
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*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
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*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
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*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
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*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
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*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
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*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[https://ultimatepopculture.fandom.com/wiki/Yahtzee_Croshaw#Arthur_Yahtzee_Trilogy Arthur Yahtzee Trilogy]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [https://tig.fandom.com/wiki/Chzo_Mythos Chzo Mythos] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn [https://knowyourmeme.com/memes/slender-man been cited] as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
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*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
<br />
*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
<br />
*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
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*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
<br />
* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
<br />
* ''[https://www.goodreads.com/series/324246-heaven-nor-hell The Heaven nor Hell]'' urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference ''Blood'', including cultists called Chosen and the "[[Cultist Language|High Speech]]" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in ''Blood''.<br />
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* The [https://www.moddb.com/mods/brutal-doom-64 Brutal Doom 64] mod uses modified [[Tchernobog]] sprites to [https://www.youtube.com/watch?v=dKH9OARuvSs add in] the [https://doomwiki.org/wiki/Revenant Revenant], which was not present in the original game due to cartridge restrictions.<br />
<br />
== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
<br />
*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
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*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
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*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now reanimated and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
<br />
== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
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[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
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[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
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*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
<br />
===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
<br />
*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
<br />
*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
<br />
*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
<br />
*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
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[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
<br />
*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
<br />
*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
<br />
* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
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* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist on a vigilante crusade against the murderers of his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
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* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
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* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
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* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
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[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
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*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
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*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
<br />
[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
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*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
<br />
*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
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*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
**mutantleg's later game ''[https://mutantleg.itch.io/zortch Zortch]'' features enemies that are severed [[Hand]]s.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
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*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
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*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
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== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
<br />
[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52903Blood in Other Media2024-03-05T04:06:17Z<p>Gideon: /* References */</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
<br />
== References ==<br />
<br />
[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
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*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
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*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
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*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
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*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
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*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
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*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
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*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
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*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
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*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
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*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
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*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[https://ultimatepopculture.fandom.com/wiki/Yahtzee_Croshaw#Arthur_Yahtzee_Trilogy Arthur Yahtzee Trilogy]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [[:wikipedia:Chzo Mythos|Chzo Mythos]] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn [https://knowyourmeme.com/memes/slender-man been cited] as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
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*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
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*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
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*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
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*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
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* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
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* ''[https://www.goodreads.com/series/324246-heaven-nor-hell The Heaven nor Hell]'' urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference ''Blood'', including cultists called Chosen and the "[[Cultist Language|High Speech]]" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in ''Blood''.<br />
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* The [https://www.moddb.com/mods/brutal-doom-64 Brutal Doom 64] mod uses modified [[Tchernobog]] sprites to [https://www.youtube.com/watch?v=dKH9OARuvSs add in] the [https://doomwiki.org/wiki/Revenant Revenant], which was not present in the original game due to cartridge restrictions.<br />
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== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
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*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
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*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
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*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now reanimated and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
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== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
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[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
<br />
[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
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*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
<br />
===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
<br />
*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
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*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
<br />
*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
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*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
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[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
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*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
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*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
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* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
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* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist on a vigilante crusade against the murderers of his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
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* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
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* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
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* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
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[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
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*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
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*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
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[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
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*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
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*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
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*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
**mutantleg's later game ''[https://mutantleg.itch.io/zortch Zortch]'' features enemies that are severed [[Hand]]s.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
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*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
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*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
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== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
<br />
[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52902Blood in Other Media2024-03-05T03:59:43Z<p>Gideon: /* References */ https://knowyourmeme.com/memes/slender-man</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
<br />
== References ==<br />
<br />
[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
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*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
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*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
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*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
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*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
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*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
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*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
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*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
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*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
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*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
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*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
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*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[[:wikipedia:Ben_Croshaw#Arthur Yahtzee Trilogy|Arthur Yahtzee Trilogy]]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [[:wikipedia:Chzo Mythos|Chzo Mythos]] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn [https://knowyourmeme.com/memes/slender-man been cited] as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
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*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
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*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
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*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
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*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
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* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
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* ''[https://www.goodreads.com/series/324246-heaven-nor-hell The Heaven nor Hell]'' urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference ''Blood'', including cultists called Chosen and the "[[Cultist Language|High Speech]]" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in ''Blood''.<br />
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* The [https://www.moddb.com/mods/brutal-doom-64 Brutal Doom 64] mod uses modified [[Tchernobog]] sprites to [https://www.youtube.com/watch?v=dKH9OARuvSs add in] the [https://doomwiki.org/wiki/Revenant Revenant], which was not present in the original game due to cartridge restrictions.<br />
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== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
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*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
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*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
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*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now reanimated and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
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== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
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[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
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[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
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*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
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===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
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*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
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*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
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*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
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*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
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[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
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*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
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*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
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* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
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* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist on a vigilante crusade against the murderers of his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
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* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
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* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
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* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
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[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
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*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
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*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
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[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
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*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
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*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
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*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
**mutantleg's later game ''[https://mutantleg.itch.io/zortch Zortch]'' features enemies that are severed [[Hand]]s.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
<br />
*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
<br />
*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
<br />
== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
<br />
[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Cultist&diff=52819Cultist2024-02-13T01:17:00Z<p>Gideon: </p>
<hr />
<div>{{Infobox Enemy2<br />
| Title = Cultist<br />
| Image = B1 cultist.gif<br />
| Caption = Blood 1 Cultist<br />
| Image2 = B2 cultist.jpg<br />
| Caption2 = Blood II Cultist<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]], [[CabalCo]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=40|2=~53|3=80|4=~98|5=125}}<br />
| Stat_Caption2 = Blood II<br />
| Stats2 = <br />Not Available<br />
}} <br />
<br />
{{quote|quotation="All in all, the cultists in “Blood” are well-designed villains because they are powerful enough to pose a genuine threat to the player (in a way that is closer to the horror genre than the action genre), whilst also being a brilliantly melodramatic satire of fanaticism and intriguingly mysterious too."|attributedTo=[https://pekoeblaze.wordpress.com/2021/04/22/why-the-cultists-from-blood-1997-are-such-well-designed-villains/ "Why the Cultists From “Blood” (1997) Are Such Well-Designed Villains", PekoeBlaze]}}<br />
<br />
Cultists are the lowest ranking members of the [[Cabal|Cabal]] - the "grunts" of [[Tchernobog|Tchernobog]]'s army. They have the least strength, but are plentiful. Cultists are the most common enemy in ''[[Blood|Blood]]'' after [[Axe Zombie]]s, and they also appear in ''[[Blood II: The Chosen]]''.<br />
<br />
== Blood ==<br />
{{quote|quotation="These bad boys are the chief minions of the Cabal and it won't take you long to develop a deep, abiding hatred toward them. If you interrupt their dark rituals, they'll want to teach you a lesson in respect. They're equally fond of shotguns, Tommy guns, and dynamite, so be sure you're ready for a fight before you tangle with them. Their long service to the Cabal has eroded their fear as well as their sanity, and they'll stop at nothing to feed your soul to their dark master." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
Cultists (who are sometimes called "Monks" by fans) are everywhere, hunting for Caleb. They dress in brown/beige robes with a yellow belt and have hideous disfigured faces somewhat reminiscent of [[:wikipedia:Freddy Krueger|Freddy Krueger]] that they hide under their hoods. They typically wield [[Sawed-Off Shotgun|sawed-off shotguns]] (but only discharge one barrel at a time, unlike Caleb who can discharge both barrels), or lob [[Dynamite Bundle|TNT bundles]] like grenades at higher difficulty levels. <br />
<br />
They are not terribly smart, but hide behind doors or walls. They frequently give themselves away by shouting cultist curses like "pallex mala" ("weakling unbeliever" in their language)&nbsp;and "crudux cruo" ("fresh blood"). They are surprisingly accurate and deadly, and can serve as a great threat while larger enemies like gargoyles attack. Fortunately, even though they never infight like Zombies do, their TNT attacks are less accurate and they often screw them up, to gruesome if hilarious results.<br />
<br />
The robed cultists reappear in ''[[Blood II: The Nightmare Levels|The Nightmare Levels]]'', when Caleb flashes back to his battle in the [[C5L1: Cold, Cold Grave|frozen north]] and again in a map set in [[C5L5: Westworld|the old west]]. Again they wield sawed-off shotguns and spout [[Cultist Language|cultist curses]]. They were originally intended to make a return in ''[[Blood II|Blood II]]'' proper, but were not developed in time. The only ''Blood'' enemy to appear as they were previously in the sequel is the [[Hand|Hell Hand]].<br />
<br />
{{quote|quotation="Tchernobog's human soldiers are accurate and deadly. Wielding shotguns these robed menaces give you a good fight. They may also lob dynamite at you from time to time, so listen for the telltale hiss and be ready to dive for cover." |attributedTo=''[[Blood]]'' Manual}}<br />
<br />
Their iconic voicing is usually attributed to [[Stephan Weyte]], the voice of [[Caleb]], though even he does not remember for sure:<br />
<br />
{{quote|quotation="Now I did the recordings almost, what, 15 years ago . . over 10 I know, so trying to remember who was who and what was what in my dotage is very hazy. However, when I've listened to snatches of Blood, I do recognize my voice in some other characters but for the life of me, I can't really remember doing them though, again, I'm pretty sure it's me. I probably tossed them off very quickly in some recording session..."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?p=49976#p49976 Stephan Weyte]}}<br />
<br />
The [[Caleb#Development|player character]] was originally going to simply be a Cultist/[[Fanatic#Blood|Fanatic]], which is part the reason it has animations for crouching, jumping, and swimming. Also, if a Cultist is lit on fire, he'll often yell "It burns! It burns! AHHHH!" and Caleb will yell the same thing if he is lit on fire. In the [[Blood Alpha]], the cultists also do not yet melt away upon death as they do in the final version, where they lie for a while on the ground (with their foot twitching occasionally) before sinking into the ground. However, gibs from a Cultist who's blown to bits, for example by TNT, do not disappear, and look the same as gibs from an Axe Zombie, with the same random things like an eyeball, an intestine, or brains (but, naturally, without the Zombie's head to kick around).<br />
<br />
== Blood II ==<br />
{{quote|quotation="The lowest designation of Cabal soldiers, Cultists are followers of the Cabal. These early initiates are recruited, or brainwashed, into service from inside the Cabalco Corporation. They dress in official corporate attire so that their presence will not be obtrusive, allowing them to integrate into any aspect of normal society. They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together."|attributedTo=''Blood II: The Chosen'' Manual}}<br />
<br />
In ''[[Blood II: The Chosen|Blood II: The Chosen]]'', cultists are still the lowest-ranking minions of the [[Cabal|Cabal]], serving as cannon fodder, but are much less deadly and accurate. With the conversion of the [[Cabal|Cabal]] to a corporate empire, so has its staff. These are early [[CabalCo|CabalCo]] initiates that are recruited and brainwashed into service. Their training consists only of a psyche profile and brain wipe. <br />
<br />
Within the company, they are used for missions of little importance - security and intimidation - and have low intelligence. Otherwise, they would have risen to a higher rank in the Cabal. Often they are used as human shields or distractions for more important Cabal members. <br />
<br />
They wield [[Pistol|pistols]] and [[Flare Gun|flare guns]] only, and their lack of combat training prevents them from knowing how to coordinate an effective attack. They are more of a minor annoyance than their previous incarnations, lacking both firepower and accuracy. <br />
<br />
They are not as common as they were in the original ''[[Blood]]''. [[Fanatic]]s instead take on much the same role as the Cultists did in the first game.<br />
<br />
The male cultists were modified in ''[[Blood II: The Nightmare Levels|The Nightmare Levels]]'' expansion for ''Blood II: The Chosen'' to become "Clown Guards" or just "Clowns". They are dressed in bright multi-coloured suits, have painted faces, and still wield pistols. They are employees of the circus featuring [[JoJo|JoJo]], and appear in [[C5L3: JoJo's Big Adventure|C5L3: JoJo's Big Adventure]], where [[Ishmael]] is attempting to escape from his employment as a circus freak.<br />
<br />
== Gallery ==<br />
<center><br />
<gallery><br />
Image:B2 cultist female.jpg|Blood II Female Cultist Concept Art<br />
Image:B2 cultist male.jpg|Blood II Male Cultist Concept Art<br />
Image:B2 robed cultist.jpg|Robed Cultist from the Nightmare Levels<br />
</gallery><br />
<br />
[[Category:Cabal]] [[Category:Enemies]] [[Category:Blood]] [[Category:Blood_II]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Cultist&diff=52818Cultist2024-02-13T01:16:36Z<p>Gideon: {{quote|quotation="All in all, the cultists in “Blood” are well-designed villains because they are powerful enough to pose a genuine threat to the player (in a way that is closer to the horror genre than the action genre), whilst also being a brilliantly melodramatic satire of fanaticism and intriguingly mysterious too."|attributedTo=[https://pekoeblaze.wordpress.com/2021/04/22/why-the-cultists-from-blood-1997-are-such-well-designed-villains/ PekoeBlaze]}}</p>
<hr />
<div>{{quote|quotation="All in all, the cultists in “Blood” are well-designed villains because they are powerful enough to pose a genuine threat to the player (in a way that is closer to the horror genre than the action genre), whilst also being a brilliantly melodramatic satire of fanaticism and intriguingly mysterious too."|attributedTo=[https://pekoeblaze.wordpress.com/2021/04/22/why-the-cultists-from-blood-1997-are-such-well-designed-villains/ PekoeBlaze]}}<br />
<br />
{{Infobox Enemy2<br />
| Title = Cultist<br />
| Image = B1 cultist.gif<br />
| Caption = Blood 1 Cultist<br />
| Image2 = B2 cultist.jpg<br />
| Caption2 = Blood II Cultist<br />
| Games = [[Blood]], [[Blood II]]<br />
| Affiliation = [[Cabal]], [[CabalCo]]<br />
| Stat_Caption1 = Blood<br />
| Stats1 = {{B1_HP|1=40|2=~53|3=80|4=~98|5=125}}<br />
| Stat_Caption2 = Blood II<br />
| Stats2 = <br />Not Available<br />
}} <br />
Cultists are the lowest ranking members of the [[Cabal|Cabal]] - the "grunts" of [[Tchernobog|Tchernobog]]'s army. They have the least strength, but are plentiful. Cultists are the most common enemy in ''[[Blood|Blood]]'' after [[Axe Zombie]]s, and they also appear in ''[[Blood II: The Chosen]]''.<br />
<br />
== Blood ==<br />
{{quote|quotation="These bad boys are the chief minions of the Cabal and it won't take you long to develop a deep, abiding hatred toward them. If you interrupt their dark rituals, they'll want to teach you a lesson in respect. They're equally fond of shotguns, Tommy guns, and dynamite, so be sure you're ready for a fight before you tangle with them. Their long service to the Cabal has eroded their fear as well as their sanity, and they'll stop at nothing to feed your soul to their dark master." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
Cultists (who are sometimes called "Monks" by fans) are everywhere, hunting for Caleb. They dress in brown/beige robes with a yellow belt and have hideous disfigured faces somewhat reminiscent of [[:wikipedia:Freddy Krueger|Freddy Krueger]] that they hide under their hoods. They typically wield [[Sawed-Off Shotgun|sawed-off shotguns]] (but only discharge one barrel at a time, unlike Caleb who can discharge both barrels), or lob [[Dynamite Bundle|TNT bundles]] like grenades at higher difficulty levels. <br />
<br />
They are not terribly smart, but hide behind doors or walls. They frequently give themselves away by shouting cultist curses like "pallex mala" ("weakling unbeliever" in their language)&nbsp;and "crudux cruo" ("fresh blood"). They are surprisingly accurate and deadly, and can serve as a great threat while larger enemies like gargoyles attack. Fortunately, even though they never infight like Zombies do, their TNT attacks are less accurate and they often screw them up, to gruesome if hilarious results.<br />
<br />
The robed cultists reappear in ''[[Blood II: The Nightmare Levels|The Nightmare Levels]]'', when Caleb flashes back to his battle in the [[C5L1: Cold, Cold Grave|frozen north]] and again in a map set in [[C5L5: Westworld|the old west]]. Again they wield sawed-off shotguns and spout [[Cultist Language|cultist curses]]. They were originally intended to make a return in ''[[Blood II|Blood II]]'' proper, but were not developed in time. The only ''Blood'' enemy to appear as they were previously in the sequel is the [[Hand|Hell Hand]].<br />
<br />
{{quote|quotation="Tchernobog's human soldiers are accurate and deadly. Wielding shotguns these robed menaces give you a good fight. They may also lob dynamite at you from time to time, so listen for the telltale hiss and be ready to dive for cover." |attributedTo=''[[Blood]]'' Manual}}<br />
<br />
Their iconic voicing is usually attributed to [[Stephan Weyte]], the voice of [[Caleb]], though even he does not remember for sure:<br />
<br />
{{quote|quotation="Now I did the recordings almost, what, 15 years ago . . over 10 I know, so trying to remember who was who and what was what in my dotage is very hazy. However, when I've listened to snatches of Blood, I do recognize my voice in some other characters but for the life of me, I can't really remember doing them though, again, I'm pretty sure it's me. I probably tossed them off very quickly in some recording session..."|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?p=49976#p49976 Stephan Weyte]}}<br />
<br />
The [[Caleb#Development|player character]] was originally going to simply be a Cultist/[[Fanatic#Blood|Fanatic]], which is part the reason it has animations for crouching, jumping, and swimming. Also, if a Cultist is lit on fire, he'll often yell "It burns! It burns! AHHHH!" and Caleb will yell the same thing if he is lit on fire. In the [[Blood Alpha]], the cultists also do not yet melt away upon death as they do in the final version, where they lie for a while on the ground (with their foot twitching occasionally) before sinking into the ground. However, gibs from a Cultist who's blown to bits, for example by TNT, do not disappear, and look the same as gibs from an Axe Zombie, with the same random things like an eyeball, an intestine, or brains (but, naturally, without the Zombie's head to kick around).<br />
<br />
== Blood II ==<br />
{{quote|quotation="The lowest designation of Cabal soldiers, Cultists are followers of the Cabal. These early initiates are recruited, or brainwashed, into service from inside the Cabalco Corporation. They dress in official corporate attire so that their presence will not be obtrusive, allowing them to integrate into any aspect of normal society. They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together."|attributedTo=''Blood II: The Chosen'' Manual}}<br />
<br />
In ''[[Blood II: The Chosen|Blood II: The Chosen]]'', cultists are still the lowest-ranking minions of the [[Cabal|Cabal]], serving as cannon fodder, but are much less deadly and accurate. With the conversion of the [[Cabal|Cabal]] to a corporate empire, so has its staff. These are early [[CabalCo|CabalCo]] initiates that are recruited and brainwashed into service. Their training consists only of a psyche profile and brain wipe. <br />
<br />
Within the company, they are used for missions of little importance - security and intimidation - and have low intelligence. Otherwise, they would have risen to a higher rank in the Cabal. Often they are used as human shields or distractions for more important Cabal members. <br />
<br />
They wield [[Pistol|pistols]] and [[Flare Gun|flare guns]] only, and their lack of combat training prevents them from knowing how to coordinate an effective attack. They are more of a minor annoyance than their previous incarnations, lacking both firepower and accuracy. <br />
<br />
They are not as common as they were in the original ''[[Blood]]''. [[Fanatic]]s instead take on much the same role as the Cultists did in the first game.<br />
<br />
The male cultists were modified in ''[[Blood II: The Nightmare Levels|The Nightmare Levels]]'' expansion for ''Blood II: The Chosen'' to become "Clown Guards" or just "Clowns". They are dressed in bright multi-coloured suits, have painted faces, and still wield pistols. They are employees of the circus featuring [[JoJo|JoJo]], and appear in [[C5L3: JoJo's Big Adventure|C5L3: JoJo's Big Adventure]], where [[Ishmael]] is attempting to escape from his employment as a circus freak.<br />
<br />
== Gallery ==<br />
<center><br />
<gallery><br />
Image:B2 cultist female.jpg|Blood II Female Cultist Concept Art<br />
Image:B2 cultist male.jpg|Blood II Male Cultist Concept Art<br />
Image:B2 robed cultist.jpg|Robed Cultist from the Nightmare Levels<br />
</gallery><br />
<br />
[[Category:Cabal]] [[Category:Enemies]] [[Category:Blood]] [[Category:Blood_II]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52809Blood in Other Media2024-02-06T03:27:08Z<p>Gideon: /* References */ * The [https://www.moddb.com/mods/brutal-doom-64 Brutal Doom 64] mod uses modified Tchernobog sprites to [https://www.youtube.com/watch?v=dKH9OARuvSs add in] the [https://doomwiki.org/wiki/Revenant Revenant], which was not present in the original game due to cartridge restrictions.</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
<br />
== References ==<br />
<br />
[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
<br />
*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
<br />
*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
<br />
*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
<br />
*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
<br />
*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
<br />
*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
<br />
*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
<br />
*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
<br />
*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
<br />
*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
<br />
*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[[:wikipedia:Ben_Croshaw#Arthur Yahtzee Trilogy|Arthur Yahtzee Trilogy]]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [[:wikipedia:Chzo Mythos|Chzo Mythos]] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn been cited as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
<br />
*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
<br />
*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
<br />
*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
<br />
*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
<br />
* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
<br />
* ''[https://www.goodreads.com/series/324246-heaven-nor-hell The Heaven nor Hell]'' urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference ''Blood'', including cultists called Chosen and the "[[Cultist Language|High Speech]]" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in ''Blood''.<br />
<br />
* The [https://www.moddb.com/mods/brutal-doom-64 Brutal Doom 64] mod uses modified [[Tchernobog]] sprites to [https://www.youtube.com/watch?v=dKH9OARuvSs add in] the [https://doomwiki.org/wiki/Revenant Revenant], which was not present in the original game due to cartridge restrictions.<br />
<br />
== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
<br />
*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
<br />
*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
<br />
*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now infected and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
<br />
== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
<br />
[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
<br />
[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
<br />
*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
<br />
===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
<br />
*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
<br />
*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
<br />
*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
<br />
*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
<br />
[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
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*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
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*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
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* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
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* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist who is avenging the murder his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
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* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
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* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
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* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
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[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
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*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
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*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
<br />
[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
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*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
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*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
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*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
**mutantleg's later game ''[https://mutantleg.itch.io/zortch Zortch]'' features enemies that are severed [[Hand]]s.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
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*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
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*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
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== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
<br />
[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=ZBlood&diff=52807ZBlood2024-02-04T18:38:37Z<p>Gideon: /* External Links */ Threads</p>
<hr />
<div>{{Infobox Game<br />
| Title = ZBlood<br />
| Image = ZBlood-Logo.png<br />
| Size = 220px<br />
| Caption = ZBlood Logo<br />
| Developer = ZBlood Team<br />
| Publisher = Doom WAD Station, Filefront, Wad Archive<br />
| Designer = J. S. Graham, Joseph Otey<br />
| Engine = [[ZDoom|ZDoom]] <br />
| Version = v41<br />
| Released = [[Fact Time Line#2008|February 1, 2008]] <br />
| Genre = First Person Shooter<br />
| Modes = Single-player, Multiplayer<br />
| Platforms = Windows, Linux, Macintosh<br />
| UPC/A7 = N/A<br />
| ISBN-10 = N/A<br />
| ESRB Rating = N/A<br />
| Media = Download<br />
}}<br />
<br />
{{#ev:youtube|s9rw0EgmJos|320|right|"ZBlood v41 ... (Gameplay) 60fps" (10min Gameplay) - YouTube|frame}}<br />
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{{quote|quotation="This project began as an experiment for Doom2, and a tribute to the awesome 1997 game, "Blood", by Monolith Productions. ZBlood is a 'Total Conversion' that tries to make Doom2 look, sound, and play somewhat similar to Blood by using the advances made possible with the ZDoom source-port. The Build engine, which Blood is based upon, was quite sophisticated for it's time, and far more complicated than Doom was ever meant to be. Consequentially, there were few people who could make maps for it to begin with, and even fewer who actually cared to do so. I love this old game, but found very few good custom maps to play. In contrast, Doom is so simple to map for that there are 1000s of people able to do so. I can even do so myself, to some extent. I knew also that I could import graphics and sounds from another game, and so decided to see what I could do. It started with 2 maps and a few enemies and weapons, then Joe, (Doorhenge) joined the project and it really took off from there."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.<br />
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While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.<br />
<br />
== Loading ==<br />
*[http://zdoom.org/wiki/Installation_and_execution_of_ZDoom ZDoom Installation Guide]<br />
*[http://zdoom.org/wiki/Compile_ZDoom_on_Linux ZDoom Linux Compilation Guide]<br />
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A common mistake is to only load the zBLUDv41.WAD file, when the BludSP1.WAD also needs to be supplied.<br />
<br />
'''Windows Launch Command:''' <code>zdoom.exe -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Linux Launch Command:''' <code>zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Macintosh Launch Command:''' <code>./zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
== Story ==<br />
<br />
''ZBlood'' story is set in the year [[Fan Media Time Line#1928|1929]], as was the original ''[[Blood TC]]'', a year after the events of ''[[Blood]]''.<br />
<br />
{{quote|quotation="After your victory over the dark god Tchernobog, you finally return to your grave for a little R&D - rest and decomposition. It has been nearly a year since your encounter at the Hall of Epiphany, but you seem troubled. Somehow it was too easy to dispose of the dark lord. It's almost as though he wanted you to beat him. Suddenly you stir. In your mind you can hear your once master laughing, his voice taunting you. You can then take it no longer and decide to awaken once again and confront the Cabal."|attributedTo=zBLUDv41.txt}}<br />
<br />
=== Levels ===<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|"MAP04: Welcome to Your Life"]]<br />
<br />
*[https://doomwiki.org/wiki/MAP01:_Cradle_to_Grave_(ZBlood) MAP01: Cradle to Grave] (''Blood'' level, "[[E1M1: Cradle to Grave]]")<br />
*[https://doomwiki.org/wiki/MAP02:_Grave_to_Street_(ZBlood) MAP02: Grave to Street] (New Custom Map, "MAP02: Graveyard" in ''Blood TC'') <br />
*[https://doomwiki.org/wiki/MAP03:_The_Sick_Ward_(ZBlood) MAP03: The Sick Ward] (''Blood'' level, "[[E3M4: The Sick Ward]]")<br />
*[https://doomwiki.org/wiki/MAP04:_Welcome_to_Your_Life_(ZBlood) MAP04: Welcome to Your Life] (''[[Plasma Pak]]'' level, "[[E6M1: Welcome To Your Life]]") <br />
*[https://doomwiki.org/wiki/MAP05:_Mall_of_the_Dead_(ZBlood) MAP05: Mall of the Dead] (''Blood'' level, "[[E4M9: Mall of the Dead]]")<br />
*[https://doomwiki.org/wiki/MAP06:_Un-Holy_Crap_(ZBlood) MAP06: Un-holy Crap] (New Custom Map) <br />
*[https://doomwiki.org/wiki/MAP07:_Gothic_Library_(ZBlood) MAP07: Gothic Library] (''[[Cryptic Passage]]'' level, "[[E5M3: Gothic Library]]") <br />
*[https://doomwiki.org/wiki/MAP08:_Camp_Crystal_Lake_(ZBlood) MAP08: Camp Crystal Lake] (''Blood'' level, "[[E4M4: Crystal Lake]]") (Level track is a midi from the ''[[Blood Alpha]]'')<br />
*[https://doomwiki.org/wiki/MAP09:_Wrong_Side_of_the_Tracks_(ZBlood) MAP09: Wrong Side of the Tracks] (''Blood'' level, "[[E1M2: Wrong Side of the Tracks]]")<br />
*[https://doomwiki.org/wiki/MAP10:_Phantom_Express_(ZBlood) MAP10: Phantom Express] (''Blood'' level, "[[E1M3: Phantom Express]]")<br />
*[https://doomwiki.org/wiki/MAP11:_Dark_Carnival_(ZBlood) MAP11: Dark Carnival] (''Blood'' level, "[[E1M4: Dark Carnival]]")<br />
*[https://doomwiki.org/wiki/MAP12:_House_of_Horrors_(ZBlood) MAP12: House of Horrors] (''Blood'' level, "[[E1M8: House of Horrors]]")<br />
*[https://doomwiki.org/wiki/MAP13:_Butchery_Loves_Company_(ZBlood) MAP13: Butchery Loves Company] (''Blood'' level, "[[E4M1: Butchery Loves Company]]")<br />
*[https://doomwiki.org/wiki/MAP14:_The_Siege_(ZBlood) MAP14: The Siege] (''Blood'' level, "[[E3M2: The Siege]]")<br />
*[https://doomwiki.org/wiki/MAP15:_The_Overlooked_Hotel_(ZBlood) MAP15: The Overlooked Hotel] (''Blood'' levels, "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]") <br />
*[https://doomwiki.org/wiki/MAP16:_In_The_Flesh_(ZBlood) MAP16: In The Flesh] (''Blood'' level, "[[E4M7: In The Flesh]]")<br />
*[https://doomwiki.org/wiki/MAP17:_Hallowed_Grounds_(ZBlood) MAP17: Hallowed Grounds] (''Blood'' level, "[[E1M5: Hallowed Grounds]]")<br />
*[https://doomwiki.org/wiki/MAP18:_The_Great_Temple_(ZBlood) MAP18: The Great Temple] (''Blood'' level, "[[E1M6: The Great Temple]]" and "[[E1M7: Altar of Stone]]")<br />
*[https://doomwiki.org/wiki/MAP19:_Bowels_of_the_Earth_(ZBlood) MAP19: Bowels of the Earth] (''Blood'' level, "[[E2M7: Bowels of the Earth]]")<br />
*[https://doomwiki.org/wiki/MAP20:_Boggy_Creek_(ZBlood) MAP20: Boggy Creek] (''Cryptic Passage'' level, "[[E5M10: Boggy Creek]]") <br />
*[https://doomwiki.org/wiki/MAP21:_Steamboat_Willies_(ZBlood) MAP21: Steamboat Willies] (''Cryptic Passage'' level, "[[E5M5: Steamboat]]") <br />
*[https://doomwiki.org/wiki/MAP22:_Shipwrecked_(ZBlood) MAP22: Shipwrecked] (''Blood'' level, "[[E2M1: Shipwrecked]]")<br />
*[https://doomwiki.org/wiki/MAP31:_Re-return_to_the_Cathedral_(ZBlood) MAP31: Re-return to the Cathedral] (Secret Level, [https://forums.thedarkmod.com/index.php?/topic/18596-zblood-port/ inspired] by a similar level from ''[[wikipedia:Thief: The Dark Project|Thief: The Dark Project]]'')<br />
*[https://doomwiki.org/wiki/MAP40:_Altar_of_Stone_-_DM_(ZBlood) MAP40: Altar of Stone] - DM (''Blood'' level, "[[E1M7: Altar of Stone]]")<br />
*[https://doomwiki.org/wiki/MAP41:_Bodies_-_DM_(ZBlood) MAP41: Bodies] - DM (''Blood'' level, "[[BB3: Bodies]]")<br />
<br />
=== Text Crawls ===<br />
''ZBlood'' features several ''Doom'' style text crawls elaborating on its story.<br />
<gallery><br />
File:ZBlood-Story1.png<br />
File:ZBlood-Story2.png<br />
File:ZBlood-Story3.png<br />
File:ZBlood-Story4.png<br />
</gallery><br />
<br />
=== Notes ===<br />
*Most of the ''ZBlood'' levels are not exact remakes of the originals, partly because the ZDoom engine cannot do true [[wikipedia:room-over-room|room-over-room]] or dynamic sectors.<br />
*Quite a few sounds from ''[[Blood II: The Chosen]]'' are also included in ''ZBlood'', including several unused Caleb recordings from the ''Blood II'' .REZ file.<br />
*In "MAP11: Dark Carnival" the Duke Nukem secret has been changed to feature the strip club music from the second level of ''[[wikipedia:Duke Nukem 3D|Duke Nukem 3D]]''.<br />
*The slot machines found on "MAP21: Steamboat Willies" dispense useful items when pressed.<br />
*Decoy Tchernobogs are found on "MAP08: Camp Crystal Lake", "MAP12: House of Horrors", "MAP14: The Siege", and "MAP18: The Great Temple". Unlike in the original ''Blood TC'' the player never gets to face off against the real thing.<br />
*Cheogh is also encountered at the end of "MAP18: The Great Temple", this time rendered as a red stone gargoyle.<br />
*Upon completing the final level the player is returned to "MAP01: Cradle to Grave".<br />
*In "MAP09: Wrong Side of the Tracks" The Jukebox is replaced with a Radio Player. Pressing it plays a soundclip known as "KMZB All Zombie Radio" after that plays a series of moans and groans. This sound clip was from a scene featured in a Simpsons Halloween Episode.<br />
<br />
== Enemies, Items, and Weapons ==<br />
[[File:ZBlood-Gargoyle.png|thumb|right|200px|''ZBlood'' logo with gargoyle]]<br />
=== Enemies ===<br />
*[[Ackolyte]] (Clothed in Green, armed with dynamite only) <br />
*[[Beast#Priest Form|Priest]] (Clothed in Red, armed with a revolver. They do not transform into the Beast as found in [[Plasma Pak|Plasma Pak]]) <br />
*[[Cultist#Blood|Cultist]] (Clothed in Brown, armed with Sawed Off Shotguns) <br />
*[[Fanatic#Blood|Fanatic]] (Clothed in Grey, armed with Tommy Sub-Machine Guns) <br />
*[[Axe Zombie]] (Act like ''Doom'''s Pinky demons, close combat only) <br />
*[[Bloated Butcher]] (Hurl a ridiculous amount of butcher knives) <br />
*[[Bat]] (Act like ''Doom's'' Lost Souls, spawned by Phantasms or encountered on their own) <br />
*[[Gargoyle]] (Act like ''Doom's'' Cacodemons, slow and hurl bones) <br />
*[[Gill Beast]]s (Also act like ''Doom'''s Cacodemons, though close combat only, encountered underwater) <br />
*[[Hell Hound]] (Act like ''Doom's'' Arachnotrons, slow and fire flame projectiles) <br />
*[[Phantasm]]s (Act like ''Doom's'' Pain Elementals, slow and summon bats) <br />
*[[Beast]] (Act like ''Doom's'' Arch-Viles; fast, can set the player on fire from afar, and can resurrect dead enemies) <br />
*[[Tchernobog]] (The Dark God, The Dreaming One, [[The One that Binds|The One that Binds]]. Acts like ''Doom'''s Cyberdemon; slow-moving but high health, launches three high-damage projectiles per attack)<br />
<br />
''Note: All Cultists can and frequently do lob sticks of TNT as an alternate attack.''<br />
<br />
=== Items ===<br />
*[[List of Items#Body Armour|Body Armour]] (Gives you 100 points of Armour) <br />
*[[List of Items#Super Armour|Super Armour]] (Gives you 200 points of Armour) <br />
*[[List of Items#Guns Akimbo|Guns Akimbo]] (When picked up, you carry two weapons at once. Currently, this only works for the flare pistol, sawed-off, tommy gun and napalm launcher) <br />
*[[List of Items#Life Seed|Life Seed]] (Acts as the Soul Sphere from ''Doom'', giving you 100 health, up to 200 total) <br />
*[[List of Items#Reflective Shots|Reflective Shots]] (Actually acts as the Megasphere from ''Doom'' giving you 200 health and armour) <br />
*[[List of Items#Medicine Pouch|Medicine Pouch]] (Actually acts as an Ammo Pack from ''Doom'', increasing your maximum amount of ammo you can carry for most weapons.) <br />
*[[List of Items#Cloak of Invisibility|Cloak of Invisibility]] (Makes you partially invisible meaning enemies find it harder to target you)<br />
<br />
=== Weapons ===<br />
''Note: Some Weapons have both a primary and secondary attack just like in ''[[Blood]]''.'' <br />
<br />
*1 - [[Pitchfork]] <br />
*2 - [[Pistol|Revolver]] (Not a ''Blood'' weapon)<br />
**[[Flare Gun|Flare Gun]] (Primary - a single flare which lodges into enemies flesh. Secondary - a burst of flares but is not arranged in a star pattern as in ''Blood''. <br />
*3 - [[Sawed-Off Shotgun]] (Primary - fires one barrel. Secondary - fires both barrels at once) <br />
*4 - [[Tommy Gun]] (Primary - rapid fire of bullets. Secondary - sprays bullets across a room) <br />
*5 - [[Napalm Launcher]] (Primary - Hurls a flaming ball of napalm which explodes on impact and deals after burn damage. Secondary - Releases a ball of flame which explodes on ground.) <br />
**[[Dynamite Bundle|Dynamite or TNT]] (Primary - Explodes on impact but lacks the ability to charge shots as in ''Blood'' to increase throwing distance. Secondary - Let's the whole fuse burn allowing it to be tossed around corners.) <br />
*6 - [[Aerosol Can]] (Primary - Unleashes flame projectiles which act like ''Doom's'' Plasma Gun. Secondary - Light one up like a Molotov cocktail to toss into crowds.) <br />
*7 - [[Life Leech]] (Unleashes a series of searing orbs at a high rate) <br />
*0 - [[Voodoo Doll]] (Primary - Caleb stabs the doll in different areas to remove opponent's life force. Secondary - Fires a blue voodoo spirit that acts like a BFG blast.<br />
<br />
== Credits == <br />
{{quote|quotation="I posted [the original Blood TC] at NewDoom forums and it seemed it would generate interest that would help me make more of it. No one who responded about how it was a "great idea!" ever helped out any. I thought it was a dead project. Along comes this unknown guy, 'Doorhenge' who wants to help. He likes my idea and wants to work on it. Of course, I can't say no. He reworked the Blood wad and the Duke Nukem wad I made, then sent them back to me. The kid certainly knows what he's doing, so I turn the project over to him. No, I wasn't really keen about taking it to ZDoom, but he was right. The Doom engine cannot do what the Build engine can, but it CAN come awful dang close with ZDoom. So 'Doorhenge' and I worked fairly close together making new maps, enemies, and weapons for nearly a year. The result is the closest thing to actually playing 'Blood' that I think anyone will ever find."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
''See Also: [[List of Bloodites]]''<br />
<br />
*Joseph Otey (Doorhenge) <br />
*[[Jeffrey S. Graham|J. S. Graham]] (Psyren) - Map01,02,06,07,09,13,14,16,18<br />
*[http://diehardwolfers.wikia.com/wiki/Doomjedi Maxim Genis (DoomJedi)] - Face Sprites<br />
*Chaoscorps: Tommy Gun sprites. <br />
*DeusExMachina: Wizard sprites. <br />
*Ajapted and Graf_Zahl: WhackEd2 tutoring. <br />
*Don Tello: Dynamite coding work.<br />
<br />
== Critical Reception ==<br />
{{#ev:youtube|6yLa2qVDhbg|320|right|"Mod Corner - ZBlood (v41)" ([[Gggmanlives]]) - YouTube|frame}}<br />
{{#ev:youtube|Ofx9Em0hE04|320|right|"Zblood (Review)" (Matt Hawkins) - YouTube|frame}}<br />
<br />
{{quote|quotation="So, is “ZBlood” a good adaptation of “Blood”? My answer would probably have to be “sort of”. This WAD contains a mixture of random levels from the original “Blood” and most of these levels are re-created fairly accurately. Seriously, I cannot fault the levels in this WAD. But, although it gets this right – there are several things that it doesn’t quite get right. Some of these things might be due to the limitations of the “Doom” engine, but they are worth mentioning nonetheless... because “ZBlood” is based on the “Doom” engine, there have had to be some changes. In other words, many of the enemies behave differently to how you would expect... If you’ve been playing a lot of “Blood” recently, these changes can be quite disconcerting. But, even so, you’ll probably get used to them fairly quickly... Another dramatic change in “ZBlood” is with the weapons. Although the game features some of the “Blood” weapons (the napalm launcher, voodoo doll and tesla cannon are missing though), they behave in subtly different ways than you would expect... On the plus side, because “ZBlood” can be played using modern source ports for “Doom”, it means that you can use far more responsive modern controls that you can in the original “Blood”. Because it uses modern source ports, “ZBlood” also has slightly better graphics (eg: ambient lighting etc…) than the original “Blood” does. Seriously why hasn’t Monolith released the source code for “Blood”? All in all, this is a rather fun attempt at re-creating “Blood” using an older game engine. Yes, it’s an imperfect adaptation in many ways, but it’s something that both “Doom” fans and “Blood” fans will probably enjoy nonetheless. It certainly isn’t as good as the real thing, but it’s still fun nonetheless."|attributedTo=[https://pekoeblaze.wordpress.com/2015/05/25/review-zblood-wad-for-doom-ii-final-doom-gz-doom/ PekoeBlaze]}}<br />
<br />
