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<div>{{Infobox Game<br />
| Title = Blood<br />
| Image = Blood artwork.jpg<br />
| Size = 220px<br />
| Caption = Blood box art<br />
| Developer = [[Monolith Productions]]<br />
| Publisher = [[GT Interactive]] ([[:wikipedia:North America|NA]]), [[:wikipedia:Eidos Interactive|Eidos Interactive]] ([[:wikipedia:EU|EU]])<br />
| Designer = [[Nick Newhard]] <br />
| Engine = [[Build]] <br />
| Version = 1.21<br />
| Released = [[Fact Time Line#1997|March 7, 1997]] (shareware), [[Fact Time Line#-- 1997 --|May 31, 1997]] (NA), [[Fact Time Line#1997|June 30, 1997]] (EU)<br />
| Genre = [[:wikipedia:First Person Shooter|First Person Shooter]]<br />
| Modes = Single-player, Multiplayer<br />
| Platforms = [[:wikipedia:MS-DOS|MS-DOS]] ([[:wikipedia:Windows|Windows]] and [[:wikipedia:Linux|Linux]] via [[:wikipedia:DOSBox|DOSBox]])<br />
| UPC/A7 = 42725 12263 5 <br />
| ISBN-10 = 1-56893-364-9<br />
| Media = CD-ROM(1)<br />
[[Image:Blood-ESRB.gif|center|Blood as rated by the ESRB]]<br />
}} <br />
<br />
{{quote|quotation="Blood is the goriest, bloodiest, most horrific 3D first-person action game ever made. Visit a dark world populated by hundreds of bloodthirsty enemies. You'll engage in a nightmarish battle against the minions of an ancient, forgotten god bent on wiping humanity from the face of the earth. With cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors, Blood immerses you in a world of horror unlike any you've experienced before."|attributedTo=[http://lith.com/Games/Blood Monolith website]}}<br />
<br />
'''''Blood''''' (sometimes informally called ''Blood: Spill Some'' or ''Blood 3D'') is a [[:wikipedia:Personal_Computer|PC]] [[:wikipedia:Computer game|computer game]] released for [[:wikipedia:MS-DOS|MS-DOS]] on [[Fact Time Line#1997|May 31, 1997]]. It was developed by [[Monolith Productions]] and published by [[GT Interactive]] and distributed in Europe by [[:wikipedia:Eidos|Eidos]]. The game became well-known for its copious amounts of violence and numerous stylistic and cultural references to literary and cinematic horror works. It was also the first [[Build]] engine game to feature [[voxel]]s and simulated room-over-room, which were both also seen in ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'' a few months later. The game falls in the [[:wikipedia:First-person shooter|first-person shooter]] category and has an arsenal of curious weapons, numerous enemies, and liberal amounts of gore. <br />
<br />
==Details==<br />
{{quote|quotation="Blood is already revealing itself to be rich and multi-dimensional, and as every day brings it a little closer to fruition, we recognize new possibilities and add new details to create the most immersive, terrifying 3D game we can. Perhaps it's the horror aspect that we find so compelling--the challenge of uniting artwork, monster behavior (AI), weapons, sound, level design, and special effects into an experience that will both frighten and entertain players of all skill levels."|attributedTo=[http://web.archive.org/web/20081110152455/http://blood.lith.com/ ''Blood ''Website]}}<br />
<br />
[[Image:Blood-Logo.png|thumb|right|200px|A ''Blood'' Logo]] <br />
<br />
Like most games of its time, the developers garnered attention for the game by releasing the first episode as [[:wikipedia:shareware|shareware]]. The full retail version featured all four original episodes as well as expanded weapons, multiplayer mode, and bonus features like the music video for the [[Type O Negative]] song "[[Love You to Death]]". The extreme violence in the game prompted the release of a version which removed all adult content (most notably, and ironically, bleeding). <br />
<br />
Two different expansions, ''[[Cryptic Passage]]'' and the ''[[Plasma Pak]]'', were released shortly after the game was produced, although only the ''Plasma Pak'' added new weapon modes and enemies. On [[Fact Timeline#1998|July 15, 1998]] a special edition collection titled ''[[One Unit: Whole Blood]]'' was released, which included the fully-patched full version of ''Blood'', the ''Cryptic Passage'' expansion pack, the ''Plasma Pak'' expansion pack, and the Game Wizards interactive walkthrough/strategy guide. In total two strategy guides were released: ''[https://books.google.ca/books/about/Blood.html?id=rIXfagwcr4wC&redir_esc=y Blood: The Official Strategy Guide]'' by Mel Odom and Ted Chapman, and ''[https://www.youtube.com/playlist?list=PLC61196FAE29CCC19 Blood: Unlock the Secrets]'' by Game Wizards. ''[[Blood II: The Chosen]]'', the sequel to ''Blood'', was released in 1998 and was followed by its own ''[[The Nightmare Levels]]'' expansion pack in [[Fact Timeline#1999|August 1999]].<br />
<br />
''Blood'' and its expansions were made available for purchase from the [[wikipedia:digital distribution|digital distribution]] service [[GOG.com]] under the ''One Unit: Whole Blood'' name on [[Fact Time Line#2010|April 10, 2010]]. This was followed by a release on [[wikipedia:Valve Software|Valve Software]]'s [[wikipedia:Steam|Steam]] service on [[Fact Time Line#2014|July 14, 2014]] alongside ''Blood II: The Chosen'' and its ''The Nightmare Levels'' expansion. [[Atari]] also began selling the games directly through its own website at around the same time. <br />
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After the source code to many other games had been released by their respective owners, an intense [[Blood Source Campaign|fan campaign]] called for the release of the source code to ''Blood''. This failed, but due to the [[:wikipedia:Cult following|cult-like]] [[:wikipedia:Cult video game|fan support]] and lack of support from the right holders of ''Blood'', it has been the subject of many [[:Category:Fan Made Games|fan games]], [[:Category:Fan Media|media]], and [[List of Source Ports and Recreations#Attempted Recreations|recreations]]. The fan project ''[[Transfusion]]'' attempted to recreate ''Blood'' on the [[DarkPlaces]] engine, while ''[[BloodCM]]'' does similar atop of [[Build|EDuke32]] and is at present the most complete; the former is multiplayer only, the latter single-player only. Other games like ''[[ZBlood]]'' and ''[[The Flesh Game]]'' expand on the game's storyline and scope, while ''[[HYPERTENSION]]'' is attempting to create something of a [[:wikipedia:spiritual successor|spiritual successor]]. A large collection of ''Blood'' [[List of Fan Art|fan art]] and [[List of Fan Fiction|fan fiction]] has also been produced by the community. Several attempts [[List_of_Source_Ports_and_Recreations#Attempted Source Ports|have been made]] at creating a [[:wikipedia:source port|source port]] via [[:wikipedia:Reverse engineering|reverse engineering]], with the most complete being [[BloodGDX]], [[NBlood]] and the fork [[Raze]].<br />
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An official remaster entitled ''[[Blood: Fresh Supply]]'' using the [[Kex Engine]] was released on [[Fact Timeline#2019|May 9, 2019]] by [[Night Dive Studios]] under permission from [[Atari]]. The original DOS version, with DOSBox wrappers, is now included as an extra on the GOG.com release.<br />
<br />
== Technical Specifications ==<br />
''See also: [[Installation]]''<br />
<br />
{| cellspacing="1" cellpadding="1" border="1" width="100%"<br />
|-<br />
| '''Minimum CPU Required:''' <br />
| Pentium<br />
|-<br />
| '''Minimum OS Required:''' <br />
| DOS 4.0 to 6.22 (or compatible)<br />
|-<br />
| '''Minimum RAM Required:''' <br />
| 16 MB<br />
|-<br />
| '''Minimum CD-ROM Drive Speed Required:''' <br />
| 2X<br />
|-<br />
| '''Video Modes Supported:''' <br />
| VGA & SVGA (VESA 1.2 & 2.0)<br />
|-<br />
| '''Sound Devices Supported:''' <br />
| Adlib, General MIDI, Gravis Ultrasound / ACE, Pro Audio Spectrum / Plus, Sound Blaster, Sound Blaster AWE32<br />
(Note: although the Pro Audio 16 is listed in the setup program it is not actually supported. A later patch was planned to add support for the card but never shipped.)<br />
|-<br />
| '''Input Devices Supported:''' <br />
| Joystick (Analog), Keyboard, Mouse<br />
|-<br />
| '''Multiplayer Options:''' <br />
| IPX, Modem, Null-modem cable<br />