''ZBlood'' has proven popular for mutliplayer matches using [[:wikipedia:List_of_Doom_source_ports#Skulltag.2FZandronum|Skulltag or Zandronum]], and as a horror styled single player arcade shooter. It does however vary in numerous ways to the original ''[[Blood]]'' and lacks many features, being a less accurate conversion than single player ''[[BloodCM]]'' or arguably the multiplayer only ''[[Transfusion]]'', which has generated controversy in some quarters. Among those more willing to view it as its own thing, as opposed to a drop-in replacement of the original, it has been appreciated better; particularly with the emergence of more [[List of Source Ports and Recreations#Attempted Source Ports|accessible options]] such as [[BloodGDX]] and [[NBlood]] and now the official [[Fresh Supply]] (which has since faced similar criticisms). The [[Raze]] project forked NBlood with the support of underlying GZDoom backends, while the ''[[Re-Blood]]'' project pushed the mod's foundation into more original areas.<br />
<br />
== Project Forks ==<br />
Ever since ''ZBlood'' was originally discontinued, project fans have created several modifications for the game adding, removing, or even altering its existing content. Each fork had a different goal, with some aiming to complete the original project while others attempted to fix the game in other ways.<br />
<br />
''[[Caleb Versus Nazis]]'' also uses ''Blood'' assets on the [[ZDoom]] engine, as have several [[Doom#Projects|other efforts]] such as ''[[Ultra Crispy]]'', ''[[Blood: Dead on Arrival]]'', ''[[Re-Blood]]'' and the ''ZBloodX'' derived ''[[Bloom]]''.<br />
<br />
<div class="mw-collapsible mw-collapsed" "toccolours" style="right; margin-right: 1em; width: 75%;"><br />
<br />
{{#ev:youtube|e5lPh4hf8NY|320|right|"Doom: Blood Mods" ([[MARVELLER]]) - [[YouTube]]|frame}}<br />
<br />
[[File:Blood-Doom-Chart.png|400px]]<br />
</div><br />
<br />
=== Active ===<br />
<br />
==== ZBloody Hell ====<br />
<br />
{{#ev:youtube|WvXvmce_kf8|320|right|"Doom Mod - ZBloody Hell - E1M1 Cradle to Grave" (Retro Hub) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, aiming to recreate the elements of the game Blood (1997) on the engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a levelpack that is compatible with the other Doom 2 mods out there, allowing you to mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Get to ZBloody Hell and Start kicking some Zombies heads today."|attributedTo=ModDB}}<br />
<br />
'''ZBloody Hell''' is a fork of ZBloodX made by LordOZ_98 and Luigis, aiming to bring the project even closer to the original ''[[Blood]]''. It features several fixes that attempt to improve the overall experience. These include updated and reorganized levels and new level ports, Unlike ZBloodX the game is fully standalone and does not require Doom 2 to work. Unlike the original ZBlood, it has all of the original levels organized into their proper episode structures, with the new levels in an episode called Custom Levels.<br />
<br />
Latest version has been updated to include the Maps from v5.1 of ZBlood after it was found.<br />
<br />
* [http://www.moddb.com/mods/zbloody-hell ZBloody Hell on ModDB], [https://www.gamepressure.com/download.asp?ID=62453 Game Pressure mirror], [https://www.youtube.com/watch?v=2slknICDYjs YouTube video]<br />
<br />
=== Discontinued ===<br />
<br />
====ZBloodBath====<br />
{{quote|quotation="Here comes the ZBloodBath thread at last. But before I'll start telling about it, I should tell something about myself, I guess. Well, my name is Sami Mäläskä and I live in Finland. I've been making maps and mods for Z/GZDoom engine for few years now. My friend introduced me to the world of Blood games last summer and I completely fell in love with it. So, after completing the first Blood few times and Blood 2 once, I got interested into modding for this engine. My dreams were crushed after realizing that Blood's source code was/will never be released. But I didn't give up on my dreams. I felt sorry for people who wasn't able to play the game on XP, so then I got an idea of turning Blood on Doom engine. Don't get me wrong on this. ZBlood was horrible. It really was. After about four months of coding, my GZBlood was almost done and ready for mapping. I don't know why, but I got bored on the idea of whole Blood for few months after all the work. Now, after two months of pause on the project, I decided to make GZDoom on ZDoom engine and only BloodBath, because I've never played it. My friend asked if I needed help on mapping and of course. I couldn't make everything by myself, so his help was really needed and appereciated (is that a real word?). So, well, here it is. ZBloodBath. It's not yet released because there's really many bugs here and there. And my english sucks. Whatever, just watch these videos and then scroll down for information what's done and what's not, what's possible and so on."|attributedTo=Hasuak}}<br />
<br />
An unreleased multiplayer focused project circa [[2008]]; unclear if it used ''ZBlood'' as a base or not.<br />
<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=893 Postmortem Thread], [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=904 Postmortem Thread]<br />
<br />
==== ZBlood v51 ====<br />
<br />
{{#ev:youtube|qc-EV3xWYPY|320|right|"Doom Mods: Blood" (MegaZombieman115) - YouTube|frame}}<br />
<br />
'''ZBlood v51''' was continued by the original project co-creator Joseph "Doorhenge" Otey. It was placed as a backup on a server and later emerged on several ''Doom'' WAD sharing websites. This version features most of the levels from ''[[Cryptic Passage]]'' being added minus the maps "[[CP04: Lost Monastery]]" and "[[CP08: Abysmal Mine]]". It also has "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]" being split apart again like in the [[Blood|original game]]. Levels like "[[E3M1: Ghost Town]]", "[[E4M5: Fire and Brimstone]]", "[[E2M9: Thin Ice]]" and "[[E6M3: Public Storage]]" have also been adapted. Details like the jukebox from "[[E1M2: Wrong Side of the Tracks]]" were also incorporated into the game, and level such as "[[E6M1: Welcome To Your Life]]" were tweaked for greater accuracy, as was the [[Remote Dynamite]]. More of [[Caleb]]'s catchphrases are included, and adjustments to the gibs and powerups were made. ''ZBlood'' v4.4 was said to be adding all of the features ''ZBlood'' v51 once had, with assets ported over in its successor ''ZBloody Hell''.<br />
<br />
*[http://www.wad-archive.com/wad/401bffd39eab513145149c461a48cb88 Wad Archive Link]<br />
<br />
==== ZBlood+ ====<br />
{{quote|quotation="Blood is an old game by Monolith Productions that is... really great. (I don't have other appropriate words here.) ZBlood is, basically, a Blood remake on (G)ZDoom engine. ZBlood+ is an unofficial fork of ZBlood. It has been holding "In Development" status for a bit really too much more time than it should have. It's high time at least something was shown to all interested parties (if any exist). And now, ZBlood+ finally has something to show. So, in ZBlood+ you're again playing as Caleb, kicking heads and empty buckets, boasting great firepower and firing the robed madmen from life (if they ever had any). The unsatisfactory "story" of ZBlood is still there unchanged, because writing stories is not my cup of tea, but having at least this story is better than just "hit the switch to end the level". If you haven't played ZBlood, or just Blood, you can still enjoy it if you're interested in: infiltrating sinister cults, ludicrous gibs, red rains, horror movies, playing zombie head soccer, Doom not looking like Doom, more or less scary more or less atmosphere, and at the same time great fun blasting things. Demo Version contains first nine levels of ZBlood, modified so that they run better with truer balance of ZBlood+. They're also a little bit changed here and there. I tested balance by playing it on the highest difficulty, and, trust me, it's possible. And really challenging. Advanced Engine Needed: although it is totally compatible with ZDoom, it is recommended to play it with GZDoom. (It may even be too dark if you don't, as some maps rely on placed lights.) Absolutely obviously, you'll need the latest SVN version of either one."|attributedTo=Мichаеlis}}<br />
<br />
'''ZBlood+''' was a fork of the original ''ZBlood'' project started by Michaelis because of the inactivity of the original project, joined and left by Callum Sanderson and FuzzyBlaze. The projects goal was stated as to continue where the original left off, by adding better graphics, lighting effects, more levels, better monster code, and other overall changes to make it a more Bloody experience and "really push the Doom engine to it's limits". ''ZBlood+'' runs with ''GZDoom'' port's SVN version. <br />
<br />
The playable demo featuring 9 levels was released on March 24, 2012.<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=27258 ZBlood+ on ZDoom Forums (demo download)]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1721 Thread about ZBlood+ on Postmortem Forums]<br />
*[http://realm667.com/index.php/en/community-news-4545/1492-a-taste-of-blood-to-come-zblood Article from Realm667]<br />
<br />
==== ZBloodX ====<br />
<br />
{{#ev:youtube|B2WnItwW_L4|320|right|"ZBloodX - The Lair of Shial" (TendoOfDoom) - YouTube|frame}}<br />
<br />
{{quote|quotation="'Alrighty folks heres a project that I have been working on for about a week and a half now I been posting in the other "ZBlood" posts with no answer till Crudux Cruo told me to post a new topic page on this seeing as how I have taking "Zblood" and "Zblood+" and put the two together now my coding ain't 100% great so there are some things from both games that still stand. like when loaded up into Zdoom the name of the WAD changes to "ZBLOODX" but the title screen still says "ZBLOOD+" another thing too is that when you go to pic what level of difficulty you want there still is the Doom settings but also the Blood ones are there just underneath it so I mean there is some polish work that will need to be done but thats all being saved for last seening as how you only see that screen once. What I'm after right now is setting the game up so that it looks and feels like the original Blood game. now the work done on the two games have been great just there's one thing I didn't like which was how this WAD felt more like it was worked on hard level design wise but then just slapped together when actually putting in the rest of the game. I mean thanks to who ever made the first Zblood (V4.1 with BludSP1 patch) I was able to beat the game on hard in only 2 days all due to the fact that they just put the hard hitting weapons right on the first level so for right now I'm just weeding through all of this to put the original pick ups in their places also I will be re-doing where all the enemies are because again someone decided it would be smart to put a ton of monsters in levels that don't need to be there."|attributedTo=Thai-Low}}<br />
<br />
'''ZBloodX''' is a fork of the original ''ZBlood'' that aimed to bring the project even closer to the original ''[[Blood]]'', and also merge in features from ''ZBlood+''; multiplayer focused. On June 15, 2016 author stated in Zandronum forum thread that he had not done anything ''Doom'' for ages, confirming that this mod is discontinued. It has since been forked itself, most notably into ''ZBloody Hell'' and ''[[Bloom]]''.<br />
<br />
*[http://zandronum.com/forum/showthread.php?tid=470 Zandronum Forum thread] ([http://zandronum.com/forum/showthread.php?tid=3189 Version 1.1], [http://zandronum.com/forum/showthread.php?tid=5258 Update 1.3])<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=45251 ZDoom Forum thread] ([https://forum.zdoom.org/viewtopic.php?f=19&t=46729&p=1077618 Version 1.4])<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=2518 Transfusions Forums thread]<br />
*[http://www.wad-archive.com/wad/5d97caded716db85459c66d75099295a Wad Archive entry]<br />
*[https://www.youtube.com/watch?feature=player_embedded&v=B2WnItwW_L4 zBloodx Preview - More improved and actually closer to Blood] - [[Blood on YouTube|YouTube]]<br />
<br />
==== BetterBlood ====<br />
'''BetterBlood''' was a modified version of the ''ZBloodX'' fork that aimed to fix multiple issues and improve the balance of the game. Due to lack of interest this project was discontinued, but was later continued in its successor ''ZBloody Hell''.<br />
<br />
==== The Ultimate ZBlood ====<br />
{{#ev:youtube|NObdKcbcrio|320|right|"The Ultimate zBlood Demo (WIP)" (GamingMarine) - YouTube|frame}}<br />
<br />
{{quote|quotation="The Ultimate zBlood is a fork of zBloody Hell that attempts to make the port of the 1997 game Blood a little bit more accurate. While not much had been done as of the time this was recorded, it makes up for what's coming up in the future. Before you congratulate me for doing this, you need to realize that this was done with little to no experience of the original Blood. NOTE: This is not a true emulation. That cannot be done in the Doom engine and it never will be."|attributedTo=GamingMarine}}<br />
<br />
A fork from ''ZBloody Hell'' announced via a [[YouTube]] video on [[Fact Timeline#2018|January 19, 2018]] and produced not much after (so far).<br />
<br />
*[https://www.youtube.com/watch?v=NjvxZ3nWe3Q The Ultimate ZBlood - Life Goes on as I'm Fading Away]<br />
<br />
=== Finished ===<br />
<br />
==== ZBlood v4.4 ==== <br />
<br />
{{#ev:youtube|Ie0yEr01Vrc|320|right|"ZBlood v4.4 (With Voxels and Improved Pitchwork Animations)" (KooshMaster) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBlooD v4.4 is my upcoming project based off of Doorhenge and Pysren's mod known as ZBlood. Lots of people know it has that rushed mod with no purpose but however ever since viewing bubba sawyer's video explaining how it was inaccurate to the original I decided to fix some of the stuff with ZBloodX. My project is aimed to make ZBlood as possible to the original minus level design (though a few levels will be fixed) I'm reading enemies such as the bat which had been removed from ZBloodX. Enemies will have all of their original functions and animations readded as well such as the jumping and shocking sprites/ Weapons are also going to be vastly improved to make them like the original weapons from blood. Weapons such as the pitchfork will have their original animations and attacks added."|attributedTo=Luigi2600}}<br />
<br />
'''ZBlood v4.4''' was another project fork created by "Luigis". It was being made to recreate ''[[Blood]]'' as much as possible using Zandronum and GZDoom. The mod allows both singleplayer and [[Bloodbath|deathmatch]] modes added in. Unlike the original ''ZBlood'', this version contains 34 main story maps along with 15 extra maps being used for "Cryptic Passage" and "Bloodbath"; not to mention "[[E6M8: Beauty and the Beast]]" being featured as a secret map. The project was amid to redesign the levels to make them closer to the originals, while also managing to keep all the additions in. Higher quality textures and sound effects replace the old ''Doom'' palette and sound renditions from the original. Luigis later teamed up with LordOZ_98 to work on ''ZBloody Hell''. As of January 2019, the mod's development is considered to have been completed, making it one of few project forks that did not get cancelled abruptly. <br />
<br />
*[https://sites.google.com/site/luigi2600sgamehackingsite/zblood-v4-4 Luigi's 2600 Hacking Site (Outdated)]<br />
*[http://www.mediafire.com/file/fh478k2epkksk5y/ZBlood+v4.4.pk3 ZBlood v4.4 (Updated 1/4/2019) on Mediafire]<br />
<br />
== See Also ==<br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
[[File:ZBlood-Icon.png|right]]<br />
*[http://www.blood-wiki.org/Mods/ZBlood_v41.zip Download ZBlood v41]<br />
*[https://web.archive.org/web/20091124093743/http://numerometria.com:80/blood.htm Psyren's ZBlood page]<br />
*[http://www.wad-archive.com/wad/c07709ecec5a038ae22abc0f25be43fc ZBlood at the Wad Archive] ([http://www.wad-archive.com/wad/5c6222032b44f00f7b743de69f94284b Weapons Wad])<br />
<hr><br />
*[https://doomwiki.org/wiki/ZBlood ZBlood on the Doom Wiki]<br />
*[http://forum.zdoom.org/viewtopic.php?f=3&t=11552 ZBlood beta thread - ZDoom Forums]<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=16133 ZBlood v4 thread - ZDoom Forums]<br />
*[https://www.doomworld.com/vb/doom-multiplayer/86474-zds-444-zblood-survival/ ZBlood Survival - ZDoom Forums]<br />
*[http://forums.zdaemon.org/viewtopic.php?t=10674&sid=b0799890c016d754fa70e24c708cf008 ZDaemon Forums]<br />
*[https://forums.zdaemon.org/viewtopic.php?t=16643&sid=00f591847fdc438a4ca8620ffc600aae ZDaemon Forums]<br />
*[https://www.doomworld.com/forum/topic/104630-is-zblood-really-faithful-to-the-original-blood-game/ Doomworld thread]<br />
<br />
*[https://www.youtube.com/watch?v=TzwuAMFQ7k4 ZBlood in Virtual Realiy Oculus Touch (YouTube)]<br />
<br />
[[Category:Fan Media]] [[Category:Fan Made Games]] [[Category:Linux Games]] [[Category:Windows/MS DOS Games]] [[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=ZBlood&diff=52806ZBlood2024-02-04T18:33:48Z<p>Gideon: /* Story */ https://forums.thedarkmod.com/index.php?/topic/18596-zblood-port/</p>
<hr />
<div>{{Infobox Game<br />
| Title = ZBlood<br />
| Image = ZBlood-Logo.png<br />
| Size = 220px<br />
| Caption = ZBlood Logo<br />
| Developer = ZBlood Team<br />
| Publisher = Doom WAD Station, Filefront, Wad Archive<br />
| Designer = J. S. Graham, Joseph Otey<br />
| Engine = [[ZDoom|ZDoom]] <br />
| Version = v41<br />
| Released = [[Fact Time Line#2008|February 1, 2008]] <br />
| Genre = First Person Shooter<br />
| Modes = Single-player, Multiplayer<br />
| Platforms = Windows, Linux, Macintosh<br />
| UPC/A7 = N/A<br />
| ISBN-10 = N/A<br />
| ESRB Rating = N/A<br />
| Media = Download<br />
}}<br />
<br />
{{#ev:youtube|s9rw0EgmJos|320|right|"ZBlood v41 ... (Gameplay) 60fps" (10min Gameplay) - YouTube|frame}}<br />
<br />
{{quote|quotation="This project began as an experiment for Doom2, and a tribute to the awesome 1997 game, "Blood", by Monolith Productions. ZBlood is a 'Total Conversion' that tries to make Doom2 look, sound, and play somewhat similar to Blood by using the advances made possible with the ZDoom source-port. The Build engine, which Blood is based upon, was quite sophisticated for it's time, and far more complicated than Doom was ever meant to be. Consequentially, there were few people who could make maps for it to begin with, and even fewer who actually cared to do so. I love this old game, but found very few good custom maps to play. In contrast, Doom is so simple to map for that there are 1000s of people able to do so. I can even do so myself, to some extent. I knew also that I could import graphics and sounds from another game, and so decided to see what I could do. It started with 2 maps and a few enemies and weapons, then Joe, (Doorhenge) joined the project and it really took off from there."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.<br />
<br />
While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.<br />
<br />
== Loading ==<br />
*[http://zdoom.org/wiki/Installation_and_execution_of_ZDoom ZDoom Installation Guide]<br />
*[http://zdoom.org/wiki/Compile_ZDoom_on_Linux ZDoom Linux Compilation Guide]<br />
<br />
A common mistake is to only load the zBLUDv41.WAD file, when the BludSP1.WAD also needs to be supplied.<br />
<br />
'''Windows Launch Command:''' <code>zdoom.exe -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Linux Launch Command:''' <code>zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Macintosh Launch Command:''' <code>./zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
== Story ==<br />
<br />
''ZBlood'' story is set in the year [[Fan Media Time Line#1928|1929]], as was the original ''[[Blood TC]]'', a year after the events of ''[[Blood]]''.<br />
<br />
{{quote|quotation="After your victory over the dark god Tchernobog, you finally return to your grave for a little R&D - rest and decomposition. It has been nearly a year since your encounter at the Hall of Epiphany, but you seem troubled. Somehow it was too easy to dispose of the dark lord. It's almost as though he wanted you to beat him. Suddenly you stir. In your mind you can hear your once master laughing, his voice taunting you. You can then take it no longer and decide to awaken once again and confront the Cabal."|attributedTo=zBLUDv41.txt}}<br />
<br />
=== Levels ===<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|"MAP04: Welcome to Your Life"]]<br />
<br />
*[https://doomwiki.org/wiki/MAP01:_Cradle_to_Grave_(ZBlood) MAP01: Cradle to Grave] (''Blood'' level, "[[E1M1: Cradle to Grave]]")<br />
*[https://doomwiki.org/wiki/MAP02:_Grave_to_Street_(ZBlood) MAP02: Grave to Street] (New Custom Map, "MAP02: Graveyard" in ''Blood TC'') <br />
*[https://doomwiki.org/wiki/MAP03:_The_Sick_Ward_(ZBlood) MAP03: The Sick Ward] (''Blood'' level, "[[E3M4: The Sick Ward]]")<br />
*[https://doomwiki.org/wiki/MAP04:_Welcome_to_Your_Life_(ZBlood) MAP04: Welcome to Your Life] (''[[Plasma Pak]]'' level, "[[E6M1: Welcome To Your Life]]") <br />
*[https://doomwiki.org/wiki/MAP05:_Mall_of_the_Dead_(ZBlood) MAP05: Mall of the Dead] (''Blood'' level, "[[E4M9: Mall of the Dead]]")<br />
*[https://doomwiki.org/wiki/MAP06:_Un-Holy_Crap_(ZBlood) MAP06: Un-holy Crap] (New Custom Map) <br />
*[https://doomwiki.org/wiki/MAP07:_Gothic_Library_(ZBlood) MAP07: Gothic Library] (''[[Cryptic Passage]]'' level, "[[E5M3: Gothic Library]]") <br />
*[https://doomwiki.org/wiki/MAP08:_Camp_Crystal_Lake_(ZBlood) MAP08: Camp Crystal Lake] (''Blood'' level, "[[E4M4: Crystal Lake]]") (Level track is a midi from the ''[[Blood Alpha]]'')<br />
*[https://doomwiki.org/wiki/MAP09:_Wrong_Side_of_the_Tracks_(ZBlood) MAP09: Wrong Side of the Tracks] (''Blood'' level, "[[E1M2: Wrong Side of the Tracks]]")<br />
*[https://doomwiki.org/wiki/MAP10:_Phantom_Express_(ZBlood) MAP10: Phantom Express] (''Blood'' level, "[[E1M3: Phantom Express]]")<br />
*[https://doomwiki.org/wiki/MAP11:_Dark_Carnival_(ZBlood) MAP11: Dark Carnival] (''Blood'' level, "[[E1M4: Dark Carnival]]")<br />
*[https://doomwiki.org/wiki/MAP12:_House_of_Horrors_(ZBlood) MAP12: House of Horrors] (''Blood'' level, "[[E1M8: House of Horrors]]")<br />
*[https://doomwiki.org/wiki/MAP13:_Butchery_Loves_Company_(ZBlood) MAP13: Butchery Loves Company] (''Blood'' level, "[[E4M1: Butchery Loves Company]]")<br />
*[https://doomwiki.org/wiki/MAP14:_The_Siege_(ZBlood) MAP14: The Siege] (''Blood'' level, "[[E3M2: The Siege]]")<br />
*[https://doomwiki.org/wiki/MAP15:_The_Overlooked_Hotel_(ZBlood) MAP15: The Overlooked Hotel] (''Blood'' levels, "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]") <br />
*[https://doomwiki.org/wiki/MAP16:_In_The_Flesh_(ZBlood) MAP16: In The Flesh] (''Blood'' level, "[[E4M7: In The Flesh]]")<br />
*[https://doomwiki.org/wiki/MAP17:_Hallowed_Grounds_(ZBlood) MAP17: Hallowed Grounds] (''Blood'' level, "[[E1M5: Hallowed Grounds]]")<br />
*[https://doomwiki.org/wiki/MAP18:_The_Great_Temple_(ZBlood) MAP18: The Great Temple] (''Blood'' level, "[[E1M6: The Great Temple]]" and "[[E1M7: Altar of Stone]]")<br />
*[https://doomwiki.org/wiki/MAP19:_Bowels_of_the_Earth_(ZBlood) MAP19: Bowels of the Earth] (''Blood'' level, "[[E2M7: Bowels of the Earth]]")<br />
*[https://doomwiki.org/wiki/MAP20:_Boggy_Creek_(ZBlood) MAP20: Boggy Creek] (''Cryptic Passage'' level, "[[E5M10: Boggy Creek]]") <br />
*[https://doomwiki.org/wiki/MAP21:_Steamboat_Willies_(ZBlood) MAP21: Steamboat Willies] (''Cryptic Passage'' level, "[[E5M5: Steamboat]]") <br />
*[https://doomwiki.org/wiki/MAP22:_Shipwrecked_(ZBlood) MAP22: Shipwrecked] (''Blood'' level, "[[E2M1: Shipwrecked]]")<br />
*[https://doomwiki.org/wiki/MAP31:_Re-return_to_the_Cathedral_(ZBlood) MAP31: Re-return to the Cathedral] (Secret Level, [https://forums.thedarkmod.com/index.php?/topic/18596-zblood-port/ inspired] by a similar level from ''[[wikipedia:Thief: The Dark Project|Thief: The Dark Project]]'')<br />
*[https://doomwiki.org/wiki/MAP40:_Altar_of_Stone_-_DM_(ZBlood) MAP40: Altar of Stone] - DM (''Blood'' level, "[[E1M7: Altar of Stone]]")<br />
*[https://doomwiki.org/wiki/MAP41:_Bodies_-_DM_(ZBlood) MAP41: Bodies] - DM (''Blood'' level, "[[BB3: Bodies]]")<br />
<br />
=== Text Crawls ===<br />
''ZBlood'' features several ''Doom'' style text crawls elaborating on its story.<br />
<gallery><br />
File:ZBlood-Story1.png<br />
File:ZBlood-Story2.png<br />
File:ZBlood-Story3.png<br />
File:ZBlood-Story4.png<br />
</gallery><br />
<br />
=== Notes ===<br />
*Most of the ''ZBlood'' levels are not exact remakes of the originals, partly because the ZDoom engine cannot do true [[wikipedia:room-over-room|room-over-room]] or dynamic sectors.<br />
*Quite a few sounds from ''[[Blood II: The Chosen]]'' are also included in ''ZBlood'', including several unused Caleb recordings from the ''Blood II'' .REZ file.<br />
*In "MAP11: Dark Carnival" the Duke Nukem secret has been changed to feature the strip club music from the second level of ''[[wikipedia:Duke Nukem 3D|Duke Nukem 3D]]''.<br />
*The slot machines found on "MAP21: Steamboat Willies" dispense useful items when pressed.<br />
*Decoy Tchernobogs are found on "MAP08: Camp Crystal Lake", "MAP12: House of Horrors", "MAP14: The Siege", and "MAP18: The Great Temple". Unlike in the original ''Blood TC'' the player never gets to face off against the real thing.<br />
*Cheogh is also encountered at the end of "MAP18: The Great Temple", this time rendered as a red stone gargoyle.<br />
*Upon completing the final level the player is returned to "MAP01: Cradle to Grave".<br />
*In "MAP09: Wrong Side of the Tracks" The Jukebox is replaced with a Radio Player. Pressing it plays a soundclip known as "KMZB All Zombie Radio" after that plays a series of moans and groans. This sound clip was from a scene featured in a Simpsons Halloween Episode.<br />
<br />
== Enemies, Items, and Weapons ==<br />
[[File:ZBlood-Gargoyle.png|thumb|right|200px|''ZBlood'' logo with gargoyle]]<br />
=== Enemies ===<br />
*[[Ackolyte]] (Clothed in Green, armed with dynamite only) <br />
*[[Beast#Priest Form|Priest]] (Clothed in Red, armed with a revolver. They do not transform into the Beast as found in [[Plasma Pak|Plasma Pak]]) <br />
*[[Cultist#Blood|Cultist]] (Clothed in Brown, armed with Sawed Off Shotguns) <br />
*[[Fanatic#Blood|Fanatic]] (Clothed in Grey, armed with Tommy Sub-Machine Guns) <br />
*[[Axe Zombie]] (Act like ''Doom'''s Pinky demons, close combat only) <br />
*[[Bloated Butcher]] (Hurl a ridiculous amount of butcher knives) <br />
*[[Bat]] (Act like ''Doom's'' Lost Souls, spawned by Phantasms or encountered on their own) <br />
*[[Gargoyle]] (Act like ''Doom's'' Cacodemons, slow and hurl bones) <br />
*[[Gill Beast]]s (Also act like ''Doom'''s Cacodemons, though close combat only, encountered underwater) <br />
*[[Hell Hound]] (Act like ''Doom's'' Arachnotrons, slow and fire flame projectiles) <br />
*[[Phantasm]]s (Act like ''Doom's'' Pain Elementals, slow and summon bats) <br />
*[[Beast]] (Act like ''Doom's'' Arch-Viles; fast, can set the player on fire from afar, and can resurrect dead enemies) <br />
*[[Tchernobog]] (The Dark God, The Dreaming One, [[The One that Binds|The One that Binds]]. Acts like ''Doom'''s Cyberdemon; slow-moving but high health, launches three high-damage projectiles per attack)<br />
<br />
''Note: All Cultists can and frequently do lob sticks of TNT as an alternate attack.''<br />
<br />
=== Items ===<br />
*[[List of Items#Body Armour|Body Armour]] (Gives you 100 points of Armour) <br />
*[[List of Items#Super Armour|Super Armour]] (Gives you 200 points of Armour) <br />
*[[List of Items#Guns Akimbo|Guns Akimbo]] (When picked up, you carry two weapons at once. Currently, this only works for the flare pistol, sawed-off, tommy gun and napalm launcher) <br />
*[[List of Items#Life Seed|Life Seed]] (Acts as the Soul Sphere from ''Doom'', giving you 100 health, up to 200 total) <br />
*[[List of Items#Reflective Shots|Reflective Shots]] (Actually acts as the Megasphere from ''Doom'' giving you 200 health and armour) <br />
*[[List of Items#Medicine Pouch|Medicine Pouch]] (Actually acts as an Ammo Pack from ''Doom'', increasing your maximum amount of ammo you can carry for most weapons.) <br />
*[[List of Items#Cloak of Invisibility|Cloak of Invisibility]] (Makes you partially invisible meaning enemies find it harder to target you)<br />
<br />
=== Weapons ===<br />
''Note: Some Weapons have both a primary and secondary attack just like in ''[[Blood]]''.'' <br />
<br />
*1 - [[Pitchfork]] <br />
*2 - [[Pistol|Revolver]] (Not a ''Blood'' weapon)<br />
**[[Flare Gun|Flare Gun]] (Primary - a single flare which lodges into enemies flesh. Secondary - a burst of flares but is not arranged in a star pattern as in ''Blood''. <br />
*3 - [[Sawed-Off Shotgun]] (Primary - fires one barrel. Secondary - fires both barrels at once) <br />
*4 - [[Tommy Gun]] (Primary - rapid fire of bullets. Secondary - sprays bullets across a room) <br />
*5 - [[Napalm Launcher]] (Primary - Hurls a flaming ball of napalm which explodes on impact and deals after burn damage. Secondary - Releases a ball of flame which explodes on ground.) <br />
**[[Dynamite Bundle|Dynamite or TNT]] (Primary - Explodes on impact but lacks the ability to charge shots as in ''Blood'' to increase throwing distance. Secondary - Let's the whole fuse burn allowing it to be tossed around corners.) <br />
*6 - [[Aerosol Can]] (Primary - Unleashes flame projectiles which act like ''Doom's'' Plasma Gun. Secondary - Light one up like a Molotov cocktail to toss into crowds.) <br />
*7 - [[Life Leech]] (Unleashes a series of searing orbs at a high rate) <br />
*0 - [[Voodoo Doll]] (Primary - Caleb stabs the doll in different areas to remove opponent's life force. Secondary - Fires a blue voodoo spirit that acts like a BFG blast.<br />
<br />
== Credits == <br />
{{quote|quotation="I posted [the original Blood TC] at NewDoom forums and it seemed it would generate interest that would help me make more of it. No one who responded about how it was a "great idea!" ever helped out any. I thought it was a dead project. Along comes this unknown guy, 'Doorhenge' who wants to help. He likes my idea and wants to work on it. Of course, I can't say no. He reworked the Blood wad and the Duke Nukem wad I made, then sent them back to me. The kid certainly knows what he's doing, so I turn the project over to him. No, I wasn't really keen about taking it to ZDoom, but he was right. The Doom engine cannot do what the Build engine can, but it CAN come awful dang close with ZDoom. So 'Doorhenge' and I worked fairly close together making new maps, enemies, and weapons for nearly a year. The result is the closest thing to actually playing 'Blood' that I think anyone will ever find."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
''See Also: [[List of Bloodites]]''<br />
<br />
*Joseph Otey (Doorhenge) <br />
*[[Jeffrey S. Graham|J. S. Graham]] (Psyren) - Map01,02,06,07,09,13,14,16,18<br />
*[http://diehardwolfers.wikia.com/wiki/Doomjedi Maxim Genis (DoomJedi)] - Face Sprites<br />
*Chaoscorps: Tommy Gun sprites. <br />
*DeusExMachina: Wizard sprites. <br />
*Ajapted and Graf_Zahl: WhackEd2 tutoring. <br />
*Don Tello: Dynamite coding work.<br />
<br />
== Critical Reception ==<br />
{{#ev:youtube|6yLa2qVDhbg|320|right|"Mod Corner - ZBlood (v41)" ([[Gggmanlives]]) - YouTube|frame}}<br />
{{#ev:youtube|Ofx9Em0hE04|320|right|"Zblood (Review)" (Matt Hawkins) - YouTube|frame}}<br />
<br />
{{quote|quotation="So, is “ZBlood” a good adaptation of “Blood”? My answer would probably have to be “sort of”. This WAD contains a mixture of random levels from the original “Blood” and most of these levels are re-created fairly accurately. Seriously, I cannot fault the levels in this WAD. But, although it gets this right – there are several things that it doesn’t quite get right. Some of these things might be due to the limitations of the “Doom” engine, but they are worth mentioning nonetheless... because “ZBlood” is based on the “Doom” engine, there have had to be some changes. In other words, many of the enemies behave differently to how you would expect... If you’ve been playing a lot of “Blood” recently, these changes can be quite disconcerting. But, even so, you’ll probably get used to them fairly quickly... Another dramatic change in “ZBlood” is with the weapons. Although the game features some of the “Blood” weapons (the napalm launcher, voodoo doll and tesla cannon are missing though), they behave in subtly different ways than you would expect... On the plus side, because “ZBlood” can be played using modern source ports for “Doom”, it means that you can use far more responsive modern controls that you can in the original “Blood”. Because it uses modern source ports, “ZBlood” also has slightly better graphics (eg: ambient lighting etc…) than the original “Blood” does. Seriously why hasn’t Monolith released the source code for “Blood”? All in all, this is a rather fun attempt at re-creating “Blood” using an older game engine. Yes, it’s an imperfect adaptation in many ways, but it’s something that both “Doom” fans and “Blood” fans will probably enjoy nonetheless. It certainly isn’t as good as the real thing, but it’s still fun nonetheless."|attributedTo=[https://pekoeblaze.wordpress.com/2015/05/25/review-zblood-wad-for-doom-ii-final-doom-gz-doom/ PekoeBlaze]}}<br />
<br />
''ZBlood'' has proven popular for mutliplayer matches using [[:wikipedia:List_of_Doom_source_ports#Skulltag.2FZandronum|Skulltag or Zandronum]], and as a horror styled single player arcade shooter. It does however vary in numerous ways to the original ''[[Blood]]'' and lacks many features, being a less accurate conversion than single player ''[[BloodCM]]'' or arguably the multiplayer only ''[[Transfusion]]'', which has generated controversy in some quarters. Among those more willing to view it as its own thing, as opposed to a drop-in replacement of the original, it has been appreciated better; particularly with the emergence of more [[List of Source Ports and Recreations#Attempted Source Ports|accessible options]] such as [[BloodGDX]] and [[NBlood]] and now the official [[Fresh Supply]] (which has since faced similar criticisms). The [[Raze]] project forked NBlood with the support of underlying GZDoom backends, while the ''[[Re-Blood]]'' project pushed the mod's foundation into more original areas.<br />
<br />
== Project Forks ==<br />
Ever since ''ZBlood'' was originally discontinued, project fans have created several modifications for the game adding, removing, or even altering its existing content. Each fork had a different goal, with some aiming to complete the original project while others attempted to fix the game in other ways.<br />
<br />
''[[Caleb Versus Nazis]]'' also uses ''Blood'' assets on the [[ZDoom]] engine, as have several [[Doom#Projects|other efforts]] such as ''[[Ultra Crispy]]'', ''[[Blood: Dead on Arrival]]'', ''[[Re-Blood]]'' and the ''ZBloodX'' derived ''[[Bloom]]''.<br />
<br />
<div class="mw-collapsible mw-collapsed" "toccolours" style="right; margin-right: 1em; width: 75%;"><br />
<br />
{{#ev:youtube|e5lPh4hf8NY|320|right|"Doom: Blood Mods" ([[MARVELLER]]) - [[YouTube]]|frame}}<br />
<br />
[[File:Blood-Doom-Chart.png|400px]]<br />
</div><br />
<br />
=== Active ===<br />
<br />
==== ZBloody Hell ====<br />
<br />
{{#ev:youtube|WvXvmce_kf8|320|right|"Doom Mod - ZBloody Hell - E1M1 Cradle to Grave" (Retro Hub) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, aiming to recreate the elements of the game Blood (1997) on the engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a levelpack that is compatible with the other Doom 2 mods out there, allowing you to mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Get to ZBloody Hell and Start kicking some Zombies heads today."|attributedTo=ModDB}}<br />
<br />
'''ZBloody Hell''' is a fork of ZBloodX made by LordOZ_98 and Luigis, aiming to bring the project even closer to the original ''[[Blood]]''. It features several fixes that attempt to improve the overall experience. These include updated and reorganized levels and new level ports, Unlike ZBloodX the game is fully standalone and does not require Doom 2 to work. Unlike the original ZBlood, it has all of the original levels organized into their proper episode structures, with the new levels in an episode called Custom Levels.<br />
<br />
Latest version has been updated to include the Maps from v5.1 of ZBlood after it was found.<br />
<br />
* [http://www.moddb.com/mods/zbloody-hell ZBloody Hell on ModDB], [https://www.gamepressure.com/download.asp?ID=62453 Game Pressure mirror], [https://www.youtube.com/watch?v=2slknICDYjs YouTube video]<br />
<br />
=== Discontinued ===<br />
<br />
====ZBloodBath====<br />
{{quote|quotation="Here comes the ZBloodBath thread at last. But before I'll start telling about it, I should tell something about myself, I guess. Well, my name is Sami Mäläskä and I live in Finland. I've been making maps and mods for Z/GZDoom engine for few years now. My friend introduced me to the world of Blood games last summer and I completely fell in love with it. So, after completing the first Blood few times and Blood 2 once, I got interested into modding for this engine. My dreams were crushed after realizing that Blood's source code was/will never be released. But I didn't give up on my dreams. I felt sorry for people who wasn't able to play the game on XP, so then I got an idea of turning Blood on Doom engine. Don't get me wrong on this. ZBlood was horrible. It really was. After about four months of coding, my GZBlood was almost done and ready for mapping. I don't know why, but I got bored on the idea of whole Blood for few months after all the work. Now, after two months of pause on the project, I decided to make GZDoom on ZDoom engine and only BloodBath, because I've never played it. My friend asked if I needed help on mapping and of course. I couldn't make everything by myself, so his help was really needed and appereciated (is that a real word?). So, well, here it is. ZBloodBath. It's not yet released because there's really many bugs here and there. And my english sucks. Whatever, just watch these videos and then scroll down for information what's done and what's not, what's possible and so on."|attributedTo=Hasuak}}<br />
<br />
An unreleased multiplayer focused project circa [[2008]]; unclear if it used ''ZBlood'' as a base or not.<br />
<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=893 Postmortem Thread], [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=904 Postmortem Thread]<br />
<br />
==== ZBlood v51 ====<br />
<br />
{{#ev:youtube|qc-EV3xWYPY|320|right|"Doom Mods: Blood" (MegaZombieman115) - YouTube|frame}}<br />
<br />
'''ZBlood v51''' was continued by the original project co-creator Joseph "Doorhenge" Otey. It was placed as a backup on a server and later emerged on several ''Doom'' WAD sharing websites. This version features most of the levels from ''[[Cryptic Passage]]'' being added minus the maps "[[CP04: Lost Monastery]]" and "[[CP08: Abysmal Mine]]". It also has "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]" being split apart again like in the [[Blood|original game]]. Levels like "[[E3M1: Ghost Town]]", "[[E4M5: Fire and Brimstone]]", "[[E2M9: Thin Ice]]" and "[[E6M3: Public Storage]]" have also been adapted. Details like the jukebox from "[[E1M2: Wrong Side of the Tracks]]" were also incorporated into the game, and level such as "[[E6M1: Welcome To Your Life]]" were tweaked for greater accuracy, as was the [[Remote Dynamite]]. More of [[Caleb]]'s catchphrases are included, and adjustments to the gibs and powerups were made. ''ZBlood'' v4.4 was said to be adding all of the features ''ZBlood'' v51 once had, with assets ported over in its successor ''ZBloody Hell''.<br />
<br />
*[http://www.wad-archive.com/wad/401bffd39eab513145149c461a48cb88 Wad Archive Link]<br />
<br />
==== ZBlood+ ====<br />
{{quote|quotation="Blood is an old game by Monolith Productions that is... really great. (I don't have other appropriate words here.) ZBlood is, basically, a Blood remake on (G)ZDoom engine. ZBlood+ is an unofficial fork of ZBlood. It has been holding "In Development" status for a bit really too much more time than it should have. It's high time at least something was shown to all interested parties (if any exist). And now, ZBlood+ finally has something to show. So, in ZBlood+ you're again playing as Caleb, kicking heads and empty buckets, boasting great firepower and firing the robed madmen from life (if they ever had any). The unsatisfactory "story" of ZBlood is still there unchanged, because writing stories is not my cup of tea, but having at least this story is better than just "hit the switch to end the level". If you haven't played ZBlood, or just Blood, you can still enjoy it if you're interested in: infiltrating sinister cults, ludicrous gibs, red rains, horror movies, playing zombie head soccer, Doom not looking like Doom, more or less scary more or less atmosphere, and at the same time great fun blasting things. Demo Version contains first nine levels of ZBlood, modified so that they run better with truer balance of ZBlood+. They're also a little bit changed here and there. I tested balance by playing it on the highest difficulty, and, trust me, it's possible. And really challenging. Advanced Engine Needed: although it is totally compatible with ZDoom, it is recommended to play it with GZDoom. (It may even be too dark if you don't, as some maps rely on placed lights.) Absolutely obviously, you'll need the latest SVN version of either one."|attributedTo=Мichаеlis}}<br />
<br />
'''ZBlood+''' was a fork of the original ''ZBlood'' project started by Michaelis because of the inactivity of the original project, joined and left by Callum Sanderson and FuzzyBlaze. The projects goal was stated as to continue where the original left off, by adding better graphics, lighting effects, more levels, better monster code, and other overall changes to make it a more Bloody experience and "really push the Doom engine to it's limits". ''ZBlood+'' runs with ''GZDoom'' port's SVN version. <br />
<br />
The playable demo featuring 9 levels was released on March 24, 2012.<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=27258 ZBlood+ on ZDoom Forums (demo download)]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1721 Thread about ZBlood+ on Postmortem Forums]<br />
*[http://realm667.com/index.php/en/community-news-4545/1492-a-taste-of-blood-to-come-zblood Article from Realm667]<br />
<br />
==== ZBloodX ====<br />
<br />
{{#ev:youtube|B2WnItwW_L4|320|right|"ZBloodX - The Lair of Shial" (TendoOfDoom) - YouTube|frame}}<br />
<br />
{{quote|quotation="'Alrighty folks heres a project that I have been working on for about a week and a half now I been posting in the other "ZBlood" posts with no answer till Crudux Cruo told me to post a new topic page on this seeing as how I have taking "Zblood" and "Zblood+" and put the two together now my coding ain't 100% great so there are some things from both games that still stand. like when loaded up into Zdoom the name of the WAD changes to "ZBLOODX" but the title screen still says "ZBLOOD+" another thing too is that when you go to pic what level of difficulty you want there still is the Doom settings but also the Blood ones are there just underneath it so I mean there is some polish work that will need to be done but thats all being saved for last seening as how you only see that screen once. What I'm after right now is setting the game up so that it looks and feels like the original Blood game. now the work done on the two games have been great just there's one thing I didn't like which was how this WAD felt more like it was worked on hard level design wise but then just slapped together when actually putting in the rest of the game. I mean thanks to who ever made the first Zblood (V4.1 with BludSP1 patch) I was able to beat the game on hard in only 2 days all due to the fact that they just put the hard hitting weapons right on the first level so for right now I'm just weeding through all of this to put the original pick ups in their places also I will be re-doing where all the enemies are because again someone decided it would be smart to put a ton of monsters in levels that don't need to be there."|attributedTo=Thai-Low}}<br />
<br />
'''ZBloodX''' is a fork of the original ''ZBlood'' that aimed to bring the project even closer to the original ''[[Blood]]'', and also merge in features from ''ZBlood+''; multiplayer focused. On June 15, 2016 author stated in Zandronum forum thread that he had not done anything ''Doom'' for ages, confirming that this mod is discontinued. It has since been forked itself, most notably into ''ZBloody Hell'' and ''[[Bloom]]''.<br />
<br />
*[http://zandronum.com/forum/showthread.php?tid=470 Zandronum Forum thread] ([http://zandronum.com/forum/showthread.php?tid=3189 Version 1.1], [http://zandronum.com/forum/showthread.php?tid=5258 Update 1.3])<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=45251 ZDoom Forum thread] ([https://forum.zdoom.org/viewtopic.php?f=19&t=46729&p=1077618 Version 1.4])<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=2518 Transfusions Forums thread]<br />
*[http://www.wad-archive.com/wad/5d97caded716db85459c66d75099295a Wad Archive entry]<br />
*[https://www.youtube.com/watch?feature=player_embedded&v=B2WnItwW_L4 zBloodx Preview - More improved and actually closer to Blood] - [[Blood on YouTube|YouTube]]<br />
<br />
==== BetterBlood ====<br />
'''BetterBlood''' was a modified version of the ''ZBloodX'' fork that aimed to fix multiple issues and improve the balance of the game. Due to lack of interest this project was discontinued, but was later continued in its successor ''ZBloody Hell''.<br />
<br />
==== The Ultimate ZBlood ====<br />
{{#ev:youtube|NObdKcbcrio|320|right|"The Ultimate zBlood Demo (WIP)" (GamingMarine) - YouTube|frame}}<br />
<br />
{{quote|quotation="The Ultimate zBlood is a fork of zBloody Hell that attempts to make the port of the 1997 game Blood a little bit more accurate. While not much had been done as of the time this was recorded, it makes up for what's coming up in the future. Before you congratulate me for doing this, you need to realize that this was done with little to no experience of the original Blood. NOTE: This is not a true emulation. That cannot be done in the Doom engine and it never will be."|attributedTo=GamingMarine}}<br />
<br />
A fork from ''ZBloody Hell'' announced via a [[YouTube]] video on [[Fact Timeline#2018|January 19, 2018]] and produced not much after (so far).<br />
<br />
*[https://www.youtube.com/watch?v=NjvxZ3nWe3Q The Ultimate ZBlood - Life Goes on as I'm Fading Away]<br />
<br />
=== Finished ===<br />
<br />
==== ZBlood v4.4 ==== <br />
<br />
{{#ev:youtube|Ie0yEr01Vrc|320|right|"ZBlood v4.4 (With Voxels and Improved Pitchwork Animations)" (KooshMaster) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBlooD v4.4 is my upcoming project based off of Doorhenge and Pysren's mod known as ZBlood. Lots of people know it has that rushed mod with no purpose but however ever since viewing bubba sawyer's video explaining how it was inaccurate to the original I decided to fix some of the stuff with ZBloodX. My project is aimed to make ZBlood as possible to the original minus level design (though a few levels will be fixed) I'm reading enemies such as the bat which had been removed from ZBloodX. Enemies will have all of their original functions and animations readded as well such as the jumping and shocking sprites/ Weapons are also going to be vastly improved to make them like the original weapons from blood. Weapons such as the pitchfork will have their original animations and attacks added."|attributedTo=Luigi2600}}<br />
<br />
'''ZBlood v4.4''' was another project fork created by "Luigis". It was being made to recreate ''[[Blood]]'' as much as possible using Zandronum and GZDoom. The mod allows both singleplayer and [[Bloodbath|deathmatch]] modes added in. Unlike the original ''ZBlood'', this version contains 34 main story maps along with 15 extra maps being used for "Cryptic Passage" and "Bloodbath"; not to mention "[[E6M8: Beauty and the Beast]]" being featured as a secret map. The project was amid to redesign the levels to make them closer to the originals, while also managing to keep all the additions in. Higher quality textures and sound effects replace the old ''Doom'' palette and sound renditions from the original. Luigis later teamed up with LordOZ_98 to work on ''ZBloody Hell''. As of January 2019, the mod's development is considered to have been completed, making it one of few project forks that did not get cancelled abruptly. <br />
<br />
*[https://sites.google.com/site/luigi2600sgamehackingsite/zblood-v4-4 Luigi's 2600 Hacking Site (Outdated)]<br />
*[http://www.mediafire.com/file/fh478k2epkksk5y/ZBlood+v4.4.pk3 ZBlood v4.4 (Updated 1/4/2019) on Mediafire]<br />
<br />
== See Also ==<br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
[[File:ZBlood-Icon.png|right]]<br />
*[http://www.blood-wiki.org/Mods/ZBlood_v41.zip Download ZBlood v41]<br />
*[https://web.archive.org/web/20091124093743/http://numerometria.com:80/blood.htm Psyren's ZBlood page]<br />
*[http://www.wad-archive.com/wad/c07709ecec5a038ae22abc0f25be43fc ZBlood at the Wad Archive] ([http://www.wad-archive.com/wad/5c6222032b44f00f7b743de69f94284b Weapons Wad])<br />
<hr><br />
*[https://doomwiki.org/wiki/ZBlood ZBlood on the Doom Wiki]<br />
*[http://forum.zdoom.org/viewtopic.php?f=3&t=11552 ZBlood beta thread - ZDoom Forums]<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=16133 ZBlood v4 thread - ZDoom Forums]<br />
*[https://www.doomworld.com/vb/doom-multiplayer/86474-zds-444-zblood-survival/ ZBlood Survival - ZDoom Forums]<br />
*[http://forums.zdaemon.org/viewtopic.php?t=10674&sid=b0799890c016d754fa70e24c708cf008 ZDaemon Forums]<br />
<br />
*[https://www.youtube.com/watch?v=TzwuAMFQ7k4 ZBlood in Virtual Realiy Oculus Touch (YouTube)]<br />
<br />
[[Category:Fan Media]] [[Category:Fan Made Games]] [[Category:Linux Games]] [[Category:Windows/MS DOS Games]] [[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Israel_Evans&diff=52800Israel Evans2024-02-04T07:04:21Z<p>Gideon: </p>
<hr />
<div>[[File:Israel-Evans.jpg|thumb|right|200px|Israel Evans]]<br />
<br />
{{quote|quotation="I am an artist and inveterate tinkerer with a strong desire to make things better. I love learning new things and am rarely happier than when I have overcome ignorance and created something that is beautiful and something that works. This penchant for picking up new skills has served me well on many projects as both content creator, pixel pusher, and art director."|attributedTo=Israel Evans}}<br />
<br />
'''Israel "Wood" Evans''' was the motion capture actor and an artist for ''[[Blood II: The Chosen]]'' and ''[[Shogo: Mobile Armour Division]]'', the latter of which features [[Shogo Characters#Captain Evans|a character]] presumably named after him. In [[2002]] he left to found [[:wikipedia:Casual games|casual gaming]] developer [[:wikipedia:Sandlot Games|Sandlot Games]] with colleagues [[Daniel Bernstein]] and [[Scott H. Pultz]]. As of 2022 he is a UX Designer for [[:wikipedia:iLink Systems|iLink Systems]].<br />
<br />
== External links ==<br />
*[https://israelcevans.com/ Personal website]<br />
*[https://www.linkedin.com/in/israelcevans/ Resume] - [[:wikipedia:Linkedin|Linkedin]]<br />
*[https://www.mobygames.com/developer/sheet/view/developerId,16853/ Entry] - [[:wikipedia:MobyGames|MobyGames]]<br />
*[https://data-lead.com/person/name/Israel+C.+Evans/id/26442667/v/a7612 Entry - DataLead]<br />
*[https://www.bluesnews.com/cgi-bin/finger.pl?id=59 .plan archive]<br />
<br />
[[Category:Developers]] [[Category:Shogo Sub-Section]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Jason_Hall&diff=52799Jason Hall2024-02-04T07:04:00Z<p>Gideon: </p>
<hr />
<div>[[Image:Jason Hall.jpg|thumb|right|256px|Jason "Jace" Hall]]<br />
<br />
{{quote|quotation="I’m best known for being one founders of a company called Monolith Productions (Blood, Condemned). I was the CEO there for 10 years. That company actually spawned a sister company called Lithtech, which I was the CEO of simultaneously until Jeff Hutt took over and that became Touchdown Entertainment. Then in 2004, I was asked to come and head up the Warner Brothers Interactive division and sort of build it and helped get the studio into the gaming space. Then after three and a half years of doing that, I was finally able to convince the studio to give me a shot at producing film, television and online content. So we did a deal with my company called HD Films to get setup here in the studio lot and start making some linear content."|attributedTo=[http://www.gamingbits.com/general-gaming-news-bits/jace-hall-aims-to-spotlight-gaming-celebs-and-hollywood-gamers-on-the-jace-hall-show-interview/ Jason Hall]}}<br />
<br />
'''Jason Hall''' (nicknames "Jace" and "Messiah") was the founder and [[:wikipedia:Chief Executive Officer|Chief Executive Officer]] of [[Monolith Productions]]. ''[[Blood]]'' and ''[[Blood II: The Chosen]]'' were some of his first projects, and he is responsible for creating real-time 3-D authoring technology. He is also the voice of [[Tchernobog]]/[[BloodBath]] Announcer (credited as The Voice<sup>TM</sup>), which was given its unique tone by resampling Hall's normal voice at a lower rate. Alongside [[Nathan Hendrickson]], he is also credited with coming up with the basic premise for the ''[[:wikipedia:Condemned: Criminal Origins|Condemned]]'' [[:wikipedia:Condemned 2: Bloodshot|series]], and recently has been said to be pitching ideas for a third game in the series to developers and fans. The initial concept, called "Species X" or "Iniquity", was also spun into the 2011 film ''The Unforgettable''.<br />
<br />
He was the inaugural senior vice president of [[:wikipedia:Warner_Bros._Interactive_Entertainment|Warner Bros. Interactive Entertainment]] (WBIE) in 2004, who soon bought out Monolith seven months later, and was executive producer of many of their productions, including ''[[:wikipedia:The Matrix Online|The Matrix Online]]'', ''[[F.E.A.R.]]'' and ''[[:wikipedia:World of Warcraft|World of Warcraft]]''. He continued to support WBIE in their projects, with over forty games to his credit, his diverse experience making him unique in the industry. One of his more notable moves was the idea that developers of properties licensed by Warner Bros. would have to pay extra royalties if their games received scores below 70/100 on review aggregates, as part of a general effort to improve the reputation of tie-in games.<br />
<br />
After handing over his position to [[Samantha Ryan]] in 2007 (who previously took over his position as Monolith CEO), he founded HDFilms Inc, most notably producing the web series ''[[:wikipedia:The Jace Hall Show|The Jace Hall Show]]'' (2008-2012) and ''[[:wikipedia:The Morning After (web series)|The Morning After]]'' (2011-2014) as well as the [[:wikipedia:Unreal Engine|Unreal Engine 3]] [[:wikipedia:Machinima|machinima]] production ''[[:wikipedia:Chadam|Chadam]]''. He was also an executive producer on the [[:wikipedia:V (2009 TV series)|2009 version of ''V'']], among other production work in film and television, such as ''[[:wikipedia:PVC-1|PVC-1]]'' (2008) and ''Brothers in Arms'' (2009). In March 2014 he purchased [[:wikipedia:Twin Galaxies|Twin Galaxies]], an organization that keeps track of world record video game high scores. He has also been pitching a remake of ''[[:wikipedia:Space 1999|Space 1999]]'' under the title ''[[:wikipedia:Space: 2099|Space: 2099]]''. Hall has also added [[:wikipedia:Singer-songwriter|singer-songwriter]] to his resume with release of the ''[[:wikipedia:Mortal Kombat (2011 video game)|Mortal Kombat]]'' music video (over 18 million views).<br />
<br />
Before Monolith, Hall worked as a lead engineer for [[:wikipedia:Broderbund Software|Broderbund Software]] and manager of multimedia for [[:wikipedia:Edmark Corporation|Edmark Corporation]]. His experience includes investment banking, music composition and A/V engineering, as well as a tour in the [[:wikipedia:United States Marine Corps|United States Marine Corps]]. A cheat code in ''[[:wikipedia:Doom 95|Doom 95]]'' exists called fhhall1 which kills all monsters in the level, excepting lost souls. Hall requested this particular cheat (hence the "BY REQUEST..." message that displays when the code is executed). The actual damage done to each monster is 10,000 hit points.<br />
<br />
Jason Hall was born in [[:wikipedia:Buffalo, New York|Buffalo, New York State, United States of America]] in 1971.<br />
<br />
== Possible Blood Revival ==<br />
{{quote|quotation="Hello, my name is Jason (Jace) Hall and some of you may know of me. I have been contemplating the idea bringing Blood back and was wondering how people might feel about it or if they were interested in helping me to do it. To be clear, I am thinking of bringing the ORIGINAL Blood game back as it was, with functionality alterations/enhancements that are similar but superior to ZDAEMON's. I would also make it work on all platforms, and not just PC. There are other things as well... I have a very specific vision in mind for what I'd like to do, but before I go off and do it - I wanted to speak directly with the Blood community and see what the thoughts are. My goal of course is for this all to be free, and all about gameplay and fun. You can rest assured that I have the resources to bring BLOOD back properly but like I said, I'm hoping to have the community participate in all this if it wants to so we can all do it together. This site is great and it would be great to see the Blood community grow! What do you all think?"|attributedTo=[https://web.archive.org/web/20140905015911/http://www.the-postmortem.com/forum/viewtopic.php?p=47571&sid=4335614923ac661283b31ad2f6b32783#p47571 Jason Hall]}}<br />
<br />
On [[Fact Timeline#2012|August 2, 2012]], Jason Hall posted on [[The Postmortem]] forums about his interest in the idea of reviving ''[[Blood]]'' in some form. He stated that he was in a position to do this and the he had resolved any potential legal issues. He also stated that he wished for all [[Bloodites]] to offer him suggestions and ideas through this [https://web.archive.org/web/20140905015911/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1889 forum thread]. He did however confirm that it was unlikely that he would be able to release the ''Blood'' source code in any sort of useful form. It was later revealed in [[Fact Timeline#2013|February 2013]] that Hall was unable to generate enough interest from [[Atari]] in order to have the project go forward. Hall had been [https://web.archive.org/web/20050101000644/http://www.homelanfed.com/index.php?id=28070 considering] such an idea since [[Fact Timeline#2004|2004]] ([http://forums.transfusion-game.com/viewtopic.php?p=2013#2013 see also]), and mentioned something [[:File:Jace-Hall-2008-Tweet.png|similar again]] on [[Fact Timeline#2008|June 6, 2008]] in a hypothetical context.<br />
<br />
It should also be mentioned that [[wikipedia:Devolver Digital|Devolver Digital]] also [http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=146124 showed some interest] in the ''Blood'' IP at around the same time, but [https://twitter.com/devolverdigital/status/410867780443836416 concluded] that it was too expensive for them to attempt to acquire it; [[Blood III#Proposed Remakes|others]] have since mused upon the idea as well.<br />
<br />
Hall brought up the idea again with [https://web.archive.org/web/20160611213734/http://www.twingalaxies.com/content.php/4192-Blood-Should-It-Live-Again an article] published on [[Fact Timeline#2016|June 5, 2016]] intended to gauge whether or not there was still sufficient interest to support such a revival.<br />
<br />
On [[Fact Timeline#2018|December 7, 2018]] it was announced that a similar effort had been green-lit by [[Atari]] developed by [[Night Dive Studios]]. This came to be as ''[[Blood: Fresh Supply]]'' on [[Fact Timeline#2019|May 9, 2019]].<br />
<br />
===Media Coverage===<br />
* [http://www.horriblenight.com/33254/monolith-founder-says-there-might-be-blood Monolith Founder Says “There Might be Blood” - Horrible Night]<br />
* [https://www.vg247.com/2012/08/04/monolith-founder-jace-hall-wants-to-develop-an-updated-version-of-blood/ Jace Hall wants to develop an updated version of Blood] - VG24/7 (August 4, 2012)<br />
* [http://www.lazygamer.net/24/is-blood-coming-back/ Is Blood coming back? - Lazy Gamer (August 6, 2012)]<br />
* [http://www.gamewatcher.com/news/2012-07-08-monolith-founder-wants-to-resurrect-blood Monolith founder wants to resurrect Blood - Game Watcher (August 7, 2012)]<br />
* [http://www.destructoid.com/jace-hall-wants-a-blood-remake-and-he-should-do-it--232627.phtml Jace Hall wants a Blood remake ... and he should do it!] - [[:wikipedia:Destructoid|Destructiod]] (August 6, 2012)<br />
* [http://www.destructoid.com/atari-shuts-down-jace-hall-s-blood-re-release-245108.phtml Atari shuts down Jace Hall's Blood re-release] - [[:wikipedia:Destructoid|Destructiod]] (February 15, 2013)<br />
* [http://www.cinemablend.com/games/Blood-Might-Return-With-Enhancements-Free-45328.html Blood Might Return With Enhancements For Free] - Cinema Blend<br />
* [http://www.cinemablend.com/games/Blood-Remake-Rejected-By-Atari-52647.html Blood Remake Rejected By Atari] - Cinema Blend<br />
* [http://www.kotaku.com.au/2012/08/monolith-founder-plans-to-release-enhanced-version-of-dos-fps-blood-on-multiple-platforms/ Monolith Founder Posts Plans For Enhanced, Multi-Platform Version Of DOS FPS Blood] - [[:wikipedia:Kotaku|Kotaku]] (August 5, 2012)<br />
* [http://www.rockpapershotgun.com/2012/08/07/blood-remake-for-the-blood-god/ Blood Remake For The Blood God] - [[:wikipedia:Rock, Paper, Shotgun|Rock, Paper, Shotgun]] (August 7, 2012)<br />
* [http://www.dsogaming.com/news/blood-remake-initiated-will-be-free-identical-to-the-original-game/ Blood Remake Initiated – Will Be Free & Identical To The Original Game - DSOGaming (August 7, 2012)]<br />
* [https://www.playerattack.com/news/2013/02/17/59145/enhanced-blood-remake-nixed-by-atari/ Enhanced Blood remake nixed by Atari - Player Attack (February 17, 2013)]<br />
*[http://www.gameguyz.com/news/gossips/monolith-stopped-remaking-blood.html Monolith Stopped Remaking Blood - GameGuyz (Feburary 18, 2013)]<br />
*[http://www.shacknews.com/article/77877/blood-resurrection-halted-by-atari-uninterest Blood resurrection plan halted by Atari uninterest - Shacknews (February 18, 2013)]<br />
*[http://www.shacknews.com/article/95037/blood-franchise-could-be-revived-with-crowdfunding-support Blood franchise could be revived with crowdfunding support - Shacknews (June 6, 2016)]<br />
*[https://www.bluesnews.com/s/172136/blood-kickstarter-possible Blood Kickstarter Possible - Blues News (June 6, 2016)]<br />
*[https://www.bluesnews.com/s/173005/more-blood-revival-teasing More Blood Revival Teasing - Blues News (July 9, 2016)]<br />
<br />
== External Links ==<br />
{{quote|quotation="I didn't have any master plans in the beginning. I just have always had a love for games and a fairly solid technical competence in general. I never woke up and said, 'I wanna make games!!' There was no one person of inspiration. If I could target one moment where I fell totally head over heals for games I would have to say it was the time when I was around 10 years old and I was over at James Garner's house (the actor from The Rockford Files) and he just got a brand new thing called 'the Atari 2600' from some movie studio as a gift. Now I had seen Space Invaders, Asteroids, and Pong and the like, but I never had a chance to really get to play them. This time, I was able to spend ALL DAY playing with this 'Atari thing'… I was hooked. I had to have one. I fixated on it like there was nothing else in the world. Thusly, I would have to say that my passion for video games started there, at Jim's house, on that day."|attributedTo=[http://web.archive.org/web/20000304014824/http://www.planetblood.com/ Jason Hall, March 1, 2000]}}<br />
<br />
* [https://en.wikipedia.org/wiki/Jace_Hall Jace Hall on Wikipedia]<br />
* [https://www.linkedin.com/in/jason-jace-hall-876b657 Jace Hall] - [[:wikipedia:Linkedin|Linkedin]]<br />
* [http://www.zoominfo.com/p/Jason-Hall/3322846 Jason Hall at ZoomInfo]<br />
* [http://www.imdb.com/name/nm0995727/ Jason Hall's IMDB page]<br />
* [http://www.mobygames.com/developer/sheet/view/developerId,8920/ Jason Hall on MobyGames] <br />
* [http://www.the-postmortem.com/forum/viewforum.php?f=25 Jace Hall of Epiphany] forum section - [[The Postmortem]]<br />
* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=212 Jason Hall Has Been Talkin] - [[Transfusion#Community|Transfusion Forums]]<br />
* [http://www.hdfilms.com/ HDFilms website]<br />
<br />
===Interviews===<br />
*[http://classic-web.archive.org/web/20071225165417/www.planetshogo.com/features/3interviews.shtml Interview], ''[[Shogo Community#Planet Shogo|Planet Shogo]]''<br />
*[http://www.planetriva.com/interviews/jhall/jhall.htm Interview with Planet Riva]<br />
*[https://web.archive.org/web/19981206213033/http://www.next-generation.com/jsmid/news/4520.html Interview with Next Generation (September 23, 1998)]<br />
*[https://web.archive.org/web/19990501134606/http://www.voodooextreme.com/articles/interview_jh.html Talking nasty with Jason Hall - Voodoo Extreme (October 29, 1998)]<br />
*[https://web.archive.org/web/19990418002314/http://www.gamersdigest.com/interviews/jace.html Interview with Gamers Digest (January 1, 1999)]<br />
*[http://www.loonygames.com/content/1.30/feat/ 1999 interview from Loony Games]<br />
*[http://www.loonygames.com/content/1.30/feat/index2.php Chillin' with Jason Hall - Loony Games]<br />
*[https://web.archive.org/web/20010221193918/http://junkextreme.com/interviews/july2000/lith2.php Interview from Junk Extreme (July 10, 2000)]<br />
*[https://web.archive.org/web/20050302173108/http://www.3dactionplanet.com/features/interviews/jason_hall/ August 2000 interview with 3D Action Planet]<br />
*[http://gultig.planetcrap.com/topics/108/617/ August 2, 2000 interview with Planet Crap]<br />
*[http://web.archive.org/web/20010623040536/http://www.dailyradar.com/features/game_feature_page_2506_1.html Jason Hall Talks Xbox Graphics Engine (2001)]<br />
*[http://web.archive.org/web/20010225163423/http://www.gamedaily.com/features/Monolith/index2.shtml Interview with Game Daily (2001)]<br />
*[http://web.archive.org/web/20010303184020/www.voodooextreme.com/articles/jasonhallinterview.html 2001 interview from Voodoo Extreme]<br />
*[http://pc.gamespy.com/pc/the-matrix-online/540817p1.html Jason Hall on the future of Warner Bros. Interactive] - [[:wikipedia:Gamespy|Gamespy]] (August 20, 2004)<br />
*[https://web.archive.org/web/20060316143945/http://mxovault.ign.com/View.php?view=Features.Detail&id=7&category_select_id=1 Interview with The Matrix Online Vault] - [[:wikipedia:IGN|IGN]] (August 21, 2004)<br />
*[http://pc.gamespy.com/pc/the-matrix-online/587734p1.html The Matrix Online - Jason Hall Interview] - [[:wikipedia:Gamespy|Gamespy]] (February 14, 2005)<br />
*[http://www.hiphopbattle.com/reviews/2005_Jason_Hall_Int.pdf Jason Hall Interview - Hip Hop Battle (February 25, 2005)]<br />
*[http://www.1up.com/news/jason-hall-discusses-online-show Jason Hall Discusses His New Online Show (August 5, 2008)]<br />
<br />
===Articles===<br />
<br />
*[http://articles.latimes.com/1998/jan/26/business/fi-12231 Making a Killing by Leslie Helm (January 28, 1998)] - [[:wikipedia:Los Angeles Times|Los Angeles Times]] (mentions ''Blood'', with quotes from Jason Hall and Monolith marketer [[Jenni Grant]])<br />
*[http://www.intothepixel.com/jurors/jason_hall_2007.asp Into the Pixel profile]<br />
*[https://www.youtube.com/watch?v=1xhUxWhHxKk Video interview with No College No Problem] (during his time at Monolith)<br />
*[http://www.alexstjohn.com/WP/2013/09/20/microsoft-doj-trial-pt-2/ Alex St. John's recollections of Jason Hall and early Monolith]<br />
*[http://www.eurogamer.net/articles/article_28719 Jason Hall on engine licensing] - [[:wikipedia:Eurogamer|Eurogamer]] (July 30, 2000)<br />
*[http://www.bizjournals.com/seattle/stories/2003/12/29/focus5.html Newsmakers of 2003 - Jason Hall], [[:wikipedia:Business Journal|Puget Sound Business Journal]], December 28, 2003<br />
* [http://ca.ign.com/articles/2004/01/15/jason-hall-speaks Jason Hall Speaks] - [[:wikipedia:IGN|IGN]] (January 15, 2004)<br />
* [http://www.gamespot.com/articles/warner-bros-to-peg-license-royalties-to-game-reviews/1100-6099292/ Warner Bros. to peg license royalties to game reviews] - [[:wikipedia:Gamespot|Gamespot]] (May 26, 2004)<br />
* [http://www.heraldtribune.com/apps/pbcs.dll/article?p=1&tc=pg&AID=/20050516/ZNYT05/505160696/1283/BUSINESS10&tc=ar A New Hollywood Player Pushes a Different Game], [[:wikipedia:Herld Tribune|Herald Tribune]], May 16, 2005<br />
*[http://gamasutra.com/view/news/103614/Jason_Hall_Leaves_WB_Replaced_By_Monoliths_Ryan.php Jason Hall Leaves WB, Replaced By Monolith's Ryan] - [[:wikipedia:Gamasutra|Gamasutra]] (February 6, 2007)<br />
*[https://www.unrealengine.com/showcase/chadam Unreal Engine 3 Brings Chadam to Life] - Unreal Engine Showcase (January 18, 2011)<br />
<br />
[[Category:Blood]] [[Category:Blood II]] [[Category:Developers]] [[Category:Voice Actors]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Mike_Dussault&diff=52798Mike Dussault2024-02-04T07:03:41Z<p>Gideon: </p>
<hr />
<div>[[File:Mike-Dussault.png|thumb|right|Mike Dussault]]<br />
<br />
{{quote|quotation="My first game programming job was with Zombie VR Entertainment in Seattle. I worked there for about a year on Locus, a 3D sports-ish game. I wrote the networking, interface, tools, and part of the sound code for Locus. After Locus, I was tech lead on a very cool game we were pitching to publishers, but I left after some internal turmoil. A few weeks later, I heard that Monolith was starting up. Toby Gladwell (one of Monolith's board members) and I had postulated on lots of ideas for 3D engines while I was at Zombie, so I spoke to Toby and came onto Riot. It's funny, because the first Riot meeting we had was John Jack (product manager), Toby, and I, sitting around saying, "hmmm.. so what do we want to do this week?" We were starting out completely fresh, with nothing but design drawings and a small design doc. It was a pretty cool feeling. My current involvement with Riot is as lead engineer on DirectEngine."|attributedTo=[http://web.archive.org/web/19971012041126/http://www.pcgamer.com/features/riotma/index.html Mike Dussault], 1997}}<br />
<br />
{{quote|quotation="When I was 16, I dropped out of high school to work at some multimedia companies like Media Vision and Hyperbole back when CD-ROMs were the big thing and everyone wanted to bring movies to PCs (in a 100x100 postage-stamp sized window at 10 fps). After Media Vision's multimedia division broke up I did some contracting for about a year, studying up on 3d programming. I wrote a renderer called WolfDoom (a cross between Wolfenstein's and Doom's renderers) and used that as part of my resume to get a job at Zombie VR in Seattle working on Locus, their first game. While at Zombie, Jason and Toby came by for preliminary talks about doing a game with Zombie so I got a chance to meet them. Toby and I clicked and we started speculating on 3d engine stuff. A few months later, I left Zombie with the intention of starting my own company but I heard Monolith had gotten office space and were starting up so I stopped by. I was very impressed with how professional and serious they were so I took the job and immediately started work on Metaltek (which became Riot, which became Shogo)"|attributedTo=[https://web.archive.org/web/19991011033155/http://www.lanparty.com/features/miked.shtm Mike Dussault], 1998}}<br />
<br />
{{quote|quotation="I've been programming since I was 13. The first programs I wrote were character generators and small text adventure games. Before I came to Monolith, I worked at Media Vision on a game called Quantum Gate. Then I worked at Zombie on a game called Locus. While at Zombie, I met the founders of Monolith, and when Monolith got started, I came over. I've been working on Lithtech for about 3 years. My favorite compilers are the MSVC and the Intel compiler. I like the code the Intel compiler generates better, but MSVC compiles much faster. I'm the tech lead on Lithtech. I've been working on it since day 1, and I basically oversee development of new technology in Lithtech. Each week, the team goes through old and new feature requests, and decides who's going to do what. I usually focus on graphics, physics, networking, and the code that binds everything together. "|attributedTo=[http://www.flipcode.com/interviews/lithtech2/ Mike Dussault], 1999}}<br />
<br />
'''Mike "Guttermouth" Dussault''' is a former [[Monolith Productions]] employee best known for being the head developer of the [[LithTech]] engine between [[Fact Time Line#1997|1997]] and [[Fact Time Line#1999|1999]]. One of his first projects was a 2.5D engine prototype called "[https://doomwiki.org/wiki/WolfDoom WolfDoom]", originally titled "LastWolf" (as in "Last [[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]] Ripoff"), as well as custom made palette, guitar cord and graphing utilities. His first original game was a [[:wikipedia:C programming language|C]]-[[:wikipedia:programming game|programming game]] called ''BattleFish'', inspired by ''[[:wikipedia:C-Robots|C-Robots]]''.<br />
<br />
[[File:Mike-Dussault-1998.jpg|thumb|left|Dussault circa April 23, 1998]]<br />
<br />
In 1995 he worked a virtual reality [[:wikipedia:Racing game|racing game]] called ''[[:wikipedia:Locus|Locus]]'' for a [[:wikipedia:Seattle, Washington|Seattle]] based developer [[:wikipedia:Zombie Studios|Zombie Studios]], before moving to Monolith in [[Fact Time Line#1996|1996]]; Zombie would later licence LithTech itself. As head for LithTech ("[[Credits#Blood II: The Chosen|The Creator]]"), he lead the development of the first two versions of the engine, and oversaw its use in ''[[Shogo: MAD]]'', ''[[Blood II: The Chosen]]'', ''[[:wikipedia:The Operative: No One Lives Forever|No One Lives Forever]]'' and ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator 2]]''. In ''Blood II'' his name can be found as one of the inhabitants of the [[C2L2: Cabal Safehouse|Cabal Safehouse]], and in ''Shogo'' there is a [[Shogo Characters#Lieutenant Dussault|character]] named after him.<br />
<br />
In [[Fact Time Line#2000|January 2000]] he took up employment at [[:wikipedia:Valve Corporation|Valve Corporation]] as a "mecca for innovative research and development", where he worked on the ''[[:wikipedia:Half-Life (series)|Half-Life]]'', ''[[:wikipedia:Counter-Strike|Counter-Strike]]'', ''[[:wikipedia:Team Fortress|Team Fortress]]'', ''[[:wikipedia:Portal (video game)|Portal]]'' and ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' series, among other projects. In early 2011 he left to co-found a new company with [[:wikipedia:Kelly Bailey (composer)|Kelly Bailey]] called [[:wikipedia:SunSpark Labs|SunSpark Labs]], which focuses on making mobile entertainment content. Supposed access to his resume by a contract artist lead to later denied rumours that a third ''Half-Life'' game is in production. In his spare time, he plays guitar and piano, writes code, reads, writes code, hikes, writes code, attends punk shows and cooks. A Mike Dussault is listed as a producer on former Monolith cohort [[Nathan Hendrickson]]'s film ''[http://thehollowone.com/ The Hollow One]'' and is mentioned in the special thanks of ''[[:wikipedia:Betrayer (video game)|Betrayer]]'' developed by several former Monolith employees including [[Craig Hubbard]], [[Brad Pendleton]] and [[C. Wes Saulsberry III]].<br />
<br />
<hr><br />
<br />
{{quote|quotation="Mike is a senior designer and developer who worked 10 years at Valve and wrote his first commercially successful game engine at 19. After joining Valve in 2000, Mike contributed to many of Valve’s major products, with special focus on network architecture, special effects, and graphics. As part of this work, he created a distributed computing system that tied all of the office computers into one big supercomputer for lighting and visibility computations. He also worked to foster the mod scene and shipped the Half Life 2 SDK for mod developers. Before joining Valve, Mike worked at Monolith where he built the Lithtech 1 and 2 game engines, which shipped in more than 65 games, including Monolith’s own NOLF series as well as Shogo: Mobile Armor Division. In his spare time, Mike likes to travel to untouristy places like the Tanzania interior and Pakistan, learn Urdu, and devour science fiction. He’s also trying to beat Gandhi’s one-day walking record of 55 miles and so far has made it to mile 47."|attributedTo=[http://www.morfoapp.com/?page_id=159 SunSpark Labs profile]}}<br />
<br />
== Video Games ==<br />
[[File:Shogo-Dussault.png|thumb|right|Character Avatar]]<br />
<br />
{{quote|quotation="I'd like to clearly state for the record that LithTech would not be where it is today without Mike's incredible talent and effort. He has helped to build a great and highly skilled engine team, and his personal efforts have been nothing short of spectacular over the last few years."|attributedTo=[[Jason Hall]]}}<br />
<br />
* [[:wikipedia:Alien Swarm|Alien Swarm]] (2010), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]] (2009), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Half-Life 2: Episode Two|Half-Life 2: Episode Two]] (2007), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Portal (video game)|Portal]] (2007), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Narbacular Drop|Narbacular Drop]] (2005), [[:wikipedia:DigiPen|DigiPen (USA) Corp]].<br />
* [[:wikipedia:Counter-Strike: Condition Zero|Counter-Strike: Condition Zero]] (2004), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Counter-Strike: Source|Counter-Strike: Source]] (2004), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Half-Life 2|Half-Life 2]] (2004), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Aliens Versus Predator 2|Aliens Versus Predator 2]] (2001), [[:wikipedia:Fox Interactive|Fox Interactive, Inc]], Sierra On-Line, Inc.<br />
* [[:wikipedia:Half-Life (video game)|Half-Life]] (2001), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:Half-Life: Blue Shift|Half-Life: Blue Shift]] (2001), [[:wikipedia:Valve Corporation|Valve Corporation]]<br />
* [[:wikipedia:The Operative: No One Lives Forever|The Operative: No One Lives Forever]] ([[:wikipedia:Game of the Year|Game of the Year]] Edition) (2001), [[:wikipedia:Fox Interactive|Fox Interactive, Inc]].<br />
* [[:wikipedia:The Operative: No One Lives Forever|The Operative: No One Lives Forever]] (2000), [[:wikipedia:Fox Interactive|Fox Interactive, Inc]].<br />
* [[Blood II: The Chosen]] ([[Fact Time Line#1998|1998]]), [[GT Interactive|GT Interactive Software Corp]].<br />
* [[Shogo: MAD|Shogo: Mobile Armor Division]] ([[Fact Time Line#1998|1998]]), [[Monolith Productions]]<br />
* [[:wikipedia:Locus (video game)|Locus]] (1995), [[GT Interactive|GT Interactive Software Corp]].<br />
<br />
== External Links ==<br />
*[https://web.archive.org/web/20041126101248/http://www.dussault.org/ Mike Dussault's old personal website]<br />
*[https://twitter.com/mikedussault Mike Dussault] - [[:wikipedia:Twitter|Twitter]]<br />
*[http://www.bluesnews.com/cgi-bin/finger.pl?id=70 Plan file archive]<br />
*[http://nolf.wikia.com/wiki/Mike_Dussault Article entry] at the [[:wikipedia:The Operative: No One Lives Forever|No One Lives Forever]] [[:wikipedia:Wikia|Wikia]]<br />
*[http://www.mobygames.com/developer/sheet/view/developerId,24956/ Developer sheet] from [[:wikipedia:MobyGames|MobyGames]]<br />
*[http://www.youtube.com/watch?v=Y5DP66vhhks Video interview alongside Jesse Cliffe]<br />
<br />
===Articles===<br />
*[http://classic-web.archive.org/web/20070906023141/http://www.planetshogo.com/features/dussaultinterview.shtml Mike Dussault Interview] - [[Shogo Community#Planet Shogo|Planet Shogo]]<br />
*[https://web.archive.org/web/19981202185356/http://www.planetquake.com/revolt/riot/features/mikedint.html Planet Quake Interview (1997)]<br />
*[https://web.archive.org/web/19971012041126/http://www.pcgamer.com/features/riotma/index.html Interview with Craig Hubbard and Mike Dussault (1997)] - [[:wikipedia:PC Gamer|PC Gamer]]<br />
*[https://web.archive.org/web/19991006010816/http://www.pvr-net.com/articles/interviews/Monolith/interview_monolith.htm The LithTech Engine Interview (May 15, 1998)]<br />
*[https://web.archive.org/web/19990429220344/http://www.lanparty.com/features/miked.shtm LAN Party interview (1998)]<br />
*[http://web.archive.org/web/20080213102304/http://www.planetblood.com/gameinfo/lithtech.shtml The Lithtech Engine] - [[Planet Blood]] (with message from Dussault)<br />
*[http://shogo.pentacle.nl/e107/page.php?9 Shogo How-To: Mod Coding]<br />
*[https://web.archive.org/web/20010308033448/http://pc.ign.com/news/9887.html LithTech 2 Engine Interview - IGN (August 26, 1999)]<br />
*[https://web.archive.org/web/20010329215101/http://www.voodooextreme.com/games/interviews/miked.html Talkin' Dirty With Monolith's Mike Dussault - Voodoo Extreme (January 15, 2000)]<br />
*[http://www.flipcode.com/interviews/lithtech2/ LithTech 2 Tech Preview - Flip Code] ([http://www.flipcode.com/interviews/lithtech2/ Update])<br />
*[http://www.bluesnews.com/s/9286/mike-dussault-to-valve Mike Dussault to Valve] - Blues News<br />
*[https://web.archive.org/web/20000417212216/http://www.avault.com/news/displaynews.asp?story=2292000-8575 Q&A: Valve on 3D Programmers - The Adrenaline Vault]<br />
*[http://lambdageneration.com/posts/kelly-bailey-and-mike-dussault-two-ex-valve-employees-release-their-first-non-valve-project-morfo/ Kelly Bailey and Mike Dussault, two ex-Valve employees, release their first non-Valve project: Morfo] - LambdaGeneration<br />
*[http://www.escapistmagazine.com/news/view/111087-Valve-Nixes-Half-Life-3-Rumors Valve Nixes Half-Life 3 Rumours] - [[:wikipedia:The Escapist|The Escapist]]<br />
*[http://www.garfieldcs.com/2009/09/guest-speaker-mike-dussault-from-valve/ Speaking engagement notice]<br />
<br />
[[Category:Developers]] [[Category:Shogo Sub-Section]] [[Category:LithTech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Scott_H._Pultz&diff=52797Scott H. Pultz2024-02-04T07:03:17Z<p>Gideon: </p>
<hr />
<div>'''Scott H. "Pultzar" Pultz''' was a software engineer for [[Monolith Productions]] working on the [[LithTech]] engine, ''[[Blood II: The Chosen]]'' and ''[[Shogo: Mobile Armour Division]]''. He also worked on ''[[Claw]]'', ''[[Get Medieval]]'', ''[[Gruntz]]'', ''[[:wikipedia:TNN Outdoors Pro Hunter 2|TNN Outdoors Pro Hunter 2]]'' and ''[[:wikipedia:Sanity: Aiken's Artefact|Sanity: Aiken's Artefact]]''. He then joined musician [[Daniel Bernstein]] to found the [[:wikipedia:Casual games|casual gaming]] developer [[:wikipedia:Sandlot Games|Sandlot Games]] in 2002 working on titles such as ''[[:wikipedia:Cake Mania|Cake Mania]]'' (2006).<br />
<br />
== External links ==<br />
*[https://www.mobygames.com/developer/scott-h-pultz/credits/developerId,24964/ Entry] - [[:wikipedia:MobyGames|MobyGames]]<br />
*[https://www.imdb.com/name/nm1899609/ Entry] - [[:wikipedia:IMDB|IMDB]]<br />
*[https://www.giantbomb.com/scott-h-pultz/3040-16489/ Entry] - [[:wikipedia:Giant Bomb|Giant Bomb]]<br />
<br />
[[Category:Developers]] [[Category:Shogo Sub-Section]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Spencer_Maiers&diff=52796Spencer Maiers2024-02-04T07:02:52Z<p>Gideon: </p>
<hr />
<div>[[File:Spencer-Maiers.jpg|thumb|right|200px|Spencer Maiers]]<br />
[[File:Blood-Draft-Homepage-2.jpg|thumb|left|200px|Early website draft]]<br />
<br />
'''Spencer V. "Mr. Elite" Maiers''' is a long-time webmaster and system administrator for [[Monolith Productions]], having worked there since [[Fact Timeline#1996|1996]] (similar to that of long term [[:wikipedia:3D Realms|3D Realms]] community manager [https://joesiegler.blog/ Joe Siegler]). He created the original websites for ''[[Blood]]'', ''[[Blood II]]'', ''[[Shogo]]'' and many others. He has also done [[:wikipedia:Information technology|information technology]] work for other areas of [[:wikipedia:Warner Bros. Interactive Entertainment|Warner Bros. Interactive Entertainment]]. The character [http://fear.wikia.com/wiki/Spencer_Jankowski Spencer Jankowski] from ''[[F.E.A.R.]]'' was named and modelled in his likeness.<br />
<br />
== External Links ==<br />
*[https://www.linkedin.com/in/spencer-maiers-a9b10b/ Spencer Maiers] - [[:wikipedia:Linkedin|Linkedin]]<br />
*[http://www.mobygames.com/developer/sheet/view/developerId,16863/ Spencer Maiers] - [[:wikipedia:MobyGames|MobyGames]]<br />
*[http://www.imdb.com/name/nm2139643/ Spencer Maiers] - [[:wikipedia:Internet Movie Database|IMDB]]<br />
*[https://www.igdb.com/people/spencer-maiers Spencer Maiers - IGBD]<br />
*[https://www.bluesnews.com/cgi-bin/finger.pl?id=78&time=19981207120843 Spencer Maiers .plan - Blues News]<br />
*[https://pi.intelius.com/people/Spencer-Maiers/Seattle-WA/06W7VTS9NGA Spencer Maiers - Intelius]<br />
*[https://www.wsj.com/articles/SB912724830722280000 Closer to Reality (December 7, 1998)] - [[:wikipedia:The Wall Street Journal|The Wall Street Journal]]<br />
<br />
[[Category:Developers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Israel_Evans&diff=52795Israel Evans2024-02-04T07:01:39Z<p>Gideon: </p>
<hr />
<div>[[File:Israel-Evans.jpg|thumb|right|200px|Israel Evans]]<br />
<br />
{{quote|quotation="I am an artist and inveterate tinkerer with a strong desire to make things better. I love learning new things and am rarely happier than when I have overcome ignorance and created something that is beautiful and something that works. This penchant for picking up new skills has served me well on many projects as both content creator, pixel pusher, and art director."|attributedTo=Israel Evans}}<br />
<br />
'''Israel Evans (Wood)''' was the motion capture actor and an artist for ''[[Blood II: The Chosen]]'' and ''[[Shogo: Mobile Armour Division]]'', the latter of which features [[Shogo Characters#Captain Evans|a character]] presumably named after him. In [[2002]] he left to found [[:wikipedia:Casual games|casual gaming]] developer [[:wikipedia:Sandlot Games|Sandlot Games]] with colleagues [[Daniel Bernstein]] and [[Scott H. Pultz]]. As of 2022 he is a UX Designer for [[:wikipedia:iLink Systems|iLink Systems]].<br />
<br />
== External links ==<br />
*[https://israelcevans.com/ Personal website]<br />
*[https://www.linkedin.com/in/israelcevans/ Resume] - [[:wikipedia:Linkedin|Linkedin]]<br />
*[https://www.mobygames.com/developer/sheet/view/developerId,16853/ Entry] - [[:wikipedia:MobyGames|MobyGames]]<br />
*[https://data-lead.com/person/name/Israel+C.+Evans/id/26442667/v/a7612 Entry - DataLead]<br />
*[https://www.bluesnews.com/cgi-bin/finger.pl?id=59 .plan archive]<br />
<br />
[[Category:Developers]] [[Category:Shogo Sub-Section]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=ZBlood&diff=52794ZBlood2024-02-04T06:58:44Z<p>Gideon: /* Levels */</p>
<hr />
<div>{{Infobox Game<br />
| Title = ZBlood<br />
| Image = ZBlood-Logo.png<br />
| Size = 220px<br />
| Caption = ZBlood Logo<br />
| Developer = ZBlood Team<br />
| Publisher = Doom WAD Station, Filefront, Wad Archive<br />
| Designer = J. S. Graham, Joseph Otey<br />
| Engine = [[ZDoom|ZDoom]] <br />
| Version = v41<br />
| Released = [[Fact Time Line#2008|February 1, 2008]] <br />
| Genre = First Person Shooter<br />
| Modes = Single-player, Multiplayer<br />
| Platforms = Windows, Linux, Macintosh<br />
| UPC/A7 = N/A<br />
| ISBN-10 = N/A<br />
| ESRB Rating = N/A<br />
| Media = Download<br />
}}<br />
<br />
{{#ev:youtube|s9rw0EgmJos|320|right|"ZBlood v41 ... (Gameplay) 60fps" (10min Gameplay) - YouTube|frame}}<br />
<br />
{{quote|quotation="This project began as an experiment for Doom2, and a tribute to the awesome 1997 game, "Blood", by Monolith Productions. ZBlood is a 'Total Conversion' that tries to make Doom2 look, sound, and play somewhat similar to Blood by using the advances made possible with the ZDoom source-port. The Build engine, which Blood is based upon, was quite sophisticated for it's time, and far more complicated than Doom was ever meant to be. Consequentially, there were few people who could make maps for it to begin with, and even fewer who actually cared to do so. I love this old game, but found very few good custom maps to play. In contrast, Doom is so simple to map for that there are 1000s of people able to do so. I can even do so myself, to some extent. I knew also that I could import graphics and sounds from another game, and so decided to see what I could do. It started with 2 maps and a few enemies and weapons, then Joe, (Doorhenge) joined the project and it really took off from there."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.<br />
<br />
While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.<br />
<br />
== Loading ==<br />
*[http://zdoom.org/wiki/Installation_and_execution_of_ZDoom ZDoom Installation Guide]<br />
*[http://zdoom.org/wiki/Compile_ZDoom_on_Linux ZDoom Linux Compilation Guide]<br />
<br />
A common mistake is to only load the zBLUDv41.WAD file, when the BludSP1.WAD also needs to be supplied.<br />
<br />
'''Windows Launch Command:''' <code>zdoom.exe -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Linux Launch Command:''' <code>zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Macintosh Launch Command:''' <code>./zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
== Story ==<br />
<br />
''ZBlood'' story is set in the year [[Fan Media Time Line#1928|1929]], as was the original ''[[Blood TC]]'', a year after the events of ''[[Blood]]''.<br />
<br />
{{quote|quotation="After your victory over the dark god Tchernobog, you finally return to your grave for a little R&D - rest and decomposition. It has been nearly a year since your encounter at the Hall of Epiphany, but you seem troubled. Somehow it was too easy to dispose of the dark lord. It's almost as though he wanted you to beat him. Suddenly you stir. In your mind you can hear your once master laughing, his voice taunting you. You can then take it no longer and decide to awaken once again and confront the Cabal."|attributedTo=zBLUDv41.txt}}<br />
<br />
=== Levels ===<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|"MAP04: Welcome to Your Life"]]<br />
<br />
*[https://doomwiki.org/wiki/MAP01:_Cradle_to_Grave_(ZBlood) MAP01: Cradle to Grave] (''Blood'' level, "[[E1M1: Cradle to Grave]]")<br />
*[https://doomwiki.org/wiki/MAP02:_Grave_to_Street_(ZBlood) MAP02: Grave to Street] (New Custom Map, "MAP02: Graveyard" in ''Blood TC'') <br />
*[https://doomwiki.org/wiki/MAP03:_The_Sick_Ward_(ZBlood) MAP03: The Sick Ward] (''Blood'' level, "[[E3M4: The Sick Ward]]")<br />
*[https://doomwiki.org/wiki/MAP04:_Welcome_to_Your_Life_(ZBlood) MAP04: Welcome to Your Life] (''[[Plasma Pak]]'' level, "[[E6M1: Welcome To Your Life]]") <br />
*[https://doomwiki.org/wiki/MAP05:_Mall_of_the_Dead_(ZBlood) MAP05: Mall of the Dead] (''Blood'' level, "[[E4M9: Mall of the Dead]]")<br />
*[https://doomwiki.org/wiki/MAP06:_Un-Holy_Crap_(ZBlood) MAP06: Un-holy Crap] (New Custom Map) <br />
*[https://doomwiki.org/wiki/MAP07:_Gothic_Library_(ZBlood) MAP07: Gothic Library] (''[[Cryptic Passage]]'' level, "[[E5M3: Gothic Library]]") <br />
*[https://doomwiki.org/wiki/MAP08:_Camp_Crystal_Lake_(ZBlood) MAP08: Camp Crystal Lake] (''Blood'' level, "[[E4M4: Crystal Lake]]") (Level track is a midi from the ''[[Blood Alpha]]'')<br />
*[https://doomwiki.org/wiki/MAP09:_Wrong_Side_of_the_Tracks_(ZBlood) MAP09: Wrong Side of the Tracks] (''Blood'' level, "[[E1M2: Wrong Side of the Tracks]]")<br />
*[https://doomwiki.org/wiki/MAP10:_Phantom_Express_(ZBlood) MAP10: Phantom Express] (''Blood'' level, "[[E1M3: Phantom Express]]")<br />
*[https://doomwiki.org/wiki/MAP11:_Dark_Carnival_(ZBlood) MAP11: Dark Carnival] (''Blood'' level, "[[E1M4: Dark Carnival]]")<br />
*[https://doomwiki.org/wiki/MAP12:_House_of_Horrors_(ZBlood) MAP12: House of Horrors] (''Blood'' level, "[[E1M8: House of Horrors]]")<br />
*[https://doomwiki.org/wiki/MAP13:_Butchery_Loves_Company_(ZBlood) MAP13: Butchery Loves Company] (''Blood'' level, "[[E4M1: Butchery Loves Company]]")<br />
*[https://doomwiki.org/wiki/MAP14:_The_Siege_(ZBlood) MAP14: The Siege] (''Blood'' level, "[[E3M2: The Siege]]")<br />
*[https://doomwiki.org/wiki/MAP15:_The_Overlooked_Hotel_(ZBlood) MAP15: The Overlooked Hotel] (''Blood'' levels, "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]") <br />
*[https://doomwiki.org/wiki/MAP16:_In_The_Flesh_(ZBlood) MAP16: In The Flesh] (''Blood'' level, "[[E4M7: In The Flesh]]")<br />
*[https://doomwiki.org/wiki/MAP17:_Hallowed_Grounds_(ZBlood) MAP17: Hallowed Grounds] (''Blood'' level, "[[E1M5: Hallowed Grounds]]")<br />
*[https://doomwiki.org/wiki/MAP18:_The_Great_Temple_(ZBlood) MAP18: The Great Temple] (''Blood'' level, "[[E1M6: The Great Temple]]" and "[[E1M7: Altar of Stone]]")<br />
*[https://doomwiki.org/wiki/MAP19:_Bowels_of_the_Earth_(ZBlood) MAP19: Bowels of the Earth] (''Blood'' level, "[[E2M7: Bowels of the Earth]]")<br />
*[https://doomwiki.org/wiki/MAP20:_Boggy_Creek_(ZBlood) MAP20: Boggy Creek] (''Cryptic Passage'' level, "[[E5M10: Boggy Creek]]") <br />
*[https://doomwiki.org/wiki/MAP21:_Steamboat_Willies_(ZBlood) MAP21: Steamboat Willies] (''Cryptic Passage'' level, "[[E5M5: Steamboat]]") <br />
*[https://doomwiki.org/wiki/MAP22:_Shipwrecked_(ZBlood) MAP22: Shipwrecked] (''Blood'' level, "[[E2M1: Shipwrecked]]")<br />
*[https://doomwiki.org/wiki/MAP31:_Re-return_to_the_Cathedral_(ZBlood) MAP31: Re-return to the Cathedral] (Secret Level, inspired by a similar level from ''[[wikipedia:Thief: The Dark Project|Thief: The Dark Project]]'')<br />
*[https://doomwiki.org/wiki/MAP40:_Altar_of_Stone_-_DM_(ZBlood) MAP40: Altar of Stone] - DM (''Blood'' level, "[[E1M7: Altar of Stone]]")<br />
*[https://doomwiki.org/wiki/MAP41:_Bodies_-_DM_(ZBlood) MAP41: Bodies] - DM (''Blood'' level, "[[BB3: Bodies]]")<br />
<br />
=== Text Crawls ===<br />
''ZBlood'' features several ''Doom'' style text crawls elaborating on its story.<br />
<gallery><br />
File:ZBlood-Story1.png<br />
File:ZBlood-Story2.png<br />
File:ZBlood-Story3.png<br />
File:ZBlood-Story4.png<br />
</gallery><br />
<br />
=== Notes ===<br />
*Most of the ''ZBlood'' levels are not exact remakes of the originals, partly because the ZDoom engine cannot do true [[wikipedia:room-over-room|room-over-room]] or dynamic sectors.<br />
*Quite a few sounds from ''[[Blood II: The Chosen]]'' are also included in ''ZBlood'', including several unused Caleb recordings from the ''Blood II'' .REZ file.<br />
*In "MAP11: Dark Carnival" the Duke Nukem secret has been changed to feature the strip club music from the second level of ''[[wikipedia:Duke Nukem 3D|Duke Nukem 3D]]''.<br />
*The slot machines found on "MAP21: Steamboat Willies" dispense useful items when pressed.<br />
*Decoy Tchernobogs are found on "MAP08: Camp Crystal Lake", "MAP12: House of Horrors", "MAP14: The Siege", and "MAP18: The Great Temple". Unlike in the original ''Blood TC'' the player never gets to face off against the real thing.<br />
*Cheogh is also encountered at the end of "MAP18: The Great Temple", this time rendered as a red stone gargoyle.<br />
*Upon completing the final level the player is returned to "MAP01: Cradle to Grave".<br />
*In "MAP09: Wrong Side of the Tracks" The Jukebox is replaced with a Radio Player. Pressing it plays a soundclip known as "KMZB All Zombie Radio" after that plays a series of moans and groans. This sound clip was from a scene featured in a Simpsons Halloween Episode.<br />
<br />
== Enemies, Items, and Weapons ==<br />
[[File:ZBlood-Gargoyle.png|thumb|right|200px|''ZBlood'' logo with gargoyle]]<br />
=== Enemies ===<br />
*[[Ackolyte]] (Clothed in Green, armed with dynamite only) <br />
*[[Beast#Priest Form|Priest]] (Clothed in Red, armed with a revolver. They do not transform into the Beast as found in [[Plasma Pak|Plasma Pak]]) <br />
*[[Cultist#Blood|Cultist]] (Clothed in Brown, armed with Sawed Off Shotguns) <br />
*[[Fanatic#Blood|Fanatic]] (Clothed in Grey, armed with Tommy Sub-Machine Guns) <br />
*[[Axe Zombie]] (Act like ''Doom'''s Pinky demons, close combat only) <br />
*[[Bloated Butcher]] (Hurl a ridiculous amount of butcher knives) <br />
*[[Bat]] (Act like ''Doom's'' Lost Souls, spawned by Phantasms or encountered on their own) <br />
*[[Gargoyle]] (Act like ''Doom's'' Cacodemons, slow and hurl bones) <br />
*[[Gill Beast]]s (Also act like ''Doom'''s Cacodemons, though close combat only, encountered underwater) <br />
*[[Hell Hound]] (Act like ''Doom's'' Arachnotrons, slow and fire flame projectiles) <br />
*[[Phantasm]]s (Act like ''Doom's'' Pain Elementals, slow and summon bats) <br />
*[[Beast]] (Act like ''Doom's'' Arch-Viles; fast, can set the player on fire from afar, and can resurrect dead enemies) <br />
*[[Tchernobog]] (The Dark God, The Dreaming One, [[The One that Binds|The One that Binds]]. Acts like ''Doom'''s Cyberdemon; slow-moving but high health, launches three high-damage projectiles per attack)<br />
<br />
''Note: All Cultists can and frequently do lob sticks of TNT as an alternate attack.''<br />
<br />
=== Items ===<br />
*[[List of Items#Body Armour|Body Armour]] (Gives you 100 points of Armour) <br />
*[[List of Items#Super Armour|Super Armour]] (Gives you 200 points of Armour) <br />
*[[List of Items#Guns Akimbo|Guns Akimbo]] (When picked up, you carry two weapons at once. Currently, this only works for the flare pistol, sawed-off, tommy gun and napalm launcher) <br />
*[[List of Items#Life Seed|Life Seed]] (Acts as the Soul Sphere from ''Doom'', giving you 100 health, up to 200 total) <br />
*[[List of Items#Reflective Shots|Reflective Shots]] (Actually acts as the Megasphere from ''Doom'' giving you 200 health and armour) <br />
*[[List of Items#Medicine Pouch|Medicine Pouch]] (Actually acts as an Ammo Pack from ''Doom'', increasing your maximum amount of ammo you can carry for most weapons.) <br />
*[[List of Items#Cloak of Invisibility|Cloak of Invisibility]] (Makes you partially invisible meaning enemies find it harder to target you)<br />
<br />
=== Weapons ===<br />
''Note: Some Weapons have both a primary and secondary attack just like in ''[[Blood]]''.'' <br />
<br />
*1 - [[Pitchfork]] <br />
*2 - [[Pistol|Revolver]] (Not a ''Blood'' weapon)<br />
**[[Flare Gun|Flare Gun]] (Primary - a single flare which lodges into enemies flesh. Secondary - a burst of flares but is not arranged in a star pattern as in ''Blood''. <br />
*3 - [[Sawed-Off Shotgun]] (Primary - fires one barrel. Secondary - fires both barrels at once) <br />
*4 - [[Tommy Gun]] (Primary - rapid fire of bullets. Secondary - sprays bullets across a room) <br />
*5 - [[Napalm Launcher]] (Primary - Hurls a flaming ball of napalm which explodes on impact and deals after burn damage. Secondary - Releases a ball of flame which explodes on ground.) <br />
**[[Dynamite Bundle|Dynamite or TNT]] (Primary - Explodes on impact but lacks the ability to charge shots as in ''Blood'' to increase throwing distance. Secondary - Let's the whole fuse burn allowing it to be tossed around corners.) <br />
*6 - [[Aerosol Can]] (Primary - Unleashes flame projectiles which act like ''Doom's'' Plasma Gun. Secondary - Light one up like a Molotov cocktail to toss into crowds.) <br />
*7 - [[Life Leech]] (Unleashes a series of searing orbs at a high rate) <br />
*0 - [[Voodoo Doll]] (Primary - Caleb stabs the doll in different areas to remove opponent's life force. Secondary - Fires a blue voodoo spirit that acts like a BFG blast.<br />
<br />
== Credits == <br />
{{quote|quotation="I posted [the original Blood TC] at NewDoom forums and it seemed it would generate interest that would help me make more of it. No one who responded about how it was a "great idea!" ever helped out any. I thought it was a dead project. Along comes this unknown guy, 'Doorhenge' who wants to help. He likes my idea and wants to work on it. Of course, I can't say no. He reworked the Blood wad and the Duke Nukem wad I made, then sent them back to me. The kid certainly knows what he's doing, so I turn the project over to him. No, I wasn't really keen about taking it to ZDoom, but he was right. The Doom engine cannot do what the Build engine can, but it CAN come awful dang close with ZDoom. So 'Doorhenge' and I worked fairly close together making new maps, enemies, and weapons for nearly a year. The result is the closest thing to actually playing 'Blood' that I think anyone will ever find."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
''See Also: [[List of Bloodites]]''<br />
<br />
*Joseph Otey (Doorhenge) <br />
*[[Jeffrey S. Graham|J. S. Graham]] (Psyren) - Map01,02,06,07,09,13,14,16,18<br />
*[http://diehardwolfers.wikia.com/wiki/Doomjedi Maxim Genis (DoomJedi)] - Face Sprites<br />
*Chaoscorps: Tommy Gun sprites. <br />
*DeusExMachina: Wizard sprites. <br />
*Ajapted and Graf_Zahl: WhackEd2 tutoring. <br />
*Don Tello: Dynamite coding work.<br />
<br />
== Critical Reception ==<br />
{{#ev:youtube|6yLa2qVDhbg|320|right|"Mod Corner - ZBlood (v41)" ([[Gggmanlives]]) - YouTube|frame}}<br />
{{#ev:youtube|Ofx9Em0hE04|320|right|"Zblood (Review)" (Matt Hawkins) - YouTube|frame}}<br />
<br />
{{quote|quotation="So, is “ZBlood” a good adaptation of “Blood”? My answer would probably have to be “sort of”. This WAD contains a mixture of random levels from the original “Blood” and most of these levels are re-created fairly accurately. Seriously, I cannot fault the levels in this WAD. But, although it gets this right – there are several things that it doesn’t quite get right. Some of these things might be due to the limitations of the “Doom” engine, but they are worth mentioning nonetheless... because “ZBlood” is based on the “Doom” engine, there have had to be some changes. In other words, many of the enemies behave differently to how you would expect... If you’ve been playing a lot of “Blood” recently, these changes can be quite disconcerting. But, even so, you’ll probably get used to them fairly quickly... Another dramatic change in “ZBlood” is with the weapons. Although the game features some of the “Blood” weapons (the napalm launcher, voodoo doll and tesla cannon are missing though), they behave in subtly different ways than you would expect... On the plus side, because “ZBlood” can be played using modern source ports for “Doom”, it means that you can use far more responsive modern controls that you can in the original “Blood”. Because it uses modern source ports, “ZBlood” also has slightly better graphics (eg: ambient lighting etc…) than the original “Blood” does. Seriously why hasn’t Monolith released the source code for “Blood”? All in all, this is a rather fun attempt at re-creating “Blood” using an older game engine. Yes, it’s an imperfect adaptation in many ways, but it’s something that both “Doom” fans and “Blood” fans will probably enjoy nonetheless. It certainly isn’t as good as the real thing, but it’s still fun nonetheless."|attributedTo=[https://pekoeblaze.wordpress.com/2015/05/25/review-zblood-wad-for-doom-ii-final-doom-gz-doom/ PekoeBlaze]}}<br />
<br />
''ZBlood'' has proven popular for mutliplayer matches using [[:wikipedia:List_of_Doom_source_ports#Skulltag.2FZandronum|Skulltag or Zandronum]], and as a horror styled single player arcade shooter. It does however vary in numerous ways to the original ''[[Blood]]'' and lacks many features, being a less accurate conversion than single player ''[[BloodCM]]'' or arguably the multiplayer only ''[[Transfusion]]'', which has generated controversy in some quarters. Among those more willing to view it as its own thing, as opposed to a drop-in replacement of the original, it has been appreciated better; particularly with the emergence of more [[List of Source Ports and Recreations#Attempted Source Ports|accessible options]] such as [[BloodGDX]] and [[NBlood]] and now the official [[Fresh Supply]] (which has since faced similar criticisms). The [[Raze]] project forked NBlood with the support of underlying GZDoom backends, while the ''[[Re-Blood]]'' project pushed the mod's foundation into more original areas.<br />
<br />
== Project Forks ==<br />
Ever since ''ZBlood'' was originally discontinued, project fans have created several modifications for the game adding, removing, or even altering its existing content. Each fork had a different goal, with some aiming to complete the original project while others attempted to fix the game in other ways.<br />
<br />
''[[Caleb Versus Nazis]]'' also uses ''Blood'' assets on the [[ZDoom]] engine, as have several [[Doom#Projects|other efforts]] such as ''[[Ultra Crispy]]'', ''[[Blood: Dead on Arrival]]'', ''[[Re-Blood]]'' and the ''ZBloodX'' derived ''[[Bloom]]''.<br />
<br />
<div class="mw-collapsible mw-collapsed" "toccolours" style="right; margin-right: 1em; width: 75%;"><br />
<br />
{{#ev:youtube|e5lPh4hf8NY|320|right|"Doom: Blood Mods" ([[MARVELLER]]) - [[YouTube]]|frame}}<br />
<br />
[[File:Blood-Doom-Chart.png|400px]]<br />
</div><br />
<br />
=== Active ===<br />
<br />
==== ZBloody Hell ====<br />
<br />
{{#ev:youtube|WvXvmce_kf8|320|right|"Doom Mod - ZBloody Hell - E1M1 Cradle to Grave" (Retro Hub) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, aiming to recreate the elements of the game Blood (1997) on the engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a levelpack that is compatible with the other Doom 2 mods out there, allowing you to mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Get to ZBloody Hell and Start kicking some Zombies heads today."|attributedTo=ModDB}}<br />
<br />
'''ZBloody Hell''' is a fork of ZBloodX made by LordOZ_98 and Luigis, aiming to bring the project even closer to the original ''[[Blood]]''. It features several fixes that attempt to improve the overall experience. These include updated and reorganized levels and new level ports, Unlike ZBloodX the game is fully standalone and does not require Doom 2 to work. Unlike the original ZBlood, it has all of the original levels organized into their proper episode structures, with the new levels in an episode called Custom Levels.<br />
<br />
Latest version has been updated to include the Maps from v5.1 of ZBlood after it was found.<br />
<br />
* [http://www.moddb.com/mods/zbloody-hell ZBloody Hell on ModDB], [https://www.gamepressure.com/download.asp?ID=62453 Game Pressure mirror], [https://www.youtube.com/watch?v=2slknICDYjs YouTube video]<br />
<br />
=== Discontinued ===<br />
<br />
====ZBloodBath====<br />
{{quote|quotation="Here comes the ZBloodBath thread at last. But before I'll start telling about it, I should tell something about myself, I guess. Well, my name is Sami Mäläskä and I live in Finland. I've been making maps and mods for Z/GZDoom engine for few years now. My friend introduced me to the world of Blood games last summer and I completely fell in love with it. So, after completing the first Blood few times and Blood 2 once, I got interested into modding for this engine. My dreams were crushed after realizing that Blood's source code was/will never be released. But I didn't give up on my dreams. I felt sorry for people who wasn't able to play the game on XP, so then I got an idea of turning Blood on Doom engine. Don't get me wrong on this. ZBlood was horrible. It really was. After about four months of coding, my GZBlood was almost done and ready for mapping. I don't know why, but I got bored on the idea of whole Blood for few months after all the work. Now, after two months of pause on the project, I decided to make GZDoom on ZDoom engine and only BloodBath, because I've never played it. My friend asked if I needed help on mapping and of course. I couldn't make everything by myself, so his help was really needed and appereciated (is that a real word?). So, well, here it is. ZBloodBath. It's not yet released because there's really many bugs here and there. And my english sucks. Whatever, just watch these videos and then scroll down for information what's done and what's not, what's possible and so on."|attributedTo=Hasuak}}<br />
<br />
An unreleased multiplayer focused project circa [[2008]]; unclear if it used ''ZBlood'' as a base or not.<br />
<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=893 Postmortem Thread], [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=904 Postmortem Thread]<br />
<br />
==== ZBlood v51 ====<br />
<br />
{{#ev:youtube|qc-EV3xWYPY|320|right|"Doom Mods: Blood" (MegaZombieman115) - YouTube|frame}}<br />
<br />
'''ZBlood v51''' was continued by the original project co-creator Joseph "Doorhenge" Otey. It was placed as a backup on a server and later emerged on several ''Doom'' WAD sharing websites. This version features most of the levels from ''[[Cryptic Passage]]'' being added minus the maps "[[CP04: Lost Monastery]]" and "[[CP08: Abysmal Mine]]". It also has "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]" being split apart again like in the [[Blood|original game]]. Levels like "[[E3M1: Ghost Town]]", "[[E4M5: Fire and Brimstone]]", "[[E2M9: Thin Ice]]" and "[[E6M3: Public Storage]]" have also been adapted. Details like the jukebox from "[[E1M2: Wrong Side of the Tracks]]" were also incorporated into the game, and level such as "[[E6M1: Welcome To Your Life]]" were tweaked for greater accuracy, as was the [[Remote Dynamite]]. More of [[Caleb]]'s catchphrases are included, and adjustments to the gibs and powerups were made. ''ZBlood'' v4.4 was said to be adding all of the features ''ZBlood'' v51 once had, with assets ported over in its successor ''ZBloody Hell''.<br />
<br />
*[http://www.wad-archive.com/wad/401bffd39eab513145149c461a48cb88 Wad Archive Link]<br />
<br />
==== ZBlood+ ====<br />
{{quote|quotation="Blood is an old game by Monolith Productions that is... really great. (I don't have other appropriate words here.) ZBlood is, basically, a Blood remake on (G)ZDoom engine. ZBlood+ is an unofficial fork of ZBlood. It has been holding "In Development" status for a bit really too much more time than it should have. It's high time at least something was shown to all interested parties (if any exist). And now, ZBlood+ finally has something to show. So, in ZBlood+ you're again playing as Caleb, kicking heads and empty buckets, boasting great firepower and firing the robed madmen from life (if they ever had any). The unsatisfactory "story" of ZBlood is still there unchanged, because writing stories is not my cup of tea, but having at least this story is better than just "hit the switch to end the level". If you haven't played ZBlood, or just Blood, you can still enjoy it if you're interested in: infiltrating sinister cults, ludicrous gibs, red rains, horror movies, playing zombie head soccer, Doom not looking like Doom, more or less scary more or less atmosphere, and at the same time great fun blasting things. Demo Version contains first nine levels of ZBlood, modified so that they run better with truer balance of ZBlood+. They're also a little bit changed here and there. I tested balance by playing it on the highest difficulty, and, trust me, it's possible. And really challenging. Advanced Engine Needed: although it is totally compatible with ZDoom, it is recommended to play it with GZDoom. (It may even be too dark if you don't, as some maps rely on placed lights.) Absolutely obviously, you'll need the latest SVN version of either one."|attributedTo=Мichаеlis}}<br />
<br />
'''ZBlood+''' was a fork of the original ''ZBlood'' project started by Michaelis because of the inactivity of the original project, joined and left by Callum Sanderson and FuzzyBlaze. The projects goal was stated as to continue where the original left off, by adding better graphics, lighting effects, more levels, better monster code, and other overall changes to make it a more Bloody experience and "really push the Doom engine to it's limits". ''ZBlood+'' runs with ''GZDoom'' port's SVN version. <br />
<br />
The playable demo featuring 9 levels was released on March 24, 2012.<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=27258 ZBlood+ on ZDoom Forums (demo download)]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1721 Thread about ZBlood+ on Postmortem Forums]<br />
*[http://realm667.com/index.php/en/community-news-4545/1492-a-taste-of-blood-to-come-zblood Article from Realm667]<br />
<br />
==== ZBloodX ====<br />
<br />