|-<br />
| '''Number of Players (Offline):''' <br />
| 1 (2 on serial connection)<br />
|-<br />
| '''Number of Players (Online):''' <br />
| 8<br />
|}<br />
<br />
== Gameplay ==<br />
=== Single-Player ===<br />
{{quote|quotation="In order to prevail, the player must face the Cabal, an ancient secret society, and the terrible Dark God it serves--Tchernobog. Numerous challenges and puzzles will await players along the way, of course, and we are working on various special features that will add even greater dimension to gameplay."|attributedTo=[http://web.archive.org/web/20081120133644/http://blood.lith.com/aboutblood/development.asp''Blood'' Website]}}<br />
<br />
[[File:Tchernobog-Seal-E1M1.png|thumb|right|200px|Hitting the Seal of Tchernobog signals the end of the first level "[[E1M1: Cradle to Grave]]"]]<br />
<br />
As a first-person shooter, ''Blood'' is played through the perspective of the player-controlled character. Like ''[[:wikipedia:Doom (1993 video game)|Doom]]'' and ''[[:wikipedia:Duke_Nukem_3D|Duke Nukem 3D]]'', the player must navigate through the maze-like levels of each episode (set of levels), seeking keys or activating switches to enable progress, looking for the goal that ends the level. The player does this for several levels until the "[[:Category:Bosses|boss]]" level is reached and the player must defeat a large opponent to end the episode. While the player travels through the level, he/she must avoid or destroy the different enemies that attempt to kill the player. <br />
<br />
''Blood'' is organized in four episodes, with each episode containing a total of 8-9 different maps which consist of 6-7 regular levels, one "boss" level, and one secret level. Level design is varied, as some locations seem to lead into each other, but others jump out at the player. Some locations draw inspiration from cities in the era, with such locations as [[E3M1: Ghost Town|civil buildings]], museums, pubs, and [[E4M9: Mall of the Dead|shopping centres]]. Others are generic [[E1M6: The Great Temple|temples]] or [[E2M7: Bowels of the Earth|mines]]. <br />
<br />
Many levels are centered around a particular location, like a [[E1M1: Cradle to Grave|mortuary]], a [[E1M2: Wrong Side of the Tracks|train station]], a [[E1M4: Dark Carnival|carnival]], a [[E3M3: Raw Sewage|sewer]], a [[E3M4: The Sick Ward|hospital]] or a [[E2M2: The Lumber Mill|lumber mill]], and each is designed to include elements typical of these places (e.g. a crematorium in the mortuary, attractions at the carnival). These often have a [[:wikipedia:Victorian architecture|Victorian]] or [[:wikipedia:Edwardian architecture|Edwardian]] architectural style, especially seen in the "[[E2M4: The Overlooked Hotel|haunted house]]" levels. Other areas are meant to resemble maze-like temples or generic [[E3M8: Catacombs|catacombs]], and some are completely original, such as "[[E4M7: In The Flesh]]", which resembles the inside of a body, with walls which bleed when shot. <br />
<br />
[[File:E3M8-Full-Map.png|thumb|left|200px|"[[E3M8: Catacombs]]" when seen from a scrolling map view]]<br />
<br />
''Blood'' was noted for its challenging, but realistic level design, as well as the abundance of [[:Category:Enemies|enemies]] and [[:Category:Weapons|weapons]]. Modern 3-D, fully-textured models require more computing power load, so the sprite-based game play of ''Blood'' allowed large numbers of enemies and objects on the screen at once. Also, due to the limited artificial intelligence on display, hostiles had to appear in large numbers to pose a significant challenge to the player.<br />
<br />
The player's progress is further complicated by different types of traps, including crushing blocks, explosive barrels, lava pits, precarious cliff-sides, jumping puzzles, and combination lock doors. ''Blood'' was also one of the first first person shooter games (along with ''[[:wikipedia:Marathon_(video_game)|Marathon]]'', ''[[:wikipedia:Strife_(video_game)|Strife]]'', ''[[:wikipedia:system_shock|System Shock]]'' and ''[[:wikipedia:Dark_Forces|Dark Forces]]'') to feature alternate firing modes for each weapon. Most guns in ''Blood'' have two completely different methods of dealing damage, compared to earlier games in which each weapon had only a single type of firing mode.<br />