{{#ev:youtube|B2WnItwW_L4|320|right|"ZBloodX - The Lair of Shial" (TendoOfDoom) - YouTube|frame}}<br />
<br />
{{quote|quotation="'Alrighty folks heres a project that I have been working on for about a week and a half now I been posting in the other "ZBlood" posts with no answer till Crudux Cruo told me to post a new topic page on this seeing as how I have taking "Zblood" and "Zblood+" and put the two together now my coding ain't 100% great so there are some things from both games that still stand. like when loaded up into Zdoom the name of the WAD changes to "ZBLOODX" but the title screen still says "ZBLOOD+" another thing too is that when you go to pic what level of difficulty you want there still is the Doom settings but also the Blood ones are there just underneath it so I mean there is some polish work that will need to be done but thats all being saved for last seening as how you only see that screen once. What I'm after right now is setting the game up so that it looks and feels like the original Blood game. now the work done on the two games have been great just there's one thing I didn't like which was how this WAD felt more like it was worked on hard level design wise but then just slapped together when actually putting in the rest of the game. I mean thanks to who ever made the first Zblood (V4.1 with BludSP1 patch) I was able to beat the game on hard in only 2 days all due to the fact that they just put the hard hitting weapons right on the first level so for right now I'm just weeding through all of this to put the original pick ups in their places also I will be re-doing where all the enemies are because again someone decided it would be smart to put a ton of monsters in levels that don't need to be there."|attributedTo=Thai-Low}}<br />
<br />
'''ZBloodX''' is a fork of the original ''ZBlood'' that aimed to bring the project even closer to the original ''[[Blood]]'', and also merge in features from ''ZBlood+''; multiplayer focused. On June 15, 2016 author stated in Zandronum forum thread that he had not done anything ''Doom'' for ages, confirming that this mod is discontinued. It has since been forked itself, most notably into ''ZBloody Hell'' and ''[[Bloom]]''.<br />
<br />
*[http://zandronum.com/forum/showthread.php?tid=470 Zandronum Forum thread] ([http://zandronum.com/forum/showthread.php?tid=3189 Version 1.1], [http://zandronum.com/forum/showthread.php?tid=5258 Update 1.3])<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=45251 ZDoom Forum thread] ([https://forum.zdoom.org/viewtopic.php?f=19&t=46729&p=1077618 Version 1.4])<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=2518 Transfusions Forums thread]<br />
*[http://www.wad-archive.com/wad/5d97caded716db85459c66d75099295a Wad Archive entry]<br />
*[https://www.youtube.com/watch?feature=player_embedded&v=B2WnItwW_L4 zBloodx Preview - More improved and actually closer to Blood] - [[Blood on YouTube|YouTube]]<br />
<br />
==== BetterBlood ====<br />
'''BetterBlood''' was a modified version of the ''ZBloodX'' fork that aimed to fix multiple issues and improve the balance of the game. Due to lack of interest this project was discontinued, but was later continued in its successor ''ZBloody Hell''.<br />
<br />
==== The Ultimate ZBlood ====<br />
{{#ev:youtube|NObdKcbcrio|320|right|"The Ultimate zBlood Demo (WIP)" (GamingMarine) - YouTube|frame}}<br />
<br />
{{quote|quotation="The Ultimate zBlood is a fork of zBloody Hell that attempts to make the port of the 1997 game Blood a little bit more accurate. While not much had been done as of the time this was recorded, it makes up for what's coming up in the future. Before you congratulate me for doing this, you need to realize that this was done with little to no experience of the original Blood. NOTE: This is not a true emulation. That cannot be done in the Doom engine and it never will be."|attributedTo=GamingMarine}}<br />
<br />
A fork from ''ZBloody Hell'' announced via a [[YouTube]] video on [[Fact Timeline#2018|January 19, 2018]] and produced not much after (so far).<br />
<br />
*[https://www.youtube.com/watch?v=NjvxZ3nWe3Q The Ultimate ZBlood - Life Goes on as I'm Fading Away]<br />
<br />
=== Finished ===<br />
<br />
==== ZBlood v4.4 ==== <br />
<br />
{{#ev:youtube|Ie0yEr01Vrc|320|right|"ZBlood v4.4 (With Voxels and Improved Pitchwork Animations)" (KooshMaster) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBlooD v4.4 is my upcoming project based off of Doorhenge and Pysren's mod known as ZBlood. Lots of people know it has that rushed mod with no purpose but however ever since viewing bubba sawyer's video explaining how it was inaccurate to the original I decided to fix some of the stuff with ZBloodX. My project is aimed to make ZBlood as possible to the original minus level design (though a few levels will be fixed) I'm reading enemies such as the bat which had been removed from ZBloodX. Enemies will have all of their original functions and animations readded as well such as the jumping and shocking sprites/ Weapons are also going to be vastly improved to make them like the original weapons from blood. Weapons such as the pitchfork will have their original animations and attacks added."|attributedTo=Luigi2600}}<br />
<br />
'''ZBlood v4.4''' was another project fork created by "Luigis". It was being made to recreate ''[[Blood]]'' as much as possible using Zandronum and GZDoom. The mod allows both singleplayer and [[Bloodbath|deathmatch]] modes added in. Unlike the original ''ZBlood'', this version contains 34 main story maps along with 15 extra maps being used for "Cryptic Passage" and "Bloodbath"; not to mention "[[E6M8: Beauty and the Beast]]" being featured as a secret map. The project was amid to redesign the levels to make them closer to the originals, while also managing to keep all the additions in. Higher quality textures and sound effects replace the old ''Doom'' palette and sound renditions from the original. Luigis later teamed up with LordOZ_98 to work on ''ZBloody Hell''. As of January 2019, the mod's development is considered to have been completed, making it one of few project forks that did not get cancelled abruptly. <br />
<br />
*[https://sites.google.com/site/luigi2600sgamehackingsite/zblood-v4-4 Luigi's 2600 Hacking Site (Outdated)]<br />
*[http://www.mediafire.com/file/fh478k2epkksk5y/ZBlood+v4.4.pk3 ZBlood v4.4 (Updated 1/4/2019) on Mediafire]<br />
<br />
== See Also ==<br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
[[File:ZBlood-Icon.png|right]]<br />
*[http://www.blood-wiki.org/Mods/ZBlood_v41.zip Download ZBlood v41]<br />
*[https://web.archive.org/web/20091124093743/http://numerometria.com:80/blood.htm Psyren's ZBlood page]<br />
*[http://www.wad-archive.com/wad/c07709ecec5a038ae22abc0f25be43fc ZBlood at the Wad Archive] ([http://www.wad-archive.com/wad/5c6222032b44f00f7b743de69f94284b Weapons Wad])<br />
<hr><br />
*[https://doomwiki.org/wiki/ZBlood ZBlood on the Doom Wiki]<br />
*[http://forum.zdoom.org/viewtopic.php?f=3&t=11552 ZBlood beta thread - ZDoom Forums]<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=16133 ZBlood v4 thread - ZDoom Forums]<br />
*[https://www.doomworld.com/vb/doom-multiplayer/86474-zds-444-zblood-survival/ ZBlood Survival - ZDoom Forums]<br />
*[http://forums.zdaemon.org/viewtopic.php?t=10674&sid=b0799890c016d754fa70e24c708cf008 ZDaemon Forums]<br />
<br />
*[https://www.youtube.com/watch?v=TzwuAMFQ7k4 ZBlood in Virtual Realiy Oculus Touch (YouTube)]<br />
<br />
[[Category:Fan Media]] [[Category:Fan Made Games]] [[Category:Linux Games]] [[Category:Windows/MS DOS Games]] [[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=ZBlood&diff=52793ZBlood2024-02-04T06:54:11Z<p>Gideon: /* External Links */ *[https://doomwiki.org/wiki/ZBlood ZBlood on the Doom Wiki]</p>
<hr />
<div>{{Infobox Game<br />
| Title = ZBlood<br />
| Image = ZBlood-Logo.png<br />
| Size = 220px<br />
| Caption = ZBlood Logo<br />
| Developer = ZBlood Team<br />
| Publisher = Doom WAD Station, Filefront, Wad Archive<br />
| Designer = J. S. Graham, Joseph Otey<br />
| Engine = [[ZDoom|ZDoom]] <br />
| Version = v41<br />
| Released = [[Fact Time Line#2008|February 1, 2008]] <br />
| Genre = First Person Shooter<br />
| Modes = Single-player, Multiplayer<br />
| Platforms = Windows, Linux, Macintosh<br />
| UPC/A7 = N/A<br />
| ISBN-10 = N/A<br />
| ESRB Rating = N/A<br />
| Media = Download<br />
}}<br />
<br />
{{#ev:youtube|s9rw0EgmJos|320|right|"ZBlood v41 ... (Gameplay) 60fps" (10min Gameplay) - YouTube|frame}}<br />
<br />
{{quote|quotation="This project began as an experiment for Doom2, and a tribute to the awesome 1997 game, "Blood", by Monolith Productions. ZBlood is a 'Total Conversion' that tries to make Doom2 look, sound, and play somewhat similar to Blood by using the advances made possible with the ZDoom source-port. The Build engine, which Blood is based upon, was quite sophisticated for it's time, and far more complicated than Doom was ever meant to be. Consequentially, there were few people who could make maps for it to begin with, and even fewer who actually cared to do so. I love this old game, but found very few good custom maps to play. In contrast, Doom is so simple to map for that there are 1000s of people able to do so. I can even do so myself, to some extent. I knew also that I could import graphics and sounds from another game, and so decided to see what I could do. It started with 2 maps and a few enemies and weapons, then Joe, (Doorhenge) joined the project and it really took off from there."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.<br />
<br />
While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.<br />
<br />
== Loading ==<br />
*[http://zdoom.org/wiki/Installation_and_execution_of_ZDoom ZDoom Installation Guide]<br />
*[http://zdoom.org/wiki/Compile_ZDoom_on_Linux ZDoom Linux Compilation Guide]<br />
<br />
A common mistake is to only load the zBLUDv41.WAD file, when the BludSP1.WAD also needs to be supplied.<br />
<br />
'''Windows Launch Command:''' <code>zdoom.exe -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Linux Launch Command:''' <code>zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
'''Macintosh Launch Command:''' <code>./zdoom -file zBLUDv41.WAD BludSP1.WAD</code><br />
<br />
== Story ==<br />
<br />
''ZBlood'' story is set in the year [[Fan Media Time Line#1928|1929]], as was the original ''[[Blood TC]]'', a year after the events of ''[[Blood]]''.<br />
<br />
{{quote|quotation="After your victory over the dark god Tchernobog, you finally return to your grave for a little R&D - rest and decomposition. It has been nearly a year since your encounter at the Hall of Epiphany, but you seem troubled. Somehow it was too easy to dispose of the dark lord. It's almost as though he wanted you to beat him. Suddenly you stir. In your mind you can hear your once master laughing, his voice taunting you. You can then take it no longer and decide to awaken once again and confront the Cabal."|attributedTo=zBLUDv41.txt}}<br />
<br />
=== Levels ===<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|"MAP04: Welcome to Your Life"]]<br />
<br />
*MAP01: Cradle to Grave (''Blood'' level, "[[E1M1: Cradle to Grave]]")<br />
*MAP02: Grave to Street (New Custom Map, "MAP02: Graveyard" in ''Blood TC'') <br />
*MAP03: The Sick Ward (''Blood'' level, "[[E3M4: The Sick Ward]]")<br />
*MAP04: Welcome to Your Life (''[[Plasma Pak]]'' level, "[[E6M1: Welcome To Your Life]]") <br />
*MAP05: Mall of the Dead (''Blood'' level, "[[E4M9: Mall of the Dead]]")<br />
*MAP06: Un-holy Crap (New Custom Map) <br />
*MAP07: Gothic Library (''[[Cryptic Passage]]'' level, "[[E5M3: Gothic Library]]") <br />
*MAP08: Camp Crystal Lake (''Blood'' level, "[[E4M4: Crystal Lake]]") (Level track is a midi from the ''[[Blood Alpha]]'')<br />
*MAP09: Wrong Side of the Tracks (''Blood'' level, "[[E1M2: Wrong Side of the Tracks]]")<br />
*MAP10: Phantom Express (''Blood'' level, "[[E1M3: Phantom Express]]")<br />
*MAP11: Dark Carnival (''Blood'' level, "[[E1M4: Dark Carnival]]")<br />
*MAP12: House of Horrors (''Blood'' level, "[[E1M8: House of Horrors]]")<br />
*MAP13: Butchery Loves Company (''Blood'' level, "[[E4M1: Butchery Loves Company]]")<br />
*MAP14: The Siege (''Blood'' level, "[[E3M2: The Siege]]")<br />
*MAP15: The Overlooked Hotel (''Blood'' levels, "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]") <br />
*MAP16: In The Flesh (''Blood'' level, "[[E4M7: In The Flesh]]")<br />
*MAP17: Hallowed Grounds (''Blood'' level, "[[E1M5: Hallowed Grounds]]")<br />
*MAP18: The Great Temple (''Blood'' level, "[[E1M6: The Great Temple]]" and "[[E1M7: Altar of Stone]]")<br />
*MAP19: Bowels of the Earth (''Blood'' level, "[[E2M7: Bowels of the Earth]]")<br />
*MAP20: Boggy Creek (''Cryptic Passage'' level, "[[E5M10: Boggy Creek]]") <br />
*MAP21: Steamboat Willies (''Cryptic Passage'' level, "[[E5M5: Steamboat]]") <br />
*MAP22: Shipwrecked (''Blood'' level, "[[E2M1: Shipwrecked]]")<br />
*MAP31: Re-return to the Cathedral (Secret Level, inspired by a similar level from ''[[wikipedia:Thief: The Dark Project|Thief: The Dark Project]]'')<br />
*MAP40: Altar of Stone - DM (''Blood'' level, "[[E1M7: Altar of Stone]]")<br />
*MAP41: Bodies - DM (''Blood'' level, "[[BB3: Bodies]]")<br />
<br />
=== Text Crawls ===<br />
''ZBlood'' features several ''Doom'' style text crawls elaborating on its story.<br />
<gallery><br />
File:ZBlood-Story1.png<br />
File:ZBlood-Story2.png<br />
File:ZBlood-Story3.png<br />
File:ZBlood-Story4.png<br />
</gallery><br />
<br />
=== Notes ===<br />
*Most of the ''ZBlood'' levels are not exact remakes of the originals, partly because the ZDoom engine cannot do true [[wikipedia:room-over-room|room-over-room]] or dynamic sectors.<br />
*Quite a few sounds from ''[[Blood II: The Chosen]]'' are also included in ''ZBlood'', including several unused Caleb recordings from the ''Blood II'' .REZ file.<br />
*In "MAP11: Dark Carnival" the Duke Nukem secret has been changed to feature the strip club music from the second level of ''[[wikipedia:Duke Nukem 3D|Duke Nukem 3D]]''.<br />
*The slot machines found on "MAP21: Steamboat Willies" dispense useful items when pressed.<br />
*Decoy Tchernobogs are found on "MAP08: Camp Crystal Lake", "MAP12: House of Horrors", "MAP14: The Siege", and "MAP18: The Great Temple". Unlike in the original ''Blood TC'' the player never gets to face off against the real thing.<br />
*Cheogh is also encountered at the end of "MAP18: The Great Temple", this time rendered as a red stone gargoyle.<br />
*Upon completing the final level the player is returned to "MAP01: Cradle to Grave".<br />
*In "MAP09: Wrong Side of the Tracks" The Jukebox is replaced with a Radio Player. Pressing it plays a soundclip known as "KMZB All Zombie Radio" after that plays a series of moans and groans. This sound clip was from a scene featured in a Simpsons Halloween Episode.<br />
<br />
== Enemies, Items, and Weapons ==<br />
[[File:ZBlood-Gargoyle.png|thumb|right|200px|''ZBlood'' logo with gargoyle]]<br />
=== Enemies ===<br />
*[[Ackolyte]] (Clothed in Green, armed with dynamite only) <br />
*[[Beast#Priest Form|Priest]] (Clothed in Red, armed with a revolver. They do not transform into the Beast as found in [[Plasma Pak|Plasma Pak]]) <br />
*[[Cultist#Blood|Cultist]] (Clothed in Brown, armed with Sawed Off Shotguns) <br />
*[[Fanatic#Blood|Fanatic]] (Clothed in Grey, armed with Tommy Sub-Machine Guns) <br />
*[[Axe Zombie]] (Act like ''Doom'''s Pinky demons, close combat only) <br />
*[[Bloated Butcher]] (Hurl a ridiculous amount of butcher knives) <br />
*[[Bat]] (Act like ''Doom's'' Lost Souls, spawned by Phantasms or encountered on their own) <br />
*[[Gargoyle]] (Act like ''Doom's'' Cacodemons, slow and hurl bones) <br />
*[[Gill Beast]]s (Also act like ''Doom'''s Cacodemons, though close combat only, encountered underwater) <br />
*[[Hell Hound]] (Act like ''Doom's'' Arachnotrons, slow and fire flame projectiles) <br />
*[[Phantasm]]s (Act like ''Doom's'' Pain Elementals, slow and summon bats) <br />
*[[Beast]] (Act like ''Doom's'' Arch-Viles; fast, can set the player on fire from afar, and can resurrect dead enemies) <br />
*[[Tchernobog]] (The Dark God, The Dreaming One, [[The One that Binds|The One that Binds]]. Acts like ''Doom'''s Cyberdemon; slow-moving but high health, launches three high-damage projectiles per attack)<br />
<br />
''Note: All Cultists can and frequently do lob sticks of TNT as an alternate attack.''<br />
<br />
=== Items ===<br />
*[[List of Items#Body Armour|Body Armour]] (Gives you 100 points of Armour) <br />
*[[List of Items#Super Armour|Super Armour]] (Gives you 200 points of Armour) <br />
*[[List of Items#Guns Akimbo|Guns Akimbo]] (When picked up, you carry two weapons at once. Currently, this only works for the flare pistol, sawed-off, tommy gun and napalm launcher) <br />
*[[List of Items#Life Seed|Life Seed]] (Acts as the Soul Sphere from ''Doom'', giving you 100 health, up to 200 total) <br />
*[[List of Items#Reflective Shots|Reflective Shots]] (Actually acts as the Megasphere from ''Doom'' giving you 200 health and armour) <br />
*[[List of Items#Medicine Pouch|Medicine Pouch]] (Actually acts as an Ammo Pack from ''Doom'', increasing your maximum amount of ammo you can carry for most weapons.) <br />
*[[List of Items#Cloak of Invisibility|Cloak of Invisibility]] (Makes you partially invisible meaning enemies find it harder to target you)<br />
<br />
=== Weapons ===<br />
''Note: Some Weapons have both a primary and secondary attack just like in ''[[Blood]]''.'' <br />
<br />
*1 - [[Pitchfork]] <br />
*2 - [[Pistol|Revolver]] (Not a ''Blood'' weapon)<br />
**[[Flare Gun|Flare Gun]] (Primary - a single flare which lodges into enemies flesh. Secondary - a burst of flares but is not arranged in a star pattern as in ''Blood''. <br />
*3 - [[Sawed-Off Shotgun]] (Primary - fires one barrel. Secondary - fires both barrels at once) <br />
*4 - [[Tommy Gun]] (Primary - rapid fire of bullets. Secondary - sprays bullets across a room) <br />
*5 - [[Napalm Launcher]] (Primary - Hurls a flaming ball of napalm which explodes on impact and deals after burn damage. Secondary - Releases a ball of flame which explodes on ground.) <br />
**[[Dynamite Bundle|Dynamite or TNT]] (Primary - Explodes on impact but lacks the ability to charge shots as in ''Blood'' to increase throwing distance. Secondary - Let's the whole fuse burn allowing it to be tossed around corners.) <br />
*6 - [[Aerosol Can]] (Primary - Unleashes flame projectiles which act like ''Doom's'' Plasma Gun. Secondary - Light one up like a Molotov cocktail to toss into crowds.) <br />
*7 - [[Life Leech]] (Unleashes a series of searing orbs at a high rate) <br />
*0 - [[Voodoo Doll]] (Primary - Caleb stabs the doll in different areas to remove opponent's life force. Secondary - Fires a blue voodoo spirit that acts like a BFG blast.<br />
<br />
== Credits == <br />
{{quote|quotation="I posted [the original Blood TC] at NewDoom forums and it seemed it would generate interest that would help me make more of it. No one who responded about how it was a "great idea!" ever helped out any. I thought it was a dead project. Along comes this unknown guy, 'Doorhenge' who wants to help. He likes my idea and wants to work on it. Of course, I can't say no. He reworked the Blood wad and the Duke Nukem wad I made, then sent them back to me. The kid certainly knows what he's doing, so I turn the project over to him. No, I wasn't really keen about taking it to ZDoom, but he was right. The Doom engine cannot do what the Build engine can, but it CAN come awful dang close with ZDoom. So 'Doorhenge' and I worked fairly close together making new maps, enemies, and weapons for nearly a year. The result is the closest thing to actually playing 'Blood' that I think anyone will ever find."|attributedTo=[[J. S. Graham|J. S. "Psyren" Graham]]}}<br />
<br />
''See Also: [[List of Bloodites]]''<br />
<br />
*Joseph Otey (Doorhenge) <br />
*[[Jeffrey S. Graham|J. S. Graham]] (Psyren) - Map01,02,06,07,09,13,14,16,18<br />
*[http://diehardwolfers.wikia.com/wiki/Doomjedi Maxim Genis (DoomJedi)] - Face Sprites<br />
*Chaoscorps: Tommy Gun sprites. <br />
*DeusExMachina: Wizard sprites. <br />
*Ajapted and Graf_Zahl: WhackEd2 tutoring. <br />
*Don Tello: Dynamite coding work.<br />
<br />
== Critical Reception ==<br />
{{#ev:youtube|6yLa2qVDhbg|320|right|"Mod Corner - ZBlood (v41)" ([[Gggmanlives]]) - YouTube|frame}}<br />
{{#ev:youtube|Ofx9Em0hE04|320|right|"Zblood (Review)" (Matt Hawkins) - YouTube|frame}}<br />
<br />
{{quote|quotation="So, is “ZBlood” a good adaptation of “Blood”? My answer would probably have to be “sort of”. This WAD contains a mixture of random levels from the original “Blood” and most of these levels are re-created fairly accurately. Seriously, I cannot fault the levels in this WAD. But, although it gets this right – there are several things that it doesn’t quite get right. Some of these things might be due to the limitations of the “Doom” engine, but they are worth mentioning nonetheless... because “ZBlood” is based on the “Doom” engine, there have had to be some changes. In other words, many of the enemies behave differently to how you would expect... If you’ve been playing a lot of “Blood” recently, these changes can be quite disconcerting. But, even so, you’ll probably get used to them fairly quickly... Another dramatic change in “ZBlood” is with the weapons. Although the game features some of the “Blood” weapons (the napalm launcher, voodoo doll and tesla cannon are missing though), they behave in subtly different ways than you would expect... On the plus side, because “ZBlood” can be played using modern source ports for “Doom”, it means that you can use far more responsive modern controls that you can in the original “Blood”. Because it uses modern source ports, “ZBlood” also has slightly better graphics (eg: ambient lighting etc…) than the original “Blood” does. Seriously why hasn’t Monolith released the source code for “Blood”? All in all, this is a rather fun attempt at re-creating “Blood” using an older game engine. Yes, it’s an imperfect adaptation in many ways, but it’s something that both “Doom” fans and “Blood” fans will probably enjoy nonetheless. It certainly isn’t as good as the real thing, but it’s still fun nonetheless."|attributedTo=[https://pekoeblaze.wordpress.com/2015/05/25/review-zblood-wad-for-doom-ii-final-doom-gz-doom/ PekoeBlaze]}}<br />
<br />
''ZBlood'' has proven popular for mutliplayer matches using [[:wikipedia:List_of_Doom_source_ports#Skulltag.2FZandronum|Skulltag or Zandronum]], and as a horror styled single player arcade shooter. It does however vary in numerous ways to the original ''[[Blood]]'' and lacks many features, being a less accurate conversion than single player ''[[BloodCM]]'' or arguably the multiplayer only ''[[Transfusion]]'', which has generated controversy in some quarters. Among those more willing to view it as its own thing, as opposed to a drop-in replacement of the original, it has been appreciated better; particularly with the emergence of more [[List of Source Ports and Recreations#Attempted Source Ports|accessible options]] such as [[BloodGDX]] and [[NBlood]] and now the official [[Fresh Supply]] (which has since faced similar criticisms). The [[Raze]] project forked NBlood with the support of underlying GZDoom backends, while the ''[[Re-Blood]]'' project pushed the mod's foundation into more original areas.<br />
<br />
== Project Forks ==<br />
Ever since ''ZBlood'' was originally discontinued, project fans have created several modifications for the game adding, removing, or even altering its existing content. Each fork had a different goal, with some aiming to complete the original project while others attempted to fix the game in other ways.<br />
<br />
''[[Caleb Versus Nazis]]'' also uses ''Blood'' assets on the [[ZDoom]] engine, as have several [[Doom#Projects|other efforts]] such as ''[[Ultra Crispy]]'', ''[[Blood: Dead on Arrival]]'', ''[[Re-Blood]]'' and the ''ZBloodX'' derived ''[[Bloom]]''.<br />
<br />
<div class="mw-collapsible mw-collapsed" "toccolours" style="right; margin-right: 1em; width: 75%;"><br />
<br />
{{#ev:youtube|e5lPh4hf8NY|320|right|"Doom: Blood Mods" ([[MARVELLER]]) - [[YouTube]]|frame}}<br />
<br />
[[File:Blood-Doom-Chart.png|400px]]<br />
</div><br />
<br />
=== Active ===<br />
<br />
==== ZBloody Hell ====<br />
<br />
{{#ev:youtube|WvXvmce_kf8|320|right|"Doom Mod - ZBloody Hell - E1M1 Cradle to Grave" (Retro Hub) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBloody Hell is a Doom 2 mod that runs on the GZDoom engine, aiming to recreate the elements of the game Blood (1997) on the engine, from levels and monsters, to weapons and atmosphere while also providing a Gameplay addon and / or a levelpack that is compatible with the other Doom 2 mods out there, allowing you to mix different mods with the fantastic Blood levels or the unique arsenal of weapons and new enemies of Blood, Get to ZBloody Hell and Start kicking some Zombies heads today."|attributedTo=ModDB}}<br />
<br />
'''ZBloody Hell''' is a fork of ZBloodX made by LordOZ_98 and Luigis, aiming to bring the project even closer to the original ''[[Blood]]''. It features several fixes that attempt to improve the overall experience. These include updated and reorganized levels and new level ports, Unlike ZBloodX the game is fully standalone and does not require Doom 2 to work. Unlike the original ZBlood, it has all of the original levels organized into their proper episode structures, with the new levels in an episode called Custom Levels.<br />
<br />
Latest version has been updated to include the Maps from v5.1 of ZBlood after it was found.<br />
<br />
* [http://www.moddb.com/mods/zbloody-hell ZBloody Hell on ModDB], [https://www.gamepressure.com/download.asp?ID=62453 Game Pressure mirror], [https://www.youtube.com/watch?v=2slknICDYjs YouTube video]<br />
<br />
=== Discontinued ===<br />
<br />
====ZBloodBath====<br />
{{quote|quotation="Here comes the ZBloodBath thread at last. But before I'll start telling about it, I should tell something about myself, I guess. Well, my name is Sami Mäläskä and I live in Finland. I've been making maps and mods for Z/GZDoom engine for few years now. My friend introduced me to the world of Blood games last summer and I completely fell in love with it. So, after completing the first Blood few times and Blood 2 once, I got interested into modding for this engine. My dreams were crushed after realizing that Blood's source code was/will never be released. But I didn't give up on my dreams. I felt sorry for people who wasn't able to play the game on XP, so then I got an idea of turning Blood on Doom engine. Don't get me wrong on this. ZBlood was horrible. It really was. After about four months of coding, my GZBlood was almost done and ready for mapping. I don't know why, but I got bored on the idea of whole Blood for few months after all the work. Now, after two months of pause on the project, I decided to make GZDoom on ZDoom engine and only BloodBath, because I've never played it. My friend asked if I needed help on mapping and of course. I couldn't make everything by myself, so his help was really needed and appereciated (is that a real word?). So, well, here it is. ZBloodBath. It's not yet released because there's really many bugs here and there. And my english sucks. Whatever, just watch these videos and then scroll down for information what's done and what's not, what's possible and so on."|attributedTo=Hasuak}}<br />
<br />
An unreleased multiplayer focused project circa [[2008]]; unclear if it used ''ZBlood'' as a base or not.<br />
<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=893 Postmortem Thread], [http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=904 Postmortem Thread]<br />
<br />
==== ZBlood v51 ====<br />
<br />
{{#ev:youtube|qc-EV3xWYPY|320|right|"Doom Mods: Blood" (MegaZombieman115) - YouTube|frame}}<br />
<br />
'''ZBlood v51''' was continued by the original project co-creator Joseph "Doorhenge" Otey. It was placed as a backup on a server and later emerged on several ''Doom'' WAD sharing websites. This version features most of the levels from ''[[Cryptic Passage]]'' being added minus the maps "[[CP04: Lost Monastery]]" and "[[CP08: Abysmal Mine]]". It also has "[[E2M3: Rest for the Wicked]]" and "[[E2M4: The Overlooked Hotel]]" being split apart again like in the [[Blood|original game]]. Levels like "[[E3M1: Ghost Town]]", "[[E4M5: Fire and Brimstone]]", "[[E2M9: Thin Ice]]" and "[[E6M3: Public Storage]]" have also been adapted. Details like the jukebox from "[[E1M2: Wrong Side of the Tracks]]" were also incorporated into the game, and level such as "[[E6M1: Welcome To Your Life]]" were tweaked for greater accuracy, as was the [[Remote Dynamite]]. More of [[Caleb]]'s catchphrases are included, and adjustments to the gibs and powerups were made. ''ZBlood'' v4.4 was said to be adding all of the features ''ZBlood'' v51 once had, with assets ported over in its successor ''ZBloody Hell''.<br />
<br />
*[http://www.wad-archive.com/wad/401bffd39eab513145149c461a48cb88 Wad Archive Link]<br />
<br />
==== ZBlood+ ====<br />
{{quote|quotation="Blood is an old game by Monolith Productions that is... really great. (I don't have other appropriate words here.) ZBlood is, basically, a Blood remake on (G)ZDoom engine. ZBlood+ is an unofficial fork of ZBlood. It has been holding "In Development" status for a bit really too much more time than it should have. It's high time at least something was shown to all interested parties (if any exist). And now, ZBlood+ finally has something to show. So, in ZBlood+ you're again playing as Caleb, kicking heads and empty buckets, boasting great firepower and firing the robed madmen from life (if they ever had any). The unsatisfactory "story" of ZBlood is still there unchanged, because writing stories is not my cup of tea, but having at least this story is better than just "hit the switch to end the level". If you haven't played ZBlood, or just Blood, you can still enjoy it if you're interested in: infiltrating sinister cults, ludicrous gibs, red rains, horror movies, playing zombie head soccer, Doom not looking like Doom, more or less scary more or less atmosphere, and at the same time great fun blasting things. Demo Version contains first nine levels of ZBlood, modified so that they run better with truer balance of ZBlood+. They're also a little bit changed here and there. I tested balance by playing it on the highest difficulty, and, trust me, it's possible. And really challenging. Advanced Engine Needed: although it is totally compatible with ZDoom, it is recommended to play it with GZDoom. (It may even be too dark if you don't, as some maps rely on placed lights.) Absolutely obviously, you'll need the latest SVN version of either one."|attributedTo=Мichаеlis}}<br />
<br />
'''ZBlood+''' was a fork of the original ''ZBlood'' project started by Michaelis because of the inactivity of the original project, joined and left by Callum Sanderson and FuzzyBlaze. The projects goal was stated as to continue where the original left off, by adding better graphics, lighting effects, more levels, better monster code, and other overall changes to make it a more Bloody experience and "really push the Doom engine to it's limits". ''ZBlood+'' runs with ''GZDoom'' port's SVN version. <br />
<br />
The playable demo featuring 9 levels was released on March 24, 2012.<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=27258 ZBlood+ on ZDoom Forums (demo download)]<br />
*[http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1721 Thread about ZBlood+ on Postmortem Forums]<br />
*[http://realm667.com/index.php/en/community-news-4545/1492-a-taste-of-blood-to-come-zblood Article from Realm667]<br />
<br />
==== ZBloodX ====<br />
<br />
{{#ev:youtube|B2WnItwW_L4|320|right|"ZBloodX - The Lair of Shial" (TendoOfDoom) - YouTube|frame}}<br />
<br />
{{quote|quotation="'Alrighty folks heres a project that I have been working on for about a week and a half now I been posting in the other "ZBlood" posts with no answer till Crudux Cruo told me to post a new topic page on this seeing as how I have taking "Zblood" and "Zblood+" and put the two together now my coding ain't 100% great so there are some things from both games that still stand. like when loaded up into Zdoom the name of the WAD changes to "ZBLOODX" but the title screen still says "ZBLOOD+" another thing too is that when you go to pic what level of difficulty you want there still is the Doom settings but also the Blood ones are there just underneath it so I mean there is some polish work that will need to be done but thats all being saved for last seening as how you only see that screen once. What I'm after right now is setting the game up so that it looks and feels like the original Blood game. now the work done on the two games have been great just there's one thing I didn't like which was how this WAD felt more like it was worked on hard level design wise but then just slapped together when actually putting in the rest of the game. I mean thanks to who ever made the first Zblood (V4.1 with BludSP1 patch) I was able to beat the game on hard in only 2 days all due to the fact that they just put the hard hitting weapons right on the first level so for right now I'm just weeding through all of this to put the original pick ups in their places also I will be re-doing where all the enemies are because again someone decided it would be smart to put a ton of monsters in levels that don't need to be there."|attributedTo=Thai-Low}}<br />
<br />
'''ZBloodX''' is a fork of the original ''ZBlood'' that aimed to bring the project even closer to the original ''[[Blood]]'', and also merge in features from ''ZBlood+''; multiplayer focused. On June 15, 2016 author stated in Zandronum forum thread that he had not done anything ''Doom'' for ages, confirming that this mod is discontinued. It has since been forked itself, most notably into ''ZBloody Hell'' and ''[[Bloom]]''.<br />
<br />
*[http://zandronum.com/forum/showthread.php?tid=470 Zandronum Forum thread] ([http://zandronum.com/forum/showthread.php?tid=3189 Version 1.1], [http://zandronum.com/forum/showthread.php?tid=5258 Update 1.3])<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=45251 ZDoom Forum thread] ([https://forum.zdoom.org/viewtopic.php?f=19&t=46729&p=1077618 Version 1.4])<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=9&t=2518 Transfusions Forums thread]<br />
*[http://www.wad-archive.com/wad/5d97caded716db85459c66d75099295a Wad Archive entry]<br />
*[https://www.youtube.com/watch?feature=player_embedded&v=B2WnItwW_L4 zBloodx Preview - More improved and actually closer to Blood] - [[Blood on YouTube|YouTube]]<br />
<br />
==== BetterBlood ====<br />
'''BetterBlood''' was a modified version of the ''ZBloodX'' fork that aimed to fix multiple issues and improve the balance of the game. Due to lack of interest this project was discontinued, but was later continued in its successor ''ZBloody Hell''.<br />
<br />
==== The Ultimate ZBlood ====<br />
{{#ev:youtube|NObdKcbcrio|320|right|"The Ultimate zBlood Demo (WIP)" (GamingMarine) - YouTube|frame}}<br />
<br />
{{quote|quotation="The Ultimate zBlood is a fork of zBloody Hell that attempts to make the port of the 1997 game Blood a little bit more accurate. While not much had been done as of the time this was recorded, it makes up for what's coming up in the future. Before you congratulate me for doing this, you need to realize that this was done with little to no experience of the original Blood. NOTE: This is not a true emulation. That cannot be done in the Doom engine and it never will be."|attributedTo=GamingMarine}}<br />
<br />
A fork from ''ZBloody Hell'' announced via a [[YouTube]] video on [[Fact Timeline#2018|January 19, 2018]] and produced not much after (so far).<br />
<br />
*[https://www.youtube.com/watch?v=NjvxZ3nWe3Q The Ultimate ZBlood - Life Goes on as I'm Fading Away]<br />
<br />
=== Finished ===<br />
<br />
==== ZBlood v4.4 ==== <br />
<br />
{{#ev:youtube|Ie0yEr01Vrc|320|right|"ZBlood v4.4 (With Voxels and Improved Pitchwork Animations)" (KooshMaster) - YouTube|frame}}<br />
<br />
{{quote|quotation="ZBlooD v4.4 is my upcoming project based off of Doorhenge and Pysren's mod known as ZBlood. Lots of people know it has that rushed mod with no purpose but however ever since viewing bubba sawyer's video explaining how it was inaccurate to the original I decided to fix some of the stuff with ZBloodX. My project is aimed to make ZBlood as possible to the original minus level design (though a few levels will be fixed) I'm reading enemies such as the bat which had been removed from ZBloodX. Enemies will have all of their original functions and animations readded as well such as the jumping and shocking sprites/ Weapons are also going to be vastly improved to make them like the original weapons from blood. Weapons such as the pitchfork will have their original animations and attacks added."|attributedTo=Luigi2600}}<br />
<br />
'''ZBlood v4.4''' was another project fork created by "Luigis". It was being made to recreate ''[[Blood]]'' as much as possible using Zandronum and GZDoom. The mod allows both singleplayer and [[Bloodbath|deathmatch]] modes added in. Unlike the original ''ZBlood'', this version contains 34 main story maps along with 15 extra maps being used for "Cryptic Passage" and "Bloodbath"; not to mention "[[E6M8: Beauty and the Beast]]" being featured as a secret map. The project was amid to redesign the levels to make them closer to the originals, while also managing to keep all the additions in. Higher quality textures and sound effects replace the old ''Doom'' palette and sound renditions from the original. Luigis later teamed up with LordOZ_98 to work on ''ZBloody Hell''. As of January 2019, the mod's development is considered to have been completed, making it one of few project forks that did not get cancelled abruptly. <br />
<br />
*[https://sites.google.com/site/luigi2600sgamehackingsite/zblood-v4-4 Luigi's 2600 Hacking Site (Outdated)]<br />
*[http://www.mediafire.com/file/fh478k2epkksk5y/ZBlood+v4.4.pk3 ZBlood v4.4 (Updated 1/4/2019) on Mediafire]<br />
<br />
== See Also ==<br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
[[File:ZBlood-Icon.png|right]]<br />
*[http://www.blood-wiki.org/Mods/ZBlood_v41.zip Download ZBlood v41]<br />
*[https://web.archive.org/web/20091124093743/http://numerometria.com:80/blood.htm Psyren's ZBlood page]<br />
*[http://www.wad-archive.com/wad/c07709ecec5a038ae22abc0f25be43fc ZBlood at the Wad Archive] ([http://www.wad-archive.com/wad/5c6222032b44f00f7b743de69f94284b Weapons Wad])<br />
<hr><br />
*[https://doomwiki.org/wiki/ZBlood ZBlood on the Doom Wiki]<br />
*[http://forum.zdoom.org/viewtopic.php?f=3&t=11552 ZBlood beta thread - ZDoom Forums]<br />
*[http://forum.zdoom.org/viewtopic.php?f=19&t=16133 ZBlood v4 thread - ZDoom Forums]<br />
*[https://www.doomworld.com/vb/doom-multiplayer/86474-zds-444-zblood-survival/ ZBlood Survival - ZDoom Forums]<br />
*[http://forums.zdaemon.org/viewtopic.php?t=10674&sid=b0799890c016d754fa70e24c708cf008 ZDaemon Forums]<br />
<br />
*[https://www.youtube.com/watch?v=TzwuAMFQ7k4 ZBlood in Virtual Realiy Oculus Touch (YouTube)]<br />
<br />
[[Category:Fan Media]] [[Category:Fan Made Games]] [[Category:Linux Games]] [[Category:Windows/MS DOS Games]] [[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=BB3:_Bodies&diff=52792BB3: Bodies2024-02-04T06:52:09Z<p>Gideon: </p>
<hr />
<div>'''''BB3: Bodies''''' is a [[BloodBath]] map, released with the original ''[[Blood]]''. This level was remade in ''[[Blood II: The Chosen]]''. <br />
<br />
<center>'''Level Designer:''' [[Craig Hubbard]]</center><center>'''Song Track:''' 6 - [[Father Time]] (CD-Audio), cblood7 (MIDI)</center><br />
<br />
== Features ==<br />
*When you walk down the stairs, there is a clicking noise that serves as a warning to other players.<br />
<br />
== Hidden Caches ==<br />
<br />
== Fun Stuff ==<br />
''See also: [[References in Blood]]'' <br />
<br />
*This map was also recreated for Half-Life 2 DM as dm_resistance by a guy who did not know weapon placements.<br />
<br />
[[Category:Levels]] [[Category:Locations]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Craig_Hubbard&diff=52791Craig Hubbard2024-02-04T06:15:04Z<p>Gideon: 'Croweater'</p>
<hr />
<div>[[File:Craig-Hubbard-2014.png|thumb|right|200px|Craig Hubbard in 2014]]<br />
[[File:Hubbard-1998.jpg|thumb|right|200px|Craig Hubbard in 1998]]<br />
<br />
'''Craig Hubbard''' is a former employee of [[Monolith Productions]]. He had been with the studio since its early days, having been hired by Monolith in [[Fact Time Line#1996|1996]]. He was one of the last of the older employees to be with the company following the various departures of the likes of [[Nick Newhard]], [[James Wilson III]], [[Brian Goble]] and [[Jason Hall]]. He served as a level designer, cut scene writer, and a web developer for ''[[Blood]]'' and also designed levels for its ''[[Plasma Pak]]'' expansion. He continued his roles as level designer and writer for ''[[Blood II: The Chosen]]'', though he is not credited for work on ''[[The Nightmare Levels]]''. He went by the nickname "Croweater".<br />
<br />
He project lead and designed ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'', a [[Development of Shogo|rocky experience]] that shaped his later design efforts in terms of scale and pre-planning. He was then lead designer for the ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' games and most famously the ''[[F.E.A.R.]]'' series. Alongside [[:wikipedia:Frank Rooke|Frank Rooke]] of ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and ''[[:wikipedia:Condemned: Criminal Origins|Condemned]]'' fame, he was one the main designers at Monolith. His last game for the company was ''[[:wikipedia:Gotham City Impostors|Gotham City Impostors]]''. He has mostly been succeeded by Mike de Plater on the ''[[:wikipedia:Middle-earth: Shadow of Mordor|Middle-earth]]'' [[:wikipedia:Middle-earth: Shadow of War|games]].<br />
<br />
In [[Fact Time Line#2013|August 2013]] he left Monolith to help found Blackpowder Games and work on their game ''[[:wikipedia:Betrayer (video game)|Betrayer]]'' alongside five other former employees of Monolith (including ''Blood II'' and ''Shogo'' [[Credits#Blood II|veterans]] [[Brad Pendleton]] and [[C. Wes Saulsberry III]]). ''Betrayer'' was made available as a free game on [[GOG.com]] on July 10, 2023. Since October 2019 he has been the game director for [[:wikipedia:Sharkmob|Sharkmob]] in [[:wikipedia:Malmö, Sweden|Malmö, Sweden]].<br />
<br />
He is noted for his diverse areas of interests and skills, focusing in diversity rather than specialization. This gives him various roles in the development of the games he is involved in such as creative and technical writing, storytelling, film making, sound and graphics design, game balance, management, and the visual arts. He graduated summa cum laude from the [[:wikipedia:University of New Mexico|University of New Mexico]] with a a BA in English - Professional Writing and a minor in Psychology (which probably has contributed to his psychological horror games).<br />
<br />
==Video Games==<br />
* [[:wikipedia:Betrayer (video game)|Betrayer]] (2014), Blackpowder Games<br />
* [[:wikipedia:Gotham City Imposters|Gotham City Impostors]] (2012), [[:wikipedia:Warner Bros. Interactive Entertainment|Warner Bros. Interactive Entertainment Inc]].<br />
* [[:wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]] (2009), [[:wikipedia:Warner Bros. Interactive Entertainment|Warner Bros. Interactive Entertainment Inc]].<br />
* [[:wikipedia:F.E.A.R.: Perseus Mandate|F.E.A.R.: Perseus Mandate]] (2007), [[:wikipedia:Sierra Entertainment|Sierra Entertainment, Inc]].<br />
* F.E.A.R.: First Encounter Assault Recon - Director's Edition (2005), [[:wikipedia:Vivendi Universal Games|Vivendi Universal Games, Inc]].<br />
* [[F.E.A.R.|F.E.A.R.: First Encounter Assault Recon]] (2005), [[:wikipedia:Vivendi Universal Games|Vivendi Universal Games, Inc]].<br />
* [[:wikipedia:Contract J.A.C.K.|Contract J.A.C.K.]] (2003), [[:wikipedia:Sierra Entertainment|Sierra Entertainment, Inc]].<br />
* [[:wikipedia:Tron 2.0|Tron 2.0]] (2003), [[:wikipedia:Buena Vista Interactive|Buena Vista Interactive]]<br />
* [[:wikipedia:No One Lives Forever 2: A Spy in H.A.R.M.'s Way|No One Lives Forever 2: A Spy in H.A.R.M.'s Way]] (2002), [[:wikipedia:Fox Interactive|Fox Interactive, Inc.]], [[:wikipedia:Sierra Entertainment|Sierra Entertainment, Inc]].<br />
* [[:wikipedia:Aliens Versus Predator 2|Aliens Versus Predator 2]] (2001), [[:wikipedia:Fox Interactive|Fox Interactive, Inc.]], [[:wikipedia:Sierra On-Line|Sierra On-Line, Inc]].<br />
* No One Lives Forever - Game of the Year Edition (2001), [[:wikipedia:Fox Interactive|Fox Interactive, Inc.]]<br />
* [[:wikipedia:The Operative: No One Lives Forever|The Operative: No One Lives Forever]] (2000), [[:wikipedia:Fox Interactive|Fox Interactive, Inc.]]<br />
* [[Blood II: The Chosen]] ([[Fact Time Line#--- 1998 ---|1998]]), [[GT Interactive|GT Interactive Software Corp]].<br />
* [[Shogo: MAD|Shogo: Mobile Armor Division]] ([[Fact Time Line#--- 1998 ---|1998]]), [[:wikipedia:MC2-Microïds|MC2-Microïds]]<br />
* Blood - [[Plasma Pak]] ([[Fact Time Line#--- 1997 ---|1997]]), [[GT Interactive|GT Interactive Software Corp]].<br />
* [[Blood]] ([[Fact Time Line#--- 1997 ---|1997]]), [[GT Interactive|GT Interactive Software Corp]].<br />
<br />
==See Also==<br />
*[[Eric Kohler]] (also joined Monolith in 1996)<br />
<br />
==External Links==<br />
*[http://www.mobygames.com/developer/sheet/view/developerId,8912/ Craig Hubbard on MobyGames]<br />
*[https://www.linkedin.com/profile/view?id=AAEAAAGooUkB5rngUrHGFRgFxPdvSDIIHs5WNK8&authType=name&authToken=xqw3&trk=prof-proj-cc-name Craig Hubbard] - [[:wikipedia:Linkedin|Linkedin]]<br />
*[https://web.archive.org/web/19990218115138/http://pcgaming.com/interviews/riot.htm PCGaming.Com Interview (September 16, 1997)]<br />
*[https://web.archive.org/web/19980224223804/http://www.voodooextreme.com/articles/interview_riot.html Interview with Craig Hubbard (September 29, 1997) - Voodoo Extreme]<br />
*[https://web.archive.org/web/19991104181220/http://www.gamesplanet.com/action/ri/index.shtml Interview with Craig Hubbard and John Jack - Games Planet (1997)]<br />
*[https://web.archive.org/web/19991006010816/http://www.pvr-net.com/articles/interviews/Monolith/interview_monolith.htm The LithTech Engine Interview (May 15, 1998)]<br />
*[https://web.archive.org/web/19971012041126/http://www.pcgamer.com/features/riotma/index.html Interview with Craig Hubbard and Mike Dussault (1997)] - [[:wikipedia:PC Gamer|PC Gamer]]<br />
*[https://web.archive.org/web/19990502202632/http://planetquake.com/revolt/riot/features/craighint.html Planet Quake interview (1997)]<br />
*[http://www.gamesindustry.biz/articles/2013-08-05-ex-monolith-devs-form-blackpowder Ex-Monolith devs form Blackpowder] - [[:wikipedia:Gameindustry.biz|Gameindustry.biz]]<br />
*[https://www.pcgamer.com/how-f-e-a-r-and-no-one-lives-forever-are-shaping-betrayer/ How F.E.A.R. and No One Lives Forever are shaping Betrayer] - [[:wikipedia:PC Gamer|PC Gamer]]<br />
*[http://www.digitaltrends.com/gaming/from-f-e-a-r-to-betrayer-craig-hubbard-on-coloring-colonial-americas-black-white-world/ 'Betrayer' interview with Blackpowder Games co-founder Craig Hubbard - Digital Trends]<br />
*[http://www.rockpapershotgun.com/2013/09/16/monomania-shades-of-old-in-blackpowders-betrayer/ Monomania: Shades Of Old In Blackpowder’s Betrayer] - [[:wikipedia:Rock Paper Shotgun|Rock Paper Shotgun]]<br />
*[https://www.rockpapershotgun.com/dark-signal-the-origins-of-fear Dark Signal: The Origins Of FEAR] - [[:wikipedia:Rock Paper Shotgun|Rock Paper Shotgun]]<br />
<br />
[[Category:Shogo Sub-Section]] <br />
[[Category:Developers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Kex_Engine&diff=52790Kex Engine2024-02-04T05:50:51Z<p>Gideon: As of 2021, KEX 4 is currently in development and exchanges the multi-threaded game loop for GPU-level parallelism.</p>
<hr />
<div>[[File:KEX-Engine.png|thumb|100px|right|KEX Engine]]<br />
<br />
{{quote|quotation="The Kex engine is a very ambitious programming project that I’ve started around summer 2012. Kex is a simple open source FPS engine created from the ground up that will be ideally designed for a small-person team, but mostly will serve as a sandbox/teaching tool for modders or indie developers. The main motivation behind this project is to advance my knowledge outside of game design and further help understand the concepts of designing a system and of course, to advance my scripting skills even further. Though while the engine is currently lacking rendering features, the main focus is geared towards gameplay features and usability."|attributedTo=[https://villsa.wordpress.com/otherstuff/ Samuel Villarreal]}}<br />
<br />
The '''Kex Engine''' (alternately capitalized as '''KEX''') is a game engine framework and renderer created by [https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], first started as an outgrowth and extension of the [https://doomwiki.org/wiki/Doom64_EX Doom64 EX] renderer. It is used as the basis for the remastered version of the original ''[[Blood]]'', entitled ''[[Blood: Fresh Supply]]'', developed by [[Night Dive Studios]] under license from [[Atari]]. This is adapted from unofficial work Villarreal did known as [[Blood EX]]. The current version of the engine used in commercial projects is Kex 3, while its earlier hobby project incarnation was [https://doomwiki.org/wiki/Kex_2 Kex 2] (with Doom64 EX being Kex 1). It has previously been used in remastered or enhanced versions of ''[[:wikipedia:System Shock|System Shock]]'', ''[[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]'', ''[[:wikipedia:Turok 2: Seeds of Evil|Turok 2: Seeds of Evil]]'' and ''[[:wikipedia:Forsaken (video game)|Forsaken]]'', plus more limitedly in ''[[:wikipedia:Strife (1996 video game)|The Original Strife: Veteran Edition]]''. It has since been used for the [https://doomwiki.org/wiki/Doom_64_(2020_version) 2020 re-release] of ''[[:wikipedia:Doom 64|Doom 64]]'' for modern systems, as well as the 2021 and 2023 remasters of the original ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake II|Quake II]]'', ''[[:wikipedia:Shadow Man (video game)|Shadow Man]]'', ''[[:wikipedia:PowerSlave|PowerSlave: Exhumed]]'' (based on the earlier unofficial ''Powerslave EX'' port), ''[[:wikipedia:Blade Runner (1997 video game)|Blade Runner: Enhanced Edition]]'', ''[[:wikipedia:Rise of the Triad|Rise of the Triad: Ludicrous Edition]]'', ''[[:wikipedia:Turok 3: Shadow of Oblivion|Turok 3: Shadow of Oblivion]]'', and the upcoming remaster of ''[[:wikipedia:Star Wars: Dark Forces|Star Wars: Dark Forces]]''. Following the release of ''Fresh Supply'' on [[Fact Timeline#2019|May 9, 2019]], Nightdive has begun a push for Kex to other developers, using ''Blood'' footage prominently. On [[Fact Timeline#2023|March 22, 2023]] it was announced that Night Dive was purchased by Atari. As of 2021, KEX 4 is currently in development and exchanges the multi-threaded game loop for GPU-level parallelism. <br />
<br />
== Features ==<br />
{{#ev:youtube|bejkghMj8iU|320|right|Better Games with KEX (Nightdive Studios) - YouTube|frame}}<br />
<br />
[[File:Blood-EX.png|thumb|right|200px|[[Blood EX]] development shot]]<br />
<br />
* Script-based debugging tools<br />
* Actor-driven level format<br />
* [[:wikipedia:Javascript|Javascript]]/[[:wikipedia:Lua|Lua]]-driven component objects (similar to that of [[:wikipedia:Unity (game engine)|Unity]])<br />
* Easily execute script code in console<br />
<br />
== See Also ==<br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
*[https://doomwiki.org/wiki/KEX_Engine KEX Engine] - [https://doomwiki.org/ Doom Wiki]<br />
*[https://pcgamingwiki.com/wiki/Engine:Kex_Engine Kex Engine - PCGamingWiki]<br />
*[https://www.mobygames.com/game-group/3d-engine-kex Kex Engine] - [[:wikipedia:MobyGames|MobyGames]]<br />
*[https://github.com/svkaiser/PowerslaveEX Powerslave EX source code] (outdated Kex 3)<br />
*[https://steamcommunity.com/app/405820/discussions/1/350540974006519771/ Understanding Kex Engine] - [[:wikipedia:Steam (software)|Steam Community]]<br />
*[https://www.reddit.com/r/Games/comments/bn454m/nightdive_studios_website_talks_about_their_kex/ Thread] - [[:wikipedia:Reddit|Reddit]]<br />
*[http://forums.transfusion-game.com/viewtopic.php?t=2767 Thread] - [[Transfusion Forums]]<br />
*[https://forums.duke4.net/topic/9425-update-on-blood-ex/ Thread] - [[Duke4]]<br />
*[https://www.resetera.com/threads/better-games-with-the-kex-engine-nightdive-studios.116376/ ResetEra thread]<br />
<br />
[[Category:Technology]]<br />
[[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Kex_Engine&diff=52789Kex Engine2024-02-04T05:48:54Z<p>Gideon: </p>
<hr />
<div>[[File:KEX-Engine.png|thumb|100px|right|KEX Engine]]<br />
<br />
{{quote|quotation="The Kex engine is a very ambitious programming project that I’ve started around summer 2012. Kex is a simple open source FPS engine created from the ground up that will be ideally designed for a small-person team, but mostly will serve as a sandbox/teaching tool for modders or indie developers. The main motivation behind this project is to advance my knowledge outside of game design and further help understand the concepts of designing a system and of course, to advance my scripting skills even further. Though while the engine is currently lacking rendering features, the main focus is geared towards gameplay features and usability."|attributedTo=[https://villsa.wordpress.com/otherstuff/ Samuel Villarreal]}}<br />
<br />
The '''Kex Engine''' (alternately capitalized as '''KEX''') is a game engine framework and renderer created by [https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], first started as an outgrowth and extension of the [https://doomwiki.org/wiki/Doom64_EX Doom64 EX] renderer. It is used as the basis for the remastered version of the original ''[[Blood]]'', entitled ''[[Blood: Fresh Supply]]'', developed by [[Night Dive Studios]] under license from [[Atari]]. This is adapted from unofficial work Villarreal did known as [[Blood EX]]. The current version of the engine used in commercial projects is Kex 3, while its earlier hobby project incarnation was [https://doomwiki.org/wiki/Kex_2 Kex 2] (with Doom64 EX being Kex 1). It has previously been used in remastered or enhanced versions of ''[[:wikipedia:System Shock|System Shock]]'', ''[[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]'', ''[[:wikipedia:Turok 2: Seeds of Evil|Turok 2: Seeds of Evil]]'' and ''[[:wikipedia:Forsaken (video game)|Forsaken]]'', plus more limitedly in ''[[:wikipedia:Strife (1996 video game)|The Original Strife: Veteran Edition]]''. It has since been used for the [https://doomwiki.org/wiki/Doom_64_(2020_version) 2020 re-release] of ''[[:wikipedia:Doom 64|Doom 64]]'' for modern systems, as well as the 2021 and 2023 remasters of the original ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake II|Quake II]]'', ''[[:wikipedia:Shadow Man (video game)|Shadow Man]]'', ''[[:wikipedia:PowerSlave|PowerSlave: Exhumed]]'' (based on the earlier unofficial ''Powerslave EX'' port), ''[[:wikipedia:Blade Runner (1997 video game)|Blade Runner: Enhanced Edition]]'', ''[[:wikipedia:Rise of the Triad|Rise of the Triad: Ludicrous Edition]]'', ''[[:wikipedia:Turok 3: Shadow of Oblivion|Turok 3: Shadow of Oblivion]]'', and the upcoming remaster of ''[[:wikipedia:Star Wars: Dark Forces|Star Wars: Dark Forces]]''. Following the release of ''Fresh Supply'' on [[Fact Timeline#2019|May 9, 2019]], Nightdive has begun a push for Kex to other developers, using ''Blood'' footage prominently. On [[Fact Timeline#2023|March 22, 2023]] it was announced that Night Dive was purchased by Atari.<br />
<br />
== Features ==<br />
{{#ev:youtube|bejkghMj8iU|320|right|Better Games with KEX (Nightdive Studios) - YouTube|frame}}<br />
<br />
[[File:Blood-EX.png|thumb|right|200px|[[Blood EX]] development shot]]<br />
<br />
* Script-based debugging tools<br />
* Actor-driven level format<br />
* [[:wikipedia:Javascript|Javascript]]/[[:wikipedia:Lua|Lua]]-driven component objects (similar to that of [[:wikipedia:Unity (game engine)|Unity]])<br />
* Easily execute script code in console<br />
<br />
== See Also ==<br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
*[https://doomwiki.org/wiki/KEX_Engine KEX Engine] - [https://doomwiki.org/ Doom Wiki]<br />
*[https://pcgamingwiki.com/wiki/Engine:Kex_Engine Kex Engine - PCGamingWiki]<br />
*[https://www.mobygames.com/game-group/3d-engine-kex Kex Engine] - [[:wikipedia:MobyGames|MobyGames]]<br />
*[https://github.com/svkaiser/PowerslaveEX Powerslave EX source code] (outdated Kex 3)<br />
*[https://steamcommunity.com/app/405820/discussions/1/350540974006519771/ Understanding Kex Engine] - [[:wikipedia:Steam (software)|Steam Community]]<br />
*[https://www.reddit.com/r/Games/comments/bn454m/nightdive_studios_website_talks_about_their_kex/ Thread] - [[:wikipedia:Reddit|Reddit]]<br />
*[http://forums.transfusion-game.com/viewtopic.php?t=2767 Thread] - [[Transfusion Forums]]<br />
*[https://forums.duke4.net/topic/9425-update-on-blood-ex/ Thread] - [[Duke4]]<br />
*[https://www.resetera.com/threads/better-games-with-the-kex-engine-nightdive-studios.116376/ ResetEra thread]<br />
<br />
[[Category:Technology]]<br />
[[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Kex_Engine&diff=52788Kex Engine2024-02-04T05:48:39Z<p>Gideon: </p>
<hr />
<div>[[File:KEX-Engine.png|thumb|100px|right|KEX Engine]]<br />
<br />
{{quote|quotation="The Kex engine is a very ambitious programming project that I’ve started around summer 2012. Kex is a simple open source FPS engine created from the ground up that will be ideally designed for a small-person team, but mostly will serve as a sandbox/teaching tool for modders or indie developers. The main motivation behind this project is to advance my knowledge outside of game design and further help understand the concepts of designing a system and of course, to advance my scripting skills even further. Though while the engine is currently lacking rendering features, the main focus is geared towards gameplay features and usability."|attributedTo=[https://villsa.wordpress.com/otherstuff/ Samuel Villarreal]}}<br />
<br />
The '''Kex Engine''' (alternately capitalized as '''KEX''') is a game engine framework and renderer created by [https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], first started as an outgrowth and extension of the [https://doomwiki.org/wiki/Doom64_EX Doom64 EX] renderer. It is used as the basis for the remastered version of the original ''[[Blood]]'', entitled ''[[Blood: Fresh Supply]]'', developed by [[Night Dive Studios]] under license from [[Atari]]. This is adapted from unofficial work Villarreal did known as [[Blood EX]]. The current version of the engine used in commercial projects is Kex 3, while its earlier hobby project incarnation was [https://doomwiki.org/wiki/Kex_2 Kex 2] (with Doom64 EX being Kex 1). It has previously been used in remastered or enhanced versions of ''[[:wikipedia:System Shock|System Shock]]'', ''[[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]'', ''[[:wikipedia:Turok 2: Seeds of Evil|Turok 2: Seeds of Evil]]'' and ''[[:wikipedia:Forsaken (video game)|Forsaken]]'', plus more limitedly in ''[[:wikipedia:Strife (1996 video game)|The Original Strife: Veteran Edition]]''. It has since been used for the [https://doomwiki.org/wiki/Doom_64_(2020_version) 2020 re-release] of ''[[:wikipedia:Doom 64|Doom 64]]'' for modern systems, as well as the 2021 and 2023 remasters of the original ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake II|Quake II]]'', ''[[:wikipedia:Shadow Man (video game)|Shadow Man]]'', ''[[:wikipedia:PowerSlave|PowerSlave: Exhumed]]'' (based on the earlier unofficial ''Powerslave EX'' port), ''[[:wikipedia:Blade Runner (1997 video game)|Blade Runner: Enhanced Edition]]'', ''[[:wikipedia:Rise of the Triad|Rise of the Triad: Ludicrous Edition'', ''[[:wikipedia:Turok 3: Shadow of Oblivion|Turok 3: Shadow of Oblivion]]'', and the upcoming remaster of ''[[:wikipedia:Star Wars: Dark Forces|Star Wars: Dark Forces]]''. Following the release of ''Fresh Supply'' on [[Fact Timeline#2019|May 9, 2019]], Nightdive has begun a push for Kex to other developers, using ''Blood'' footage prominently. On [[Fact Timeline#2023|March 22, 2023]] it was announced that Night Dive was purchased by Atari.<br />
<br />
== Features ==<br />
{{#ev:youtube|bejkghMj8iU|320|right|Better Games with KEX (Nightdive Studios) - YouTube|frame}}<br />
<br />
[[File:Blood-EX.png|thumb|right|200px|[[Blood EX]] development shot]]<br />
<br />
* Script-based debugging tools<br />
* Actor-driven level format<br />
* [[:wikipedia:Javascript|Javascript]]/[[:wikipedia:Lua|Lua]]-driven component objects (similar to that of [[:wikipedia:Unity (game engine)|Unity]])<br />
* Easily execute script code in console<br />
<br />
== See Also ==<br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
*[https://doomwiki.org/wiki/KEX_Engine KEX Engine] - [https://doomwiki.org/ Doom Wiki]<br />
*[https://pcgamingwiki.com/wiki/Engine:Kex_Engine Kex Engine - PCGamingWiki]<br />
*[https://www.mobygames.com/game-group/3d-engine-kex Kex Engine] - [[:wikipedia:MobyGames|MobyGames]]<br />
*[https://github.com/svkaiser/PowerslaveEX Powerslave EX source code] (outdated Kex 3)<br />
*[https://steamcommunity.com/app/405820/discussions/1/350540974006519771/ Understanding Kex Engine] - [[:wikipedia:Steam (software)|Steam Community]]<br />
*[https://www.reddit.com/r/Games/comments/bn454m/nightdive_studios_website_talks_about_their_kex/ Thread] - [[:wikipedia:Reddit|Reddit]]<br />
*[http://forums.transfusion-game.com/viewtopic.php?t=2767 Thread] - [[Transfusion Forums]]<br />
*[https://forums.duke4.net/topic/9425-update-on-blood-ex/ Thread] - [[Duke4]]<br />
*[https://www.resetera.com/threads/better-games-with-the-kex-engine-nightdive-studios.116376/ ResetEra thread]<br />
<br />
[[Category:Technology]]<br />
[[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52786Blood in Other Media2024-02-01T04:05:51Z<p>Gideon: /* References */ https://www.goodreads.com/series/324246-heaven-nor-hell</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
<br />
== References ==<br />
<br />
[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
<br />
*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
<br />
*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
<br />
*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
<br />
*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
<br />
*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
<br />
*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
<br />
*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
<br />
*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
<br />
*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
<br />
*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
<br />
*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[[:wikipedia:Ben_Croshaw#Arthur Yahtzee Trilogy|Arthur Yahtzee Trilogy]]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [[:wikipedia:Chzo Mythos|Chzo Mythos]] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn been cited as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
<br />
*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
<br />
*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
<br />
*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
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*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
<br />
* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
<br />
* ''[https://www.goodreads.com/series/324246-heaven-nor-hell The Heaven nor Hell]'' urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference ''Blood'', including cultists called Chosen and the "[[Cultist Language|High Speech]]" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in ''Blood''.<br />
<br />
== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
<br />
*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
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*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
<br />
*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now infected and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
<br />
== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
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[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
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[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
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*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
<br />
===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
<br />
*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
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*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
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*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
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*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
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[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
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*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
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*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
<br />
* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
<br />
* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist who is avenging the murder his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
<br />
* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
<br />
* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
<br />
* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
<br />
[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
<br />
*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
<br />
*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
<br />
[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
<br />
*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
<br />
*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
<br />
*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
**mutantleg's later game ''[https://mutantleg.itch.io/zortch Zortch]'' features enemies that are severed [[Hand]]s.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
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*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
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*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
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== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
<br />
[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52785Blood in Other Media2024-02-01T04:03:03Z<p>Gideon: /* References */</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
<br />
== References ==<br />
<br />
[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
<br />
*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
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*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
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*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
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*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
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*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
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*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
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*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
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*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
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*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
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*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
<br />
*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[[:wikipedia:Ben_Croshaw#Arthur Yahtzee Trilogy|Arthur Yahtzee Trilogy]]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [[:wikipedia:Chzo Mythos|Chzo Mythos]] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn been cited as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
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*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
<br />
*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
<br />
*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
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*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
<br />
* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
<br />
* ''The Heaven Nor Hell'' urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference ''Blood'', including cultists called Chosen and the "[[Cultist Language|High Speech]]" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in ''Blood''.<br />
<br />
== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
<br />
*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
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*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
<br />
*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now infected and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
<br />
== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
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[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
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[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
<br />
*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
<br />
===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
<br />
*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
<br />
*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
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*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
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*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
<br />
[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
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*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
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*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
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* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
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* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist who is avenging the murder his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
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* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
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* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
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* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
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[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
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*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
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*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
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[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
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*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
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*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
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*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
**mutantleg's later game ''[https://mutantleg.itch.io/zortch Zortch]'' features enemies that are severed [[Hand]]s.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
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*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
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*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
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== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
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[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Transfusion&diff=52781Transfusion2024-01-26T01:25:42Z<p>Gideon: /* External Links */ *[https://www.icculus.org/lgfaq/gamelist.php The Linux Gamers' Game List]</p>
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<div>{{Infobox Game<br />
| Title = Transfusion<br />
| Image = Transfusion-Screamshot.png<br />
| Size = 200px<br />
| Caption = Transfusion<br />
| Developer = [[Transfusion#Credits|Transfusion Project]]<br />
| Publisher = [[:wikipedia:SourceForge|SourceForge]]<br />
| Designer = [[Greg Enright]], Timothy Hale, Mathieu Olivier<br />
| Engine = [[Dark Places|DarkPlaces]]<br />
| Version = 1.0.5 (Beta 2)<br />
| Released = [[Fact Time Line#2007|May 4, 2007]]<br />
| Genre = [[:wikipedia:First-person shooter|First-person shooter]]<br />
| Modes = Multi-player (Single-player with [[:wikipedia:Computer game bot|bots]])<br />
| Platforms = [[:wikipedia:Microsoft Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], [[:wikipedia:Mac OS X|Mac OS X]]<br />
| UPC/A7 = N/A<br />
| ISBN-10 = N/A<br />
| ESRB Rating = N/A<br />
| Media = [[:wikipedia:Downloadable content|Download]]<br />
}}<br />
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{{#ev:youtube|_JMl8zXiMa8|320|right|''Transfusion'' video on YouTube|frame}}<br />
{{#ev:youtube|KOkeF4qKzH4|320|right|"Transfusion 1.05 Beta 2: An Overview" (WhamNinjaMolehill) - YouTube|frame}}<br />
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{{quote|quotation="Transfusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), Blood was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory. Thrill to new, enhanced special effects not seen in the original as you guide Caleb along his gory quest through a 3-dimensional world of horror. But the fun is just beginning then... When Tchernobog's Cabal has fallen, there's millions of challengers vying for your throne out there in cyberspace. Be sure to hone your skills against the enhanced FrikBots before defending your title in online bloodbaths. No need for Caleb to do all the work either - you can battle online as any identity you choose by selecting from the character library or by downloading new identities from the internet."|attributedTo=Official description}}<br />
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'''''Transfusion''''' (formerly known as '''QBlood''', also sometimes referred to as '''BloodBath''') is a project started in [[2001|March 2001]] to recreate ''[[Blood]]'' under the [[DarkPlaces]] engine which is a modified ''[[:wikipedia:Quake|Quake]]'' [[:wikipedia:Quake Engine|engine]]. The ''Transfusion'' project [[List of Source Ports and Recreations|aims at recreating]] the ''Blood'' levels, as well as the "[[Plasma Pak|Post Mortem]]", and "[[Cryptic Passage]]" episodes from the expansion packs, under a truly [[:wikipedia:3D computer graphics|three dimensional]] and [[:wikipedia:Free software|free software]] engine. Currently the game only supports [[BloodBath]] games, though unlike ''Blood'' it supports [[:wikipedia:Video game bot|bots]] using the largely waypoint based [https://quake.fandom.com/wiki/FrikBot FrikBots] system (added to games by pressing end or pageup); similar to the [https://libregamewiki.org/Open_Quartz Open Quartz] project. Since [[2007]], the project has been effectively dormant, although being [[:wikipedia:Open-source software|open source software]] it could be launched again pending any interested contributors.<br />
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== Details ==<br />
{{quote|quotation="Infogrames is prepared to give the qBlood developers/publishers a royalty free quitclaim license to use the copyrighted materials in Blood and Blood2 for purposes of this one project. We will not license the trademark Blood or any variation that incorporates the word Blood, including Bloodbath. Let me know if these terms are agreeable and the name and other pertinent contact information for the licensee."|attributedTo=[https://sourceforge.net/p/blood/mailman/message/4554030/ Infogrames, July 24, 2002]}}<br />
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The project is allowed to use ''Blood'' textures and sounds under fair use without fear of legal repercussions, based on a quitclaim licence from [[Atari]] (then [[:wikipedia:Infogrames|Infogrames]]) granted through the mediation of Joseph "knghtbrd" Carter from the [[:wikipedia:Debian|Debian]] project. This was preceded by an [http://forums.transfusion-game.com/viewtopic.php?f=3&t=2550#p27993 endorsement] by then [[Monolith Productions]] CEO [[Jason Hall]] on February 14, 2001. Some high people in the project had suggested a potential equivalent to ''Transfusion'' for ''[[Blood II: The Chosen]]'' under the free software ''[[:wikipedia:Quake III Arena|Quake III]]'' [[:wikipedia:id tech 3|engine]] (probably [[:wikipedia:ioquake3|ioquake3]]); there are already recreations of some ''Blood II'' BloodBath levels included in ''Transfusion''. The ''Transfusion'' levels and engine are free software under the [[:wikipedia:GNU General Public License|GNU General Public License]] however most of the sounds, graphics and music are proprietary, and are mostly from ''[[Blood]]''. These are owned by Monolith Productions and are used under permission. ''Transfusion'' runs on [[:wikipedia:Microsoft_Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], *[[:wikipedia:BSD|BSD]], and [[:wikipedia:OS X|Mac OS X]].<br />
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== History ==<br />
[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]<br />
{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}<br />
<br />
The ''Transfusion'' project began as the ''qBlood'' or ''QBlood'' project in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as a project to make a [[BloodBath]] modification for ''[[:wikipedia:Quake|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].<br />
<br />
[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]<br />
<br />
The main goal was the completion of the single player mode - with such daunting tasks as coding in enemies, duplicating all of the levels, and adding in all the game's minor touches. The project went into a slump between [[2005]] and [[2007]], mostly due to departing staff. At one point in 2005, a project member even [https://web.archive.org/web/20120625124818/http://happypenguin.org/forums/viewtopic.php?t=1843 attempted to solicit help] from the [https://libregamewiki.org/Linux_Game_Tome Linux Game Tome] "[https://libregamewiki.org/Game_of_the_Month Game of the Month]" team to acquire more contributors. In [[2009]], it began to heat up again and in [[2010|March 2010]] [http://forums.transfusion-game.com/viewtopic.php?t=198 discussion ensued] over possible making ''Transfusion'' more friendly a platform for modding, and allowing material not identical to ''Blood'' itself into the project under certain conditions, as an attempt to add new life. This was followed in April 2010 with [http://forums.transfusion-game.com/viewtopic.php?t=2016 discussions] on how to get the project developed again.<br />
<br />
The project experienced some active development in 2010, with new contributors such as Liberation working on models and code. The main emphasis at that moment seemed to be the creation of a short singe-player demo to begin with, and maybe an infusion of ''[[:wikipedia:Nexuiz|Nexuiz]]'' code to improve the multiplayer gameplay. There has been some controversy over any single player plans, with project members citing the need for a stronger core game engine before working on it and the replacment of ''Quake''-like gameplay and physics with aspects more closely resembling ''Blood''. There were also plans for a monthly project [[:wikipedia:Internet Relay Chat|IRC]] chat. However, on December 3, 2010 long-time project veteran [[Christopher Steele]] (aka DustyStyx) decided to leave the project, and fearing that he was the only one who had still had an interest in working on it, took down the Transfusion website. The website was later restored by [[William Weilep]], who also took the downtime as an opportunity to upgrade the forum.<br />
<br />
While the game has been able to be loaded in more recent builds of DarkPlaces, issue are present such as camera shake and other graphical problems. The old Linux binary for 1.05 beta 2 also suffers from obsolete sound paths, though this can be avoided by using the Windows release through [[:wikipedia:Wine (software)|Wine]]. Alongside ''[[Blood II]]'', the game has been played as part of the semi-annual [[Halloween BloodBath]]s. Other options for bot play include ''[[Q3 Bloodbath]]'' as well as ''[[ZBloody Hell]]'' or [[Doom#Projects|similar projects]] using [https://zdoom.org/wiki/Bots ZCajun] and others; player versus player meanwhile is supported by most [[source port]]s and ''[[Fresh Supply]]''. The aforementioned ''[[ZBlood]]'' family as well as ''[[BloodCM]]'' also feature [[recreation]]s of the ''[[Blood]]'' single player to varying degrees of accuracy; no true 3D attempt has currently surpassed ''Transfusion'' in playability given the challenge of recreating the assets as models.<br />
<br />
=== Gallery ===<br />
<gallery><br />
File:Transfusion-SP-1.jpg<br />
File:Transfusion-SP-2.jpg<br />
File:Transfusion-SP-3.jpg<br />
File:Transfusion-SP-4.jpg<br />
File:Transfusion-SP-5.jpg<br />
</gallery><br />
<br />
== ReBUILD ==<br />
{{quote|quotation="ReBUILD is a project founded in August 2000 by Timothy Hale and Mathieu Olivier, with the valuable help of Greg Enright of the BloodSource campaign. Those 3 fans of Monolith Productions' 3D-shooter Blood wanted to revitalize/modernize the editing tools for BUILD, the engine on which Blood is based, and to gather technical informations about Blood, so people would have a set of good tools to work with when the Blood source code would finally be released. At this time, Ken Silverman had just released the source code of his BUILD engine, and so many people thought the Blood source code release was a matter of weeks. Unfortunately, this release didn't happen. Timothy, Mathieu and Greg then decided to move on and founded qBlood (now known as the Transfusion Project) in March 2001. As a consequence, there isn't much activity on ReBUILD nowadays, although the project isn't officially dead. If you want to get support or information about the ReBUILD Project, contact Timothy Hale or Mathieu Olivier via the Transfusion Project."|attributedTo=[http://blood.sourceforge.net/rebuild.php Project website]}}<br />
<br />
Founded prior to ''Transfusion'', this effort produced free software tools under the [[:wikipedia:GNU General Public License|GNU General Public License]] for manipulating game assets, graphics, sounds, maps and episodes for ''Blood'' as well as converting them to work with the then newly released [[Build]] engine source code. These tools were later used in the development of ''[[BloodCM]]'', which later spawned ''[[BloodGDX]]''.<br />
<br />
== Community ==<br />
[[File:Transfusion-Forums.png|thumb|right|250px|Main theme for most of its existence]]<br />
<br />
The ''Transfusion'' community is one of the most active ''Blood'' communities on the Internet, and was first launched on [[Fact Time Line#2004|August 16, 2004]]. This was probably due to the forum primarily talking about a new game, ''Transfusion'', rather than the ageing games of the official ''Blood'' series. It arose after the decline of [[Planet Blood]] and other such sites, and for several years it was the main source of developments inside the ''Blood'' community. In the late 2000s it began to decline itself however, partially due to competition from [[The Postmortem]], but it still retains some loyal members as well as the occasional newcomer. It ranks as one of the oldest still standing ''Blood'' communities, with hopes still remaining that activity will increase further if there was ever a new ''Transfusion'' release.<br />
<br />
It is arguable that without ''Transfusion'' the organized ''Blood'' community dating back to sites like [[Planet Blood]] might have basically petered out. Recent events have included several large scale [[Halloween BloodBath]]s, including an event to commemorate the fifteenth anniversary of the release of ''Blood II: The Chosen'' that was played on and around [http://forums.transfusion-game.com/viewtopic.php?f=12&t=2591 Halloween 2013]; another was held for the game's twentieth anniversary in [[2018]]. It has also been a prominent incubator for the [[Halloween Fan Fiction]], [[The Carnage Continues]], [[Blood 2K5]], [[Q3 BloodBath]], [[Bloody Pulp Fiction]], [[Extra Crispy]], [[Blood: The Reckoning]], [[Blood: Resurrection of Evil]], [[Circus of Blood]] and other projects, as well as the [[Blood Wiki]] itself. The community member count as of [[Fact Time Line#2017|January 26, 2017]] was 538 and it had a total of 28714 posts.<br />
<br />
[[:Category:Transfusion Forums Artwork|Fan Artwork Created by Transfusion Forum Users]] <br />
<br />
[[List of Fan Fiction#Halloween Fan Fiction|"Halloween Fan Fiction" Written by Users of the Transfusion Forums]] (also [[List of Fan Fiction#A Bit of Fanfic|A Bit of Fanfic]]) <br />
<br />
[[List of Mods#The Carnage Continues|The Carnage Continues Modification Released on the Transfusion Forums]] <br />
<br />
[[List of Mods#Blood 2K5|Blood 2K5 Modification Released on the Transfusion Forums]]<br />
<br />
[[:Image:Caleb-For-Transfusion.png|Transfusion Caleb Model Released as Fan Art on DeviantART]]<br />
<br />
[[:Category:Collections|Collections Largely Shown on the Transfusion Forums]]<br />
<br />
== Credits ==<br />
[[Image:Transfusion-Logo.png|thumb|right|250px|Transfusion Logo]]<br />
<br />
''See Also: [[List of Bloodites]]''<br />
<br />
=== Active Contributors ===<br />
''Note: this list mostly comprises of people still involved at the time the project went dormant, based on the project website.''<br />
<br />
*Ashley Hale (LadyHavoc, formerly LordHavoc): engine programmer and ''[[Dark Places|DarkPlaces]]'' engine creator. <br />
*[[Tomasz Mizerski|Tomasz Mizerski]] (Predator): lead mapper. <br />
*[[William Weilep]] (Willis): lead programmer and web development and hosting. <br />
*Andrew Wrobel (Slink): mapper.<br />
*(Liberation): coding and graphics.<br />
<br />
=== Retired Contributors ===<br />
[[File:Caleb-For-Transfusion.png|thumb|right|150px|Caleb model by Kazashi, skinned by DustyStyx]]<br />
*Christopher Steele (DustyStyx): 2D artist. <br />
*Jeff Moore (Boss429): 2D artist. <br />
*[[:Category:OBe Artwork|Filip Walgraef]] (oBe): 2D artist.<br />
*Roel van Alst (Da Weezle): programmer. <br />
*Sean Amato (Chingwu): 3D artist. <br />
*Shawn Barclay (Bloodite): mapper. <br />
*[[Greg Enright|Greg Enright]] (frightfan): project co-founder and initial web development. <br />
*Rob Gove (RPG): mapper. <br />
*Timothy Hale (Protoplasmatic): project co-founder head of the [[Transfusion#ReBUILD|ReBUILD]] project<br />
*Mathieu Olivier (Elric): project co-founder and former lead programmer. <br />
*Eugene Smozhevsky (-ED): mapper. <br />
*Dave Turner (Darth_Linux): former project coordinator and release manager, ftp hosting. <br />
*[[Joe Volante|Joe Volante]] (ILiveAGAIN): mapper. <br />
*Luke Ashdown (Kazashi); 3D artist, former project coordinator and release manager.<br><br />
<br />
== See Also ==<br />
*[[User:Tchernobog/reviews/transfusion|Tchernobog's Review of Transfusion]]<br />
*[[:Category:Transfusion Wallpapers|Fan Made Transfusion Wallpapers]] <br />
*[[List of Source Ports and Recreations]]<br />
<br />
== External Links ==<br />
*[http://www.transfusion-game.com/ Transfusion Website] <br />
*[http://forums.transfusion-game.com/ Transfusion Community Forum] <br />
*[http://sourceforge.net/projects/blood/ Transfusion on Sourceforge.net] <br />
*[https://quake.fandom.com/wiki/Transfusion Transfusion - Quake Wikia]<br />
*[http://forums.transfusion-game.com/viewtopic.php?p=14853#p14853 Transfusion single-player screamshots]<br />
*[http://forums.transfusion-game.com/viewtopic.php?f=3&t=958 Transfusion FRAPS clips]<br />
*[http://www.indiedb.com/games/transfusion Transfusion on IndieDB]<br />
*[http://happypenguin.altervista.org/gameshow.php?t=Transfusion Transfusion on The Linux Game Tome]<br />
*[http://fps.maros.pri.ee/index.php?event=166 Transfusion at FPS Ports]<br />
*[https://trilarion.github.io/opensourcegames/games/T.html#transfusion Transfusion on OSGL]<br />
*[https://web.archive.org/web/20160313105800/http://www.lgdb.org/game/blood_transfusion Transfusion at the Linux Game Database]<br />
*[http://www.legendsworld.net/shooter/year/2002#2255 Transfusion - 3D Shooter Legends]<br />
*[https://download.tuxfamily.org/sdtraces/BottinHTML/Bottin_T-Z_files/Transfusion__Blood___with_DarkPlaces_engine_-13239.html Transfusion at The Linux Game Book] (French and English)<br />
*[http://www.holarse-linuxgaming.de/wiki/transfusion Transfusion at HOLARSE - Spielen unter Linux (German)]<br />
*[http://www.serioustux.narod.ru/tr.html Transfusion at Serious Tux (Russian)]<br />
*[http://web.archive.org/web/20080529054517/http://www.geocities.com/bloodite666/ Bloodite: a Transfusion mod and fan site (defunct)]<br />
*[https://web.archive.org/web/20030408231711/http://www.gameindustry.com/interviews/int030320.asp Timothy Hale interview from Game Industry News]<br />
*[http://thelinuxgames.blogspot.ca/2010/04/transfusion-is-standalone-game-but-it.html The Linux Games blog]<br />
*[https://www.quaketerminus.com/addon.shtml Quake Terminus]<br />
*[https://quakeengines.github.io/ Quake Engines]<br />
*[https://www.icculus.org/lgfaq/gamelist.php The Linux Gamers' Game List]<br />
<br />
=== [[Blood on YouTube|YouTube]] ===<br />
* [http://www.youtube.com/watch?v=ldd7ega7Kls Blood (Transfusion)]<br />
* [http://www.youtube.com/watch?v=6E4FwoIbwbg New Transfusion (Original Blood) Game]<br />
* [http://www.youtube.com/watch?v=tPjZhrZPuL8 Transfusion Blood for Linux Beta]<br />
* [http://www.youtube.com/watch?v=wxfi00_51a4 Transfusion Pc Game (Blood)]<br />
* [http://www.youtube.com/watch?v=ZfAhRISCjos Blood - transfusion - Online (The barman)]<br />
* [http://www.youtube.com/watch?v=18NzL4zwCp8 transfusion (blood remake) gameplay (fraps and compression test)]<br />
<br />
[[Category:Fan Media]] [[Category:Fan Made Games]] [[Category:Linux Games]] [[Category:Windows/MS DOS Games]] [[Category:Macintosh Games]] [[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=User:Gideon&diff=52780User:Gideon2024-01-26T01:06:23Z<p>Gideon: /* Previously Playing */</p>
<hr />
<div>''This is the user page of a head moderator and co-founder of this wiki. For the [[Blood II]] character see: [[Gideon]]''<br />
<br />
'''''"I see ourselves as the new [[Planet Blood]], only with a lot more collaboration and being a lot more encyclopedic!" - Me'''''<br />
<br />
<div class="toccolours" style="float: right; margin-left: 1em; width: 300px; margin-right: 1em"><center>'''Gideon'''</center><br />
[[File:Graham2019.png|center|200px]]<br />
<br><br />
'''Name:''' Graham Lawrence Wilson<br />
<br />
'''Gender:''' Male<br />
<br />
'''Born:''' May 13, 1994<br />
<br />
'''Location:''' 69 Aberdeen Crescent, [[:wikipedia:Stony Plain, Alberta|Stony Plain, Alberta]]<br />
<br />
'''Occupation:''' [[:wikipedia:Shipper|Shipper/Receiver]] at [https://www.beemaid.com/honey-producers/ab-honey-producers-coop/ Alberta Honey Producers Cooperative]<br />
<br />
'''Nationality:''' [[:wikipedia:Canada|Canadian]], [[:wikipedia:New Zealand|Kiwi]] (By Descent)<br />
<br />
'''Notable Works:''' [[Blood Wiki]], [[:Category:Shogo Sub-Section|Shogo Sub-Section]], [[Shogo Community#The Expanded Canon|Shogo: The Expanded Canon]]<br />
<br />
'''Religion:''' [[:wikipedia:Atheism|Atheist]]<br />
<br />
'''Politics:''' [[:wikipedia:Socialism|Socialist]], [[:wikipedia:Marxism|Marxist]]<br />
<br />
'''[[:wikipedia:Amateur radio#Call signs|Call-sign]]:''' VA6[[:wikipedia:General Public License|GPL]]<br />
<br />
'''Influences:''' ''Artistic:'' [[:wikipedia:John D. Carmack|John Carmack]], [[:wikipedia:Warren Zevon|Warren Zevon]], [[:wikipedia:Douglas Adams|Douglas Adams]], [[:wikipedia:Grant Naylor|Grant Naylor]], [[:wikipedia:Ben Croshaw|Ben Croshaw]], [[:wikipedia:J. Michael Straczynski|JMS]], [[:wikipedia:Hideaki Anno|Hideaki Anno]], [[:wikipedia:Martin Cruz Smith|Martin Cruz Smith]]. ''Intellectual:'' [[:wikipedia:Karl Marx|Karl Marx]], [[:wikipedia:Richard Dawkins|Richard Dawkins]], [[:wikipedia:Jared Diamond|Jared Diamond]], [[:wikipedia:Richard Stallman|Richard Stallman]]<br />
<br><br />
</div><br />
<br />
Gideon, whose real name is [http://icculus.org/~graham/ Graham Lawrence Wilson], is a head moderator and co-founder of this the [[Blood Wiki]]. He and his [[User:Tchernobog|twin brother]] created it after not being able to find another on the world wide web. Gideon first played ''[[Blood]]'' in [[Fact Timeline#2005|2005]], over eight years after its first release. He found the tone and game play to be interesting, but did not understand the plot and eventually grew tired of the game. Later he played the game again and, through its [[:wikipedia:wikipedia|Wikipedia]] [[:wikipedia:Blood (video game)|article]], learned the plot. Intrigued, he then became an avid ''Blood'' fanatic and started to play the game over and over.<br />
<br />
Following this, he first played ''[[Blood II: The Chosen]]'' in the summer [[Fact Timeline#2007|2007]], and also enjoyed it highly - particularly the more expansive direction it took the ''Blood'' universe. He and his brother started this wiki in [[Fact Timeline#2008|January 2008]]. He takes on the name "Gideon" on the wiki to represent his important role in the wiki and, given he holds the highest amount of textual contributions, the title of "The Word" is rather appropriate. He is interested in politics and economics, philosophy, hacking and hacker culture, gaming, writing, computer animation, paleontology, history, reverse engineering, naturalism, marksmanship, and farming.<br />
<br />
== Games List ==<br />
'''Note: Anything over a 2-3 is worth playing, an unplayable game is 0/10 and probably would not be listed here or barely get a 1.'''<br />
<br />
=== Partner Game Night ===<br />
<br />
* [[:wikipedia:Stardew Valley|Stardew Valley]] (co-op; 7/10)<br />
* [[:wikipedia:Minecraft|Minecraft]]<br />
* [[:wikipedia:Slime Rancher|Slime Rancher]] [https://satypardus.itch.io/slime-rancher-multiplayer-mod SRMP] ([http://www.gamersonlinux.com/forum/threads/slime-rancher.3658/ install instructions])<br />
* [[:wikipedia:The Elder Scrolls V: Skyrim|Skyrim]] [https://skyrim-together.com/ Together Reborn]<br />
* [[:wikipedia:0 A.D. (video game)|0 A.D.]]<br />
* [[:wikipedia:Age of Empires II: The Conquerors|Age of Empires II: The Conquerors]]<br />
* [[:wikipedia:Tzar: The Burden of the Crown|Tzar: The Burden of the Crown]]<br />
* [[:wikipedia:Empire Earth|Empire Earth]]<br />
* [[:wikipedia:Trine (video game)|Trine]]<br />
* [[:wikipedia:Project Zomboid|Project Zomboid]]<br />
* [[:wikipedia:Bee Simulator|Bee Simulator]]<br />
* [[:wikipedia:Travellers Rest|Travellers Rest]]<br />
* [[:wikipedia:Lego Star Wars|Lego Star Wars]]<br />
* [[:wikipedia:Lego Harry Potter|Lego Harry Potter]]<br />
* [[:wikipedia:Luigi's Mansion 3|Luigi's Mansion 3]] ([[:wikipedia:Nintendo Switch|Nintendo Switch]])<br />
<br />
=== Currently Playing ===<br />
<br />
====Active====<br />
* [[:wikipedia:Doom 64|Doom 64]] ([https://doomwiki.org/wiki/Doom64_EX_Plus Doom64EX-Plus])<br />
*[[:wikipedia:Doom 3: Resurrection of Evil|Doom 3: Resurrection of Evil]] ([https://doomwiki.org/wiki/Dhewm3 Dhewm3])<br />
<br />
====Casual ====<br />
*[http://cytadela.sourceforge.net/ Cytadela]<br />
*[https://exnihilo-ld.itch.io/switch-pyramid Switch Pyramid]<br />
*[https://www.mobygames.com/game/kaos Kaos] ([[:wikipedia:DOSBox|DOSBox]]; 5/10)<br />
*[[:wikipedia:Back Track|Backtrack]] ([[:wikipedia:Wine (software)|Wine]]; 6/10)<br />
* [[:wikipedia:Cube (video game)|Cube]] (6/10)<br />
*[https://libregamewiki.org/Potato_Killer Potato Killer] (4/10; [[:wikipedia:Python (programming language)|Python 2]])<br />
*[https://libregamewiki.org/Alpha_Shooter Alpha Shooter] (3/10)<br />
*[https://libregamewiki.org/Enemy_Lines_3 Enemy Lines 3] (5/10)<br />
*[http://www.brackeen.com/scared/ Scared] (6/10; [[:wikipedia:OpenJRE|OpenJRE]])<br />
* [https://varstudio.net/maziaks/#maziaks Maziaks] (5/10)<br />
<br />
=== Started ===<br />
<br />
* 2023: [https://sourceforge.net/projects/tuer/ TUER]<br />
* 2022: [[:wikipedia:Dark Salvation|Dark Salvation]]<br />
* 2021: [https://www.moddb.com/games/shadow-warrior/downloads/swc20 SWC20] ([[BuildGDX]])<br />
* 2021: [https://magellanicgames.itch.io/affliction-rescue Affliction Rescue] (6/10; [[:wikipedia:Godot (game engine)|Godot Engine]])<br />
* 2021: [https://catacomb.miraheze.org/wiki/Two_Lords Two Lords] (5:10; [[:wikipedia:FreeBasic|FreeBasic]])<br />
* 2020: [[:wikipedia:Doom (2016 video game)|Doom 2016]] ([[:wikipedia:Nintendo Switch|Nintendo Switch]]; 5/10)<br />
* 2020: [https://doomwiki.org/wiki/No_End_In_Sight No End in Sight] ([https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
* 2019: [https://wl6.fandom.com/wiki/Project_X Project X] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
* 2019: [[:wikipedia:Duke Nukem II|Duke Nukem II]]<br />
* 2019: [[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]<br />
* 2018: [https://doomwiki.org/wiki/Hacx Hacx]<br />
* 2016: [https://wl6.fandom.com/wiki/Operation_Eisenfaust:_Legacy Operation Eisenfaust: Legacy] (8/10)<br />
* 2017: [[:wikipedia:Sin (video game)|sIn]]<br />
* 2017: [https://github.com/restorer/gloomy-dungeons-2 Gloomy Dungeons 2]<br />
* 2015: [[:wikipedia:Realms of the Haunting|Realms of the Haunting]]<br />
* 2014: [https://wl6.fandom.com/wiki/Zillion_3D Zillion 3D]<br />
<br />
=== Previously Playing ===<br />
* 2024:<br />
**[https://doomwiki.org/wiki/Blasphemer Blasphemer] 0.1.8 (5/10; [https://doomwiki.org/wiki/GZDoom GZDoom])<br />
<br />
* 2023:<br />
**[https://doomwiki.org/wiki/SIGIL_II SIGIL II] (7/10; [https://doomwiki.org/wiki/GZDoom GZDoom], for some reason)<br />
**[[MARROW]] (6/10; [[NBlood]])<br />
**[[Fate of the Damned (mod)|Fate of the Damned]] (7/10; [[NBlood]])<br />
**[https://wl6.fandom.com/wiki/Oldfartenstein Oldfartenstein] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL] for Linux)<br />
**[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://wl6.fandom.com/wiki/The_Final_Solution_v4.0 TFS 4.0] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[[Shogo: MAD]] (8/10; [[Installation#Using WINE with Blood II|WINE]] with [[Installation#dgVoodoo 2|dgVoodoo 2]])<br />
** [[:wikipedia:Quake II|Quake II: Colossus]] (8/10; [https://quake.fandom.com/wiki/Yamagi_Quake_2 Yamagi] [https://github.com/yquake2/xatrix with] [https://github.com/yquake2/rogue patches])<br />
**[https://libregamewiki.org/The_Sheep_Killer The Sheep Killer] (5/10)<br />
**[https://libregamewiki.org/Adventures_on_Planet_Zephulor Adventures on Planet Zephulor] (7/10)<br />
<br />
* 2022:<br />
**[[:wikipedia:Dusk (video game)|Dusk]] (6/10)<br />
**[https://wl6.fandom.com/wiki/Castle_Totenkopf_SDL Castle Totenkopf SDL] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL]; 7/10)<br />
**[https://ragnarrandom.itch.io/oskfups OskFups] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://ragnarrandom.itch.io/crypt-of-the-slime-lord Crypt of the Slime Lord] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://dedreek.itch.io/grim-pray Grim Pray] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://doomwiki.org/wiki/Freedoom Freedoom: Phase Two] 0.12.1 ([https://doomwiki.org/wiki/PrBoom%2B PrBoom+]; 7/10)<br />
**[[Blood 2: The Blood Group]] ([[Installation#Using WINE with Blood II|WINE]] with [[Installation#dgVoodoo 2|dgVoodoo 2]]; 7/10)<br />
**[[:wikipedia:Quake (video game)|Quake: The Offering]] ([https://quake.fandom.com/wiki/VkQuake vkQuake]; 7/10)<br />
**[https://doomwiki.org/wiki/Freedoom Freedoom: Phase One] 0.12.1 (7/10; [https://doomwiki.org/wiki/PrBoom%2B PrBoom+])<br />
**[[:wikipedia:Cube (video game)|Cube]] - [https://www.moddb.com/games/phantom-time Phantom Time] (6/10)<br />
* 2021:<br />
**[[French Meat 2]] (6/10; [[BloodGDX]])<br />
**[https://evaccoon.itch.io/prometheus-rising Prometheus Rising] (4/10; [[:wikipedia:GameMaker: Studio|GameMaker: Studio]] 2.3)<br />
**[[The Way of Ira]] - [[The Way of Ira#Chapter Two|Chapter Two]] (6/10; [[BloodGDX]])<br />
**[https://wl6.fandom.com/wiki/Testament Testament] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[https://doomwiki.org/wiki/Alien_Vendetta Alien Vendetta] (5/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://www.moddb.com/mods/operation-eisenfaust-origins Operation Eisenfaust: Origins - Remastered] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[[:wikipedia:Rise of the Triad|Rise of the Triad]] [https://web.archive.org/web/20150318031917/http://sandbox.yoyogames.com/games/197183-rise-of-the-triad---the-beginning Jazz Software Remake Quadrilogy] (7/10; "best derivative FPS games made in classic [[:wikipedia:GameMaker: Studio|Game Maker]]")<br />
**[[:wikipedia:Final Doom|Final Doom]] - [https://doomwiki.org/wiki/The_Plutonia_Experiment The Plutonia Experiment] + [https://doomwiki.org/wiki/Plutonia_MIDI_Pack Plutonia MIDI Pack] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[[:wikipedia:Final Doom|Final Doom]] - [https://doomwiki.org/wiki/TNT:_Evilution TNT: Evilution] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[http://ravensblight.com/arcade.html RavensBlight FPS games] (6/10; "best original [https://gmgames.fandom.com/wiki/FPS FPS games] made in classic [[:wikipedia:GameMaker: Studio|Game Maker]]")<br />
**[[:wikipedia:Doom II: Hell on Earth|Doom II: Hell on Earth]] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[[Trauma Therapy]] (6/10; [[BloodGDX]])<br />
**[https://doomwiki.org/wiki/Doom_Zero Doom Zero] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
* 2020:<br />
**[[:wikipedia:Doom 3|Doom 3]] (7/10; [https://doomwiki.org/wiki/Dhewm3 Dhewm3])<br />
**[https://en.everybodywiki.com/Hocus_Pocus_(video_game) Hocus Pocus] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
**[https://wl6.fandom.com/wiki/Spear_Resurrection Spear Resurrection] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[https://libregamewiki.org/Gatemender Gatemender] (4/10; [[:wikipedia:Python (programming language)|Python 3]])<br />
**[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]] (6/10; [http://icculus.org/LAB3D/ LAB3D/SDL])<br />
**[https://dukenukem.fandom.com/wiki/Metropolitan_Mayhem Metropolitan Mayhem] (7/10; [https://dukenukem.fandom.com/wiki/Rednukem Rednukem])<br />
**[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D: Atomic Edition - The Birth]] (8/10; [[BloodGDX|DukeGDX]])<br />
**[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]] (8/10; [https://dukenukem.fandom.com/wiki/Rednukem Rednukem])<br />
**[https://gamejolt.com/games/duke-nukem-2-5/28317 Duke Nukem 2.5] (3/10; [[:wikipedia:Wine (software)|Wine]])<br />
**[https://doomwiki.org/wiki/SIGIL SIGIL] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Back_to_Saturn_X Back to Saturn X: Episode Two] (5/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://libregamewiki.org/Mazer Mazer] (4/10)<br />
**[https://libregamewiki.org/DUGA DUGA] (3/10; [[:wikipedia:Python (programming language)|Python 3]])<br />
**[https://doomwiki.org/wiki/Back_to_Saturn_X Back to Saturn X: Episode One] (6/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Doom_2_the_Way_id_Did Doom 2 the Way id Did] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Doom_the_Way_id_Did Doom the Way id Did] (9/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
** [https://doomwiki.org/wiki/No_Rest_for_the_Living No Rest for the Living] (6/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
** [https://wl6.fandom.com/wiki/End_of_Destiny End of Destiny] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://forum.zdoom.org/viewtopic.php?f=19&t=456 Game Maker FPS - Doom Edition] (10/10, [https://doomwiki.org/wiki/GZDoom GZDoom])<br />
<br />
* 2019: <br />
** [[Out for Blood]] (5/10, [[NBlood]])<br />
** [[Bloom]] (as [[Caleb]]; 6/10, [https://doomwiki.org/wiki/GZDoom GZDoom])<br />
** [[The Way of Ira]] - [[The Way of Ira#Chapter One|Chapter One]] (6/10, [[NBlood]])<br />
** [https://wl6.fandom.com/wiki/Spear_Resurrection:_10th_Anniversary_Edition Spear Resurrection: 10th Annivesary Edition] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[Hostile Takeover]] (4/10; [[NBlood]])<br />
** [https://wl6.fandom.com/wiki/Die_Hard_Wolfers_Lost_Episodes_Mapset DHW Lost Episodes] (5/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[Killing Time]] (5/10; [[NBlood]])<br />
** [[Time Episode]] (4/10; [[NBlood]])<br />
** [[One Unit: Whole Blood]] (9/10; [[NBlood]])<br />
** [https://mutantleg.itch.io/lab-v30 LAB V3] (7/10)<br />
<br />
* 2018:<br />
** [[:wikipedia:Duke Nukem (video game)|Duke Nukem]] (7/10; [[:wikipedia:Dosbox|Dosbox]]/[http://k1n9duk3.shikadi.net/reduke.html ReDuke])<br />
** [[:wikipedia:Blake Stone: Aliens of Gold|Blake Stone: Aliens of Gold]] ([https://blakestone.wikia.com/wiki/BStone_(source_port) BStone]; 6/10)<br />
** [https://wl6.fandom.com/wiki/Kurlandfront Kurlandfront] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[:wikipedia:Redneck Rampage|Redneck Rampage]] (6/10; [[BloodGDX|RedneckGDX]])<br />
** [[:wikipedia:Heretic (video game)|Heretic: Shadow of the Serpent Riders]] (6/10; [https://doomwiki.org/wiki/Chocolate_Doom Chocolate Heretic])<br />
** [https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Catacomb Adventure Series] (7/10; [https://catacomb.miraheze.org/wiki/Reflection_Keen Reflection Keen])<br />
** [https://gaming.wikia.com/wiki/Bad_Toys_3D Bad Toys 3D] (6/10)<br />
** [[:wikipedia:Catacomb 3D|Catacomb 3D]] (3/10)<br />
** [[Rage Against the Machine]] (6/10; [[BloodGDX]])<br />
** [[Bloody Pulp Fiction]] (5/10; [[BloodGDX]])<br />
** [[French Meat]] (8/10; [[BloodGDX]])<br />
** [[Banzai's Add-On]] (5/10; [[BloodGDX]])<br />
** [[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior Classic Redux]], (6/10)<br />
<br />
* 2017:<br />
** [[Shogo: MAD]] (8/10)<br />
** [[:wikipedia:Red Faction (video game)|Red Faction]] (6/10)<br />
** [http://mobile.zame-dev.org/gloomy/ Gloomy Dungeons 3D] (6/10; [[:wikipedia:Android (operating system)|Android]])<br />
<br />
* 2016-2012:<br />
** [https://pieskysoft.miraheze.org/wiki/Space_Station_Escape Space Station Escape] (4/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Duke Nukem 3D|Duke Nukem 3D: Atomic Edition]] (8/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Shadow Warrior|Shadow Warrior '97]]; [[:wikipedia:Dosbox|Dosbox]] (7/10)<br />
** [[:wikipedia:Chex Quest|Chex Quest 1-3]] (6/10)<br />
** [https://wl6.fandom.com/wiki/Die_Hard_Wolfers_TC Die Hard Wolfers TC] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://wl6.fandom.com/wiki/Absence Absence] (5/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://wl6.fandom.com/wiki/Operation_Eisenfaust_%3A_Origins Operation Eisenfaust: Origins] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://libregamewiki.org/Retribution_Engine Retribution Engine] (6/10)<br />
** [http://www.moddb.com/games/scary-gardener-tales-3d Scary Gardener Tales 3D] (4/10; [[:wikipedia:Python (programming language)|Python 2]])<br />
** [[:wikipedia:Rise of the Triad|Rise of the Triad: Dark War]] (6/10; [http://icculus.org/rott/ icculus ROTT])<br />
** [[:wikipedia:Quake II|Quake II]] (8/10; [https://quake.fandom.com/wiki/Yamagi_Quake_2 Yamagi])<br />
** [[Cryptic Passage]] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Blake Stone: Aliens of Gold|Blake Stone: Aliens of Gold]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [https://wl6.fandom.com/wiki/Unsung Unsung] (6/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[:wikipedia:Catacomb 3D#Catacomb Adventure Series|Catacomb Adventure Series]] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [http://gaming.wikia.com/wiki/Bad_Toys_3D Bad Toys 3D] (6/10; [[:wikipedia:Wine (software)|WINE]])<br />
** [[Rage Against the Machine]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[Death Wish]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[Blood]]/[[Plasma Pak]] (9/10)<br />
** [[Shogo: MAD]] ([[Shogo: MAD#Option One|Option One]], No [[Shogo Mods#Greased With Lovin|Greased]]; 8/10)<br />
** [[:wikipedia:Rise of the Triad#Game releases|Rise of the Triad: The Hunt Begins]] (4/10; [http://icculus.org/rott/ icculus ROTT])<br />
** [[:wikipedia:Quake (video game)|Quake]] (7/10; [[DarkPlaces]])<br />
<br />
=== Next to Play: ===<br />
====Classics====<br />
* [[:wikipedia:Return to Castle Wolfenstien|Return to Castle Wolfenstien]] ([https://github.com/iortcw/iortcw iortcw])<br />
* [[:wikipedia:Star Trek: The Next Generation: Klingon Honor Guard|Star Trek: The Next Generation: Klingon Honor Guard]]<br />
* [[:wikipedia:Star Trek: Voyager - Elite Force|Star Trek: Voyager - Elite Force]]<br />
* [[:wikipedia:Star Trek: Elite Force II|Star Trek: Elite Force II]]<br />
* [[:wikipedia:Soldier of Fortune (video game)|Soldier of Fortune]]<br />
* [[:wikipedia:Unreal (video game)|Unreal]]<br />
* [[:wikipedia:Outlaws (1997 video game)|Outlaws + A Handful of Missions]] ([https://theforceengine.github.io/ Force Engine])<br />
* [[:wikipedia:Star Wars: Dark Forces|Star Wars: Dark Forces]] ([https://theforceengine.github.io/ Force Engine])<br />
* [[:wikipedia:Star Wars Jedi Knight: Dark Forces II|Star Wars Jedi Knight: Dark Forces II]] ([https://github.com/shinyquagsire23/OpenJKDF2 OpenJKDF2])<br />
* [[:wikipedia:Star Wars Jedi Knight II: Jedi Outcast|Star Wars Jedi Knight II: Jedi Outcast]] ([https://github.com/JACoders/OpenJK OpenJK])<br />
* [[:wikipedia:The Original Strife: Veteran Edition|The Original Strife: Veteran Edition]]<br />
* [[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]<br />
* [[F.E.A.R.]] 1-3<br />
* [[:wikipedia:Prey (2006 video game)|Prey]]<br />
* [[:wikipedia:Daikatana|Daikatana]] 1.3<br />
* [[:wikipedia:Redneck Rampage#Redneck Rampage: Suckin' Grits on Route 66|Redneck Rampage: Suckin' Grits on Route 66]] ([[BuildGDX]])<br />
* [[:wikipedia:Redneck Rampage Rides Again|Redneck Rampage Rides Again]] ([[BuildGDX]])<br />
* [[:wikipedia:PowerSlave|PowerSlave]] ([[BuildGDX]])<br />
* [[:wikipedia:Corridor 7|Corridor 7]]<br />
* [[:wikipedia:Hexen II|Hexen II]]<br />
* [[:wikipedia:Paganitzu|Paganitzu]]<br />
* [[:wikipedia:Rescue Rover|Rescue Rover]]<br />
* [[:wikipedia:Crystal Caves|Crystal Caves HD]]<br />
* [[:wikipedia:Secret Agent (video game)|Secret Agent HD]]<br />
* [[:wikipedia:Monster Bash|Monster Bash HD]]<br />
<br />
====Indies====<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2087345/full-3d-fps Full 3D FPS]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2089827/sprite-based-fps Sprite Based FPS]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2090103/swarm-shooters Swarm Shooters]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/3591834/shooting-galleries Shooting Galleries]<br />
* [https://itch.io/c/2835088/efpse Easy FPS Editor]<br />
* [https://itch.io/c/2835087/rgm Raycasting Game Maker]<br />
* [https://itch.io/c/2954738/godot-fps Godot FPS]<br />
* [https://itch.io/c/3578965/gdevelop-fps GDevelop FPS]<br />
* [https://itch.io/c/2835093/gamemaker-fps GameMaker FPS]<br />
* [https://gamicus.fandom.com/wiki/Viscerafest Viscerafest]<br />
* [[:wikipedia:Ion Fury|Ion Fury]]<br />
* [[:wikipedia:Wrath: Aeon of Ruin|Wrath: Aeon of Ruin]]<br />
* [https://didolino.itch.io/trenchpunk TrenchPunk]<br />
* [https://x54321.itch.io/total-invasion-ii Total Invasion II]<br />
* [https://hijong-park.itch.io/dark-spasm Dark Spasm]<br />
* [[:wikipedia:The Talos Principle|The Talos Principle]]<br />
* [https://www.musztardasarepska.pl/wgdown/ Warlock's Gauntlet]<br />
<br />
====Mods====<br />
* [[List of Mods for Blood|Blood Mods]]<br />
* [https://doomwiki.org/wiki/User:Technopeasant1994#Games Doom Mods] ([https://itch.io/c/2952806/doom-engine itch.io])<br />
* [https://wl6.fandom.com/wiki/User:Technopeasant#Playing Wolfenstein 3D Mods] ([https://itch.io/c/3205510/wolfenstein-engine itch.io])<br />
* [https://quake.fandom.com/wiki/User:Technopeasant#Mods Quake Mods] ([https://itch.io/c/2952874/quake-engines itch.io])<br />