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The teleporter, a common trope in first person shooter games like ''[[:wikipedia:Quake|Quake]]'', is rarely used in ''Blood'', which has a less high-tech motif and adds to the realism and super natural feel. ''Blood'' also contained secrets - areas that are difficult to access or find and often contain bonuses, but added the new concept of "[[Super Secret]]s" - areas that are nearly impossible to find or reach, but which merit large rewards, such as allowing the player access to a [[Napalm Launcher]] in the very first level.<br />
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[[File:Frozen-Jack-Torrance-E2M4.png|thumb|right|200px|"[[E2M4: The Overlooked Hotel]]" features the frozen corpse of [[wikipedia:Jack Torrance|Jack Torrance]] inside the hedge maze]]<br />
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Graphic violence is one of the central features of ''Blood''. Enemies can be blown to pieces, with streams of blood and chunks of flesh raining down. [[Axe Zombie|Zombie]] heads can be shot off and then [[Head Soccer|kicked around like soccer balls]], spewing fountains of blood from the neck. If enemies are set on fire, they burst into flames and run around flailing their limbs. [[Innocents]] (non-combatants) appear in several levels and can be killed without compunction. Each of these instances comes accompanied with screams of terror and pain, making sound an integral part of the violent atmosphere. The levels are designed in the same spirit, with locations such as torture chambers, funeral homes, scientific laboratories, and hellish temples. Each location features walls splattered with blood, dismembered corpses, bodies in metal drums, and other grotesque situations.<br />
<br />
In addition, ''Blood'' contains a large number of cultural references, particularly to horror movies and slasher films. Many elements are deliberately anachronistic, including weapons, pop culture, and other details. In particular, "[[E2M4: The Overlooked Hotel]]", "[[E4M4: Crystal Lake]]", and "[[E4M9: Mall of the Dead]]" are whole levels based on the movies ''[[:wikipedia:The_Shining|The Shining]]'', ''[[:wikipedia:Friday_the_13th|Friday the 13th]]'', and ''[[:wikipedia:Dawn_of_the_Dead|Dawn of the Dead]]'' respectively. For a complete list, see "[[References in Blood]]".<br />
<br />
=== Multiplayer ===<br />
''See also: [[BloodBath Guide]]''<br />
[[File:Blood-BloodBath-Blood-Wiki.png|thumb|left|200px|A two player BloodBath using "[[E1M1: Cradle to Grave]]"]]<br />
''Blood'' is principally a single player game, but features the ability to battle other players across a computer connection. The two game modes are cooperative, which allows two players to play through a single player game, and [[:wikipedia:Deathmatch_(gaming)|Deathmatch]] (known in the game as [[BloodBath]]). The goal of this mode is to kill the other players before the player himself is killed. Gameplay takes place on an specially designed level with power-up &amp; weapon caches and strategic areas, or a single-player level. To end the level or match, a time limit or '[[:wikipedia:Frag_(video_gaming)|frag]] limit' had to be reached.<br />
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One of the unique features of BloodBath was "[[The Voice]]", an audio commentator who announced an irreverent or trite phrase on each frag, humiliating the player. This added to the bloody style and competitive nature of the game, and punctuates the death of other opponents. "The Voice" is credited to [[Jason Hall]], who was [[:wikipedia:Chief_Executive_Officer|CEO]] of Monolith Productions at the time of the ''Blood'' development. It should be noted that The Voice is indistinguishable from [[Tchernobog]]'s voice. <br />