* [https://dukenukem.fandom.com/wiki/User:Technopeasant#Games Duke Nukem Mods] ([https://itch.io/c/3205496/build-engine itch.io])<br />
<br />
== Blood/Shogo Works ==<br />
[[Image:B2_Gideon.jpg|thumb|200px|Ha ha! That's me! Opps! Wrong [[Build]]!]]<br />
* ''[[Blood Wiki]]'' major moderator and co-founder.<br />
* ''[[:Category:Shogo Sub-Section|Shogo Sub-Section]]'' head moderator and major writer.<br />
* ''[[List of Mods#Other|Blood GNOME Robots 2]]'' sound and graphics modification.<br />
* ''[[Tome of Blood]]'' head editor.<br />
* ''[[Shogo Community#The Expanded Canon|Shogo: The Expanded Canon]]'' head editor and a writer (''The Aftermath'', ''Hidden Life'' and ''Adauchi'').<br />
* ''[[Fan Art Image Gallery|Blood Wiki Fan Art Archive]]'' assembler, curator, and host.<br />
* ''[[:Image:ColourfullCabal.png|Colourfull Cabal]]'' a [[List of Fan Art|fan art]] image showing all of the various colourful ranks of the [[Cabal]].<br />
* ''[[Ishmael]], [[Ophelia]] & [[Fanatic#Blood|Fanatic]] [[List of Fan Art#ASCII Artwork|ASCII Artwork]]'': various ''Blood'' images rendered in ASCII text art.<br />
* ''[[User:Gideon/Study|A Study in 90s FPS Plots]]'': a study into the plots of 90s first person shooters and how intriguing they were to fans.<br />
* ''[[:Category:GFDL Shogo Characters|GFDL Shogo Characters Artwork]]''<br />
* ''[[Shogo Community#Shogo Tribute|Shogo Tribute]]'': member and associate, as well as residual content used from the wiki.<br />
<br />
== User Content ==<br />
=== Random Collection ===<br />
"A [[cultist]] sat on a railroad track, his heart was intent on murder. The came the midnight [[E1M3: Phantom Express|Phantom Express]], ''no more'' fanatic nutter!" - A rhyme by me based on another from ''[[:wikipedia:Spock versus Q|Spock versus Q]]''.<br />
<br />
"... that after ramming [[:wikipedia:U-405|U-405]], crewmen of [[:wikipedia:USS Borie (DD-215)|USS Borie (DD-215)]] fought the sub's crewmen with [[Tommy Gun|Tommy gun]]s, [[Assault Rifle|rifles]], [[Pistol|pistols]], [[Sawed-Off Shotgun|shotguns]] and a [[Flare Gun|flare pistol]], and even by throwing a [[knife]] and an empty shell casing?" - November 28, 2009 - Most ''Blood''-ish ''[[:wikipedia:Wikipedia|Wikipedia]]'' "Did you know?" I have seen.<br />
<br />
=== Caleb the Undead Calf ===<br />
In March 2008 one of my heifers gave birth to a calf, unfortunately she was a new mother (and had never saw her own with a calf) and did not know that she was supposed to FEED him! So after a day of nearly dying of weakness we had to hand feed him, which involved tying his mother to a tree with a lasso (that was hard, though that is the good thing about horns. They work as hold on points!) and dragged the calf to his mother's teats (also supplemented by feeding the little thing with an old syrup bottle full of milk). In homage to this calf's "undead experience" we nicknamed it "[[Caleb]]". Not that we expected it to get out, steal our hunting rifle and hunt [[Cabal]] though. Damn that would have been cool! It is an interesting note that he was quite placid and oddly enough seemed to show signs of being more like [[Ishmael]], serene rather than brutal. ;-D<br />
<br />
=== The true purpose of the Wiki (In my opinion) ===<br />
* Unite the remaining [[Bloodites]] into one army (Mu ha ha ha ha!)<br />
* Create a master tome of knowledge about ''Blood'' (built by the community).<br />
* Raise the [[undead]] (who says we can't?)<br />
* Acknowledge the sweat and work of the Bloodites and recognize their work (in the non-canon sections).<br />
* Try to put an end between the ''Blood'' versus ''Blood II'' wars, as they are in fact getting quite annoying (I personally love both games, but if you only like one do not be a bigot about it! They are also hardly benefiting the cause).<br />
* Start thinking ''[[Blood III]]'' again!<br />
<br />
=== Blood Merchandise ===<br />
If we had money to produce them... Of course then [[William Weilep|Willis]] would have to buy all of them (nice [[:Category:Collections|collection]] of [http://www.deathmask.net/collection.php yours] by the way, if you ever read this)!<br />
* "I live... again!" t-shirt, how to [[E1M1: Cradle to Grave|raise from your grave]] in style!<br />
* LED [[Life Leech]], Damn that would be sweet!<br />
* Black Hat, Trench Coat, Red Eye Mask and Plastic [[Sawed-Off Shotgun|Sawed-Off]]! Perfect Christmas Gift!<br />
* [[Stephan Weyte]] Voice Transformer, the ultimate in [[Quotations|verbal warfare]]!<br />
* [[Cabal]] [[Cultist#Blood|Robes]], [[Cultist Language]] and Ritual Guides, and Official Certificate.<br />
<br />
[[Category:Fan Artists]] [[Category:Canadian Bloodites]] [[Category:Oceanian Bloodites]] [[Category:Fan Game Creators]] [[Category:Fan Website Creators]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=User:Gideon&diff=52779User:Gideon2024-01-26T01:06:12Z<p>Gideon: /* Previously Playing */</p>
<hr />
<div>''This is the user page of a head moderator and co-founder of this wiki. For the [[Blood II]] character see: [[Gideon]]''<br />
<br />
'''''"I see ourselves as the new [[Planet Blood]], only with a lot more collaboration and being a lot more encyclopedic!" - Me'''''<br />
<br />
<div class="toccolours" style="float: right; margin-left: 1em; width: 300px; margin-right: 1em"><center>'''Gideon'''</center><br />
[[File:Graham2019.png|center|200px]]<br />
<br><br />
'''Name:''' Graham Lawrence Wilson<br />
<br />
'''Gender:''' Male<br />
<br />
'''Born:''' May 13, 1994<br />
<br />
'''Location:''' 69 Aberdeen Crescent, [[:wikipedia:Stony Plain, Alberta|Stony Plain, Alberta]]<br />
<br />
'''Occupation:''' [[:wikipedia:Shipper|Shipper/Receiver]] at [https://www.beemaid.com/honey-producers/ab-honey-producers-coop/ Alberta Honey Producers Cooperative]<br />
<br />
'''Nationality:''' [[:wikipedia:Canada|Canadian]], [[:wikipedia:New Zealand|Kiwi]] (By Descent)<br />
<br />
'''Notable Works:''' [[Blood Wiki]], [[:Category:Shogo Sub-Section|Shogo Sub-Section]], [[Shogo Community#The Expanded Canon|Shogo: The Expanded Canon]]<br />
<br />
'''Religion:''' [[:wikipedia:Atheism|Atheist]]<br />
<br />
'''Politics:''' [[:wikipedia:Socialism|Socialist]], [[:wikipedia:Marxism|Marxist]]<br />
<br />
'''[[:wikipedia:Amateur radio#Call signs|Call-sign]]:''' VA6[[:wikipedia:General Public License|GPL]]<br />
<br />
'''Influences:''' ''Artistic:'' [[:wikipedia:John D. Carmack|John Carmack]], [[:wikipedia:Warren Zevon|Warren Zevon]], [[:wikipedia:Douglas Adams|Douglas Adams]], [[:wikipedia:Grant Naylor|Grant Naylor]], [[:wikipedia:Ben Croshaw|Ben Croshaw]], [[:wikipedia:J. Michael Straczynski|JMS]], [[:wikipedia:Hideaki Anno|Hideaki Anno]], [[:wikipedia:Martin Cruz Smith|Martin Cruz Smith]]. ''Intellectual:'' [[:wikipedia:Karl Marx|Karl Marx]], [[:wikipedia:Richard Dawkins|Richard Dawkins]], [[:wikipedia:Jared Diamond|Jared Diamond]], [[:wikipedia:Richard Stallman|Richard Stallman]]<br />
<br><br />
</div><br />
<br />
Gideon, whose real name is [http://icculus.org/~graham/ Graham Lawrence Wilson], is a head moderator and co-founder of this the [[Blood Wiki]]. He and his [[User:Tchernobog|twin brother]] created it after not being able to find another on the world wide web. Gideon first played ''[[Blood]]'' in [[Fact Timeline#2005|2005]], over eight years after its first release. He found the tone and game play to be interesting, but did not understand the plot and eventually grew tired of the game. Later he played the game again and, through its [[:wikipedia:wikipedia|Wikipedia]] [[:wikipedia:Blood (video game)|article]], learned the plot. Intrigued, he then became an avid ''Blood'' fanatic and started to play the game over and over.<br />
<br />
Following this, he first played ''[[Blood II: The Chosen]]'' in the summer [[Fact Timeline#2007|2007]], and also enjoyed it highly - particularly the more expansive direction it took the ''Blood'' universe. He and his brother started this wiki in [[Fact Timeline#2008|January 2008]]. He takes on the name "Gideon" on the wiki to represent his important role in the wiki and, given he holds the highest amount of textual contributions, the title of "The Word" is rather appropriate. He is interested in politics and economics, philosophy, hacking and hacker culture, gaming, writing, computer animation, paleontology, history, reverse engineering, naturalism, marksmanship, and farming.<br />
<br />
== Games List ==<br />
'''Note: Anything over a 2-3 is worth playing, an unplayable game is 0/10 and probably would not be listed here or barely get a 1.'''<br />
<br />
=== Partner Game Night ===<br />
<br />
* [[:wikipedia:Stardew Valley|Stardew Valley]] (co-op; 7/10)<br />
* [[:wikipedia:Minecraft|Minecraft]]<br />
* [[:wikipedia:Slime Rancher|Slime Rancher]] [https://satypardus.itch.io/slime-rancher-multiplayer-mod SRMP] ([http://www.gamersonlinux.com/forum/threads/slime-rancher.3658/ install instructions])<br />
* [[:wikipedia:The Elder Scrolls V: Skyrim|Skyrim]] [https://skyrim-together.com/ Together Reborn]<br />
* [[:wikipedia:0 A.D. (video game)|0 A.D.]]<br />
* [[:wikipedia:Age of Empires II: The Conquerors|Age of Empires II: The Conquerors]]<br />
* [[:wikipedia:Tzar: The Burden of the Crown|Tzar: The Burden of the Crown]]<br />
* [[:wikipedia:Empire Earth|Empire Earth]]<br />
* [[:wikipedia:Trine (video game)|Trine]]<br />
* [[:wikipedia:Project Zomboid|Project Zomboid]]<br />
* [[:wikipedia:Bee Simulator|Bee Simulator]]<br />
* [[:wikipedia:Travellers Rest|Travellers Rest]]<br />
* [[:wikipedia:Lego Star Wars|Lego Star Wars]]<br />
* [[:wikipedia:Lego Harry Potter|Lego Harry Potter]]<br />
* [[:wikipedia:Luigi's Mansion 3|Luigi's Mansion 3]] ([[:wikipedia:Nintendo Switch|Nintendo Switch]])<br />
<br />
=== Currently Playing ===<br />
<br />
====Active====<br />
* [[:wikipedia:Doom 64|Doom 64]] ([https://doomwiki.org/wiki/Doom64_EX_Plus Doom64EX-Plus])<br />
*[[:wikipedia:Doom 3: Resurrection of Evil|Doom 3: Resurrection of Evil]] ([https://doomwiki.org/wiki/Dhewm3 Dhewm3])<br />
<br />
====Casual ====<br />
*[http://cytadela.sourceforge.net/ Cytadela]<br />
*[https://exnihilo-ld.itch.io/switch-pyramid Switch Pyramid]<br />
*[https://www.mobygames.com/game/kaos Kaos] ([[:wikipedia:DOSBox|DOSBox]]; 5/10)<br />
*[[:wikipedia:Back Track|Backtrack]] ([[:wikipedia:Wine (software)|Wine]]; 6/10)<br />
* [[:wikipedia:Cube (video game)|Cube]] (6/10)<br />
*[https://libregamewiki.org/Potato_Killer Potato Killer] (4/10; [[:wikipedia:Python (programming language)|Python 2]])<br />
*[https://libregamewiki.org/Alpha_Shooter Alpha Shooter] (3/10)<br />
*[https://libregamewiki.org/Enemy_Lines_3 Enemy Lines 3] (5/10)<br />
*[http://www.brackeen.com/scared/ Scared] (6/10; [[:wikipedia:OpenJRE|OpenJRE]])<br />
* [https://varstudio.net/maziaks/#maziaks Maziaks] (5/10)<br />
<br />
=== Started ===<br />
<br />
* 2023: [https://sourceforge.net/projects/tuer/ TUER]<br />
* 2022: [[:wikipedia:Dark Salvation|Dark Salvation]]<br />
* 2021: [https://www.moddb.com/games/shadow-warrior/downloads/swc20 SWC20] ([[BuildGDX]])<br />
* 2021: [https://magellanicgames.itch.io/affliction-rescue Affliction Rescue] (6/10; [[:wikipedia:Godot (game engine)|Godot Engine]])<br />
* 2021: [https://catacomb.miraheze.org/wiki/Two_Lords Two Lords] (5:10; [[:wikipedia:FreeBasic|FreeBasic]])<br />
* 2020: [[:wikipedia:Doom (2016 video game)|Doom 2016]] ([[:wikipedia:Nintendo Switch|Nintendo Switch]]; 5/10)<br />
* 2020: [https://doomwiki.org/wiki/No_End_In_Sight No End in Sight] ([https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
* 2019: [https://wl6.fandom.com/wiki/Project_X Project X] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
* 2019: [[:wikipedia:Duke Nukem II|Duke Nukem II]]<br />
* 2019: [[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]<br />
* 2018: [https://doomwiki.org/wiki/Hacx Hacx]<br />
* 2016: [https://wl6.fandom.com/wiki/Operation_Eisenfaust:_Legacy Operation Eisenfaust: Legacy] (8/10)<br />
* 2017: [[:wikipedia:Sin (video game)|sIn]]<br />
* 2017: [https://github.com/restorer/gloomy-dungeons-2 Gloomy Dungeons 2]<br />
* 2015: [[:wikipedia:Realms of the Haunting|Realms of the Haunting]]<br />
* 2014: [https://wl6.fandom.com/wiki/Zillion_3D Zillion 3D]<br />
<br />
=== Previously Playing ===<br />
* 2024:<br />
**[https://doomwiki.org/wiki/Blasphemer Blasphemer] 0.1.8 (5/10; [[https://doomwiki.org/wiki/GZDoom GZDoom])<br />
<br />
* 2023:<br />
**[https://doomwiki.org/wiki/SIGIL_II SIGIL II] (7/10; [https://doomwiki.org/wiki/GZDoom GZDoom], for some reason)<br />
**[[MARROW]] (6/10; [[NBlood]])<br />
**[[Fate of the Damned (mod)|Fate of the Damned]] (7/10; [[NBlood]])<br />
**[https://wl6.fandom.com/wiki/Oldfartenstein Oldfartenstein] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL] for Linux)<br />
**[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://wl6.fandom.com/wiki/The_Final_Solution_v4.0 TFS 4.0] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[[Shogo: MAD]] (8/10; [[Installation#Using WINE with Blood II|WINE]] with [[Installation#dgVoodoo 2|dgVoodoo 2]])<br />
** [[:wikipedia:Quake II|Quake II: Colossus]] (8/10; [https://quake.fandom.com/wiki/Yamagi_Quake_2 Yamagi] [https://github.com/yquake2/xatrix with] [https://github.com/yquake2/rogue patches])<br />
**[https://libregamewiki.org/The_Sheep_Killer The Sheep Killer] (5/10)<br />
**[https://libregamewiki.org/Adventures_on_Planet_Zephulor Adventures on Planet Zephulor] (7/10)<br />
<br />
* 2022:<br />
**[[:wikipedia:Dusk (video game)|Dusk]] (6/10)<br />
**[https://wl6.fandom.com/wiki/Castle_Totenkopf_SDL Castle Totenkopf SDL] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL]; 7/10)<br />
**[https://ragnarrandom.itch.io/oskfups OskFups] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://ragnarrandom.itch.io/crypt-of-the-slime-lord Crypt of the Slime Lord] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://dedreek.itch.io/grim-pray Grim Pray] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://doomwiki.org/wiki/Freedoom Freedoom: Phase Two] 0.12.1 ([https://doomwiki.org/wiki/PrBoom%2B PrBoom+]; 7/10)<br />
**[[Blood 2: The Blood Group]] ([[Installation#Using WINE with Blood II|WINE]] with [[Installation#dgVoodoo 2|dgVoodoo 2]]; 7/10)<br />
**[[:wikipedia:Quake (video game)|Quake: The Offering]] ([https://quake.fandom.com/wiki/VkQuake vkQuake]; 7/10)<br />
**[https://doomwiki.org/wiki/Freedoom Freedoom: Phase One] 0.12.1 (7/10; [https://doomwiki.org/wiki/PrBoom%2B PrBoom+])<br />
**[[:wikipedia:Cube (video game)|Cube]] - [https://www.moddb.com/games/phantom-time Phantom Time] (6/10)<br />
* 2021:<br />
**[[French Meat 2]] (6/10; [[BloodGDX]])<br />
**[https://evaccoon.itch.io/prometheus-rising Prometheus Rising] (4/10; [[:wikipedia:GameMaker: Studio|GameMaker: Studio]] 2.3)<br />
**[[The Way of Ira]] - [[The Way of Ira#Chapter Two|Chapter Two]] (6/10; [[BloodGDX]])<br />
**[https://wl6.fandom.com/wiki/Testament Testament] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[https://doomwiki.org/wiki/Alien_Vendetta Alien Vendetta] (5/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://www.moddb.com/mods/operation-eisenfaust-origins Operation Eisenfaust: Origins - Remastered] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[[:wikipedia:Rise of the Triad|Rise of the Triad]] [https://web.archive.org/web/20150318031917/http://sandbox.yoyogames.com/games/197183-rise-of-the-triad---the-beginning Jazz Software Remake Quadrilogy] (7/10; "best derivative FPS games made in classic [[:wikipedia:GameMaker: Studio|Game Maker]]")<br />
**[[:wikipedia:Final Doom|Final Doom]] - [https://doomwiki.org/wiki/The_Plutonia_Experiment The Plutonia Experiment] + [https://doomwiki.org/wiki/Plutonia_MIDI_Pack Plutonia MIDI Pack] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[[:wikipedia:Final Doom|Final Doom]] - [https://doomwiki.org/wiki/TNT:_Evilution TNT: Evilution] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[http://ravensblight.com/arcade.html RavensBlight FPS games] (6/10; "best original [https://gmgames.fandom.com/wiki/FPS FPS games] made in classic [[:wikipedia:GameMaker: Studio|Game Maker]]")<br />
**[[:wikipedia:Doom II: Hell on Earth|Doom II: Hell on Earth]] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[[Trauma Therapy]] (6/10; [[BloodGDX]])<br />
**[https://doomwiki.org/wiki/Doom_Zero Doom Zero] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
* 2020:<br />
**[[:wikipedia:Doom 3|Doom 3]] (7/10; [https://doomwiki.org/wiki/Dhewm3 Dhewm3])<br />
**[https://en.everybodywiki.com/Hocus_Pocus_(video_game) Hocus Pocus] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
**[https://wl6.fandom.com/wiki/Spear_Resurrection Spear Resurrection] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[https://libregamewiki.org/Gatemender Gatemender] (4/10; [[:wikipedia:Python (programming language)|Python 3]])<br />
**[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]] (6/10; [http://icculus.org/LAB3D/ LAB3D/SDL])<br />
**[https://dukenukem.fandom.com/wiki/Metropolitan_Mayhem Metropolitan Mayhem] (7/10; [https://dukenukem.fandom.com/wiki/Rednukem Rednukem])<br />
**[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D: Atomic Edition - The Birth]] (8/10; [[BloodGDX|DukeGDX]])<br />
**[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]] (8/10; [https://dukenukem.fandom.com/wiki/Rednukem Rednukem])<br />
**[https://gamejolt.com/games/duke-nukem-2-5/28317 Duke Nukem 2.5] (3/10; [[:wikipedia:Wine (software)|Wine]])<br />
**[https://doomwiki.org/wiki/SIGIL SIGIL] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Back_to_Saturn_X Back to Saturn X: Episode Two] (5/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://libregamewiki.org/Mazer Mazer] (4/10)<br />
**[https://libregamewiki.org/DUGA DUGA] (3/10; [[:wikipedia:Python (programming language)|Python 3]])<br />
**[https://doomwiki.org/wiki/Back_to_Saturn_X Back to Saturn X: Episode One] (6/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Doom_2_the_Way_id_Did Doom 2 the Way id Did] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Doom_the_Way_id_Did Doom the Way id Did] (9/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
** [https://doomwiki.org/wiki/No_Rest_for_the_Living No Rest for the Living] (6/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
** [https://wl6.fandom.com/wiki/End_of_Destiny End of Destiny] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://forum.zdoom.org/viewtopic.php?f=19&t=456 Game Maker FPS - Doom Edition] (10/10, [https://doomwiki.org/wiki/GZDoom GZDoom])<br />
<br />
* 2019: <br />
** [[Out for Blood]] (5/10, [[NBlood]])<br />
** [[Bloom]] (as [[Caleb]]; 6/10, [https://doomwiki.org/wiki/GZDoom GZDoom])<br />
** [[The Way of Ira]] - [[The Way of Ira#Chapter One|Chapter One]] (6/10, [[NBlood]])<br />
** [https://wl6.fandom.com/wiki/Spear_Resurrection:_10th_Anniversary_Edition Spear Resurrection: 10th Annivesary Edition] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[Hostile Takeover]] (4/10; [[NBlood]])<br />
** [https://wl6.fandom.com/wiki/Die_Hard_Wolfers_Lost_Episodes_Mapset DHW Lost Episodes] (5/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[Killing Time]] (5/10; [[NBlood]])<br />
** [[Time Episode]] (4/10; [[NBlood]])<br />
** [[One Unit: Whole Blood]] (9/10; [[NBlood]])<br />
** [https://mutantleg.itch.io/lab-v30 LAB V3] (7/10)<br />
<br />
* 2018:<br />
** [[:wikipedia:Duke Nukem (video game)|Duke Nukem]] (7/10; [[:wikipedia:Dosbox|Dosbox]]/[http://k1n9duk3.shikadi.net/reduke.html ReDuke])<br />
** [[:wikipedia:Blake Stone: Aliens of Gold|Blake Stone: Aliens of Gold]] ([https://blakestone.wikia.com/wiki/BStone_(source_port) BStone]; 6/10)<br />
** [https://wl6.fandom.com/wiki/Kurlandfront Kurlandfront] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[:wikipedia:Redneck Rampage|Redneck Rampage]] (6/10; [[BloodGDX|RedneckGDX]])<br />
** [[:wikipedia:Heretic (video game)|Heretic: Shadow of the Serpent Riders]] (6/10; [https://doomwiki.org/wiki/Chocolate_Doom Chocolate Heretic])<br />
** [https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Catacomb Adventure Series] (7/10; [https://catacomb.miraheze.org/wiki/Reflection_Keen Reflection Keen])<br />
** [https://gaming.wikia.com/wiki/Bad_Toys_3D Bad Toys 3D] (6/10)<br />
** [[:wikipedia:Catacomb 3D|Catacomb 3D]] (3/10)<br />
** [[Rage Against the Machine]] (6/10; [[BloodGDX]])<br />
** [[Bloody Pulp Fiction]] (5/10; [[BloodGDX]])<br />
** [[French Meat]] (8/10; [[BloodGDX]])<br />
** [[Banzai's Add-On]] (5/10; [[BloodGDX]])<br />
** [[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior Classic Redux]], (6/10)<br />
<br />
* 2017:<br />
** [[Shogo: MAD]] (8/10)<br />
** [[:wikipedia:Red Faction (video game)|Red Faction]] (6/10)<br />
** [http://mobile.zame-dev.org/gloomy/ Gloomy Dungeons 3D] (6/10; [[:wikipedia:Android (operating system)|Android]])<br />
<br />
* 2016-2012:<br />
** [https://pieskysoft.miraheze.org/wiki/Space_Station_Escape Space Station Escape] (4/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Duke Nukem 3D|Duke Nukem 3D: Atomic Edition]] (8/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Shadow Warrior|Shadow Warrior '97]]; [[:wikipedia:Dosbox|Dosbox]] (7/10)<br />
** [[:wikipedia:Chex Quest|Chex Quest 1-3]] (6/10)<br />
** [https://wl6.fandom.com/wiki/Die_Hard_Wolfers_TC Die Hard Wolfers TC] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://wl6.fandom.com/wiki/Absence Absence] (5/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://wl6.fandom.com/wiki/Operation_Eisenfaust_%3A_Origins Operation Eisenfaust: Origins] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://libregamewiki.org/Retribution_Engine Retribution Engine] (6/10)<br />
** [http://www.moddb.com/games/scary-gardener-tales-3d Scary Gardener Tales 3D] (4/10; [[:wikipedia:Python (programming language)|Python 2]])<br />
** [[:wikipedia:Rise of the Triad|Rise of the Triad: Dark War]] (6/10; [http://icculus.org/rott/ icculus ROTT])<br />
** [[:wikipedia:Quake II|Quake II]] (8/10; [https://quake.fandom.com/wiki/Yamagi_Quake_2 Yamagi])<br />
** [[Cryptic Passage]] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Blake Stone: Aliens of Gold|Blake Stone: Aliens of Gold]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [https://wl6.fandom.com/wiki/Unsung Unsung] (6/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[:wikipedia:Catacomb 3D#Catacomb Adventure Series|Catacomb Adventure Series]] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [http://gaming.wikia.com/wiki/Bad_Toys_3D Bad Toys 3D] (6/10; [[:wikipedia:Wine (software)|WINE]])<br />
** [[Rage Against the Machine]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[Death Wish]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[Blood]]/[[Plasma Pak]] (9/10)<br />
** [[Shogo: MAD]] ([[Shogo: MAD#Option One|Option One]], No [[Shogo Mods#Greased With Lovin|Greased]]; 8/10)<br />
** [[:wikipedia:Rise of the Triad#Game releases|Rise of the Triad: The Hunt Begins]] (4/10; [http://icculus.org/rott/ icculus ROTT])<br />
** [[:wikipedia:Quake (video game)|Quake]] (7/10; [[DarkPlaces]])<br />
<br />
=== Next to Play: ===<br />
====Classics====<br />
* [[:wikipedia:Return to Castle Wolfenstien|Return to Castle Wolfenstien]] ([https://github.com/iortcw/iortcw iortcw])<br />
* [[:wikipedia:Star Trek: The Next Generation: Klingon Honor Guard|Star Trek: The Next Generation: Klingon Honor Guard]]<br />
* [[:wikipedia:Star Trek: Voyager - Elite Force|Star Trek: Voyager - Elite Force]]<br />
* [[:wikipedia:Star Trek: Elite Force II|Star Trek: Elite Force II]]<br />
* [[:wikipedia:Soldier of Fortune (video game)|Soldier of Fortune]]<br />
* [[:wikipedia:Unreal (video game)|Unreal]]<br />
* [[:wikipedia:Outlaws (1997 video game)|Outlaws + A Handful of Missions]] ([https://theforceengine.github.io/ Force Engine])<br />
* [[:wikipedia:Star Wars: Dark Forces|Star Wars: Dark Forces]] ([https://theforceengine.github.io/ Force Engine])<br />
* [[:wikipedia:Star Wars Jedi Knight: Dark Forces II|Star Wars Jedi Knight: Dark Forces II]] ([https://github.com/shinyquagsire23/OpenJKDF2 OpenJKDF2])<br />
* [[:wikipedia:Star Wars Jedi Knight II: Jedi Outcast|Star Wars Jedi Knight II: Jedi Outcast]] ([https://github.com/JACoders/OpenJK OpenJK])<br />
* [[:wikipedia:The Original Strife: Veteran Edition|The Original Strife: Veteran Edition]]<br />
* [[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]<br />
* [[F.E.A.R.]] 1-3<br />
* [[:wikipedia:Prey (2006 video game)|Prey]]<br />
* [[:wikipedia:Daikatana|Daikatana]] 1.3<br />
* [[:wikipedia:Redneck Rampage#Redneck Rampage: Suckin' Grits on Route 66|Redneck Rampage: Suckin' Grits on Route 66]] ([[BuildGDX]])<br />
* [[:wikipedia:Redneck Rampage Rides Again|Redneck Rampage Rides Again]] ([[BuildGDX]])<br />
* [[:wikipedia:PowerSlave|PowerSlave]] ([[BuildGDX]])<br />
* [[:wikipedia:Corridor 7|Corridor 7]]<br />
* [[:wikipedia:Hexen II|Hexen II]]<br />
* [[:wikipedia:Paganitzu|Paganitzu]]<br />
* [[:wikipedia:Rescue Rover|Rescue Rover]]<br />
* [[:wikipedia:Crystal Caves|Crystal Caves HD]]<br />
* [[:wikipedia:Secret Agent (video game)|Secret Agent HD]]<br />
* [[:wikipedia:Monster Bash|Monster Bash HD]]<br />
<br />
====Indies====<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2087345/full-3d-fps Full 3D FPS]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2089827/sprite-based-fps Sprite Based FPS]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2090103/swarm-shooters Swarm Shooters]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/3591834/shooting-galleries Shooting Galleries]<br />
* [https://itch.io/c/2835088/efpse Easy FPS Editor]<br />
* [https://itch.io/c/2835087/rgm Raycasting Game Maker]<br />
* [https://itch.io/c/2954738/godot-fps Godot FPS]<br />
* [https://itch.io/c/3578965/gdevelop-fps GDevelop FPS]<br />
* [https://itch.io/c/2835093/gamemaker-fps GameMaker FPS]<br />
* [https://gamicus.fandom.com/wiki/Viscerafest Viscerafest]<br />
* [[:wikipedia:Ion Fury|Ion Fury]]<br />
* [[:wikipedia:Wrath: Aeon of Ruin|Wrath: Aeon of Ruin]]<br />
* [https://didolino.itch.io/trenchpunk TrenchPunk]<br />
* [https://x54321.itch.io/total-invasion-ii Total Invasion II]<br />
* [https://hijong-park.itch.io/dark-spasm Dark Spasm]<br />
* [[:wikipedia:The Talos Principle|The Talos Principle]]<br />
* [https://www.musztardasarepska.pl/wgdown/ Warlock's Gauntlet]<br />
<br />
====Mods====<br />
* [[List of Mods for Blood|Blood Mods]]<br />
* [https://doomwiki.org/wiki/User:Technopeasant1994#Games Doom Mods] ([https://itch.io/c/2952806/doom-engine itch.io])<br />
* [https://wl6.fandom.com/wiki/User:Technopeasant#Playing Wolfenstein 3D Mods] ([https://itch.io/c/3205510/wolfenstein-engine itch.io])<br />
* [https://quake.fandom.com/wiki/User:Technopeasant#Mods Quake Mods] ([https://itch.io/c/2952874/quake-engines itch.io])<br />
* [https://dukenukem.fandom.com/wiki/User:Technopeasant#Games Duke Nukem Mods] ([https://itch.io/c/3205496/build-engine itch.io])<br />
<br />
== Blood/Shogo Works ==<br />
[[Image:B2_Gideon.jpg|thumb|200px|Ha ha! That's me! Opps! Wrong [[Build]]!]]<br />
* ''[[Blood Wiki]]'' major moderator and co-founder.<br />
* ''[[:Category:Shogo Sub-Section|Shogo Sub-Section]]'' head moderator and major writer.<br />
* ''[[List of Mods#Other|Blood GNOME Robots 2]]'' sound and graphics modification.<br />
* ''[[Tome of Blood]]'' head editor.<br />
* ''[[Shogo Community#The Expanded Canon|Shogo: The Expanded Canon]]'' head editor and a writer (''The Aftermath'', ''Hidden Life'' and ''Adauchi'').<br />
* ''[[Fan Art Image Gallery|Blood Wiki Fan Art Archive]]'' assembler, curator, and host.<br />
* ''[[:Image:ColourfullCabal.png|Colourfull Cabal]]'' a [[List of Fan Art|fan art]] image showing all of the various colourful ranks of the [[Cabal]].<br />
* ''[[Ishmael]], [[Ophelia]] & [[Fanatic#Blood|Fanatic]] [[List of Fan Art#ASCII Artwork|ASCII Artwork]]'': various ''Blood'' images rendered in ASCII text art.<br />
* ''[[User:Gideon/Study|A Study in 90s FPS Plots]]'': a study into the plots of 90s first person shooters and how intriguing they were to fans.<br />
* ''[[:Category:GFDL Shogo Characters|GFDL Shogo Characters Artwork]]''<br />
* ''[[Shogo Community#Shogo Tribute|Shogo Tribute]]'': member and associate, as well as residual content used from the wiki.<br />
<br />
== User Content ==<br />
=== Random Collection ===<br />
"A [[cultist]] sat on a railroad track, his heart was intent on murder. The came the midnight [[E1M3: Phantom Express|Phantom Express]], ''no more'' fanatic nutter!" - A rhyme by me based on another from ''[[:wikipedia:Spock versus Q|Spock versus Q]]''.<br />
<br />
"... that after ramming [[:wikipedia:U-405|U-405]], crewmen of [[:wikipedia:USS Borie (DD-215)|USS Borie (DD-215)]] fought the sub's crewmen with [[Tommy Gun|Tommy gun]]s, [[Assault Rifle|rifles]], [[Pistol|pistols]], [[Sawed-Off Shotgun|shotguns]] and a [[Flare Gun|flare pistol]], and even by throwing a [[knife]] and an empty shell casing?" - November 28, 2009 - Most ''Blood''-ish ''[[:wikipedia:Wikipedia|Wikipedia]]'' "Did you know?" I have seen.<br />
<br />
=== Caleb the Undead Calf ===<br />
In March 2008 one of my heifers gave birth to a calf, unfortunately she was a new mother (and had never saw her own with a calf) and did not know that she was supposed to FEED him! So after a day of nearly dying of weakness we had to hand feed him, which involved tying his mother to a tree with a lasso (that was hard, though that is the good thing about horns. They work as hold on points!) and dragged the calf to his mother's teats (also supplemented by feeding the little thing with an old syrup bottle full of milk). In homage to this calf's "undead experience" we nicknamed it "[[Caleb]]". Not that we expected it to get out, steal our hunting rifle and hunt [[Cabal]] though. Damn that would have been cool! It is an interesting note that he was quite placid and oddly enough seemed to show signs of being more like [[Ishmael]], serene rather than brutal. ;-D<br />
<br />
=== The true purpose of the Wiki (In my opinion) ===<br />
* Unite the remaining [[Bloodites]] into one army (Mu ha ha ha ha!)<br />
* Create a master tome of knowledge about ''Blood'' (built by the community).<br />
* Raise the [[undead]] (who says we can't?)<br />
* Acknowledge the sweat and work of the Bloodites and recognize their work (in the non-canon sections).<br />
* Try to put an end between the ''Blood'' versus ''Blood II'' wars, as they are in fact getting quite annoying (I personally love both games, but if you only like one do not be a bigot about it! They are also hardly benefiting the cause).<br />
* Start thinking ''[[Blood III]]'' again!<br />
<br />
=== Blood Merchandise ===<br />
If we had money to produce them... Of course then [[William Weilep|Willis]] would have to buy all of them (nice [[:Category:Collections|collection]] of [http://www.deathmask.net/collection.php yours] by the way, if you ever read this)!<br />
* "I live... again!" t-shirt, how to [[E1M1: Cradle to Grave|raise from your grave]] in style!<br />
* LED [[Life Leech]], Damn that would be sweet!<br />
* Black Hat, Trench Coat, Red Eye Mask and Plastic [[Sawed-Off Shotgun|Sawed-Off]]! Perfect Christmas Gift!<br />
* [[Stephan Weyte]] Voice Transformer, the ultimate in [[Quotations|verbal warfare]]!<br />
* [[Cabal]] [[Cultist#Blood|Robes]], [[Cultist Language]] and Ritual Guides, and Official Certificate.<br />
<br />
[[Category:Fan Artists]] [[Category:Canadian Bloodites]] [[Category:Oceanian Bloodites]] [[Category:Fan Game Creators]] [[Category:Fan Website Creators]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=User:Gideon&diff=52778User:Gideon2024-01-26T01:05:35Z<p>Gideon: /* Games List */</p>
<hr />
<div>''This is the user page of a head moderator and co-founder of this wiki. For the [[Blood II]] character see: [[Gideon]]''<br />
<br />
'''''"I see ourselves as the new [[Planet Blood]], only with a lot more collaboration and being a lot more encyclopedic!" - Me'''''<br />
<br />
<div class="toccolours" style="float: right; margin-left: 1em; width: 300px; margin-right: 1em"><center>'''Gideon'''</center><br />
[[File:Graham2019.png|center|200px]]<br />
<br><br />
'''Name:''' Graham Lawrence Wilson<br />
<br />
'''Gender:''' Male<br />
<br />
'''Born:''' May 13, 1994<br />
<br />
'''Location:''' 69 Aberdeen Crescent, [[:wikipedia:Stony Plain, Alberta|Stony Plain, Alberta]]<br />
<br />
'''Occupation:''' [[:wikipedia:Shipper|Shipper/Receiver]] at [https://www.beemaid.com/honey-producers/ab-honey-producers-coop/ Alberta Honey Producers Cooperative]<br />
<br />
'''Nationality:''' [[:wikipedia:Canada|Canadian]], [[:wikipedia:New Zealand|Kiwi]] (By Descent)<br />
<br />
'''Notable Works:''' [[Blood Wiki]], [[:Category:Shogo Sub-Section|Shogo Sub-Section]], [[Shogo Community#The Expanded Canon|Shogo: The Expanded Canon]]<br />
<br />
'''Religion:''' [[:wikipedia:Atheism|Atheist]]<br />
<br />
'''Politics:''' [[:wikipedia:Socialism|Socialist]], [[:wikipedia:Marxism|Marxist]]<br />
<br />
'''[[:wikipedia:Amateur radio#Call signs|Call-sign]]:''' VA6[[:wikipedia:General Public License|GPL]]<br />
<br />
'''Influences:''' ''Artistic:'' [[:wikipedia:John D. Carmack|John Carmack]], [[:wikipedia:Warren Zevon|Warren Zevon]], [[:wikipedia:Douglas Adams|Douglas Adams]], [[:wikipedia:Grant Naylor|Grant Naylor]], [[:wikipedia:Ben Croshaw|Ben Croshaw]], [[:wikipedia:J. Michael Straczynski|JMS]], [[:wikipedia:Hideaki Anno|Hideaki Anno]], [[:wikipedia:Martin Cruz Smith|Martin Cruz Smith]]. ''Intellectual:'' [[:wikipedia:Karl Marx|Karl Marx]], [[:wikipedia:Richard Dawkins|Richard Dawkins]], [[:wikipedia:Jared Diamond|Jared Diamond]], [[:wikipedia:Richard Stallman|Richard Stallman]]<br />
<br><br />
</div><br />
<br />
Gideon, whose real name is [http://icculus.org/~graham/ Graham Lawrence Wilson], is a head moderator and co-founder of this the [[Blood Wiki]]. He and his [[User:Tchernobog|twin brother]] created it after not being able to find another on the world wide web. Gideon first played ''[[Blood]]'' in [[Fact Timeline#2005|2005]], over eight years after its first release. He found the tone and game play to be interesting, but did not understand the plot and eventually grew tired of the game. Later he played the game again and, through its [[:wikipedia:wikipedia|Wikipedia]] [[:wikipedia:Blood (video game)|article]], learned the plot. Intrigued, he then became an avid ''Blood'' fanatic and started to play the game over and over.<br />
<br />
Following this, he first played ''[[Blood II: The Chosen]]'' in the summer [[Fact Timeline#2007|2007]], and also enjoyed it highly - particularly the more expansive direction it took the ''Blood'' universe. He and his brother started this wiki in [[Fact Timeline#2008|January 2008]]. He takes on the name "Gideon" on the wiki to represent his important role in the wiki and, given he holds the highest amount of textual contributions, the title of "The Word" is rather appropriate. He is interested in politics and economics, philosophy, hacking and hacker culture, gaming, writing, computer animation, paleontology, history, reverse engineering, naturalism, marksmanship, and farming.<br />
<br />
== Games List ==<br />
'''Note: Anything over a 2-3 is worth playing, an unplayable game is 0/10 and probably would not be listed here or barely get a 1.'''<br />
<br />
=== Partner Game Night ===<br />
<br />
* [[:wikipedia:Stardew Valley|Stardew Valley]] (co-op; 7/10)<br />
* [[:wikipedia:Minecraft|Minecraft]]<br />
* [[:wikipedia:Slime Rancher|Slime Rancher]] [https://satypardus.itch.io/slime-rancher-multiplayer-mod SRMP] ([http://www.gamersonlinux.com/forum/threads/slime-rancher.3658/ install instructions])<br />
* [[:wikipedia:The Elder Scrolls V: Skyrim|Skyrim]] [https://skyrim-together.com/ Together Reborn]<br />
* [[:wikipedia:0 A.D. (video game)|0 A.D.]]<br />
* [[:wikipedia:Age of Empires II: The Conquerors|Age of Empires II: The Conquerors]]<br />
* [[:wikipedia:Tzar: The Burden of the Crown|Tzar: The Burden of the Crown]]<br />
* [[:wikipedia:Empire Earth|Empire Earth]]<br />
* [[:wikipedia:Trine (video game)|Trine]]<br />
* [[:wikipedia:Project Zomboid|Project Zomboid]]<br />
* [[:wikipedia:Bee Simulator|Bee Simulator]]<br />
* [[:wikipedia:Travellers Rest|Travellers Rest]]<br />
* [[:wikipedia:Lego Star Wars|Lego Star Wars]]<br />
* [[:wikipedia:Lego Harry Potter|Lego Harry Potter]]<br />
* [[:wikipedia:Luigi's Mansion 3|Luigi's Mansion 3]] ([[:wikipedia:Nintendo Switch|Nintendo Switch]])<br />
<br />
=== Currently Playing ===<br />
<br />
====Active====<br />
* [[:wikipedia:Doom 64|Doom 64]] ([https://doomwiki.org/wiki/Doom64_EX_Plus Doom64EX-Plus])<br />
*[[:wikipedia:Doom 3: Resurrection of Evil|Doom 3: Resurrection of Evil]] ([https://doomwiki.org/wiki/Dhewm3 Dhewm3])<br />
<br />
====Casual ====<br />
*[http://cytadela.sourceforge.net/ Cytadela]<br />
*[https://exnihilo-ld.itch.io/switch-pyramid Switch Pyramid]<br />
*[https://www.mobygames.com/game/kaos Kaos] ([[:wikipedia:DOSBox|DOSBox]]; 5/10)<br />
*[[:wikipedia:Back Track|Backtrack]] ([[:wikipedia:Wine (software)|Wine]]; 6/10)<br />
* [[:wikipedia:Cube (video game)|Cube]] (6/10)<br />
*[https://libregamewiki.org/Potato_Killer Potato Killer] (4/10; [[:wikipedia:Python (programming language)|Python 2]])<br />
*[https://libregamewiki.org/Alpha_Shooter Alpha Shooter] (3/10)<br />
*[https://libregamewiki.org/Enemy_Lines_3 Enemy Lines 3] (5/10)<br />
*[http://www.brackeen.com/scared/ Scared] (6/10; [[:wikipedia:OpenJRE|OpenJRE]])<br />
* [https://varstudio.net/maziaks/#maziaks Maziaks] (5/10)<br />
<br />
=== Started ===<br />
<br />
* 2023: [https://sourceforge.net/projects/tuer/ TUER]<br />
* 2022: [[:wikipedia:Dark Salvation|Dark Salvation]]<br />
* 2021: [https://www.moddb.com/games/shadow-warrior/downloads/swc20 SWC20] ([[BuildGDX]])<br />
* 2021: [https://magellanicgames.itch.io/affliction-rescue Affliction Rescue] (6/10; [[:wikipedia:Godot (game engine)|Godot Engine]])<br />
* 2021: [https://catacomb.miraheze.org/wiki/Two_Lords Two Lords] (5:10; [[:wikipedia:FreeBasic|FreeBasic]])<br />
* 2020: [[:wikipedia:Doom (2016 video game)|Doom 2016]] ([[:wikipedia:Nintendo Switch|Nintendo Switch]]; 5/10)<br />
* 2020: [https://doomwiki.org/wiki/No_End_In_Sight No End in Sight] ([https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
* 2019: [https://wl6.fandom.com/wiki/Project_X Project X] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
* 2019: [[:wikipedia:Duke Nukem II|Duke Nukem II]]<br />
* 2019: [[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]<br />
* 2018: [https://doomwiki.org/wiki/Hacx Hacx]<br />
* 2016: [https://wl6.fandom.com/wiki/Operation_Eisenfaust:_Legacy Operation Eisenfaust: Legacy] (8/10)<br />
* 2017: [[:wikipedia:Sin (video game)|sIn]]<br />
* 2017: [https://github.com/restorer/gloomy-dungeons-2 Gloomy Dungeons 2]<br />
* 2015: [[:wikipedia:Realms of the Haunting|Realms of the Haunting]]<br />
* 2014: [https://wl6.fandom.com/wiki/Zillion_3D Zillion 3D]<br />
<br />
=== Previously Playing ===<br />
* 2024:<br />
**[https://doomwiki.org/wiki/Blasphemer Blasphemer] 0.1.8 (5/10; [[https://doomwiki.org/wiki/GZDoom GZDoom] GZDoom])<br />
<br />
* 2023:<br />
**[https://doomwiki.org/wiki/SIGIL_II SIGIL II] (7/10; [https://doomwiki.org/wiki/GZDoom GZDoom], for some reason)<br />
**[[MARROW]] (6/10; [[NBlood]])<br />
**[[Fate of the Damned (mod)|Fate of the Damned]] (7/10; [[NBlood]])<br />
**[https://wl6.fandom.com/wiki/Oldfartenstein Oldfartenstein] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL] for Linux)<br />
**[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://wl6.fandom.com/wiki/The_Final_Solution_v4.0 TFS 4.0] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[[Shogo: MAD]] (8/10; [[Installation#Using WINE with Blood II|WINE]] with [[Installation#dgVoodoo 2|dgVoodoo 2]])<br />
** [[:wikipedia:Quake II|Quake II: Colossus]] (8/10; [https://quake.fandom.com/wiki/Yamagi_Quake_2 Yamagi] [https://github.com/yquake2/xatrix with] [https://github.com/yquake2/rogue patches])<br />
**[https://libregamewiki.org/The_Sheep_Killer The Sheep Killer] (5/10)<br />
**[https://libregamewiki.org/Adventures_on_Planet_Zephulor Adventures on Planet Zephulor] (7/10)<br />
<br />
* 2022:<br />
**[[:wikipedia:Dusk (video game)|Dusk]] (6/10)<br />
**[https://wl6.fandom.com/wiki/Castle_Totenkopf_SDL Castle Totenkopf SDL] ([https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL]; 7/10)<br />
**[https://ragnarrandom.itch.io/oskfups OskFups] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://ragnarrandom.itch.io/crypt-of-the-slime-lord Crypt of the Slime Lord] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://dedreek.itch.io/grim-pray Grim Pray] ([https://jessicochan.itch.io/easy-fps-editor-lite EFPSE]; 7/10)<br />
**[https://doomwiki.org/wiki/Freedoom Freedoom: Phase Two] 0.12.1 ([https://doomwiki.org/wiki/PrBoom%2B PrBoom+]; 7/10)<br />
**[[Blood 2: The Blood Group]] ([[Installation#Using WINE with Blood II|WINE]] with [[Installation#dgVoodoo 2|dgVoodoo 2]]; 7/10)<br />
**[[:wikipedia:Quake (video game)|Quake: The Offering]] ([https://quake.fandom.com/wiki/VkQuake vkQuake]; 7/10)<br />
**[https://doomwiki.org/wiki/Freedoom Freedoom: Phase One] 0.12.1 (7/10; [https://doomwiki.org/wiki/PrBoom%2B PrBoom+])<br />
**[[:wikipedia:Cube (video game)|Cube]] - [https://www.moddb.com/games/phantom-time Phantom Time] (6/10)<br />
* 2021:<br />
**[[French Meat 2]] (6/10; [[BloodGDX]])<br />
**[https://evaccoon.itch.io/prometheus-rising Prometheus Rising] (4/10; [[:wikipedia:GameMaker: Studio|GameMaker: Studio]] 2.3)<br />
**[[The Way of Ira]] - [[The Way of Ira#Chapter Two|Chapter Two]] (6/10; [[BloodGDX]])<br />
**[https://wl6.fandom.com/wiki/Testament Testament] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[https://doomwiki.org/wiki/Alien_Vendetta Alien Vendetta] (5/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://www.moddb.com/mods/operation-eisenfaust-origins Operation Eisenfaust: Origins - Remastered] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[[:wikipedia:Rise of the Triad|Rise of the Triad]] [https://web.archive.org/web/20150318031917/http://sandbox.yoyogames.com/games/197183-rise-of-the-triad---the-beginning Jazz Software Remake Quadrilogy] (7/10; "best derivative FPS games made in classic [[:wikipedia:GameMaker: Studio|Game Maker]]")<br />
**[[:wikipedia:Final Doom|Final Doom]] - [https://doomwiki.org/wiki/The_Plutonia_Experiment The Plutonia Experiment] + [https://doomwiki.org/wiki/Plutonia_MIDI_Pack Plutonia MIDI Pack] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[[:wikipedia:Final Doom|Final Doom]] - [https://doomwiki.org/wiki/TNT:_Evilution TNT: Evilution] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[http://ravensblight.com/arcade.html RavensBlight FPS games] (6/10; "best original [https://gmgames.fandom.com/wiki/FPS FPS games] made in classic [[:wikipedia:GameMaker: Studio|Game Maker]]")<br />
**[[:wikipedia:Doom II: Hell on Earth|Doom II: Hell on Earth]] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[[Trauma Therapy]] (6/10; [[BloodGDX]])<br />
**[https://doomwiki.org/wiki/Doom_Zero Doom Zero] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
* 2020:<br />
**[[:wikipedia:Doom 3|Doom 3]] (7/10; [https://doomwiki.org/wiki/Dhewm3 Dhewm3])<br />
**[https://en.everybodywiki.com/Hocus_Pocus_(video_game) Hocus Pocus] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
**[https://wl6.fandom.com/wiki/Spear_Resurrection Spear Resurrection] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
**[https://libregamewiki.org/Gatemender Gatemender] (4/10; [[:wikipedia:Python (programming language)|Python 3]])<br />
**[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]] (6/10; [http://icculus.org/LAB3D/ LAB3D/SDL])<br />
**[https://dukenukem.fandom.com/wiki/Metropolitan_Mayhem Metropolitan Mayhem] (7/10; [https://dukenukem.fandom.com/wiki/Rednukem Rednukem])<br />
**[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D: Atomic Edition - The Birth]] (8/10; [[BloodGDX|DukeGDX]])<br />
**[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]] (8/10; [https://dukenukem.fandom.com/wiki/Rednukem Rednukem])<br />
**[https://gamejolt.com/games/duke-nukem-2-5/28317 Duke Nukem 2.5] (3/10; [[:wikipedia:Wine (software)|Wine]])<br />
**[https://doomwiki.org/wiki/SIGIL SIGIL] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Back_to_Saturn_X Back to Saturn X: Episode Two] (5/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://libregamewiki.org/Mazer Mazer] (4/10)<br />
**[https://libregamewiki.org/DUGA DUGA] (3/10; [[:wikipedia:Python (programming language)|Python 3]])<br />
**[https://doomwiki.org/wiki/Back_to_Saturn_X Back to Saturn X: Episode One] (6/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Doom_2_the_Way_id_Did Doom 2 the Way id Did] (7/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
**[https://doomwiki.org/wiki/Doom_the_Way_id_Did Doom the Way id Did] (9/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
** [https://doomwiki.org/wiki/No_Rest_for_the_Living No Rest for the Living] (6/10; [https://doomwiki.org/wiki/Crispy_Doom Crispy Doom])<br />
** [https://wl6.fandom.com/wiki/End_of_Destiny End of Destiny] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://forum.zdoom.org/viewtopic.php?f=19&t=456 Game Maker FPS - Doom Edition] (10/10, [https://doomwiki.org/wiki/GZDoom GZDoom])<br />
<br />
* 2019: <br />
** [[Out for Blood]] (5/10, [[NBlood]])<br />
** [[Bloom]] (as [[Caleb]]; 6/10, [https://doomwiki.org/wiki/GZDoom GZDoom])<br />
** [[The Way of Ira]] - [[The Way of Ira#Chapter One|Chapter One]] (6/10, [[NBlood]])<br />
** [https://wl6.fandom.com/wiki/Spear_Resurrection:_10th_Anniversary_Edition Spear Resurrection: 10th Annivesary Edition] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[Hostile Takeover]] (4/10; [[NBlood]])<br />
** [https://wl6.fandom.com/wiki/Die_Hard_Wolfers_Lost_Episodes_Mapset DHW Lost Episodes] (5/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[Killing Time]] (5/10; [[NBlood]])<br />
** [[Time Episode]] (4/10; [[NBlood]])<br />
** [[One Unit: Whole Blood]] (9/10; [[NBlood]])<br />
** [https://mutantleg.itch.io/lab-v30 LAB V3] (7/10)<br />
<br />
* 2018:<br />
** [[:wikipedia:Duke Nukem (video game)|Duke Nukem]] (7/10; [[:wikipedia:Dosbox|Dosbox]]/[http://k1n9duk3.shikadi.net/reduke.html ReDuke])<br />
** [[:wikipedia:Blake Stone: Aliens of Gold|Blake Stone: Aliens of Gold]] ([https://blakestone.wikia.com/wiki/BStone_(source_port) BStone]; 6/10)<br />
** [https://wl6.fandom.com/wiki/Kurlandfront Kurlandfront] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[:wikipedia:Redneck Rampage|Redneck Rampage]] (6/10; [[BloodGDX|RedneckGDX]])<br />
** [[:wikipedia:Heretic (video game)|Heretic: Shadow of the Serpent Riders]] (6/10; [https://doomwiki.org/wiki/Chocolate_Doom Chocolate Heretic])<br />
** [https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Catacomb Adventure Series] (7/10; [https://catacomb.miraheze.org/wiki/Reflection_Keen Reflection Keen])<br />
** [https://gaming.wikia.com/wiki/Bad_Toys_3D Bad Toys 3D] (6/10)<br />
** [[:wikipedia:Catacomb 3D|Catacomb 3D]] (3/10)<br />
** [[Rage Against the Machine]] (6/10; [[BloodGDX]])<br />
** [[Bloody Pulp Fiction]] (5/10; [[BloodGDX]])<br />
** [[French Meat]] (8/10; [[BloodGDX]])<br />
** [[Banzai's Add-On]] (5/10; [[BloodGDX]])<br />
** [[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior Classic Redux]], (6/10)<br />
<br />
* 2017:<br />
** [[Shogo: MAD]] (8/10)<br />
** [[:wikipedia:Red Faction (video game)|Red Faction]] (6/10)<br />
** [http://mobile.zame-dev.org/gloomy/ Gloomy Dungeons 3D] (6/10; [[:wikipedia:Android (operating system)|Android]])<br />
<br />
* 2016-2012:<br />
** [https://pieskysoft.miraheze.org/wiki/Space_Station_Escape Space Station Escape] (4/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Duke Nukem 3D|Duke Nukem 3D: Atomic Edition]] (8/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Shadow Warrior|Shadow Warrior '97]]; [[:wikipedia:Dosbox|Dosbox]] (7/10)<br />
** [[:wikipedia:Chex Quest|Chex Quest 1-3]] (6/10)<br />
** [https://wl6.fandom.com/wiki/Die_Hard_Wolfers_TC Die Hard Wolfers TC] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://wl6.fandom.com/wiki/Absence Absence] (5/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://wl6.fandom.com/wiki/Operation_Eisenfaust_%3A_Origins Operation Eisenfaust: Origins] (7/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [https://libregamewiki.org/Retribution_Engine Retribution Engine] (6/10)<br />
** [http://www.moddb.com/games/scary-gardener-tales-3d Scary Gardener Tales 3D] (4/10; [[:wikipedia:Python (programming language)|Python 2]])<br />
** [[:wikipedia:Rise of the Triad|Rise of the Triad: Dark War]] (6/10; [http://icculus.org/rott/ icculus ROTT])<br />
** [[:wikipedia:Quake II|Quake II]] (8/10; [https://quake.fandom.com/wiki/Yamagi_Quake_2 Yamagi])<br />
** [[Cryptic Passage]] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[:wikipedia:Blake Stone: Aliens of Gold|Blake Stone: Aliens of Gold]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [https://wl6.fandom.com/wiki/Unsung Unsung] (6/10; [https://wl6.fandom.com/wiki/Wolf4SDL Wolf4SDL])<br />
** [[:wikipedia:Catacomb 3D#Catacomb Adventure Series|Catacomb Adventure Series]] (6/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [http://gaming.wikia.com/wiki/Bad_Toys_3D Bad Toys 3D] (6/10; [[:wikipedia:Wine (software)|WINE]])<br />
** [[Rage Against the Machine]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[Death Wish]] (7/10; [[:wikipedia:Dosbox|Dosbox]])<br />
** [[Blood]]/[[Plasma Pak]] (9/10)<br />
** [[Shogo: MAD]] ([[Shogo: MAD#Option One|Option One]], No [[Shogo Mods#Greased With Lovin|Greased]]; 8/10)<br />
** [[:wikipedia:Rise of the Triad#Game releases|Rise of the Triad: The Hunt Begins]] (4/10; [http://icculus.org/rott/ icculus ROTT])<br />
** [[:wikipedia:Quake (video game)|Quake]] (7/10; [[DarkPlaces]])<br />
<br />
=== Next to Play: ===<br />
====Classics====<br />
* [[:wikipedia:Return to Castle Wolfenstien|Return to Castle Wolfenstien]] ([https://github.com/iortcw/iortcw iortcw])<br />
* [[:wikipedia:Star Trek: The Next Generation: Klingon Honor Guard|Star Trek: The Next Generation: Klingon Honor Guard]]<br />
* [[:wikipedia:Star Trek: Voyager - Elite Force|Star Trek: Voyager - Elite Force]]<br />
* [[:wikipedia:Star Trek: Elite Force II|Star Trek: Elite Force II]]<br />
* [[:wikipedia:Soldier of Fortune (video game)|Soldier of Fortune]]<br />
* [[:wikipedia:Unreal (video game)|Unreal]]<br />
* [[:wikipedia:Outlaws (1997 video game)|Outlaws + A Handful of Missions]] ([https://theforceengine.github.io/ Force Engine])<br />
* [[:wikipedia:Star Wars: Dark Forces|Star Wars: Dark Forces]] ([https://theforceengine.github.io/ Force Engine])<br />
* [[:wikipedia:Star Wars Jedi Knight: Dark Forces II|Star Wars Jedi Knight: Dark Forces II]] ([https://github.com/shinyquagsire23/OpenJKDF2 OpenJKDF2])<br />
* [[:wikipedia:Star Wars Jedi Knight II: Jedi Outcast|Star Wars Jedi Knight II: Jedi Outcast]] ([https://github.com/JACoders/OpenJK OpenJK])<br />
* [[:wikipedia:The Original Strife: Veteran Edition|The Original Strife: Veteran Edition]]<br />
* [[:wikipedia:Turok: Dinosaur Hunter|Turok: Dinosaur Hunter]]<br />
* [[F.E.A.R.]] 1-3<br />
* [[:wikipedia:Prey (2006 video game)|Prey]]<br />
* [[:wikipedia:Daikatana|Daikatana]] 1.3<br />
* [[:wikipedia:Redneck Rampage#Redneck Rampage: Suckin' Grits on Route 66|Redneck Rampage: Suckin' Grits on Route 66]] ([[BuildGDX]])<br />
* [[:wikipedia:Redneck Rampage Rides Again|Redneck Rampage Rides Again]] ([[BuildGDX]])<br />
* [[:wikipedia:PowerSlave|PowerSlave]] ([[BuildGDX]])<br />
* [[:wikipedia:Corridor 7|Corridor 7]]<br />
* [[:wikipedia:Hexen II|Hexen II]]<br />
* [[:wikipedia:Paganitzu|Paganitzu]]<br />
* [[:wikipedia:Rescue Rover|Rescue Rover]]<br />
* [[:wikipedia:Crystal Caves|Crystal Caves HD]]<br />
* [[:wikipedia:Secret Agent (video game)|Secret Agent HD]]<br />
* [[:wikipedia:Monster Bash|Monster Bash HD]]<br />
<br />
====Indies====<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2087345/full-3d-fps Full 3D FPS]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2089827/sprite-based-fps Sprite Based FPS]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/2090103/swarm-shooters Swarm Shooters]<br />
* [[:wikipedia:itch.io|itch.io]] - [https://itch.io/c/3591834/shooting-galleries Shooting Galleries]<br />
* [https://itch.io/c/2835088/efpse Easy FPS Editor]<br />
* [https://itch.io/c/2835087/rgm Raycasting Game Maker]<br />
* [https://itch.io/c/2954738/godot-fps Godot FPS]<br />
* [https://itch.io/c/3578965/gdevelop-fps GDevelop FPS]<br />
* [https://itch.io/c/2835093/gamemaker-fps GameMaker FPS]<br />
* [https://gamicus.fandom.com/wiki/Viscerafest Viscerafest]<br />
* [[:wikipedia:Ion Fury|Ion Fury]]<br />
* [[:wikipedia:Wrath: Aeon of Ruin|Wrath: Aeon of Ruin]]<br />
* [https://didolino.itch.io/trenchpunk TrenchPunk]<br />
* [https://x54321.itch.io/total-invasion-ii Total Invasion II]<br />
* [https://hijong-park.itch.io/dark-spasm Dark Spasm]<br />
* [[:wikipedia:The Talos Principle|The Talos Principle]]<br />
* [https://www.musztardasarepska.pl/wgdown/ Warlock's Gauntlet]<br />
<br />
====Mods====<br />
* [[List of Mods for Blood|Blood Mods]]<br />
* [https://doomwiki.org/wiki/User:Technopeasant1994#Games Doom Mods] ([https://itch.io/c/2952806/doom-engine itch.io])<br />
* [https://wl6.fandom.com/wiki/User:Technopeasant#Playing Wolfenstein 3D Mods] ([https://itch.io/c/3205510/wolfenstein-engine itch.io])<br />
* [https://quake.fandom.com/wiki/User:Technopeasant#Mods Quake Mods] ([https://itch.io/c/2952874/quake-engines itch.io])<br />
* [https://dukenukem.fandom.com/wiki/User:Technopeasant#Games Duke Nukem Mods] ([https://itch.io/c/3205496/build-engine itch.io])<br />
<br />
== Blood/Shogo Works ==<br />
[[Image:B2_Gideon.jpg|thumb|200px|Ha ha! That's me! Opps! Wrong [[Build]]!]]<br />
* ''[[Blood Wiki]]'' major moderator and co-founder.<br />
* ''[[:Category:Shogo Sub-Section|Shogo Sub-Section]]'' head moderator and major writer.<br />
* ''[[List of Mods#Other|Blood GNOME Robots 2]]'' sound and graphics modification.<br />
* ''[[Tome of Blood]]'' head editor.<br />
* ''[[Shogo Community#The Expanded Canon|Shogo: The Expanded Canon]]'' head editor and a writer (''The Aftermath'', ''Hidden Life'' and ''Adauchi'').<br />
* ''[[Fan Art Image Gallery|Blood Wiki Fan Art Archive]]'' assembler, curator, and host.<br />
* ''[[:Image:ColourfullCabal.png|Colourfull Cabal]]'' a [[List of Fan Art|fan art]] image showing all of the various colourful ranks of the [[Cabal]].<br />
* ''[[Ishmael]], [[Ophelia]] & [[Fanatic#Blood|Fanatic]] [[List of Fan Art#ASCII Artwork|ASCII Artwork]]'': various ''Blood'' images rendered in ASCII text art.<br />
* ''[[User:Gideon/Study|A Study in 90s FPS Plots]]'': a study into the plots of 90s first person shooters and how intriguing they were to fans.<br />
* ''[[:Category:GFDL Shogo Characters|GFDL Shogo Characters Artwork]]''<br />
* ''[[Shogo Community#Shogo Tribute|Shogo Tribute]]'': member and associate, as well as residual content used from the wiki.<br />
<br />
== User Content ==<br />
=== Random Collection ===<br />
"A [[cultist]] sat on a railroad track, his heart was intent on murder. The came the midnight [[E1M3: Phantom Express|Phantom Express]], ''no more'' fanatic nutter!" - A rhyme by me based on another from ''[[:wikipedia:Spock versus Q|Spock versus Q]]''.<br />
<br />
"... that after ramming [[:wikipedia:U-405|U-405]], crewmen of [[:wikipedia:USS Borie (DD-215)|USS Borie (DD-215)]] fought the sub's crewmen with [[Tommy Gun|Tommy gun]]s, [[Assault Rifle|rifles]], [[Pistol|pistols]], [[Sawed-Off Shotgun|shotguns]] and a [[Flare Gun|flare pistol]], and even by throwing a [[knife]] and an empty shell casing?" - November 28, 2009 - Most ''Blood''-ish ''[[:wikipedia:Wikipedia|Wikipedia]]'' "Did you know?" I have seen.<br />
<br />
=== Caleb the Undead Calf ===<br />
In March 2008 one of my heifers gave birth to a calf, unfortunately she was a new mother (and had never saw her own with a calf) and did not know that she was supposed to FEED him! So after a day of nearly dying of weakness we had to hand feed him, which involved tying his mother to a tree with a lasso (that was hard, though that is the good thing about horns. They work as hold on points!) and dragged the calf to his mother's teats (also supplemented by feeding the little thing with an old syrup bottle full of milk). In homage to this calf's "undead experience" we nicknamed it "[[Caleb]]". Not that we expected it to get out, steal our hunting rifle and hunt [[Cabal]] though. Damn that would have been cool! It is an interesting note that he was quite placid and oddly enough seemed to show signs of being more like [[Ishmael]], serene rather than brutal. ;-D<br />