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Another feature was "Humiliation". If the player had his or her health drained to exactly zero, he or she would be rendered immobile, but not dead. To an outside observer, the player would be kneeling. This would allow anyone to complete a humiliating death, such as jumping on the head, or death by [[Pitchfork]]. The victim, however, had a chance to resurrect him/herself by repeatedly pressing the space bar, similar to how one removes [[ Choking Hand]]s in the single-player game.<br />
<br />
Like most games in this era, internet play was not well established. Therefore options for connecting to other computers relied upon the standard modem, LAN (IPX protocol), or serial cable connections. Modem and serial cable connections only allowed two player games, while an IPX network connection could support up to eight players. Online multiplayer was available at launch using [[wikipedia:Total Entertainment Network|TEN]], [[wikipedia:DWANGO|DWANGO]] and other third party tools (RTIME, MPATH/MPLAYER, HEAT, ect.) Most of these third party services are no longer available, but modern internet play is possible using alternate solutions such as [[Meltdown]]. Due to the game's netcode being outdated, lag and latency issues may occur.<br />
<br />
=== Technology ===<br />
[[File:MAPEDIT-E5M9.png|thumb|200px|right|The game's [[MAPEDIT]] program showing "[[E5M9: Castle]]"]]<br />
''Main article: [[Build]]''<br />
<br />
''Blood'' is powered by the [[Build]] engine created by [[:wikipedia:Ken_Silverman|Ken Silverman]], the previous author of ''[[:wikipedia:Ken's Labyrinth|Ken's Labyrinth]]'' published by [[:wikipedia:Epic MegaGames|Epic MegaGames]], under the direction of [[:wikipedia:3D_Realms|3D Realms]]. The ''Build'' engine renders its world on a two-dimensional grid using closed 2D shapes called "sectors" and simple flat objects called "sprites" to populate the world geometry with objects. It is generally considered to be a [[:wikipedia:2.5D|2.5D]] engine, since the basic world geometry is two-dimensional with an added height component, as each sector may have a different ceiling and floor height, and the ceiling and floor may be angled along one line of the sector. However the final result is that the world looks three-dimensional due to the way the engine renders it. <br />
<br />
The version of the Build engine used in ''Blood'' makes use of [[voxel]]s for smaller object like [[:Category:Weapons|weapons]], ammo, [[List of Items|power-ups]], and decorations, such as the tombstones in the first level of "[[E1M1: Cradle to Grave]]". Like many other games of the period ''Blood'' also shipped with a number of Build engine tools on the retail disk including [[MAPEDIT]] and [[ARTEDIT]], which helped encourage the creation of fan made modifications and custom level sets.<br />
<br />
This technological heritage has placed ''Blood'' as being one of the "Big Four" Build engine games alongside ''[[wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'', ''[[wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]'', and ''[[wikipedia:Redneck Rampage|Redneck Rampage]]'', although the latter is sometimes dropped leaving it as simply being the "Big Three", with ''Blood'' always being included. ''[[:wikipedia:Ion Fury|Ion Fury]]'', released in 2019, is intended as a new entry into the collection, building upon the former games' legacy.<br />
<br />
== Story ==<br />
{{quote|quotation="You're part of a cabal. A cult. But you've been thrown down by the person you worshipped and worked for ... You're not just good versus evil. You're evil trying to fight a bigger evil. There's no specific time frame. The setting combines the futuristic with a different, supernatural industrial revolution. It also has voodoo in it."|attributedTo=[http://files.deathmask.net/images/magazines/previews/PC_Zone_page1.jpg Designer Nick Newhard - June 1997]}}<br />
<br />