<br />
=== The true purpose of the Wiki (In my opinion) ===<br />
* Unite the remaining [[Bloodites]] into one army (Mu ha ha ha ha!)<br />
* Create a master tome of knowledge about ''Blood'' (built by the community).<br />
* Raise the [[undead]] (who says we can't?)<br />
* Acknowledge the sweat and work of the Bloodites and recognize their work (in the non-canon sections).<br />
* Try to put an end between the ''Blood'' versus ''Blood II'' wars, as they are in fact getting quite annoying (I personally love both games, but if you only like one do not be a bigot about it! They are also hardly benefiting the cause).<br />
* Start thinking ''[[Blood III]]'' again!<br />
<br />
=== Blood Merchandise ===<br />
If we had money to produce them... Of course then [[William Weilep|Willis]] would have to buy all of them (nice [[:Category:Collections|collection]] of [http://www.deathmask.net/collection.php yours] by the way, if you ever read this)!<br />
* "I live... again!" t-shirt, how to [[E1M1: Cradle to Grave|raise from your grave]] in style!<br />
* LED [[Life Leech]], Damn that would be sweet!<br />
* Black Hat, Trench Coat, Red Eye Mask and Plastic [[Sawed-Off Shotgun|Sawed-Off]]! Perfect Christmas Gift!<br />
* [[Stephan Weyte]] Voice Transformer, the ultimate in [[Quotations|verbal warfare]]!<br />
* [[Cabal]] [[Cultist#Blood|Robes]], [[Cultist Language]] and Ritual Guides, and Official Certificate.<br />
<br />
[[Category:Fan Artists]] [[Category:Canadian Bloodites]] [[Category:Oceanian Bloodites]] [[Category:Fan Game Creators]] [[Category:Fan Website Creators]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52775List of Realities2024-01-23T19:28:10Z<p>Gideon: /* Reality Eta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality.<br />
<br />
''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2013), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar].<br />
<br />
It has been speculated that Stroggos is in fact the version of Earth from the setting of the original ''Quake'', due to the shared presence of Strogg emblemed [https://quake.fandom.com/wiki/Crate crates], with the people there turning to cybernetics to prepare for any later incursions by nightmarish forces. A character in ''[[:wikipedia:Quake 4|Quake 4]]'' even speculates that the Strogg were trying to use Earth as a base to assault a greater enemy. This would mean the human assaults there in ''[[:wikipedia:Quake (video game)|Quake]]'' and ''Quake 4'', and the initial invasion of Earth by the Strogg in ''[[:wikipedia:Enemy Territory: Quake Wars|Quake Wars]]'', are in fact being done cross-dimensionally via [https://quake.fandom.com/wiki/Slipgate slipgates]. It is also possible that the crates were merely raided from the Strogg by [https://quake.fandom.com/wiki/Shub-Niggurath Shub-Niggurath]'s (or the mysterious [https://quake.fandom.com/wiki/Quake_(character) Quake]'s) forces.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... [[ZBlood|doomed]] ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
"[[Till Death Us Do Part]]" from the 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appears to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52774List of Realities2024-01-23T19:25:58Z<p>Gideon: /* Reality Theta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality.<br />
<br />
''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2013), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar].<br />
<br />
It has been speculated that Stroggos is in fact the version of Earth from the setting of the original ''Quake'', due to the shared presence of Strogg crates, with the people there turning to cybernetics to prepare for any later incursions by nightmarish forces. This would mean the human assaults there in ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake 4|Quake 4]]'', and the initial invasion of Earth by the Strogg in ''[[:wikipedia:Enemy Territory: Quake Wars|Quake Wars]]'', are in fact being done cross-dimensionally via [https://quake.fandom.com/wiki/Slipgate slipgates]. It is also possible that the crates were merely raided from the Strogg by [https://quake.fandom.com/wiki/Shub-Niggurath Shub-Niggurath]'s (or the mysterious [https://quake.fandom.com/wiki/Quake_(character) Quake]'s) forces.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... [[ZBlood|doomed]] ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
"[[Till Death Us Do Part]]" from the 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appears to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52773List of Realities2024-01-23T19:24:10Z<p>Gideon: /* Reality Theta */ Till Death Us Do Part</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality.<br />
<br />
''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2013), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar].<br />
<br />
It has been speculated that Stroggos is in fact the version of Earth from the setting of the original ''Quake'', due to the shared presence of Strogg crates, with the people there turning to cybernetics to prepare for any later incursions by nightmarish forces. This would mean the human assaults there in ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake 4|Quake 4]]'', and the initial invasion of Earth by the Strogg in ''[[:wikipedia:Enemy Territory: Quake Wars|Quake Wars]]'', are in fact being done cross-dimensionally via [https://quake.fandom.com/wiki/Slipgate slipgates]. It is also possible that the crates were merely raided from the Strogg by [https://quake.fandom.com/wiki/Shub-Niggurath Shub-Niggurath]'s (or the mysterious [https://quake.fandom.com/wiki/Quake_(character) Quake]'s) forces.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
"[[Till Death Us Do Part]]" from the 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appears to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52772List of Realities2024-01-23T19:20:32Z<p>Gideon: /* Reality Eta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality.<br />
<br />
''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2013), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar].<br />
<br />
It has been speculated that Stroggos is in fact the version of Earth from the setting of the original ''Quake'', due to the shared presence of Strogg crates, with the people there turning to cybernetics to prepare for any later incursions by nightmarish forces. This would mean the human assaults there in ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake 4|Quake 4]]'', and the initial invasion of Earth by the Strogg in ''[[:wikipedia:Enemy Territory: Quake Wars|Quake Wars]]'', are in fact being done cross-dimensionally via [https://quake.fandom.com/wiki/Slipgate slipgates]. It is also possible that the crates were merely raided from the Strogg by [https://quake.fandom.com/wiki/Shub-Niggurath Shub-Niggurath]'s (or the mysterious [https://quake.fandom.com/wiki/Quake_(character) Quake]'s) forces.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
The 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appear to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52771List of Realities2024-01-23T19:20:13Z<p>Gideon: /* Reality Eta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality.<br />
<br />
''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2012), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar].<br />
<br />
It has been speculated that Stroggos is in fact the version of Earth from the setting of the original ''Quake'', due to the shared presence of Strogg crates, with the people there turning to cybernetics to prepare for any later incursions by nightmarish forces. This would mean the human assaults there in ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake 4|Quake 4]]'', and the initial invasion of Earth by the Strogg in ''[[:wikipedia:Enemy Territory: Quake Wars|Quake Wars]]'', are in fact being done cross-dimensionally via [https://quake.fandom.com/wiki/Slipgate slipgates]. It is also possible that the crates were merely raided from the Strogg by [https://quake.fandom.com/wiki/Shub-Niggurath Shub-Niggurath]'s (or the mysterious [https://quake.fandom.com/wiki/Quake_(character) Quake]'s) forces.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
The 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appear to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52770List of Realities2024-01-23T19:17:20Z<p>Gideon: /* Reality Eta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality. ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2012), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar]. It has been speculated that Stroggos is in fact the version of Earth from the setting of the original ''Quake'', due to the shared presence of Strogg crates, with the people there turning to cybernetics to prepare for any later incursions by nightmarish forces. This would mean the human assaults there in ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake 4|Quake 4]]'', and the initial invasion of Earth by the Strogg in ''[[:wikipedia:Enemy Territory: Quake Wars|Quake Wars]]'', are in fact being done cross-dimensionally via [https://quake.fandom.com/wiki/Slipgate slipgates]. It is also possible that the crates were merely raided from the Strogg by [https://quake.fandom.com/wiki/Shub-Niggurath Shub-Niggurath]'s (or the mysterious [https://quake.fandom.com/wiki/Quake_(character) Quake]'s) forces.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
The 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appear to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52769List of Realities2024-01-23T19:16:08Z<p>Gideon: /* Reality Eta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality. ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2012), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar]. It has been speculated that Stroggos is in fact the version of Earth from the setting of the original ''Quake'', due to the shared presence of Strogg gates, with the human assaults there in ''[[:wikipedia:Quake (video game)|Quake]]'' and ''[[:wikipedia:Quake 4|Quake 4]]'', and invsaion of Earth by the Strogg in ''[[:wikipedia:Enemy Territory: Quake Wars|Quake Wars]]'', in fact being done cross-dimensionally via [https://quake.fandom.com/wiki/Slipgate slipgates]. It is also possible that the crates were merely raided from the Strogg by [https://quake.fandom.com/wiki/Shub-Niggurath Shub-Niggurath]'s (or the mysterious [https://quake.fandom.com/wiki/Quake_(character) Quake]'s) forces.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
The 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appear to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52768List of Realities2024-01-23T19:10:09Z<p>Gideon: /* Reality Eta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality. ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2012), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' through a [https://catacomb.miraheze.org/wiki/Level_12_(Catacomb_II) Tomb of Desparil] and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]'' through the shared character of [https://catacomb.miraheze.org/wiki/Grelminar Grelminar].<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
The 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appear to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52767List of Realities2024-01-23T19:09:01Z<p>Gideon: /* Reality Eta */</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality. ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2012), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]], a franchise which is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]''.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
The 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appear to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=List_of_Realities&diff=52766List of Realities2024-01-23T19:08:41Z<p>Gideon: /* Reality Eta */ The 2009 incarnation of ''Wolfenstein'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''Hexen'' by common developer Raven Software.</p>
<hr />
<div>{{quote|quotation="None of us knew what the rifts were or where they came from. But we all saw them as the same thing – power. A way for us to destroy each other more efficiently."|attributedTo=[[Gideon]], cut narration}}<br />
<br />
This is a list of all the known realities in the ''Blood'' [[:wikipedia:fictional universe|fictional universe]]. For ease of documentation, each reality is assigned a [[:wikipedia:Greek alphabet|Greek letter]], though these are not the official names. <br />
<br />
== Canonical ==<br />
{{quote|quotation="With the power you bring, I shall throw open the door between the worlds and inherit the earth."|attributedTo=[[Tchernobog]], [[E4M8: The Hall of the Epiphany]]}}<br />
<br />
=== Reality Alpha ===<br />
[[File:E1M2 - Wrong Side of the Tracks.png|thumb|right|200px|This reality may be traversed conveniently via train]]<br />
<br />
{{quote|quotation="Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you. This reality will perish unless you restore it."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
'''Other Names:''' This Reality<br />
<br />
The realm of [[Tchernobog|Tchernobog]], [[The One That Binds]], as well as that of the [[Cabal]] and the [[Chosen]].<br />
<br />
Setting of: [[Blood]], [[Cryptic Passage]] (save part of [[CP09: Castle]]), [[Plasma Pak]], [[Blood II]] - [[Chapter One]], [[Chapter Two]], [[Chapter Three]], [[Blood II: Revelations]]<br />
<br />
Also the setting of the vast majority of [[:category:Fan Media|fan media]], although possibly in slightly [[List of Realities#Reality Theta|deviating timelines]].<br />
<br />
=== Reality Beta ===<br />
[[File:BloodII-Main8.png|thumb|right|200px|Another reality beyond the rift]]<br />
<br />
{{quote|quotation="There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all, hm, yes."|attributedTo=[[Ishmael]], [[C2L9: The Underground]]}}<br />
<br />
''Main Article:'' [[Reality Beta]]<br />
<br />
'''Other Names:''' Another Reality<br />
<br />
Only one planet is known in Realty Beta (apart from a ringed planet seen in the sky), and that is only from brief visits by the [[Chosen]] and [[CabalCo]]. There is ruined architecture on this planet, possibly created by whatever now extinct creature the [[Bone Leech]] evolved to inhabit, surrounded by endless rocky wastes. The second reality may no longer be visited by people from Reality Alpha, thanks to [[Caleb]] closing the hole in the fabric of the universe and thus saving Reality Alpha from [[The Ancient One]], and all others who would wish to invade it.<br />
<br />
Setting of: [[Blood II]] - [[Chapter Four]], [[The Nightmare Levels]] - cutscenes, [[C5L6: Caleb vs. The Nightmare]]<br />
<br />
Also depicted in the fan fiction ''[[Tome of Blood#How Much Time Has Passed|How Much Time Has Passed]]''.<br />
<br />
=== Reality Gamma ===<br />
{{quote|quotation="Here you must enter this ancient place and seek out the ones within who would oppose you. The castle is extremely large and ancient, but it is said within its walls lies the gateway to the otherworld. A journey you may have to make to see that your business here is finished, once and for all."|attributedTo=''[[Cryptic Passage]]'' README.TXT}}<br />
<br />
'''Other Names:''' Otherworld<br />
<br />
The final level of the original ''[[Blood]]'' expansion pack, ''[[Cryptic Passage]]'', features a "gateway to the otherworld" which is able to be manipulated by the sought after ancient scroll. It is unclear if this is the same realm as Reality Beta, seeing how that is referred to as the "other world" in the description for the [[Death Shroud]] and [[Gideon]]'s [[C5L1: Cold, Cold Grave|opening narration]] in ''[[The Nightmare Levels]]'', or a possible canonical Reality Gamma.<br />
<br />
Setting of: [[CP09: Castle]] (in part)<br />
<br />
Also depicted in the final parts of the fan fiction ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]''.<br />
<br />
=== Reality Delta ===<br />
{{quote|quotation="These revenants lurk just on the other side of the world of the living, crossing over only to harvest their victims. It is when they straddle this border between worlds that they are vulnerable, so time your attacks carefully. Beware their scythes, lest you be cut down in the flower of your youth." |attributedTo=''[[Blood]]'' [http://web.archive.org/web/20080907170211/http://blood.lith.com/bestiary/bestiary.asp Beastiary]}}<br />
<br />
'''Other Names:''' Other Side<br />
<br />
The description for the [[Phantasm]] describes them as coming from "other side of the world of the living, crossing over only to harvest their victims". This is why they appear to phase in and out of existence, differentiating when they are vulnerable to attack. The matching properties of the [[Death Shroud]] might suggest a similar ability, with the name itself evoking such an idea. They might even be the [[Reality Beta]] equivalent to the Phantasm.<br />
<br />
This might also be the realm in which the [[Singularity Generator]] is able to revive the [[Chosen]] in ''[[Blood II: The Chosen]]'', seemingly the dispersal point for all perished souls.<br />
<br />
Setting of: warp phases of [[Phantasm]] and [[Death Shroud]]<br />
<br />
=== Speculation ===<br />
[[File:C1L5-References.png|thumb|right|200px|Predator alcove]]<br />
<br />
See also: [[References in Blood]]<br />
<br />
The various easter eggs and references in both games to other popular media might suggest either a [[:wikipedia:shared universe|shared universe]] with numerous properties, or possibly more incursions from the multiverse (either caused by [[Tchernobog]]'s attempts to "throw open the doors between the worlds" or the general decay caused by [[Caleb]]'s neglect). The most compelling of these examples would be the inclusion of [[:wikipedia:Alien (creature in Alien franchise)|Xenomorph]] skulls and [[:wikipedia:Predator (fictional species)|Predator]] weaponry in a secret alcove in [[C1L5: Steam Tunnels]], marking a possible penetration from the universe of ''[[:wikipedia:Alien vs. Predator|Alien vs. Predator]]'', which [[Monolith Productions]] later explored in ''[[:wikipedia:Alien Versus Predator 2|Alien Versus Predator 2]]'' (2001) for [[:wikipedia:Fox Interactive|Fox Interactive]].<br />
<br />
One could also speculate about the corpses of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] or [[:wikipedia:Jack Torrance|Jack Torrance]] found in ''[[Blood]]'', or the existence of the [[:wikipedia:Golden Idol|Chachapoyan Fertility Idol]] and the [[:wikipedia:DeLorean time machine|flying DeLorean]] in [[C1L3: Lafayette Museum of Antiquities]]. Other incidental artefacts, such as the grave of [[:wikipedia:Eric Draven|Eric Draven]], [[:wikipedia:Jason Voorhees|Jason Voorhees]]'s mask and gloves, [[:wikipedia:Freddy Krueger|Freddy Krueger]]'s hat and sweater, or [[:wikipedia:Richard Kimble|Richard Kimble]]'s prison jumpsuit, could easily just be coincidences. The various film posters and other nods seen in the games could also just indicate the existence of those pop culture staples within the games' setting.<br />
<br />
An [[Blood in Other Media|inverse example]] is the appearance of a sign for [[JoJo]] in the carnival level of ''[[:wikipedia:Postal Redux|Postal Redux]]'' (2016), which might suggest a shared reality with the ''Blood'' series and ''[[:wikipedia:Postal (franchise)|Postal]]''.<br />
<br />
== Non-Canonical ==<br />
{{quote|quotation="I've had some rather interesting subjects lately with all the fluctuations in the cosmic substring."|attributedTo=[[Mad Scientist]], [[C3L7: Research and Development]]}}<br />
<br />
See also: [[:Category:Crossovers|Crossovers]]<br />
<br />
Designated by order of introduction. Closely adjacent or connected realities may share the same designation, despite differences in timelines.<br />
<br />
=== Reality Epsilon ===<br />
[[File:Build-Bros.png|thumb|right|200px|The Build Bros]]<br />
<br />
{{quote|quotation="I've got time to play with you..."|attributedTo=[[Caleb]], [[E1M4: Dark Carnival]]}}<br />
<br />
'''Other Names:''' [[Build]] / [[:wikipedia:3D Realms|3D Realms]] universe<br />
<br />
As mentioned above, the corpse of [[:wikipedia:Duke Nukem (character)|Duke Nukem]] can be found in [[E1M4: Dark Carnival]]. This connection is further built up in the fan [[:wikipedia:Brickfilm|brickfilm]] ''[[Duke versus Caleb]]'' (2008), where Caleb and Duke duel in a shared continuity before ultimately joining forces against a giant robot. [https://shadowwarrior.fandom.com/wiki/Lo_Wang_(Classic) Lo Wang] from ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' is also seemingly aware of Duke's existence, commenting that [https://shadowwarrior.fandom.com/wiki/Level_12:_Bath_House one encounter] in the game is "just like Duke Nukem!", which may imply awareness of other Build characters as well; the hanging corpse of Lo Wang is present in the ''Blood'' [[fan addon]] ''[[The Way of Ira - Chapter Two]]'' (2021). All the Build engine games feature nods to other franchises, with the Duke corpse in fact being a reference to the corpse of [[:wikipedia:Doomguy|Doomguy]] found in ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (1996). Duke also appears in the platformer ''[[:wikipedia:Cosmo's Cosmic Adventure|Cosmo's Cosmic Adventure]]'' (1992) as well as ''[[:wikipedia:Bulletstorm: Full Clip Edition|Bulletstorm: Full Clip Edition]]'' (2017), possibly tying those worlds together. [[Fan art]] featuring the big three Build characters is also common, though some may also feature Lenoard from ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'' (1997) as well as other first-person shooter heroes. The ''Blood'' fan add-on ''[[Trauma Therapy]]'' also features a [[:wikipedia:Anubis|Anubis]] from ''[[:wikipedia:PowerSlave|PowerSlave]]'' (1996), as well as portals to areas from ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' (2011) and the Build inspired ''[[:wikipedia:Sin (video game)|SiN]]'' (1998), which now appears to share a common universe with ''[[:wikipedia:Ion Fury|Ion Fury]]'' (2019).<br />
<br />
Setting of: [[Duke versus Caleb]], [[TT09: Hollow Earth]] (in part)<br />
<br />
=== Reality Zeta ===<br />
<br />
[[File:Blood-Through-Shogo.png|thumb|right|200px|Caleb intrudes on the Shogo dimension]]<br />
<br />
{{quote|quotation="Who is Caleb?"|attributedTo=Magazines, ''[[Shogo]]''}}<br />
<br />
'''Other Names:''' The [[Shogo]] reality / [[Monolith]] universe<br />
<br />
In the fan fiction ''[[Tome of Blood#Caleb on Cronus|Caleb on Cronus]]'' (2008), the world of ''[[Shogo: Mobile Armour Division]]'' (1998) is depicted as a reality parallel to the one that the ''Blood'' games are set in, with Caleb entering it briefly during an interlude in the middle of the plot of ''[[Blood II: The Chosen]]''. This takes place just before the events of ''Shogo'', with Caleb encountering [[Shogo Factions#The Fallen|Fallen]] and [[Shogo Factions#United Corporate Authority|UCA]] troopers and the characters Commander [[Shogo Characters#Sanjuro Makabe|Sanjuro Makabe]], Lieutenant Commander [[Shogo Characters#Kathryn Akkaraju|Kathryn Akkaraju]], and Admiral [[Shogo Characters#Nathaniel Akkaraju|Nathaniel Akkaraju]]. A subsequent incursion, occuring after the events of both games, is depicted in the story ''[[Tome of Blood#Return to Cronus|Return to Cronus]]'' (2008) which crosses over with [[Shogo Community#The Expanded Canon|The Expanded Canon]] collection of ''Shogo'' fan fiction.<br />
<br />
''Blood II'' features promotional posters for ''Shogo'', indicating that the game exists [[Shogo: MAD#Relation to the Blood Franchise|within that universe]] (it also appears as an arcade machine in ''[[:wikipedia:Tron 2.0|Tron 2.0]]'' and a "Shogo 2" t-shirt is seen in ''[[:wikipedia:F.E.A.R. 2: Project Origin|Project Origin]]''), while ''Shogo'' has magazine covers asking "who is [[Caleb]]?". The Fallen also seem to speak the [[Cultist Language]]. The common title of the [[Shogo Factions#Armacham Technology Corporation|Armacham Technology Corporation]] with ''[[F.E.A.R.]]'' (2005) might also suggest a [[:wikipedia:Shared universe|shared universe]] between that and ''Shogo'' (as well as Andra in ''[[F.E.A.R. 2]]''), while [[Shogo: MAD#Legacy|other easter eggs]] might also tie things together. The grave of [[Shogo Characters#Hank Johnson|Hank Johnson]] is present in ''[[:wikipedia:No One Lives Forever|No One Lives Forever]]'' (2000), [[The Voice]] from ''[[Blood]]'' also narrates the action in ''[[Get Medieval]]'' (1998), ''Shogo'' features [[Shogo On-Foot#Squeaky Toy|a toy doll]] in the shape of the protagonist of ''[[Claw]]'' (1997) and as described above ''[[:wikipedia:Alien versus Predator 2|Alien versus Predator]]'' is referenced in ''Blood II''. The name "Gabriel" is present for separate characters in both ''Blood'' and ''Shogo'', while the name "Nathaniel" appears in ''Claw'', ''Shogo'' and ''[[:wikipedia:Sanity: Aiken's Artifact|Sanity: Aiken's Artifact]]'' (2000).<br />
<br />
Setting of: [[Shogo: Mobile Armor Division]], [[Shogo Mods#LithWars|LithWars]], [[Tome of Blood#Caleb on Cronus|Caleb on Cronus]], [[Tome of Blood#Return to Cronus|Return to Cronus]], possibly [[F.E.A.R.]]<br />
<br />
On an even weirder note, an alternative reality depiction of the [[Monolith Productions]] staff themselves appear in the ''[[:wikipedia:Blade Runner|Blade Runner]]'' (1982) spoof fiction ''[[List of Fan Fiction#Blood Runner|Blood Runner]]'' (1999). A [[:wikipedia:Blade Runner (franchise)|property]] which incidentally is [[:wikipedia:Blade Runner (franchise)#Unofficially related media|itself linked]] to the worlds of ''[[:wikipedia:Alien (franchise)|Alien]]'', and therefore also ''[[:wikipedia:Predator (franchise)|Predator]]'', by common director [[:wikipedia:Ridley Scott|Ridley Scott]] (albeit his 2012 film ''[[:wikipedia:Prometheus (2012 film)|Prometheus]]'' seems to contradict the backstory of the 2004 film ''[[:wikipedia:Alien vs. Predator (film)|Alien versus Predator]]'').<br />
<br />
=== Reality Eta ===<br />
<br />
[[File:Caleb-Quake-3.png|thumb|right|200px|Caleb ascends the ranks of the Arena Eternal]]<br />
<br />
{{quote|quotation="Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own infernal amusement. Virtually nothing is known of these beings except that they savor the carnage and clamor of battle. As such, they have stocked the arena with the greatest warriors of all time..."|attributedTo=''[[:wikipedia:Quake III Arena|Quake III Arena]] manual}}<br />
<br />
'''Other Names:''' The [[:wikipedia:Quake III Arena|Arena Eternal]] / [[:wikipedia:id Software|id Software]] [https://wolfenstein.fandom.com/wiki/Id_universe multiverse]<br />
<br />
In the fan fiction ''[[More Blood in the Arena Eternal]]'' (2001), it is depicted that Caleb was captured by the Arena Masters who manage a gladiatorial complex for their personal entrainment (the storyline from 1999's ''[[:wikipedia:Quake III Arena|Quake III Arena]]'') in another reality. In this arena, there are also captives from a number of [[:wikipedia:id Software|id Software]] game realities such as that of ''[[:wikipedia:Doom (franchise)|Doom]]'', the original ''[[:wikipedia:Quake (1996 video game)|Quake]]'', as well as the [https://quake.fandom.com/wiki/Strogg Strogg] reality from the later ''[[:wikipedia:Quake (series)|Quake]]'' games; an id multiverse is also suggested by ''[[:wikipedia:Quake Champions|Quake Champions]]'' (2017), as well as the background plot of ''[[:wikipedia:Doom Eternal|Doom Eternal]]'' (2020), and statements that [[:wikipedia:B.J. Blazkowicz|B.J. Blazkowicz]], [[:wikipedia:Commander Keen|Billy Blaze]] and [[:wikipedia:Doomguy|Doomguy]] make up a single family line in possibly one individual reality. ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' (1995, 2012), which has common heritage with ''Wolfenstein 3D'' (1992) and therefore the rest of this, [https://doomwiki.org/wiki/Heretic#Trivia has been] [https://twitter.com/romero/status/1087141337177223168?s=20 tied to] that of the id produced ''[[:wikipedia:Heretic (video game)|Heretic]]'' (1994) by [[:wikipedia:John Romero|John Romero]], with the realm of [https://doomwiki.org/wiki/Parthoris Parthoris] possibly being a primordial Earth similar to [[:wikipedia:J.R.R. Tolkein|Tolkein]]'s [[:wikipedia:Arda (Middle-earth)|Arda]]. The 2009 incarnation of ''[[:wikipedia:Wolfenstein (2009 video game)|Wolfenstein]]'' also contains [https://doomwiki.org/wiki/Tome_of_Power Tomes of Power] as previously seen in ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' by common developer [[:wikipedia:Raven Software|Raven Software]]. The ''Heretic'' and ''[[:wikipedia:Hexen: Beyond Heretic|Hexen]]'' franchise is also [https://catacomb.miraheze.org/wiki/Category:Locations linked] to the foundational id franchise ''[https://catacomb.miraheze.org/wiki/Catacomb_(series) Catacomb]'' and therefore also ''[https://catacomb.miraheze.org/wiki/Dark_Designs Dark Designs]''.<br />
<br />
In order to have abducted Caleb, the Arena Masters must have singularity technology that bypasses that of Tchernobog's binding. The fan game ''[[Bloom]]'' (2019, 2021) features a direct crossover between the worlds of ''[[Blood]]'' and ''Doom'', ''[[Blood: Dead on Arrival]]'' (2018) mixes in ''[[:wikipedia:Doom 64|Doom 64]]'' (1997), while ''[[Ultra Crispy]]'' (2018) is designed to insert Caleb into various ''Doom'' engine IWADs. The fan add-on ''[[Trauma Therapy]]'' (2020) has levels [[TT10: Welcome Home!]] featuring [[:wikipedia:Shub-Niggurath|Shub-Niggurath]] from ''[[:wikipedia:Quake (video game)|Quake]]'' (1996) and [[TT11: Trauma Resolution?]] featuring the iconic [[:wikipedia:Dopefish|Dopefish]]. <br />
<br />
Setting of: [[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]], [[Q3 BloodBath]], [[Bloom]], [[Blood: Dead on Arrival]], and [[Ultra Crispy]], possibly [[Halls of Stonehenge]]<br />
<br />
=== Reality Theta ===<br />
<br />
[[File:ZBlood-Screamshot.jpg|thumb|right|200px|A more... doomed ''Blood'']]<br />
<br />
{{quote|quotation="I've been wondering [if] the person you [were] chasing through the stores was actually the real Caleb from the actual Blood universe who is now travelling to other universes with Tchernobog's power (think about a darker Dr Who type character) while RATM is set in a alternate universe.|attributedTo=[https://web.archive.org/web/20160612022259/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1594 Blood of Nightmares]}}<br />
<br />
'''Other Names:''' Alt-Blood<br />
<br />
The 2007 fan add-on ''[[Rage Against the Machine]]'' and its 2023 remaster ''[[Fate of the Damned (mod)|Fate of the Damned]]'' appear to be set in a slightly altered retelling of the original ''[[Blood]]'' game. [[FATEE1M5: Green Town]] even features a section where you can hear another [[Caleb]] taking the fight to the [[Cabal]], while [[FATEE2M9: Memento Mori]] recreates [[C1L3: Lafayette Museum of Antiquities]] from ''Blood II'' alongside several other allusions to [[CabalCo]] in "[[The Shadow Out of Time]]". A reimagined version of the original game also features in ''[[Re-Blood]]'' (2019), and possibly to a lesser extent in ''[[BloodCM]]'' (2012-2016) and other [[List of Source Ports and Recreations|attempted recreations]]. ''[[List of Mods for Blood II#Blood II: Resurrection|Blood II: Ressurection]]'' attempted a modified retelling of ''Blood II'', and arguably all [[List of Mods|modifications]] count as altered realities. The [[fan fiction]] ''[[Tome of Blood#Scroll - Blood Fiction in Weekly Parts|Scroll]]'' reinterprets the events of ''[[Cryptic Passage]]''.<br />
<br />
[[Category:Blood II]] [[Category:Crossovers]] [[Category:Fan Media]] [[Category:Lists]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=DarkPlaces&diff=52765DarkPlaces2024-01-22T00:56:19Z<p>Gideon: https://libregamewiki.org/Open_Quartz</p>
<hr />
<div>'''DarkPlaces ''' is a game engine, used by ''[[Transfusion]]'' and ''[[Blood: Infuscomus]]'', which is a heavily modified version of the ''[[:wikipedia:Quake (video game)|Quake]]'' [[:wikipedia:Quake engine|engine]] by [[:wikipedia:id_Softaware|id Software]]. ''Transfusion'' can also be run with other ''Quake'' engines, however it is primarily geared towards DarkPlaces. DarkPlaces is used in other major [[:wikipedia:free software|free software]] projects such as the original ''[[:wikipedia:Nexuiz|Nexuiz]]'', its later forks ''[[:wikipedia:Xonotic|Xonotic]]'', ''[https://rexuiz.com/ Rexuiz]'', and ''[https://libregamewiki.org/Chaos_Esque_Anthology Chaos Esque Anthology]'', content replacements such as ''[https://libregamewiki.org/Open_Quartz Open Quartz]'', ''[https://libregamewiki.org/LibreQuake LibreQuake]'', and ''[https://www.fortressone.org FortressOne]'', total conversions such as ''[https://www.moddb.com/games/the-hunted The Hunted]'' and ''[http://omnicide.razorwind.ru/en/ Blood Omnicide]'', as well as indie games ''[[:wikipedia:Steel Storm|Steel Storm]]'', ''[[:wikipedia:RetroBlazer|RetroBlazer]]'', ''[[:wikipedia:Wrath: Aeon of Ruin|Wrath: Aeon of Ruin]]'' and ''[[:wikipedia:DOOMBRINGER (video game)|DOOMBRINGER]]''. It was programmed by Ashley Hale (LadyHavoc, formerly LordHavoc) and ''Transfusion'' is [[:wikipedia:Free software|free software]] under the [[:wikipedia:GNU_General_Public_License|GNU General Public License]]. As a ''Quake'' engine, it [https://quake.fandom.com/wiki/List_of_Quake_Source_ports mostly competes] with [https://quake.fandom.com/wiki/Quakespasm Quakespasm]/[https://fte.triptohell.info/moodles/qss/ Spiked], [https://quake.fandom.com/wiki/VkQuake vkQuake], and [https://github.com/andrei-drexler/ironwail Ironwail], as well as the [[Kex Engine]] based 2021 official remaster.<br />
<br />
As it is based on ''Quake'', it is also [[List of Mods#Quake|largely compatible]] with the later [[:wikipedia:id Tech|id Tech]] engines. As such some maps from ''Transfusion'' have been converted to [[:wikipedia:id_tech_3|id tech 3]] (''[[:wikipedia:Quake_III_Arena|Quake III]]'' engine) for ''[[Q3 BloodBath|Q3 BloodBath]]'', while the mooted single player mode for ''Tranfusion'' was originally intended to utilize the [[:wikipedia:Quake II|Quake II]] [[:wikipedia:Quake II engine|engine]] under the title ''Caleb's Awakening''. There is also a [[Caleb]] [[List of Mods#Quake|character model and bot]] available for ''Quake III'' (''[[:wikipedia:OpenArena|OpenArena]]'' compatible), made by Philip Stavitsky, as well as a Caleb [[List of Mods#Quake|player model]] for ''[[:wikipedia:Kingpin: Life of Crime|Kingpin: Life of Crime]]''. Finally, there is also a fan fiction story by Kain-Xavier called "[[List of Fan Fiction#More Blood in the Arena Eternal|More Blood in the Arena Eternal]]" which creates a [[crossover]] between [[List of Realities#Reality Eta|the storyline]] of ''Quake III'' and ''[[Blood II]]''.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Transfusion-recreation-e3m7.png|Transfusion - indoors<br />
File:Transfusion-main.gif|Transfusion - outdoors<br />
File:Blood-Infuscomus-1.jpg|Blood: Infuscomus - outdoors<br />
File:Blood-Infuscomus-2.jpg|Blood: Infuscomus - indoors<br />
File:Q3-bridge.gif|Q3 Bloodbath - id tech 3 engine<br />
File:Caleb-Quake-3.png|Quake 3 Caleb model - id tech 3<br />
</gallery><br />
<br />
== External Links ==<br />
<br />
*[http://icculus.org/twilight/darkplaces/ DarkPlaces] - [[:wikipedia:icculus.org|icculus.org]]<br />
*[http://omnicide.razorwind.ru/wiki/index.php/Darkplaces_engine DarkPlaces - Blood Omnicide Wiki]<br />
<br />
[[Category:Technology]] [[Category:Fan_Media]] [[Category:Linux_Games]] [[Category:Windows/MS_DOS_Games]] [[Category:Macintosh_Games]] [[Category:id Tech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood:16th_Anniversary&diff=52721Blood:16th Anniversary2024-01-13T02:21:50Z<p>Gideon: /* Introduction (By Gideon) */</p>
<hr />
<div>== Introduction (By Tchernobog) ==<br />
[[File:Shogo-Linux-Demo-2023.png|thumb|250px|right|The Linux demo for ''Shogo: MAD'' running from a modern Arch Linux installation]]<br />
Another year gone by, and another introduction I need to write. Once again my own contributions to the ''Blood Wiki'' have been light all things considered, with just my settled role as an moderator and administrator taking up most of my time here. However, I am pleased by the increase in new accounts and even anonymous good faith edits I have been seeing in the past year, with the work of contributors such as [[User:Barrahuden]], [[User:Wormwood]], and [[User:TerrorBlades]] all deserving recognition. Wikis are meant to be collaborative efforts, so any help we can get is always welcome and appreciated.<br />
<br />
Outside of that, my greatest other achievement of the year in relation to old Monolith games was getting the old Linux version of ''[[Shogo: MAD]]'' to launch on my modern Arch Linux installation once again. ''Shogo'' started giving me segmentation faults around five years ago, but it turns out that was [https://gitlab.freedesktop.org/mesa/mesa/-/issues/1924 due to a bug] in the Gallium3D drivers that was fixed in April 2022.<br />
There are still a few hoops you need to jump through, namely removing the bundled libSDL-1.1.so.0 file and then extracting the legacy libraries included in the [http://www.blood-wiki.org/Shogo/Shogo-Libraries.tar.gz Shogo-Libraries.tar.gz] archive into the same directory.<br />
<br />
After that all I had to do is set "MaxFPS" "60" in the autoexec.cfg file to cap the framerate. All arguably still simpler than using dgVoodoo2 to get the game working on a modern Windows environment. Biggest problem is the bottom three arrow keys on my keyboard have died, so I had to limp through the menus with just the up arrow and set my mouse sensitivity in the config file. I am considering getting a Perixx PERIBOARD-106M keyboard just for those retro feels, but it has remained stubbornly full priced, and I am inclined to wait on a sale. I do most of my gaming on my old Pentium III computer these days anyway.<br />
<br />
While I continue to regress, hopefully the Blood Wiki continues to grow apace.<br />
<br />
== Introduction (By Gideon) ==<br />
[[File:Compound.jpg|thumb|250px|right|The "Compound" demo for the RAGE]]<br />
A reasonably busy year in the ''Blood'' world, with two new add-ons to throw on the list. The first, ''[[MARROW]]'', was created by long-time [[Bloodite]] [[Nickolas Palsmeier]], currently the community manager for the [[:wikipedia:Embracer Group|Embracer Group]] subsidiary [[:wikipedia:3D Realms|3D Realms]], featuring a rematch with our favourite [[Cerberus|double headed mutt]]. The second ''[[Fate of the Damned (mod)|Fate of the Damned]]'' is actually the revival of 2007's ''[[Rage Against the Machine]]'', featuring a long-awaited second episode "[[The Shadow Out of Time]]". I was actually pleasantly surprised to see it partially re-imagine ''[[Blood II]]'' in a similar way that the first episode tackled the [[Blood|first game]], and I look forward to see how it tackles a prequel to the game's events with the action shifting back to the 19th century. Credit to [[Daedalus]] for also managing to slip in a new boss, created entirely through sector effects. <br />
<br />
An interesting discovery this year was the ancestral form of [[LithTech]] known as the [[Raycasting Algorithmic Graphical Engine]], which I found on a listing on a dead website only [https://web.archive.org/web/20060213132807fw_/http://cg.cs.tu-berlin.de/~ki/3del_1419_feat_doom.html available] now through the [[:wikipedia:Wayback Machine|Wayback Machine]] or as an [http://www.bealecorner.org/best/hotlists/engines.html archived] text listing while doing separate research into vintage [[:wikipedia:Linux gaming|Linux gaming]]. Amusingly I then came across a Doomworld [https://www.doomworld.com/forum/topic/120855-a-weird-bug-in-doom95-i-remember-from-my-childhood-now-recreated/?page=2 forum thread] talking about it where it was even directly mentioned that those of us at the [[Blood Wiki]] might like to hear about it, but even so no one had ended up getting in touch with us about it. Oh well, got there in the end eh?<br />
<br />
Other projects this year was continuing my deep dive into the history of [[Monolith Productions]], adding an [[Monolith Productions#Associated acts|associated acts]] section listing related companies, and having written a few more biographies such as for [[Chris Hewitt]], [[Toby Gladwell]] and [[JT Traub]]. I also took a gander at documenting every anime-related first-person shooter I could [[Shogo: MAD#Influence|come across]], to better illustrate the oeuvre that ''[[Shogo]]'' fits into. In other climbs, I produced an update for my ''Blood'' inspired game ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'', implementing my own version of [[beast mode]] to the game along with [[Rat]]s, [[Spider]]s, [[Gargoyle]]s, and other new ghoulish foes. I also adapted my earlier ''Blood'' inspired horror game ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' into an altogether less harrowing experience in ''[https://pigalore.miraheze.org/wiki/Piga_3D_Easter_Egg_Hunt Piga 3D Easter Egg Hunt]'', just do not get on the bad side of that one particular fluffy bunny...<br />
<br />
I have probably spent as much time working on other wikis than this one this year, with a number of edits to the [https://quake.fandom.com/ Quake], [https://dukenukem.fandom.com/ Duke Nukem], [https://wl6.fandom.com/ Wolfenstein 3D] and [https://doomwiki.org Doom Wikis], but this will forever be my main hunting grounds. If the second slice cuts the deepest, we will see how the seventeenth goes. [[User:Gideon|Gideon]] ([[User talk:Gideon|talk]]) 21:01, 12 January 2024 (EST)<br />
<br />
== Contributions ==<br />
<div class="toccolours" style="width:40em;"><br />
'''Top ten ''Blood Wiki'' contributors as of January 12, 2021:'''<br />
*[[User:Gideon|Gideon]]: 23523 Contributions (UPDATE ON DAY)<br />
*[[User:Tchernobog|Tchernobog]]: 10080 Contributions (UPDATE ON DAY)<br />
*[[User:Willis|Willis]]: 1756 Contributions (2 for voting, 1 for testing, 3 regular edits, rest wiki importing)<br />
*[[User:TheWallflower|TheWallflower]]: 1316 Contributions<br />
*[[User:Cerberus|Cerberus]]: 388 Contributions<br />
*[[User:Barrahuden|Barrahuden]]: 262 Contributions<br />
*[[User:Clari87|Clari87]]: 247 Contributions (22 as [[User:Corbyn|Corbyn]])<br />
*[[User:3371-Alpha|3371-Alpha]]: 183 Contributions (38 as an unregistered user)<br />
*[[User:Tenpazen|Tenpazen]]: 147 Contribution<br />
*[[User:Drudge Master|Drudge Master]]: 116 Contributions<br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:40em;"><br />
For all other contributors expand here:<br />
<div class="mw-collapsible-content"><br />
*[[User:Cheogh|Cheogh]]: 73 Contributions<br />
*[[User:Savagereaper|Savagereaper]]: 70 Contributions<br />
*[[User:Ishmael|Ishmael]]: 50 Contributions<br />
*[[User:Kadorhal|Kadorhal]]: 44 Contributions<br />
*[[User:PikaCommando|PikaCommando]]: 38 Contributions<br />
*[[User:Dr.zalost|ZZaRDoZz]]: 26 Contributions<br />
*[[User:Wormwood|Wormwood]]: 20 Contributions<br />
*[[User:Cplrhumm|Cplrhumm]]: 17 Contributions<br />
*[[User:Racruvido|Racruvido]]: 14 Contributions<br />
*[[User:Blaze Ventura|Blaze Ventura]]: 13 Contributions<br />
*[[User:TheUnbeholden|TheUnbeholden]]: 11 Contributions<br />
*[[User:Minion|Minion]]: 8 Contributions<br />
*[[User:Rautamiekka|Rautamiekka]]: 8 Contributions<br />
*[[User:WiiStation360Games|WiiStation360Games]]: 8 Contributions<br />
*[[User:Jack Kellar|Jack Kellar]]: 7 Contributions<br />
*[[User:Flea Friend|Flea Friend]]: 7 Contributions<br />
*[[User:Killerklowns|Killerklowns]]: 7 Contributions<br />
*[[User:DiamondClaw|DiamondClaw]]: 6 Contributions<br />
*[[User:Dead King|Dead King]]: 6 Contributions<br />
*[[User:Nuthriz|Nuthriz]]: 5 Contributions<br />
*[[User:Barbara|Barbara]]: 5 Contributions<br />
*[[User:Kitsuneae|Kitsuneae]]: 5 Contributions<br />
*[[User:FraX|FraX]]: 5 Contributions<br />
*[[User:Strogglet27|Strogglet27]]: 5 Contributions<br />
*[[User:TerrorBlades|TerrorBlades]]: 5 Contributions<br />
*[[User:Giveall|Giveall]]: 4 Contributions<br />
*[[User:Reconite|Reconite]]: 4 Contributions<br />
*[[User:MarkMcWane|MarkMcWane]]: 4 Contributions<br />
*[[User:Sir Seizhak|Sir Seizhak]]: 3 Contributions<br />
*[[User:Quadratic Lemon|Quadratic Lemon]]: 3 Contributions<br />
*[[User:Smk|Smk]]: 3 Contributions<br />
*[[User:Theelder|Theelder]]: 3 Contributions<br />
*[[User:Kalevi|Kalevi]]: 3 Contributions<br />
*[[User:Popsoap|Popsoap]]: 3 Contributions<br />
*[[User:Sacorguy79|Sacorguy79]]: 3 Contributions<br />
*[[User:Tecman|Tecman]]: 2 Contributions<br />
*[[User:Daffidaff|Daffidaff]]: 2 Contributions<br />
*[[User:Catherine|Catherine]]: 2 Contributions<br />
*[[User:DoomMarine23|DoomMarine23]]: 2 Contributions<br />
*[[User:ChrisR91|Chris591]]: 2 Contributions<br />
*[[User:LigH|LigH]]: 2 Contributions<br />
*[[User:DOSGuy|DOSGuy]]: 1 Contributions<br />
*[[User:SixGunShauna|SixGunShauna]]: 1<br />
*[[User:Manfesto|Manfesto]]: 1 Contribution<br />
*[[User:Meatgoat|Meatgoat]]: 1 Contributions<br />
*[[User:DustyStyx|DustyStyx]]: 1 Contribution<br />
*[[User:Doctorhelp|Doctorhelp]]: 1 Contribution<br />
*[[User:MattSaettler|MattSaettler]]: 1 Contribution<br />
*[[User:Istfemer|Istfemer]]: 1 Contribution<br />
*[[User:Nenni|Nenni]]: 1 Contribution<br />
*[[User:WendyDawson|WendyDawson]]: 1 Contribution<br />
*[[User:Bloodmaster|Bloodmaster]]: 1 Contributions<br />
*[[User:TeenBeach|TeenBeach]]: 1 Contribution<br />
*[[User:JBJblaze|JBJblaze]]: 1 Contribution<br />
*[[User:Victus|Victus]]: 1 Contribution<br />
*[[User:Nyarlathotep|Nyarlathotep]]: 1 Contribution<br />
*[[User:Mr. Froz|Mr. Froz]]: 0 Contributions (44 as an unregistered user)</div></div><br />
<br />
For more statistics see the "See Also" section!<br />
<br />
== See Also ==<br />
{{Anniversaries}}<br />
<br />
__NOTOC__<br />
<br />
[[Category:Wiki Related]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood:16th_Anniversary&diff=52720Blood:16th Anniversary2024-01-13T02:20:32Z<p>Gideon: </p>
<hr />
<div>== Introduction (By Tchernobog) ==<br />
[[File:Shogo-Linux-Demo-2023.png|thumb|250px|right|The Linux demo for ''Shogo: MAD'' running from a modern Arch Linux installation]]<br />
Another year gone by, and another introduction I need to write. Once again my own contributions to the ''Blood Wiki'' have been light all things considered, with just my settled role as an moderator and administrator taking up most of my time here. However, I am pleased by the increase in new accounts and even anonymous good faith edits I have been seeing in the past year, with the work of contributors such as [[User:Barrahuden]], [[User:Wormwood]], and [[User:TerrorBlades]] all deserving recognition. Wikis are meant to be collaborative efforts, so any help we can get is always welcome and appreciated.<br />
<br />
Outside of that, my greatest other achievement of the year in relation to old Monolith games was getting the old Linux version of ''[[Shogo: MAD]]'' to launch on my modern Arch Linux installation once again. ''Shogo'' started giving me segmentation faults around five years ago, but it turns out that was [https://gitlab.freedesktop.org/mesa/mesa/-/issues/1924 due to a bug] in the Gallium3D drivers that was fixed in April 2022.<br />
There are still a few hoops you need to jump through, namely removing the bundled libSDL-1.1.so.0 file and then extracting the legacy libraries included in the [http://www.blood-wiki.org/Shogo/Shogo-Libraries.tar.gz Shogo-Libraries.tar.gz] archive into the same directory.<br />
<br />
After that all I had to do is set "MaxFPS" "60" in the autoexec.cfg file to cap the framerate. All arguably still simpler than using dgVoodoo2 to get the game working on a modern Windows environment. Biggest problem is the bottom three arrow keys on my keyboard have died, so I had to limp through the menus with just the up arrow and set my mouse sensitivity in the config file. I am considering getting a Perixx PERIBOARD-106M keyboard just for those retro feels, but it has remained stubbornly full priced, and I am inclined to wait on a sale. I do most of my gaming on my old Pentium III computer these days anyway.<br />
<br />
While I continue to regress, hopefully the Blood Wiki continues to grow apace.<br />
<br />
== Introduction (By Gideon) ==<br />
[[File:Compound.png|thumb|250px|right|The "Compound" demo for the RAGE]]<br />
A reasonably busy year in the ''Blood'' world, with two new add-ons to throw on the list. The first, ''[[MARROW]]'', was created by long-time [[Bloodite]] [[Nickolas Palsmeier]], currently the community manager for the [[:wikipedia:Embracer Group|Embracer Group]] subsidiary [[:wikipedia:3D Realms|3D Realms]], featuring a rematch with our favourite [[Cerberus|double headed mutt]]. The second ''[[Fate of the Damned (mod)|Fate of the Damned]]'' is actually the revival of 2007's ''[[Rage Against the Machine]]'', featuring a long-awaited second episode "[[The Shadow Out of Time]]". I was actually pleasantly surprised to see it partially re-imagine ''[[Blood II]]'' in a similar way that the first episode tackled the [[Blood|first game]], and I look forward to see how it tackles a prequel to the game's events with the action shifting back to the 19th century. Credit to [[Daedalus]] for also managing to slip in a new boss, created entirely through sector effects. <br />
<br />
An interesting discovery this year was the ancestral form of [[LithTech]] known as the [[Raycasting Algorithmic Graphical Engine]], which I found on a listing on a dead website only [https://web.archive.org/web/20060213132807fw_/http://cg.cs.tu-berlin.de/~ki/3del_1419_feat_doom.html available] now through the [[:wikipedia:Wayback Machine|Wayback Machine]] or as an [http://www.bealecorner.org/best/hotlists/engines.html archived] text listing while doing separate research into vintage [[:wikipedia:Linux gaming|Linux gaming]]. Amusingly I then came across a Doomworld [https://www.doomworld.com/forum/topic/120855-a-weird-bug-in-doom95-i-remember-from-my-childhood-now-recreated/?page=2 forum thread] talking about it where it was even directly mentioned that those of us at the [[Blood Wiki]] might like to hear about it, but even so no one had ended up getting in touch with us about it. Oh well, got there in the end eh?<br />
<br />
Other projects this year was continuing my deep dive into the history of [[Monolith Productions]], adding an [[Monolith Productions#Associated acts|associated acts]] section listing related companies, and having written a few more biographies such as for [[Chris Hewitt]], [[Toby Gladwell]] and [[JT Traub]]. I also took a gander at documenting every anime-related first-person shooter I could [[Shogo: MAD#Influence|come across]], to better illustrate the oeuvre that ''[[Shogo]]'' fits into. In other climbs, I produced an update for my ''Blood'' inspired game ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'', implementing my own version of [[beast mode]] to the game along with [[Rat]]s, [[Spider]]s, [[Gargoyle]]s, and other new ghoulish foes. I also adapted my earlier ''Blood'' inspired horror game ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' into an altogether less harrowing experience in ''[https://pigalore.miraheze.org/wiki/Piga_3D_Easter_Egg_Hunt Piga 3D Easter Egg Hunt]'', just do not get on the bad side of that one particular fluffy bunny...<br />
<br />
I have probably spent as much time working on other wikis than this one this year, with a number of edits to the [https://quake.fandom.com/ Quake], [https://dukenukem.fandom.com/ Duke Nukem], [https://wl6.fandom.com/ Wolfenstein 3D] and [https://doomwiki.org Doom Wikis], but this will forever be my main hunting grounds. If the second slice cuts the deepest, we will see how the seventeenth goes. [[User:Gideon|Gideon]] ([[User talk:Gideon|talk]]) 21:01, 12 January 2024 (EST)<br />
<br />
== Contributions ==<br />
<div class="toccolours" style="width:40em;"><br />
'''Top ten ''Blood Wiki'' contributors as of January 12, 2021:'''<br />
*[[User:Gideon|Gideon]]: 23523 Contributions (UPDATE ON DAY)<br />
*[[User:Tchernobog|Tchernobog]]: 10080 Contributions (UPDATE ON DAY)<br />
*[[User:Willis|Willis]]: 1756 Contributions (2 for voting, 1 for testing, 3 regular edits, rest wiki importing)<br />
*[[User:TheWallflower|TheWallflower]]: 1316 Contributions<br />
*[[User:Cerberus|Cerberus]]: 388 Contributions<br />
*[[User:Barrahuden|Barrahuden]]: 262 Contributions<br />
*[[User:Clari87|Clari87]]: 247 Contributions (22 as [[User:Corbyn|Corbyn]])<br />
*[[User:3371-Alpha|3371-Alpha]]: 183 Contributions (38 as an unregistered user)<br />
*[[User:Tenpazen|Tenpazen]]: 147 Contribution<br />
*[[User:Drudge Master|Drudge Master]]: 116 Contributions<br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:40em;"><br />
For all other contributors expand here:<br />
<div class="mw-collapsible-content"><br />
*[[User:Cheogh|Cheogh]]: 73 Contributions<br />
*[[User:Savagereaper|Savagereaper]]: 70 Contributions<br />
*[[User:Ishmael|Ishmael]]: 50 Contributions<br />
*[[User:Kadorhal|Kadorhal]]: 44 Contributions<br />
*[[User:PikaCommando|PikaCommando]]: 38 Contributions<br />
*[[User:Dr.zalost|ZZaRDoZz]]: 26 Contributions<br />
*[[User:Wormwood|Wormwood]]: 20 Contributions<br />
*[[User:Cplrhumm|Cplrhumm]]: 17 Contributions<br />
*[[User:Racruvido|Racruvido]]: 14 Contributions<br />
*[[User:Blaze Ventura|Blaze Ventura]]: 13 Contributions<br />
*[[User:TheUnbeholden|TheUnbeholden]]: 11 Contributions<br />
*[[User:Minion|Minion]]: 8 Contributions<br />
*[[User:Rautamiekka|Rautamiekka]]: 8 Contributions<br />
*[[User:WiiStation360Games|WiiStation360Games]]: 8 Contributions<br />
*[[User:Jack Kellar|Jack Kellar]]: 7 Contributions<br />
*[[User:Flea Friend|Flea Friend]]: 7 Contributions<br />
*[[User:Killerklowns|Killerklowns]]: 7 Contributions<br />
*[[User:DiamondClaw|DiamondClaw]]: 6 Contributions<br />
*[[User:Dead King|Dead King]]: 6 Contributions<br />
*[[User:Nuthriz|Nuthriz]]: 5 Contributions<br />
*[[User:Barbara|Barbara]]: 5 Contributions<br />
*[[User:Kitsuneae|Kitsuneae]]: 5 Contributions<br />
*[[User:FraX|FraX]]: 5 Contributions<br />
*[[User:Strogglet27|Strogglet27]]: 5 Contributions<br />
*[[User:TerrorBlades|TerrorBlades]]: 5 Contributions<br />
*[[User:Giveall|Giveall]]: 4 Contributions<br />
*[[User:Reconite|Reconite]]: 4 Contributions<br />
*[[User:MarkMcWane|MarkMcWane]]: 4 Contributions<br />
*[[User:Sir Seizhak|Sir Seizhak]]: 3 Contributions<br />
*[[User:Quadratic Lemon|Quadratic Lemon]]: 3 Contributions<br />
*[[User:Smk|Smk]]: 3 Contributions<br />
*[[User:Theelder|Theelder]]: 3 Contributions<br />
*[[User:Kalevi|Kalevi]]: 3 Contributions<br />
*[[User:Popsoap|Popsoap]]: 3 Contributions<br />
*[[User:Sacorguy79|Sacorguy79]]: 3 Contributions<br />
*[[User:Tecman|Tecman]]: 2 Contributions<br />
*[[User:Daffidaff|Daffidaff]]: 2 Contributions<br />
*[[User:Catherine|Catherine]]: 2 Contributions<br />
*[[User:DoomMarine23|DoomMarine23]]: 2 Contributions<br />
*[[User:ChrisR91|Chris591]]: 2 Contributions<br />
*[[User:LigH|LigH]]: 2 Contributions<br />
*[[User:DOSGuy|DOSGuy]]: 1 Contributions<br />
*[[User:SixGunShauna|SixGunShauna]]: 1<br />
*[[User:Manfesto|Manfesto]]: 1 Contribution<br />
*[[User:Meatgoat|Meatgoat]]: 1 Contributions<br />
*[[User:DustyStyx|DustyStyx]]: 1 Contribution<br />
*[[User:Doctorhelp|Doctorhelp]]: 1 Contribution<br />
*[[User:MattSaettler|MattSaettler]]: 1 Contribution<br />
*[[User:Istfemer|Istfemer]]: 1 Contribution<br />
*[[User:Nenni|Nenni]]: 1 Contribution<br />
*[[User:WendyDawson|WendyDawson]]: 1 Contribution<br />
*[[User:Bloodmaster|Bloodmaster]]: 1 Contributions<br />
*[[User:TeenBeach|TeenBeach]]: 1 Contribution<br />
*[[User:JBJblaze|JBJblaze]]: 1 Contribution<br />
*[[User:Victus|Victus]]: 1 Contribution<br />
*[[User:Nyarlathotep|Nyarlathotep]]: 1 Contribution<br />
*[[User:Mr. Froz|Mr. Froz]]: 0 Contributions (44 as an unregistered user)</div></div><br />
<br />
For more statistics see the "See Also" section!<br />
<br />
== See Also ==<br />
{{Anniversaries}}<br />
<br />
__NOTOC__<br />
<br />
[[Category:Wiki Related]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=File:Compound.jpg&diff=52719File:Compound.jpg2024-01-13T02:19:53Z<p>Gideon: Screenshot of the "Compound" demo for the Raycasting Algorithmic Graphical Engine.