''Blood'' takes place in [[Fiction Time Line#1928|1928]]. The game documentation does not specify an exact year; the developers [[Development of Blood#Themes|described]] the game as not having a set time period and anachronistic elements abound, but the game's sequel ''[[Blood II: The Chosen]]'' takes place in [[Fiction Time Line#2028|2028]] and states that it has been one hundred years since the events in ''Blood''. Although the backstory was not delineated within the game itself, the Monolith website, the ''Blood'' manual, and an accompanying text file presented the few facts known about the precursory events, such as [[Caleb]]'s relationship with [[Ophelia]]. <br />
<br />
The game's hero (or [[:wikipedia:anti-hero|anti-hero]]) is a man named Caleb (voiced by [[Stephan Weyte]]), a merciless gunfighter born in [[:wikipedia:Texas|Texas]] who serves a cult called "[[The Cabal]]" that worships the dark god [[Tchernobog]] (voiced by Monolith [[:wikipedia:Chief_Executive_Officer|CEO]] [[Jason Hall]], who was credited simply as "[[The Voice]]"). Caleb joined the cult after meeting Ophelia Price, a woman whose homestead was burned down by the Cabal, killing her husband and baby son. She blamed her spouse for their deaths, because he wanted to rescind his membership. Half-crazy and rambling, Caleb nursed her back to health. It is implied that she later became Caleb's lover, and introduced him to the cult. Together they rose to the highest ranks and became "[[The Chosen]]", the four most esteemed generals of Tchernobog's army (the other two being [[Ishmael]] and [[Gabriel]]). <br />
<br />
Caleb is a sarcastic man with a strong bent towards sadism, taking pleasure in killing almost anything, whether it impedes his quest or not. He has a prominent sense of humour, often making quips while taking the lives of others, or commenting cynically on surrounding events. Though when he comes to [[E4M8: The Hall of the Epiphany|The Hall of the Epiphany]] at the end of the game, he takes a more serious, determined tone. <br />
<br />
=== Episodes ===<br />
[[File:Blood-Cutscene-1.webm|320x200px|right|thumb|Opening Cutscene]]<br />
<br />
The story starts in [[E4M8: The Hall of the Epiphany|The Hall of the Epiphany]], where Tchernobog sits on his throne, chanting occurring in the background. The four Chosen stand before him. <br />
<br />
'''TCHERNOBOG:''' Welcome, my servants... my slaves. <br />
<br />
A robed [[cultist]] shuffles into the room (some think he may be the [[Cabal#Leaders|Cabal leader]], as Tchernobog seems to speak through him). He pulls back his hood, revealing a face devoid of eyes, sharp teeth, and an ugly, gnarled face. <br />
<br />
'''CALEB:''' What is thy bidding, my master? <br />
<br />
The cultist stretches up, as if by an unknown force. His eyes glow white, his jaw drops, and he grunts and groans, as if choking. <br />
<br />
'''TCHERNOBOG:''' You have failed me. I disavow you all. <br />
<br />
The other Chosen react incredulously. <br />
<br />
'''CALEB:''' What the? <br />
<br />
'''OPHELIA:''' What? <br />
<br />
The cultist smiles sadistically, right before his flesh rapidly decomposes and melts off his skeleton. Caleb looks right and sees [[Shial]] descend upon Gabriel and carry him up into the darkness. To his left, Ishmael has burst into flames and collapses as [[Cerberus]] and two [[Hell Hound]]s approach. <br />
<br />
'''OPHELIA:''' What's happening? <br />
<br />
Ophelia looks around, too stunned to move. [[Cheogh]] flies in from behind and grabs her. Caleb jumps for her, but it is too late, and all he can do is watch Cheogh's glowing white eyes fade into the blackness. <br />
<br />
'''TCHERNOBOG:''' I have taken your love. Now I will take your life. <br />
<br />
Caleb looks around as darkness descends upon him. He begins falling into the void. <br />
<br />
'''TCHERNOBOG:''' Consider my power... in a hollow grave. <br />
<br />
==== Episode 1: The Way of All Flesh ====<br />
{{Blood Levels}}<br />