Source: https://archive.org/details/WINRAGE/
{{Fair Use}}
Category:LithTech</p>
<hr />
<div>== Summary ==<br />
Screenshot of the "Compound" demo for the [[Raycasting Algorithmic Graphical Engine]].<br />
<br />
Source: https://archive.org/details/WINRAGE/<br />
<br />
{{Fair Use}}<br />
<br />
[[Category:LithTech]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood:16th_Anniversary&diff=52718Blood:16th Anniversary2024-01-13T02:08:12Z<p>Gideon: /* Introduction (By Gideon) */</p>
<hr />
<div>== Introduction (By Tchernobog) ==<br />
[[File:Shogo-Linux-Demo-2023.png|thumb|250px|right|The Linux demo for ''Shogo: MAD'' running from a modern Arch Linux installation]]<br />
Another year gone by, and another introduction I need to write. Once again my own contributions to the ''Blood Wiki'' have been light all things considered, with just my settled role as an moderator and administrator taking up most of my time here. However, I am pleased by the increase in new accounts and even anonymous good faith edits I have been seeing in the past year, with the work of contributors such as [[User:Barrahuden]], [[User:Wormwood]], and [[User:TerrorBlades]] all deserving recognition. Wikis are meant to be collaborative efforts, so any help we can get is always welcome and appreciated.<br />
<br />
Outside of that, my greatest other achievement of the year in relation to old Monolith games was getting the old Linux version of ''[[Shogo: MAD]]'' to launch on my modern Arch Linux installation once again. ''Shogo'' started giving me segmentation faults around five years ago, but it turns out that was [https://gitlab.freedesktop.org/mesa/mesa/-/issues/1924 due to a bug] in the Gallium3D drivers that was fixed in April 2022.<br />
There are still a few hoops you need to jump through, namely removing the bundled libSDL-1.1.so.0 file and then extracting the legacy libraries included in the [http://www.blood-wiki.org/Shogo/Shogo-Libraries.tar.gz Shogo-Libraries.tar.gz] archive into the same directory.<br />
<br />
After that all I had to do is set "MaxFPS" "60" in the autoexec.cfg file to cap the framerate. All arguably still simpler than using dgVoodoo2 to get the game working on a modern Windows environment. Biggest problem is the bottom three arrow keys on my keyboard have died, so I had to limp through the menus with just the up arrow and set my mouse sensitivity in the config file. I am considering getting a Perixx PERIBOARD-106M keyboard just for those retro feels, but it has remained stubbornly full priced, and I am inclined to wait on a sale. I do most of my gaming on my old Pentium III computer these days anyway.<br />
<br />
While I continue to regress, hopefully the Blood Wiki continues to grow apace.<br />
<br />
== Introduction (By Gideon) ==<br />
A reasonably busy year in the ''Blood'' world, with two new add-ons to throw on the list. The first, ''[[MARROW]]'', was created by long-time [[Bloodite]] [[Nickolas Palsmeier]], currently the community manager for the [[:wikipedia:Embracer Group|Embracer Group]] subsidiary [[:wikipedia:3D Realms|3D Realms]], featuring a rematch with our favourite [[Cerberus|double headed mutt]]. The second ''[[Fate of the Damned (mod)|Fate of the Damned]]'' is actually the revival of 2007's ''[[Rage Against the Machine]]'', featuring a long-awaited second episode "[[The Shadow Out of Time]]". I was actually pleasantly surprised to see it partially re-imagine ''[[Blood II]]'' in a similar way that the first episode tackled the [[Blood|first game]], and I look forward to see how it tackles a prequel to the game's events with the action shifting back to the 19th century. Credit to [[Daedalus]] for also managing to slip in a new boss, created entirely through sector effects. <br />
<br />
An interesting discovery this year was the ancestral form of [[LithTech]] known as the [[Raycasting Algorithmic Graphical Engine]], which I found on a listing on a dead website only [https://web.archive.org/web/20060213132807fw_/http://cg.cs.tu-berlin.de/~ki/3del_1419_feat_doom.html available] now through the [[:wikipedia:Wayback Machine|Wayback Machine]] or as an [http://www.bealecorner.org/best/hotlists/engines.html archived] text listing while doing separate research into vintage [[:wikipedia:Linux gaming|Linux gaming]]. Amusingly I then came across a Doomworld [https://www.doomworld.com/forum/topic/120855-a-weird-bug-in-doom95-i-remember-from-my-childhood-now-recreated/?page=2 forum thread] talking about it where it was even directly mentioned that those of us at the [[Blood Wiki]] might like to hear about it, but even so no one had ended up getting in touch with us about it. Oh well, got there in the end eh?<br />
<br />
Other projects this year was continuing my deep dive into the history of [[Monolith Productions]], adding an [[Monolith Productions#Associated acts|associated acts]] section listing related companies, and having written a few more biographies such as for [[Chris Hewitt]], [[Toby Gladwell]] and [[JT Traub]]. I also took a gander at documenting every anime-related first-person shooter I could [[Shogo: MAD#Influence|come across]], to better illustrate the oeuvre that ''[[Shogo]]'' fits into. In other climbs, I produced an update for my ''Blood'' inspired game ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'', implementing my own version of [[beast mode]] to the game along with [[Rat]]s, [[Spider]]s, [[Gargoyle]]s, and other new ghoulish foes. I also adapted my earlier ''Blood'' inspired horror game ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' into an altogether less harrowing experience in ''[https://pigalore.miraheze.org/wiki/Piga_3D_Easter_Egg_Hunt Piga 3D Easter Egg Hunt]'', just do not get on the bad side of that one particular fluffy bunny...<br />
<br />
I have probably spent as much time working on other wikis than this one this year, with a number of edits to the [https://quake.fandom.com/ Quake], [https://dukenukem.fandom.com/ Duke Nukem], [https://wl6.fandom.com/ Wolfenstein 3D] and [https://doomwiki.org Doom Wikis], but this will forever be my main hunting grounds. If the second slice cuts the deepest, we will see how the seventeenth goes. [[User:Gideon|Gideon]] ([[User talk:Gideon|talk]]) 21:01, 12 January 2024 (EST)<br />
<br />
== Contributions ==<br />
<div class="toccolours" style="width:40em;"><br />
'''Top ten ''Blood Wiki'' contributors as of January 12, 2021:'''<br />
*[[User:Gideon|Gideon]]: 23523 Contributions (UPDATE ON DAY)<br />
*[[User:Tchernobog|Tchernobog]]: 10080 Contributions (UPDATE ON DAY)<br />
*[[User:Willis|Willis]]: 1756 Contributions (2 for voting, 1 for testing, 3 regular edits, rest wiki importing)<br />
*[[User:TheWallflower|TheWallflower]]: 1316 Contributions<br />
*[[User:Cerberus|Cerberus]]: 388 Contributions<br />
*[[User:Barrahuden|Barrahuden]]: 262 Contributions<br />
*[[User:Clari87|Clari87]]: 247 Contributions (22 as [[User:Corbyn|Corbyn]])<br />
*[[User:3371-Alpha|3371-Alpha]]: 183 Contributions (38 as an unregistered user)<br />
*[[User:Tenpazen|Tenpazen]]: 147 Contribution<br />
*[[User:Drudge Master|Drudge Master]]: 116 Contributions<br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:40em;"><br />
For all other contributors expand here:<br />
<div class="mw-collapsible-content"><br />
*[[User:Cheogh|Cheogh]]: 73 Contributions<br />
*[[User:Savagereaper|Savagereaper]]: 70 Contributions<br />
*[[User:Ishmael|Ishmael]]: 50 Contributions<br />
*[[User:Kadorhal|Kadorhal]]: 44 Contributions<br />
*[[User:PikaCommando|PikaCommando]]: 38 Contributions<br />
*[[User:Dr.zalost|ZZaRDoZz]]: 26 Contributions<br />
*[[User:Wormwood|Wormwood]]: 20 Contributions<br />
*[[User:Cplrhumm|Cplrhumm]]: 17 Contributions<br />
*[[User:Racruvido|Racruvido]]: 14 Contributions<br />
*[[User:Blaze Ventura|Blaze Ventura]]: 13 Contributions<br />
*[[User:TheUnbeholden|TheUnbeholden]]: 11 Contributions<br />
*[[User:Minion|Minion]]: 8 Contributions<br />
*[[User:Rautamiekka|Rautamiekka]]: 8 Contributions<br />
*[[User:WiiStation360Games|WiiStation360Games]]: 8 Contributions<br />
*[[User:Jack Kellar|Jack Kellar]]: 7 Contributions<br />
*[[User:Flea Friend|Flea Friend]]: 7 Contributions<br />
*[[User:Killerklowns|Killerklowns]]: 7 Contributions<br />
*[[User:DiamondClaw|DiamondClaw]]: 6 Contributions<br />
*[[User:Dead King|Dead King]]: 6 Contributions<br />
*[[User:Nuthriz|Nuthriz]]: 5 Contributions<br />
*[[User:Barbara|Barbara]]: 5 Contributions<br />
*[[User:Kitsuneae|Kitsuneae]]: 5 Contributions<br />
*[[User:FraX|FraX]]: 5 Contributions<br />
*[[User:Strogglet27|Strogglet27]]: 5 Contributions<br />
*[[User:TerrorBlades|TerrorBlades]]: 5 Contributions<br />
*[[User:Giveall|Giveall]]: 4 Contributions<br />
*[[User:Reconite|Reconite]]: 4 Contributions<br />
*[[User:MarkMcWane|MarkMcWane]]: 4 Contributions<br />
*[[User:Sir Seizhak|Sir Seizhak]]: 3 Contributions<br />
*[[User:Quadratic Lemon|Quadratic Lemon]]: 3 Contributions<br />
*[[User:Smk|Smk]]: 3 Contributions<br />
*[[User:Theelder|Theelder]]: 3 Contributions<br />
*[[User:Kalevi|Kalevi]]: 3 Contributions<br />
*[[User:Popsoap|Popsoap]]: 3 Contributions<br />
*[[User:Sacorguy79|Sacorguy79]]: 3 Contributions<br />
*[[User:Tecman|Tecman]]: 2 Contributions<br />
*[[User:Daffidaff|Daffidaff]]: 2 Contributions<br />
*[[User:Catherine|Catherine]]: 2 Contributions<br />
*[[User:DoomMarine23|DoomMarine23]]: 2 Contributions<br />
*[[User:ChrisR91|Chris591]]: 2 Contributions<br />
*[[User:LigH|LigH]]: 2 Contributions<br />
*[[User:DOSGuy|DOSGuy]]: 1 Contributions<br />
*[[User:SixGunShauna|SixGunShauna]]: 1<br />
*[[User:Manfesto|Manfesto]]: 1 Contribution<br />
*[[User:Meatgoat|Meatgoat]]: 1 Contributions<br />
*[[User:DustyStyx|DustyStyx]]: 1 Contribution<br />
*[[User:Doctorhelp|Doctorhelp]]: 1 Contribution<br />
*[[User:MattSaettler|MattSaettler]]: 1 Contribution<br />
*[[User:Istfemer|Istfemer]]: 1 Contribution<br />
*[[User:Nenni|Nenni]]: 1 Contribution<br />
*[[User:WendyDawson|WendyDawson]]: 1 Contribution<br />
*[[User:Bloodmaster|Bloodmaster]]: 1 Contributions<br />
*[[User:TeenBeach|TeenBeach]]: 1 Contribution<br />
*[[User:JBJblaze|JBJblaze]]: 1 Contribution<br />
*[[User:Victus|Victus]]: 1 Contribution<br />
*[[User:Nyarlathotep|Nyarlathotep]]: 1 Contribution<br />
*[[User:Mr. Froz|Mr. Froz]]: 0 Contributions (44 as an unregistered user)</div></div><br />
<br />
For more statistics see the "See Also" section!<br />
<br />
== See Also ==<br />
{{Anniversaries}}<br />
<br />
__NOTOC__<br />
<br />
[[Category:Wiki Related]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood:16th_Anniversary&diff=52717Blood:16th Anniversary2024-01-13T02:01:12Z<p>Gideon: /* Introduction (By Gideon) */</p>
<hr />
<div>== Introduction (By Tchernobog) ==<br />
[[File:Shogo-Linux-Demo-2023.png|thumb|250px|right|The Linux demo for ''Shogo: MAD'' running from a modern Arch Linux installation]]<br />
Another year gone by, and another introduction I need to write. Once again my own contributions to the ''Blood Wiki'' have been light all things considered, with just my settled role as an moderator and administrator taking up most of my time here. However, I am pleased by the increase in new accounts and even anonymous good faith edits I have been seeing in the past year, with the work of contributors such as [[User:Barrahuden]], [[User:Wormwood]], and [[User:TerrorBlades]] all deserving recognition. Wikis are meant to be collaborative efforts, so any help we can get is always welcome and appreciated.<br />
<br />
Outside of that, my greatest other achievement of the year in relation to old Monolith games was getting the old Linux version of ''[[Shogo: MAD]]'' to launch on my modern Arch Linux installation once again. ''Shogo'' started giving me segmentation faults around five years ago, but it turns out that was [https://gitlab.freedesktop.org/mesa/mesa/-/issues/1924 due to a bug] in the Gallium3D drivers that was fixed in April 2022.<br />
There are still a few hoops you need to jump through, namely removing the bundled libSDL-1.1.so.0 file and then extracting the legacy libraries included in the [http://www.blood-wiki.org/Shogo/Shogo-Libraries.tar.gz Shogo-Libraries.tar.gz] archive into the same directory.<br />
<br />
After that all I had to do is set "MaxFPS" "60" in the autoexec.cfg file to cap the framerate. All arguably still simpler than using dgVoodoo2 to get the game working on a modern Windows environment. Biggest problem is the bottom three arrow keys on my keyboard have died, so I had to limp through the menus with just the up arrow and set my mouse sensitivity in the config file. I am considering getting a Perixx PERIBOARD-106M keyboard just for those retro feels, but it has remained stubbornly full priced, and I am inclined to wait on a sale. I do most of my gaming on my old Pentium III computer these days anyway.<br />
<br />
While I continue to regress, hopefully the Blood Wiki continues to grow apace.<br />
<br />
== Introduction (By Gideon) ==<br />
A reasonably busy year in the ''Blood'' world, with two new add-ons to throw to the list. First, ''[[MARROW]]'', was created by long-time Bloodite [[Nickolas Palsmeier]], currently the community manager for the [[:wikipedia:Embracer Group|Embracer Group]] subsidiary [[:wikipedia:3D Realms|3D Realms]], featuring a rematch with our favourite [[Cerberus|double headed mutt]]. The second ''[[Fate of the Damned (mod)|Fate of the Damned]]'' is actually the revival of 2007's ''[[Rage Against the Machine]]'', featuring a long-awaited second episode "[[The Shadow Out of Time]]". I was actually pleasantly surprised to see it partially re-imagine ''[[Blood II]]'' in a similar way that the first episode tackled the first game, and I look forward to see how it tackles a prequel to the game's events with the action shifting back to the 19th century. Credit to [[Daedalus]] for also managing to slip in a new boss, created entirely through sector events. <br />
<br />
An interesting discovery this year was the ancestral form of [[LithTech]] known as the [[Raycasting Algorithmic Graphical Engine]], which I found on a listing on a dead website only available now through the [[:wikipedia:Wayback Machine|Wayback Machine]] while doing seperate research into vintage [[:wikipedia:Linux gaming|Linux gaming]]. Amusingly I then came across a forum thread talking about it where it was even directly mentioned that those of us at the [[Blood Wiki]] might like to hear about it, but even so no one had ended up getting in touch with us about it. Oh well, got there in the end eh?<br />
<br />
Other projects this year was continuing my deep dive into the history of [[Monolith Productions]], adding an associate acts section listing related companies, and having written a few more biographies such as for [[Chris Hewitt]], [[Toby Gladwell]] and [[JT Traub]]. I also took a gander at documenting every anime-related first-person shooter I could [[Shogo: MAD#Influence|come across]], to better illustrate the ovrue that ''[[Shogo]]'' fits into. In other climbs, I produced an update for my ''Blood'' inspired game ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'', implementing my own version of [[beast mode]] to the game along with [[Rat]]s, [[Spider]]s, [[Gargoyle]]s, and other new ghoulish foes. I also adapted my earlier ''Blood'' inspired horror game ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' into an all together less harrowing experience in ''[https://pigalore.miraheze.org/wiki/Piga_3D_Easter_Egg_Hunt Piga 3D Easter Egg Hunt]'', just do not get on the bad side of that one particular fluffy bunny...<br />
<br />
I have probably spent as much time working on other wikis than this one this year, with a number of edits to the [https://quake.fandom.com/ Quake], [https://dukenukem.fandom.com/ Duke Nukem], [https://wl6.fandom.com/ Wolfenstein 3D] and [https://doomwiki.org Doom Wikis], but this will forever be my main hunting grounds. If the second strike cuts the deepest, we will see how the seventeenth goes. [[User:Gideon|Gideon]] ([[User talk:Gideon|talk]]) 21:01, 12 January 2024 (EST)<br />
<br />
== Contributions ==<br />
<div class="toccolours" style="width:40em;"><br />
'''Top ten ''Blood Wiki'' contributors as of January 12, 2021:'''<br />
*[[User:Gideon|Gideon]]: 23523 Contributions (UPDATE ON DAY)<br />
*[[User:Tchernobog|Tchernobog]]: 10080 Contributions (UPDATE ON DAY)<br />
*[[User:Willis|Willis]]: 1756 Contributions (2 for voting, 1 for testing, 3 regular edits, rest wiki importing)<br />
*[[User:TheWallflower|TheWallflower]]: 1316 Contributions<br />
*[[User:Cerberus|Cerberus]]: 388 Contributions<br />
*[[User:Barrahuden|Barrahuden]]: 262 Contributions<br />
*[[User:Clari87|Clari87]]: 247 Contributions (22 as [[User:Corbyn|Corbyn]])<br />
*[[User:3371-Alpha|3371-Alpha]]: 183 Contributions (38 as an unregistered user)<br />
*[[User:Tenpazen|Tenpazen]]: 147 Contribution<br />
*[[User:Drudge Master|Drudge Master]]: 116 Contributions<br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:40em;"><br />
For all other contributors expand here:<br />
<div class="mw-collapsible-content"><br />
*[[User:Cheogh|Cheogh]]: 73 Contributions<br />
*[[User:Savagereaper|Savagereaper]]: 70 Contributions<br />
*[[User:Ishmael|Ishmael]]: 50 Contributions<br />
*[[User:Kadorhal|Kadorhal]]: 44 Contributions<br />
*[[User:PikaCommando|PikaCommando]]: 38 Contributions<br />
*[[User:Dr.zalost|ZZaRDoZz]]: 26 Contributions<br />
*[[User:Wormwood|Wormwood]]: 20 Contributions<br />
*[[User:Cplrhumm|Cplrhumm]]: 17 Contributions<br />
*[[User:Racruvido|Racruvido]]: 14 Contributions<br />
*[[User:Blaze Ventura|Blaze Ventura]]: 13 Contributions<br />
*[[User:TheUnbeholden|TheUnbeholden]]: 11 Contributions<br />
*[[User:Minion|Minion]]: 8 Contributions<br />
*[[User:Rautamiekka|Rautamiekka]]: 8 Contributions<br />
*[[User:WiiStation360Games|WiiStation360Games]]: 8 Contributions<br />
*[[User:Jack Kellar|Jack Kellar]]: 7 Contributions<br />
*[[User:Flea Friend|Flea Friend]]: 7 Contributions<br />
*[[User:Killerklowns|Killerklowns]]: 7 Contributions<br />
*[[User:DiamondClaw|DiamondClaw]]: 6 Contributions<br />
*[[User:Dead King|Dead King]]: 6 Contributions<br />
*[[User:Nuthriz|Nuthriz]]: 5 Contributions<br />
*[[User:Barbara|Barbara]]: 5 Contributions<br />
*[[User:Kitsuneae|Kitsuneae]]: 5 Contributions<br />
*[[User:FraX|FraX]]: 5 Contributions<br />
*[[User:Strogglet27|Strogglet27]]: 5 Contributions<br />
*[[User:TerrorBlades|TerrorBlades]]: 5 Contributions<br />
*[[User:Giveall|Giveall]]: 4 Contributions<br />
*[[User:Reconite|Reconite]]: 4 Contributions<br />
*[[User:MarkMcWane|MarkMcWane]]: 4 Contributions<br />
*[[User:Sir Seizhak|Sir Seizhak]]: 3 Contributions<br />
*[[User:Quadratic Lemon|Quadratic Lemon]]: 3 Contributions<br />
*[[User:Smk|Smk]]: 3 Contributions<br />
*[[User:Theelder|Theelder]]: 3 Contributions<br />
*[[User:Kalevi|Kalevi]]: 3 Contributions<br />
*[[User:Popsoap|Popsoap]]: 3 Contributions<br />
*[[User:Sacorguy79|Sacorguy79]]: 3 Contributions<br />
*[[User:Tecman|Tecman]]: 2 Contributions<br />
*[[User:Daffidaff|Daffidaff]]: 2 Contributions<br />
*[[User:Catherine|Catherine]]: 2 Contributions<br />
*[[User:DoomMarine23|DoomMarine23]]: 2 Contributions<br />
*[[User:ChrisR91|Chris591]]: 2 Contributions<br />
*[[User:LigH|LigH]]: 2 Contributions<br />
*[[User:DOSGuy|DOSGuy]]: 1 Contributions<br />
*[[User:SixGunShauna|SixGunShauna]]: 1<br />
*[[User:Manfesto|Manfesto]]: 1 Contribution<br />
*[[User:Meatgoat|Meatgoat]]: 1 Contributions<br />
*[[User:DustyStyx|DustyStyx]]: 1 Contribution<br />
*[[User:Doctorhelp|Doctorhelp]]: 1 Contribution<br />
*[[User:MattSaettler|MattSaettler]]: 1 Contribution<br />
*[[User:Istfemer|Istfemer]]: 1 Contribution<br />
*[[User:Nenni|Nenni]]: 1 Contribution<br />
*[[User:WendyDawson|WendyDawson]]: 1 Contribution<br />
*[[User:Bloodmaster|Bloodmaster]]: 1 Contributions<br />
*[[User:TeenBeach|TeenBeach]]: 1 Contribution<br />
*[[User:JBJblaze|JBJblaze]]: 1 Contribution<br />
*[[User:Victus|Victus]]: 1 Contribution<br />
*[[User:Nyarlathotep|Nyarlathotep]]: 1 Contribution<br />
*[[User:Mr. Froz|Mr. Froz]]: 0 Contributions (44 as an unregistered user)</div></div><br />
<br />
For more statistics see the "See Also" section!<br />
<br />
== See Also ==<br />
{{Anniversaries}}<br />
<br />
__NOTOC__<br />
<br />
[[Category:Wiki Related]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=MARROW&diff=52716MARROW2024-01-13T01:44:35Z<p>Gideon: /* Episode */</p>
<hr />
<div>{{Infobox Game<br />
| Title = MARROW<br />
| Image = MARROW.png<br />
| Size = 250px<br />
| Caption = MARROW<br />
| Developer = [[Nickolas Palsmeier]]<br />
| Publisher = [[:wikipedia:ModDB|ModDB]]<br />
| Designer = [[Nickolas Palsmeier]]<br />
| Engine = {{AddOnEngines}}<br />
| Version = 1.1<br />
| Released = [[Fact Time Line#2021|February 1, 2021]]<br />
| Genre = First Person Shooter<br />
| Modes = Single-player, Cooperative, [[Bloodbath]]<br />
| Platforms = {{AddOnPlatforms}}<br />
| UPC/A7 = N/A<br />
| ISBN-10 = N/A<br />
| ESRB Rating = N/A<br />
| Media = Download<br />
}} <br />
<br />
{{quote|quotation="A fan made, original episode for Blood. Designed for Fresh Supply (but does support nBlood and Raze). MARROW features 10 brand new levels, and follows Caleb on a new journey to stop the Cabal for good. MARROW also features an original sound track, with brand new music composed by Aleksander Wong-Kmiec, Jarkko Rotsten, Jasozz, Nicolai Patricio, and Sigurd Jøhnk-Jensen."|attributedTo=Description}}<br />
<br />
'''MARROW''' is a [[fan add-on]] for ''[[Blood]]'' by [[Nickolas Palsmeier|Nickolas "Damien_Azreal" Palsmeier]], the community manager at the [[:wikipedia:Embracer Group|Embracer Group]] subsidiary [[:wikipedia:3D Realms|3D Realms]]. It was specifically designed to work through [[Fresh Supply]], although [[NBlood]] and [[Raze]] are also supported ([[BloodGDX]] is presumably compatible). A trailer for episode was unveiled at the annual [https://www.realmsdeep.game/ Realms Deep] event for 2023, with the mod then launched on the [[Fact Timeline#2023|30th of September]] with a point release on October 12th. ''MARROW'' also includes its own soundtrack, with compositions by Aleksander Wong-Kmiec, Jarkko Rotsten, Jasozz (creator of ''[[Cultic]]''), Nicolai Patricio, and Sigurd Jøhnk-Jensen. A sequel has been mooted.<br />
<br />
== Episode ==<br />
{{Template:MARROW}}<br />
{{quote|quotation="Tchernobog lays dead, his form fading away from the world as Caleb turns his back to the smoldering corpse. Vengeance sated, he leaves the Hall of the Epiphany behind. Feeling no less disdain for the world than he did with Ophelia, and experiencing none of the joy she brought, he returns to the grave to die once more. A hopefully final resting place. The Cabal had been scattered far and wide by the gunman's path of revenge, but in his absence they regathered, regrouped, motivated out of their own sense of vengeance. Caleb was their general, the chosen one of their dark god and he had betrayed them all twice over. He must burn for rejecting the honor of being sacrificed, for striking at Tchernobog. This suffering is best repaid by the tongues of Cerberus. Gathering his remains, the diaspora cinders of his pit, they enacted plans to resurrect him, and sought out Caleb's newfound grave, and bring him face to face with a fiery end."|attributedTo=Readme}}<br />
<br />
Caleb emerges from his grave and ventures through the woods, tombs and caves nearby, before coming across a cabin. He raids the cellar and then unlocks a path deeper into the bush ([[MRW01: A CABIN IN THE WOODS]]). He arrives at a clearing containing what appears to be a simple shed, but underneath is a medical testing facility and sewers. This clears the way into lava filled caverns and ultimately the way beyond ([[MRW02: ILLICIT METHODS]]). An alternative exit is hidden in the facility leading to a three story mansion with a serious plumbing problem, with assorted fleshy pipeways leading to a temple and a graveyard. Teleporters then lead to a church and a battle with a [[Stone Gargoyle]]. A selection of switches in one of the bathrooms, hinted on a television, unlocks a path out. ([[MRW10: HOME SWEET HOME]]).<br />
<br />
Caleb walks onto a high street, finding the fleshy corruption has spread to town, or so it seems. After collecting a key in the pub, he unlocks a gate into more magma pits and canyons, which brings him to a manor house locked with the skull key. Traipsing back to the crag to get it, a mine shaft reveals more corrupted territory. Once in the domicile, he fights his way past and into an underground hatch and tunnel out ([[MRW03: PASSING THROUGH]]). He continues his escape within the canals of a waste treatment plant, using a crypt to bypass a barrier ([[MRW04: TREATED SEWAGE]]). The culvert opens onto a forest road, where some ominous lights lead on to a desolate dwelling, outside of which a massacre has recently taken place. The interior is equally disheartening, with a suicide and other frights, visited upon by numerous [[Phantasm]]s. Caleb gains access to the outer hedge garden, and winds through to places beyond ([[MRW05: ONLY HOUSE ON THE LEFT]]).<br />
<br />
Dodging a cave in, Caleb slips into research facility. He takes a swim in an aquarium, and takes the fight over a series of walkways overlooking waterfalls and reservoirs. Caleb reactivates the power to a door, and makes another splash to resurface on a farther shore. Finally emerging to the surface, a train has arrived at the station ([[MRW06: LATERAL DESCENT]]). Enjoying the view from the caboose, Caleb turns his attention to the other cars, making steady progress until reaching a door he can not open. Forced to backtrack, he clears out clusters of undead until finding a portal has broken to a new cursed realm. There he faces a second kin of [[Cheogh]] as well as a [[Mother Spider]], finally earning the ticket back aboard. He finishes expunging the cult presence on the locomotive, and takes out the controls by discharging into the fire extinguisher, bringing it all to a grinding halt ([[MRW07: MURDER ON THE DELIRIANT EXPRESS]]). He emerges from the wreckage, battles through more hedges, and finds himself at a temple complex. He goes through a collection of winding passages and rooms to locate keys releasing a number of seals leading to an inner sanctum ([[MRW08: PREPARATORY RITES]]).<br />
<br />
Before he can get into the main chamber, Caleb must break through another two seals, facing [[Mother Spider]]s and a [[Stone Gargoyle]] and their ilk. He then blasts past a legion of [[Hell Hound]]s and their Cabalist attendants, going through a succession of portals before coming face to face with the revived [[Cerberus]] and his entourage for a final duel of fire and brimstone ([[MRW09: ALLOGRAFT]]).<br />
<br />
== Reception ==<br />
{{quote|quotation="This is a very cool custom episode. It contains of 9 maps plus a secret level. The levels are not as big, over the top or opulent as in other addons and the level design is very close to the original blood-levels which is a good thing regarding the aforementioned size. Some clever modern touches are added in for good measure (in some levels the sector limits are extended) but nothing feels wrong or out of place. The atmosphere is exquisite [and] all of the levels have a grounded horror feel to them like the original blood levels did. The addon comes with 9 new music tracks in .ogg-format. These seem to be new renditions and remixes of original blood tunes with some new content mixed in. They fit very well into the setting of the maps. All in all: Can't recommend it enough.|attributedTo=[[Out for Blood|BloodyTom]]}}<br />
<br />
{{quote|quotation="Very good campaign that feels pretty fresh throughout. Love those little parts with cracks in the earth, kinda reminds me of Max Payne nightmares. Having it's own soundtrack is also a very big plus and the tunes fit the levels like a glove. Only downside is the reuse of certain tropes. Like do we need another train level with a twist? It's a small gripe from me, but I'd rather a completely new type of level. Though I understand there's always going to be some overlap with base game since they did pretty much every type of level possible. All in all it's very solid piece of work that every fan of Blood should give a try."|attributedTo=pretty_ugly}}<br />
<br />
{{quote|quotation="I just reached the secret level of @Damien_Azreal 's MARROW. So far, this is an awesome project. Lots of great use of vanilla Blood stuff. HIGHLY recommend it. Can't wait to see what is next. Definitely has Blood and its map design mechanics mastered, enemies are well used, etc."|attributedTo=iAmdaMann}}<br />
<br />
== External Links ==<br />
{{#ev:youtube|k9LOyefTchs|320|right|"MARROW Announcement Trailer" (DamienAzreal) - YouTube|frame}}<br />
[[File:MARROW-Artwork.jpg|thumb|left|200px|Artwork]]<br />
<br />
*[https://playmarrow.com/ Play MARROW] <br />
*[https://www.moddb.com/mods/marrow MARROW] - [[:wikipedia:ModDB|ModDB]]<br />
*[https://www.youtube.com/watch?v=7tXa0tKpIis Soundtrack] - [[YouTube]]<br />
*[https://www.doomworld.com/forum/topic/140460-marrow-a-brand-new-episode-for-blood/ Thread] - [[Doom|Doomworld]]<br />
*[https://www.high-voltage.cz/sortky/marrow-fandovsky-datadisk-pro-blood/ Article - High Voltage] (Czech)<br />
*[https://www.youtube.com/playlist?list=PLoxV-no_tlqxm1nxmsizVSfI1PK1xdO5U Playthrough] - [[pagb666]]<br />
*[https://www.youtube.com/playlist?list=PL100HkEoEQjyiUNQaS0vD7je7fvYveYmY Playthrough] - [[Mech4|Mech#4]]<br />
*[https://www.youtube.com/watch?v=1nQqEcMuGvI Playthrough - DARTHVR]<br />
<br />
<center> [[500 Milliliters of /vr/|<< 500 Milliliters of /vr/]] | [[Fate of the Damned (mod)|Fate of the Damned >>]] </center><br />
<br />
[[Category:Modifications]]<br />
[[Category:Custom Episodes]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_in_Other_Media&diff=52715Blood in Other Media2024-01-10T04:47:18Z<p>Gideon: /* Coincidences */</p>
<hr />
<div>This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.<br />
<br />
== References ==<br />
<br />
[[Image:Who-Is-Caleb.jpg|thumb|right|200px|''Shogo'' reference]]<br />
[[File:Grim-Pray.jpg|thumb|right|200px|''Grim Pray'' screamshot]]<br />
[[File:Cabadath.jpg|thumb|right|150px|Cabadath fan art]]<br />
[[Image:Caleb-pumpkin.png|thumb|right|Caleb Jack-O-Lantern]]<br />
[[File:Postal Redux JoJo Sign.jpg|200px|thumb|right|[[JoJo the Idiot Circus Boy]] Easter Egg reference in ''Postal REDUX'']]<br />
[[File:Half-Rats-Parasomnia.jpg|thumb|right|200px|''Half-Rats'' screamshot]]<br />
<br />
*In ''[[Shogo: MAD|Shogo: Mobile Armour Division]]'' (a game developed by [[Monolith Productions]] congruent to the ''[[Blood II]]'' development) there are [[Shogo: MAD#Relation to the Blood Franchise|magazine covers]] that feature a picture of [[Caleb]]. Nearby the picture is [[:wikipedia:Japanese writing system|Japanese characters]] followed by English text reading "Who is Caleb?". [[Shogo Factions#The Fallen|Fallen]] troops can also occasionally be heard exclaiming translatable [[Cultist Language|Cultist phrases]].<br />
<br />
*''Blood II: The Chosen'' was [https://www.penny-arcade.com/comic/1999/02/10 attacked] by the [[Fact Time Line#1999|February 2, 1999]] comic of the then fledgling ''[[:wikipedia:Penny Arcade|Penny Arcade]]'', with character Tycho Brahe [https://www.gog.com/forum/blood_series/why_does_penny_arcade_hate_blood_2/page1 mocking] the game's [[Blood II: The Chosen#Release and Critical_Receptionn|initial release bugs]] and [[Development of Blood II#Aftermath|slow patching process]].<br />
<br />
*''Blood'' [https://dondeq2.com/2018/11/14/quake-funny-pages-byte-me_-dilbert-penny-arcade-and-user-friendly/ was listed] among a set of other shooter games in the [https://web.archive.org/web/20001011110419/http://www.geewhiz.com.au/byte/images/bm_st001.gif July 30, 1997] edition of the web comic ''[https://web.archive.org/web/20011106114615/http://www.geewhiz.com.au/byte/ >BYTE_ME]''.<br />
<br />
*The [[:wikipedia:South Korea|Korean]] [[:wikipedia:manhwa|manhwa]] ''[[Priest]]'' is almost certainly inspired by ''[[Blood]]'' as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator [[:wikipedia:Hyung Min-woo|Hyung Min-woo]] has gone as far as stating that the game and his comic are "inseparably related."<br />
<br />
*''[[FPS - First Person Shooter]]'' is a [[wikipedia:Germany|German]] [[wikipedia:independent film|independent film]] created by Gravelight Film which stars the voice of [[Stephan Weyte]] as the protagonist. Created as a tribute to the [[wikipedia:First-person shooter|first-person shooter]] games of [[:wikipedia:First-person shooter#Rise in popularity: 1992–1995|the 1990s]] as well as the [[wikipedia:Horror film|horror film]]s of [[:wikipedia:Horror film#1970s–1980s|the 1980s]], it is filmed using a [[wikipedia:First person (video games)|first person perspective]] similar to those present in the actual games.<br />
<br />
*The first-person shooter ''[[:wikipedia:Dusk (video game)|Dusk]]'' is [https://www.pcgamesn.com/dusk/dusk-FPS-steam-blood-mods-retro directly inspired] by ''Blood'', alongside other similar games such as ''[[:wikipedia:Quake (video game)|Quake]]'', ''[[:wikipedia:Heretic (video game)|Heretic]]'', ''[[:wikipedia:Hexen (video game)|Hexen]]'', ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' and fellow [[Build]] engine title ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. The game's developers are even known as New Blood Interactive, and the game has [[Stephan Weyte]] voicing [https://bw.artemislena.eu/dusk/wiki/Nyarlathotep Nyarlathotep], the game's final boss. ''Dusk'' features a fight with a [[Cabal|cult]] including [[Cultist|robed wearing acolytes]], as well as mutant [[rat]]s. Levels include [[E3M3: Raw Sewage|sewers]], [[C1L5: Steam Tunnels|steamworks]], [[E2M2: The Lumber Mill|lumber yards]], [[E2M7: Bowels of the Earth|mines]], [[CP04: Lost Monastery|church]]es, [[E3M1: Ghost Town|derelict towns]], [[E4M1: Butchery Loves Company|test chambers]], [[C3L7: Research and Development|research labs]], [[E3M8: Catacombs|crypts]], [[E4M7: In The Flesh|tunnels wrought of flesh]], and more.<br />
<br />
*Another indie first-person shooter, ''[https://www.1cpublishing.eu/game/761-dread-templar Dread Templar]'' (formerly ''[https://t19games.itch.io/hellhunt Hell Hunt]''), is also inspired by ''Blood'' among other games such as the first ''[[:wikipedia:Quake (1996 video game)|Quake]]'' and non-shooters such as ''[[:wikipedia:Bloodborne|Bloodborne]]''. Creator Johnny Blanchard [https://youtu.be/DAQjHK9zvTw?t=813 remarked]: ''"Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."''<br />
<br />
*As clearly seen in [[Gmanlives]]' [https://www.youtube.com/watch?v=mjVRNPrRvgQ review], the indie first person shooter ''[https://www.1cpublishing.eu/game/757-viscerafest Viscerafest]'' features numerous lines [https://www.consolemonster.com/news/viscerafest-developer-interview/ almost certainly] inspired by ''Blood'' and ''Blood II''.<br />
<br />
*The retro first-person shooter ''[https://dedreek.itch.io/grim-pray Grim Pray]'' features an art style and atmosphere based in part on ''[[Blood]]''; ''[https://fredrichi.itch.io/the-disciples-of-the-full-moon The Disciples of the Full Moon]'' from the [https://itch.io/jam/reload-magazine-game-jam-1 same game jam] has also been compared.<br />
<br />
*The first-person shooter ''[[Cultic]]'' is most [https://pledgetimes.com/the-spirit-of-the-classic-blood-returns-with-this-indie-shooter-with-a-retro-aesthetic-that-we-can-already-try/ directly inspired] by ''[[Blood]]'' and is published by a revived [[:wikipedia:3D Realms|3D Realms]] label, the original of which spurred on [[Development of Blood|development]] of the original game prior to 1997 when it was finally released by [[GT Interactive]].<br />
<br />
*In [[:wikipedia:Ben Croshaw|Ben "Yahtzee" Croshaw]]'s ''[[:wikipedia:Duke Nukem_3D|Duke Nukem 3D]] Atomic Edition'' fan modification ''[http://dukenukem.wikia.com/wiki/Age_of_Evil Age of Evil]'', the main character Chris Quinn paraphrases [[Caleb]] in the beginning of the second episode by saying "I live aga... Uh-huh. Sorry!" In ''Age of Evil'' there is also a level set on a train (E2M6: End of the Line) that is inspired by ''[[Blood]]'', as can be inferred from the ''[[:wikipedia:Ben_Croshaw#1213 series|1213]]'' Special Edition commentary (a similar map exists called "Train in Veins" for another ''Duke Nukem 3D'' fan add-on entitled ''[https://bw.artemislena.eu/dukenukem/wiki/Metropolitan_Mayhem Metropolitan Mayhem]''). Chris like Caleb spends a short time undead, gets a sadistic pleasure from the death of his enemies and wears a black trench coat.<br />
**Yahtzee also later [https://bw.artemislena.eu/zeropunctuation/wiki/Turok referenced] ''Blood'', among other [[Build]] engine titles, as an example of what first person shooters should be in a ''[[:wikipedia:Zero Punctuation|Zero Punctuation]]'' review of ''[[:wikipedia:Turok (video game)|Turok]]'', as well as later pointing to ''Blood II: The Chosen'' (as well as ''[[:wikipedia:Sin (video game)|SiN]]'') as a typical "campy and colourful" shooter of the late [[:wikipedia:1990s in video gaming|1990s]] in his "real" ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' [https://bw.artemislena.eu/zeropunctuation/wiki/Duke_Nukem_Forever_(for_real_this_time) review]. He finally [https://www.escapistmagazine.com/zero-punctuation-blood-fresh-supply/ reviewed] ''Blood'' proper on June 26, 2019 following the release of ''[[Fresh Supply]]''. He also [https://www.escapistmagazine.com/v2/medal-of-honor-above-and-beyond-zero-punctuation/ refers to] the famous [[E1M3: Phantom Express]] as a "good train level" in contrast to ''[[:wikipedia:Medal of Honor: Above and Beyond|Medal of Honor: Above and Beyond]]'', and refers back to ''Fresh Supply'' in [https://www.escapistmagazine.com/system-shock-remake-2023-zero-punctuation/ his review] of the ''[[:wikipedia:System Shock|System Shock]]'' [[:wikipedia:System Shock (2023 video game)|remake]] by [[Nightdive Studios]].<br />
***He also cited the ''[[Plasma Pak]]'' as an example of a traditional [[:wikipedia:Expansion pack|expansion pack]] in a 2015 [https://web.archive.org/web/20150324144409/http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12964-The-Concept-Behind-the-Oxymoronic-Standalone-Expansion Extra Punctuation].<br />
****The first game in the ''[[:wikipedia:Ben_Croshaw#Arthur Yahtzee Trilogy|Arthur Yahtzee Trilogy]]'' also features the player making a [[rat]] burger, a [[E1M2: Wrong Side of the Tracks|concept mentioned]] in ''Blood''.<br />
*****It has also been suggested that the design of [https://bw.artemislena.eu/chzo/wiki/Cabadath Cabadath] in the [[:wikipedia:Chzo Mythos|Chzo Mythos]] is inspired by the [[Zealot#Blood II|Zealot]] as seen in ''Blood II''. Cabadath has in turn been cited as a possible influence on the design of [[:wikipedia:Slender Man|Slender Man]].<br />
<br />
*''[https://mwm.miraheze.org/wiki/Brogo The Brogo Webcomic]'' referenced ''[[Blood II: The Chosen]]'' on [http://icculus.org/mwm/brogo/archives/2008/october.html October 31, 2008], the game's tenth birthday. The comic features a [[Caleb]] jack-o-lantern and the ''Brogo ''character Michelle references a quip from Caleb by saying "It is getting to the point that I'm no mechanic, I just mostly hurt people". This [[Quotations|quote]] is derived from a scene in "[[C3L4: Cabalco Enterprises]]", where Caleb encounters broken down elevators<br />
<br />
*In the 2009 [[wikipedia:free software|free software]] game ''[https://pigalore.miraheze.org/wiki/Windys Windys]'' by [http://icculus.org/piga/ Piga Software] the text "Security to the Zombie Cage!" can be found in the secret level as a homage to [[E1M8: House of Horrors|E1M8: House of Horrors]]. Level 6's starting text reads "Sure smells dead around here" inspired by a recording from the ''[[Blood II]]'' [[LithTech|REZ file]] and the Boss Level's starting text reads "That's him! That's the man you're looking for!" as a reference to [[C3L4: Cabalco Enterprises]]. The boss's [[:wikipedia:ASCII|ASCII]] depiction is replaced by "???" in the help form to hide his look until you win the game; this is inspired by [[Tchernobog]]'s depiction on the [http://blood.lith.com ''Blood'' website].<br />
**Notably, even though ''Blood'' contained many horrified urban settings such as [[E4M9: Mall of the Dead|shopping malls]], [[E1M4: Dark Carnival|carnivals]], and [[E1M2: Wrong Side of the Tracks|train stations]] it never contained a full on restaurant level. Smaller sections include the track side "rat burger" grill in [[E1M2: Wrong Side of the Tracks]], the dining car in [[E1M3: Phantom Express]], the concession stands in [[E1M4: Dark Carnival]] and the "worm ridden filth" cafe in [[CP02: Old Opera House]], among others, as well as a diner present in the ''[[Blood II]]'' level [[C2L5: Horlock's Station|C2L5: Horlock's Station]] which serves "Cream of SumYungGai".<br />
**Their 2021 release ''[https://pigalore.miraheze.org/wiki/Hedged Hedged]'' is set in a wintry 3D hedge maze inspired both by ''Blood'' and its original inspiration from ''[[:wikipedia:The Shining (film)|The Shining]]''; ''[https://pigalore.miraheze.org/wiki/Bring_Them_On Bring Them On]'' from the same year features monsters coming through portals and a remark that the protagonist would have foreseen the danger if he had paid attention to "any video game of the last thirty years" in reference to, among others, ''[[:wikipedia:Doom (1993 video game)|Doom]]'', ''[[:wikipedia:Quake (video game)|Quake]]'', ''Blood II'' and ''[[:wikipedia:Half-Life (video game)|Half-Life]]''. The 2022 release ''[https://pigalore.miraheze.org/wiki/Nightfall Nightfall]'' features a powerup [[Life Essence|shaped like a human heart]] that restores full health. The 2023 update adds in [[beast mode]], which like [[Development of Blood|envisioned]] with ''[[Blood]]'' transforms the player into a [[werewolf]]-like creature temporarily after getting enough kills. It also refers to it as [[C4L1: Beyond the Rift|changing into something unpleasant]] on the help screen. Enemies include [[bat]]s, [[rat]]s, [[zombie]]s, [[phantasm|spirits]], [[gargoyle]]s, and other ghouls.<br />
<br />
*In "The Carnival" level of ''[[wikipedia:Postal Redux|POSTAL Redux]]'' a sign can be seen from the original ''Blood'' promoting [[JoJo the Idiot Circus Boy]].<br />
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*''[https://sites.google.com/site/infraarcana/ Infra Arcana]'', a free [[wikipedia:roguelike|roguelike]] created by Martin Törnqvist, borrows heavily from ''Blood'''s entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider ''Infra Arcana'' almost a roguelike version of ''Blood''. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.<br />
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* A recent original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' modification called ''[https://www.moddb.com/mods/half-rats-parasomnia Half-Rats: Parasomnia]'' makes an obvious nod to the aesthetics of ''Blood'' by offering a stylish [[:wikipedia:Weird western|Western horror]] setting of the 1800s. ''Half-Rats'' is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In ''Parasomnia'', there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive [[mime]]s from ''[[Blood]]''. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to [[The Voice]]/[[Tchernobog]], albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in ''Blood''.<br />
<br />
== Possibles ==<br />
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]<br />
*The officially recognized ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' fan add-on ''[[BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and known Bloodite [[Nicola Capecci|Nicola "Neurological" Capecci]] was the game's musician.<br />
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*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. The [https://bw.artemislena.eu/dukenukem/wiki/Voicemails_in_Duke_Nukem_Forever voicemails] scattered throughout the game are also similar to the [[phone gag]]s from ''[[Blood II]]''. As another sequel to a [[Build]] engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and has been commonly described as rushed out, something ''Forever'' certainly was not, even if the gold version [https://www.pcgamesn.com/duke-nukem-forever/nerfed-before-launch did feature] notable cuts restored by the ''[https://bw.artemislena.eu/dukenukem/wiki/Duke_Nukem_Forever:_Enhanced Duke Nukem Forever: Enhanced]'' mod.<br />
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*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the [[:wikipedia:ioquake3|ioquake3]] engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on [[DeathMask]] (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake|''Quake III'' bot/model]] both work in ''OpenArena''.<br />
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*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.<br />
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* The [[:wikipedia:Marvel Comics|Marvel Comics]] character [[:wikipedia:Shiver Man|Shiver Man]] was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in ''Wolverine #163'' in June 2001, four years after ''Blood'' was released, while his true name was revealed in ''Astonishing Tales: Shiver Man #1'' released in April 2009.<br />
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* ''[https://combineoverwiki.net/wiki/They_Hunger They Hunger]'', a notorious horror mod for the original ''[[:wikipedia:Half-Life (video game)|Half-Life]]'' released in three parts during the advent of the 2000s, is very similar stylistically to ''Blood''. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now infected and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like ''Blood'', ''They Hunger'' makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike ''Blood'', various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many ''Blood'' fans seeking another dose of intense, purely dark gaming experience.<br />
<br />
== Coincidences ==<br />
===Pre===<br />
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''<br />
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[[File:Catacomb-Abyss.png|thumb|200px|right|''Catacomb Abyss'']]<br />
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*The early [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[https://catacomb.miraheze.org/wiki/Catacomb_Adventure_Series Adventure Series]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). [https://catacomb.miraheze.org/wiki/Nemesis Nemesis] and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''[https://catacomb.miraheze.org/wiki/Catacomb_Apocalypse Apocalypse]'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''.<br />
** The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' as well as [[Brian Goble]]'s ''[[Windows Animation Package|Nuclear Nightmare]]'' prototype, which might explain some of the stylistic similarities; he also worked briefly on fellow [[Build]] engine stable-mate ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' (which [https://shadowwarrior.wikia.com/wiki/Rabbits shared] a sense of humour about [https://catacomb.miraheze.org/wiki/Killer_Rabbit rabbits]). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.<br />
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*The 1993 first-person shooter ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' features a couple different enemies similar to ''Blood'', including [[spider]]s, [[bat]]s, and [[Phantasm|cloaked ghost]]s. As [[:wikipedia:Ken Silverman|Ken Silverman]]'s first 3D game, it is also a forerunner to the [[Build]] engine.<br />
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*The 1994 first-person shooter ''[[:wikipedia:Nitemare 3D|Nitemare 3D]]'' was, like ''Blood'', inspired by classic horror franchises. As such, it shares several similar enemies such as [[bat]]s, [[Beast|werewolves]], and the [[undead]], and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as [[E2M5: The Haunting]]. The main antagonist is also a [[mad scientist]] named Dr. Hammerstein. Unlike ''Blood'' however, the game features no explicit gore.<br />
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[[File:ROTT-Robed.png|frame|right|[[Cultist|Robed enemies]] from the original ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'']]<br />
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*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2465 opponents] begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Development of Blood#Bloodlust|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which [[Development of Blood II#The Chosen|eventually was added]] in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''.<br />
**The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered a dry-run for then in-development [[Build]] engine games. ''ROTT'' was instead the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], heavily modified by ''Blood'' contributor [[Mark Dochterman]], which included the use of pixel shearing to simulate looking on the vertical axis used in Build, as well as some shared code from the early [[:wikipedia:Doom engine|''Doom'' engine]]. This title has also received a modern, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on [[:wikipedia:Unreal Engine 3|Unreal Engine 3]] by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now [[:wikipedia:Slipgate Ironworks|Slipgate Ironworks]], part of the [[:wikipedia:Embracer Group|Embracer Group]]); one contributor to which is currently involved in the ''[[Blood Evolution]]'' fan project on [[:wikipedia:Unreal Engine 4|Unreal Engine 4]], while Interceptor itself is [[Blood III#Proposed Remakes|receptive]] to making a commercial remake should the rights ever land their way.<br />
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*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]], including [[butcher]] knife throwing chefs, and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The [[:wikipedia:Microsoft Windows|Windows]]/[[:wikipedia:Mac OS|Mac]] version also features a [[E2M3: Rest for the Wicked|hedge-maze]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'' - and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.<br />
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*''[[wikipedia:Strife (video game)|Strife]]'' features some Gothic elements similar to ''Blood'' due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, ''Strife'' also features catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the [[Life Leech]] does once it runs out of Trapped Souls. Released for retail on May 31, 1996, it was published exactly one year before the full North American release of ''Blood''. Its current re-distributor, [[Night Dive Studios]], released a modern remaster of ''Blood'' on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''.<br />
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[[File:Chex-Hedge.png|thumb|right|200px|''Chex Quest'' hedge maze]]<br />
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*Despite being a ''[[:wikipedia:Doom (1993 video game)|Doom]]'' total conversion, the advertising video game ''[[:wikipedia:Chex Quest|Chex Quest]]'' (and sequel episodes) features many [[Build]] engine styled sensibilities in how it presents more realistic environments. Chiefly like ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' (featuring vent passages and even a theatre level), the level most like ''[[Blood]]'' is E1M3: Chex Museum from ''Chex Quest 2'' which features environs similar to "[[C1L3: Lafayette Museum of Antiquities]]" and later a hedge maze ala "[[E2M3: Rest for the Wicked]]" or "[[C5L1: Cold, Cold Grave]]". E1M4: City Streets of ''Chex Quest 2'' or E3M3: Villa Chex of ''[https://doomwiki.org/wiki/Chex_Quest_3 Chex Quest 3]'' also reminds of [[E3M1: Ghost Town]] or the environs of [[New Town]]. E3M2: United Cereals of ''Chex Quest 3'' features a subway train similar [[C1L1: Cabalco Transit System|to those]] repeatedly seen in ''Blood II''. E1M3: Laboratory of the first ''Chex Quest'' is similar to "[[C3L7: Research and Development]]", with flasks and equipment resting on tables. As with [[E3M3: Raw Sewage]], ''Chex Quest 2'' features its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of ''Chex Quest 3'' features mountainous terrain similar to "[[E5M7: Mountain Pass]]" or "[[E4M6: The Ganglion Depths]]". It should be noted that ''Chex Quest 3'' was first put out in 2008, and so might feature some direct inspiration from ''Blood''; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.<br />
<br />
===Post===<br />
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''<br />
<br />
*''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', another [[Build]] engine title released adjacently to the original ''Blood'', also has a level set in a mortuary similar to [[E1M1: Cradle to Grave]] and even hides a health boost inside the crematorium. The level ends with the player descending into a grave, rather than starting by rising out of one however. The mausoleum lying beneath is also similar to [[E3M8: Catacombs]], and it even features a small hedge maze ala [[E2M3: Rest for the Wicked]]. This is further revisited in the mansion level in the second episode, feeling very similar to a summer [[E2M4: The Overlooked Hotel]]. The second level of the game, Lumberland, is of course reminiscent of [[E2M2: The Lumber Mill]]. The J.Clucks level is also similar to [[C2L4: Cabalco Meat Packing Plant]] from ''Blood II''. Downtown Hickston is somewhat similar to [[E3M1: Ghost Town]], while the Uranium Mines are similar to [[E2M7: Bowels of the Earth]]. As with many shooters of the era, both ''Blood'' and ''Redneck Rampage'' feature a [[E3M3: Raw Sewage|sewer level]]. The games also share [[sawed-off shotgun]]s and [[dynamite]], although they are more sophisticated in ''Blood''. The alien vixens phase in and out similar to [[Phantasm]]s. Billy Ray Jeter clones act like less agile [[Cultist]]s, while Sheriff Hobbes is similar to [[Fanatic]]s, the Doberman Dogs are swift like [[Hell Hounds]] and Mosquitoes are nuisances like [[Bat]]s.<br />
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*''[[wikipedia:SiN|SiN]]'' features [[rat]]s that attack the player much like in ''Blood''. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned [[Beast Mode]] from the [[Development of Blood|''Blood'' development]]. Sharing a similar near future setting, the game also has many similarities to ''Blood II'', including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for ''Blood II''.<br />
**''[[wikipedia:SiN: Wages of Sin|Wages of Sin]]'' includes many of the same urban locales including a level set in a museum. It also depicts a sect of mutants led by a [[Robed Cultist]].<br />
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*''[[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]]'' features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "[[C3L7: Research and Development]]" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original ''[[wikipedia:Half-Life (video game)|Half-Life]]'' was released in April 1999, meaning it was under development in the months immediately following the release of ''Blood II''.<br />
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*Both ''[[:wikipedia:Quake III Arena|Quake III Arena]]'' and the ''[[:wikipedia:Unreal Tournament|Unreal Tournament]]'' series feature a low booming announcer voice that provides commentary to the action on screen, similar to [[The Voice]] from [[Bloodbath]]. This is also apparent in many other later games, including the speedrunning platformer ''[[:wikipedia:SEUM: Speedrunners from Hell|SEUM: Speedrunners from Hell]]'' which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.<br />
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[[File:VTMR Cappadocians.jpg|200px|thumb|right|Male and female Cappadocians from ''Vampire the Masquerade: Redemption'']]<br />
*''[[:wikipedia:Vampire: The Masquerade - Redemption|Vampire: the Masquerade - Redemption]]'' by [[:wikipedia:Nihilistic Software|Nihilistic Software]] is a gothic-themed [[:wikipedia:Action role-playing game|action role-playing game]] that was released in 2000. Unlike the better recognized and well-known game ''[[:wikipedia:Vampire: the Masquerade - Bloodlines|Bloodlines]]'' by [[:wikipedia:Troika Games|Troika Games]], ''Redemption'' features a gothic storyline involving both the [[:wikipedia:Dark Ages (historiography)|Dark Ages]] and the [[:wikipedia:Modern era|present time]], with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient ([[pitchfork]] included!) and modern weapons, as well as occult items and powers to gain. Despite being a ''[[:wikipedia:Vampire: The Masquerade|Vampire: The Masquerade]]'' game, there's plenty of other types of undead enemies in ''Redemption'', including [[Zombie|zombus]] ([[:wikipedia:Sic|sic]]). The robed [https://bw.artemislena.eu/whitewolf/wiki/Cappadocian Cappadocians] in one early quest are also resembling [[Cabal]] [[Cultist#Blood|Cultists]] a lot (although they do not use firearms). Visually it is often quite reminiscent of ''Blood'', but some elements, like the black humour, are more rare in ''Redemption''. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on ''Life Essence/Vitae'' (human blood), though in this game (as well as in ''Bloodlines'') there is a deeper emphasis on your undead nature.<br />
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*''[[:wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'', released by [[:wikipedia:Troika Games|Troika Games]] in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in ''Bloodlines'' include [[E2M4:_The_Overlooked_Hotel|a haunted hotel]] reminiscent of ''[[:wikipedia:The Shining|The Shining]]'', city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in ''Blood'' levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to ''Blood'', though being a role playing game, ''Bloodlines'' includes more gameplay elements other than shooting and solving puzzles. Both ''Bloodlines'' and ''Redemption'' have levels where the architecture [[E4M7: In The Flesh|is made of flesh]].<br />
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*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].<br />
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* ''[[:wikipedia:Max Payne (video game)|Max Payne]]'' (2001) by [[:wikipedia:Remedy Entertainment|Remedy Entertainment]] also has a few things in common with ''Blood'': the general [[:wikipedia:Noir|noir style]] prevalent throughout the whole story, a gloomy protagonist suffering from loss of the loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of ''Blood''. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both [[Development of Blood#Conception|were started]] as projects supported by [[:wikipedia:3D Realms|3D Realms]].<br />
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* In a similar vein with the previous title, ''[[:wikipedia:The Punsiher (video game)|The Punisher]]'' (2004) is another gruesome [[:wikipedia:Third-person shooter|third-person shooter]] with a long-coated, perpetually grim protagonist who is avenging the murder his family. [[:wikipedia:Punisher|Frank Castle]]'s [https://www.youtube.com/watch?v=U0EzQ8zQZlk coarse voice and cold remarks] can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and ''extreme'' violence including a whole plethora of execution and torture sequences make ''The Punisher'' a worthy [[:wikipedia:Spiritual successor|spiritual successor]] to ''Blood''.<br />
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[[File:Alice.gif|200px|thumb|right|The visceral exterior of The Red Queen's Castle from ''American McGee's Alice'' (click to animate)]]<br />
* ''[[:wikipedia:American McGee's Alice|American McGee's Alice]]'' (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the ''Blood'' "[[E4M7: In The Flesh|In The Flesh]]" map appear in the late stages of the game, while the weapons and early levels in ''Alice'' are quite similar to the playful dark humour of the [[E1M4: Dark Carnival|carnival level]] from ''Blood''.<br />
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* A 2003 horror shooter game, ''[[:wikipedia:Nosferatu: The Wrath of Malachi|Nosferatu: The Wrath of Malachi]]'' involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like ''Blood''. The gothic architecture of the Count's castle is similar to some levels present in the first ''Blood'', but is unusual in that it is [[:wikipedia:Procedural generation|generated randomly]] on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.<br />
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* ''[https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/SacredUnderworldHome.htm Sacred]'', a 2004 Action RPG by ''Ascaron Entertainment'', includes [https://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Misc/Bestiary/Beasts/Ancaria/Humans/Dark%20Mages/SakkaraPriest.jpg robed cultists] called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practise demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character.<br />
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* ''[[:wikipedia:Call of Cthulhu: Dark Corners of the Earth|Call of Cthulhu: Dark Corners of the Earth]]'' (2005), akin to ''Blood'', makes many references to the [[:wikipedia:Lovecraftian horror|Lovecraftian horror fiction]]. The [[Gill beast|humanoid fish monsters]] play a major part in the game, although they are more closely tied with [[:wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s original concept of [[:wikipedia:Deep Ones|The Deep Ones]]. Most levels of ''Call of Cthulhu'' happen at cold autumn/winter night or underground, with player being heavily overpowered by a multitude of monsters. It also shares with ''Blood'' its themes of insanity, wickedness and vicious cults. Plus, there is a [[Tommy Gun]] with the drum magazine!<br />
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* ''[[:wikipedia:Clive Barker's Undying|Clive Barker's Undying]]'' (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In ''Undying'', spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic [[Life Leech|via]] [[Voodoo Doll|talismans]]. The game has rather extensive [[:wikipedia:Graphic violence|graphic violence]] and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.<br />
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[[File:GTA Long Night.jpg|200px|thumb|right|''GTA: Long Night'' freeroam mode, featuring Sawed-Off Shotgun]]<br />
*''[https://www.moddb.com/mods/gta-long-night GTA: Long Night]'', a 2005 total conversion modification by ''The Fighting Hellfish'' for ''Grand Theft Auto: Vice City'', features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of ''Vice City''. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. ''Long Night'' is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any ''GTA'' game. It definitely shares with ''Blood'' its oppressive atmosphere of loneliness and hopelessness. ''Long Night'''s zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of [[Sawed-Off Shotgun]] is exceedingly powerful, downing several enemies per shot.<br />
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*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is broadly similar to the [[Tesla Cannon]]. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
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*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'', upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Submachine Gun]] (albeit more military inspired than the classic gangland-derived weapon of ''Blood''). Also, Deathshead's Super Soldier laboratory has been described as similar to "[[C1L6: Center for Disease Management]]". Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.<br />
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[[File:Postal-Apocalypse-Weekday-by-Snowgoyless.jpg|thumb|right|200px|Fan art of [[wikipedia:The Postal Dude|The Postal Dude]] created by ''Blood'' fan artist [[:Category:Hellen Artwork|Lena "Hellen" Iachoukova]] for ''[[wikipedia:Postal 2|Postal 2]]'']]<br />
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous than downright evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to [[Quotations#Caleb|those of Caleb]].<br />
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].<br />
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.<br />
**The ''Postal 2'' DLC ''Paradise Lost'' features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first ''Blood'''s [[List of Items#Found Items|Guns Akimbo]] powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.<br />
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[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]<br />
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*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doomwiki.org/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to "[[C3L7: Research and Development]]", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.<br />
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*The later [[Monolith Productions]] game ''[[F.E.A.R.]]'' features many levels similar to ''Blood II: The Chosen'' including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to [[Fanatic]]s. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the [[:wikipedia:Xbox 360|Xbox 360]] version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack ''[[:wikipedia:F.E.A.R. Extraction Point|Extraction Point]]'' also has similarities to the original ''Blood'', featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in ''Blood II''. ''[[:wikipedia:F.E.A.R. Perseus Mandate|Perseus Mandate]]'' features a trainyard. <br />
**The Monolith developed sequel ''[[wikipedia:F.E.A.R. 2: Project Origin|F.E.A.R. 2: Project Origin]]'' also features an interval set in a hospital and has the player move through subways, while also featuring a corporate laboratory with imprisoned test subjects similar to "[[C3L7: Research and Development]]" in ''Blood II''.<br />
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*The [https://bw.artemislena.eu/killingfloor/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.<br />
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[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' bloody hand print coincidence]] <br />
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*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in ''Blood''), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and a type of [[Bomb|timed explosive]] known as the "Monkey bomb". <br />
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Interestingly as well, one of only two shotguns in the game that can be used akimbo is [http://callofduty.wikia.com/wiki/Ranger_(weapon) a sawed-off double-barreled variety]. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.<br />
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*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in "[[E2M6: The Cold Rush]]". The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].<br />
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[[File:Spellbound.png|thumb|right|200px|[https://doomwiki.org/wiki/E3M8_(Base_Ganymede) E3M8: Spellbound] from ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'']]<br />
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*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.<br />
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*Certain enemies in ''[[wikipedia:The Darkness II|The Darkness II]]'' have [http://www.purepc.pl/gry/recenzja_the_darkness_ii_jackie_widze_ciemnosc_krew_i_flaki?page=0,4 been compared to] the [[Fanatic]]s in ''[[Blood II: The Chosen]]''.<br />
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*The freeware first-person shooter ''[https://mutantleg.itch.io/lab-v30 LAB]'' features multiple enemies with projectile vomit, similar to the [[Bloated Butcher]]. Unlike the Butcher however, their spew is capable of bouncing along the floor.<br />
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*The indie first person shooter ''[https://magellanicgames.itch.io/affliction-rescue Affliction Rescue]'' opens with a level set in a hedge garden.<br />
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*The ''[[:wikipedia:Doom (1993 video game)|Doom]]'' [https://doomwiki.org/wiki/Official_add-ons official add-on] entitled ''[https://doomwiki.org/wiki/Base_Ganymede Base Ganymede]'' ends in [https://doomwiki.org/wiki/E3M8_(Base_Ganymede) a level] with winding biological interiors reminiscent of [[E4M7: In The Flesh]].<br />
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*The replacements for the [https://doomwiki.org/wiki/Golem Golem] from ''[[:wikipedia:Heretic (video game)|Heretic]]'' in ''[https://doomwiki.org/wiki/Blasphemer Blasphemer]'' are figures in grey robes similar to a [[Fanatic]] called Ghouls.<br />
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== See Also ==<br />
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans. <br />
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.<br />
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[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]] [[Category:Good Articles]] [[Category:Lists]] [[Category:Crossovers]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Category:Crossovers&diff=52711Category:Crossovers2024-01-05T00:33:42Z<p>Gideon: </p>
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<div>{{#ev:youtube|7Kkx6TDT_Ho|320|right|"Blood + Duke Nukem 3D + Shadow Warrior [Combined Doom Mod]" (Gaming Room) - [[YouTube]]|frame}}<br />
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This category contains media pertaining to crossovers between ''Blood'' and other fictional universes.<br />
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[[Category:Fan Media]] [[Category:Characters]]</div>Gideon