Caleb rises from his grave in a tomb located in a graveyard of the "Morningside Mortuary" funeral home with the words: "I live... again" ([[E1M1: Cradle to Grave]]). He begins by searching for his love [[Ophelia]], taken by the [[gargoyle]] Cheogh. Unfortunately, Tchernobog's [[Ranks of the Cabal|followers]] are everywhere. Caleb moves to the train station behind the cemetery ([[E1M2: Wrong Side of the Tracks]]) and boards the "Phantom Express" ([[E1M3: Phantom Express]]). He kills all the [[Cabal]] on the train and releases the safety locks on the boiler, exploding the engine and derails the train. He emerges from the wreckage and finds he has arrived at a carnival ([[E1M4: Dark Carnival]]) with several Cabal-controlled attractions. Caleb finds a broken bridge and a pond. If he crosses the bridge, he finds a side path to a new ride under construction ([[E1M8: House of Horrors]]). Either way, an underwater cavern leads him to one of the Cabal strongholds, a deconsecrated cathedral, where the droning chant in the Cabal's [[Cultist Language|language]] echoes throughout the grounds ([[E1M5: Hallowed Grounds]]). Cutting through swarms of Cabal loyalists and other creatures, Caleb gains entrance to The Great Temple ([[E1M6: The Great Temple]]), a place protected by numerous underwater tunnels, traps, and Cabal minions. Caleb finds a teleporter that leads him to a rotunda, which leads to Cheogh's temple ([[E1M7: Altar of Stone]]). Caleb finds Ophelia at the top of the altar, crucified on a slab. He screams in anguish, when the temple begins to rumble, and a wall collapses. Cheogh emerges and Caleb slays him. He takes Ophelia down and places her on a funeral pyre to cremate her body. Afterward, he approaches the body of Cheogh, points his [[Sawed-Off Shotgun|shotgun]] at the creature's head, and pulls the trigger.<br />
==== Episode 2: Even Death May Die ====<br />
Finished with [[Cheogh]], [[Caleb]] travels to the [[:wikipedia:Arctic|arctic]] to look for [[Shial]] who has taken Gabriel. He starts on a small rowboat and runs into a large, wooden sailing ship partially frozen in an iceberg ([[E2M1: Shipwrecked]]). Unfortunately, the Cabal are swarming all over it, but Caleb uses the ship to open a path through the ice to a lumber mill ([[E2M2: The Lumber Mill]]) that the Cabal has transformed into a crude human remains processing factory. He then proceeds to a snow-covered maze of hedges ([[E2M3: Rest for the Wicked]]) leading to the Overlooked Hotel ([[E2M4: The Overlooked Hotel]]). Within the hotel are a set of tomes, which Caleb can use to open the door to a mountainous area filled with Cabal loyalists ([[E2M9: Thin Ice]]). He then moves to a two-story haunted mansion ([[E2M5: The Haunting]]) with a kitchen, gardens, a library, a cellar, and even an indoor pool. It is the pool that hides the passage to an abandoned mining facility ([[E2M6: The Cold Rush]]). Caleb navigates the mine and delves deeper into the treacherous tunnels ([[E2M7: Bowels of the Earth]]) until he arrives at the lair of Shial ([[E2M8: The Lair of Shial]]), deep under the Earth's surface. Within a small stony cavern, he finds Gabriel wrapped in a cocoon, along with the [[Mother Spider|mother spider]] herself. Caleb kills her and her children, destroying her body with a well-placed boot stomp. He walks up to Gabriel, pulls his heart out of the cocoon, and drinks its blood in order to gain power.<br />
<br />
==== Episode 3: A Farewell to Arms ====<br />
With two of Tchernobog's lieutenants killed, Caleb has one left - Cerberus - the beast responsible for the death of Ishmael. Caleb travels to a small town in [[:wikipedia:France|France]] ([[E3M1: Ghost Town]]) and occupies a small tenement. Few still live in the place, aside from the Cabal and its minions. No sooner does Caleb arrive ([[E3M2: The Siege]]) then he finds himself in the midst of [[:wikipedia:Carpet_bombing|airborne carpet bombings]]. This may be the result of Cabal, capitalizing on the war-torn city after the [[:wikipedia:First_World_War|First World War]]. Finding access keys in the bank, a meat processing plant, and city hall, Caleb finds access to the sewers to reach the other side of the city ([[E3M3: Raw Sewage]]). He emerges in front of a hospital seized by the Cabal ([[E3M4: The Sick Ward]]). The interior contains patient rooms, a morgue, and an "assisted" suicide room. If Caleb finds a secret access in the chapel, he can travel through the catacombs ([[E3M8: Catacombs]]). Once out of either the hospital or the catacombs, Caleb moves into a dam control installation ([[E3M5: Spare Parts]]) located close to Cerberus' cavern. Caleb overrides the dam controls and blows it up. The resulting flooding reveals the way to a lava-filled cavern under the Earth ([[E3M6: Monster Bait]]). Once in Cerberus' base ([[E3M7: The Pit of Cerberus]]), [[Hell Hound]]s guard several seals which Caleb breaks, allowing access to Cerberus' inner sanctum. The two-headed beast attacks, but proves to be no match for Caleb. After the beast dies, he fills its stomach with [[Remote Detonator]]s and blows it up raining him in blood. Caleb says to Cerberus: "Rest in Pieces", for the murder of his friend Ishmael.<br />
<br />
==== Episode 4: Dead Reckoning ====<br />
With the Chosen avenged, Caleb heads for the The Hall of the Epiphany where the dark god is waiting. The first step is to cross a strange land with a dark laboratory ([[E4M1: Butchery Loves Company]]), possibly run by Cabal, and dive into an aquatic breeding facility filled with [[Gill Beast]]s ([[E4M2: Breeding Grounds]]). Traveling through the pipes, Caleb bursts out of a water cistern, and travels through a charnel house ([[E4M3: Charnel House]]) serving as a disposal site for dead creatures. Nearby there is a passage to a forest-rimmed lake with wood cabins ([[E4M4: Crystal Lake]]). The exit is reached through a toilet to a blocked off stone cavern. Here there are two paths Caleb can take. The less obvious way leads to a shopping mall where zombies and other Cabal have taken over ([[E4M9: Mall of the Dead]]). The other way leads to a lava filled cavern ([[E4M5: Fire and Brimstone]]) leading up to a mountain where a Cabal temple sits above the clouds ([[E4M6: The Ganglion Depths]]), guarded by some of the toughest creatures the Cabal has to offer. Caleb fights his way through the temple, until he uncovers an entryway made of stitched-together flesh that bleeds when hit ([[E4M7: In The Flesh]]). Caleb moves through the area, passing through the stomach and intestines to reach the heart, the final area leading to Tchernobog's temple ([[E4M8: The Hall of the Epiphany]]). Caleb stands at the steps of the hall and calls to his master, asking him why they were cast down. [[Tchernobog]] reveals that he condemned them because he knew that Caleb would return, with every life he had taken making him stronger. Tchernobog wanted to use Caleb's sacrifice to finally open the doors between dimensions and inherit the Earth. Caleb ascends the steps and defeats reincarnations of Cheogh, Shial and Cerberus before reaching the dark god himself. As Caleb activates the last [[pillar]], Tchernobog's voice echoes, "I HAVE AWAITED YOU. KNEEL BEFORE ME", to which Caleb replies "I'm gonna have to put you down!"<br />
<br />
==== Epilogue ====<br />
After a fierce battle, Caleb destroys the dark god and His body disappears in a flash of blue and white light. A man approaches, praising Caleb and spouting the Lord's prayer. Nonchalantly, Caleb blasts him in the chest with a [[Tommy Gun]] and leaves the Hall.<br />
<br />
== Multiplayer Maps ==<br />
<br />
These are the multiplayer maps ([[Bloodbath|Bloodbath]]) that were included with the retail version of ''Blood''. Expansion packs added other maps. <br />
<br />
*[[BB1: The Stronghold|BB1: The Stronghold]] <br />
*[[BB2: Winter Wonderland|BB2: Winter Wonderland]] <br />
*[[BB3: Bodies|BB3: Bodies]] <br />
*[[BB4: The Tower|BB4: The Tower]] <br />
*[[BB5: Click!|BB5: Click!]] <br />
*[[BB6: Twin Fortress|BB6: Twin Fortress]] <br />
*[[BB7: Midgard|BB7: Midgard]] <br />
*[[BB8: Fun With Heads|BB8: Fun With Heads]]<br />
<br />
These are listed as episode 5 within the game's [[Build#INI|INI]] file. Despite this, ''[[Cryptic Passage]]'' is commonly regarded as a fifth episode as well, despite being listed as episode 1 within its own INI file and having its own second episode of BloodBath maps. The new single player episode from the ''[[Plasma Pak]]'' follows on from either as episode 6 within the main ''Blood'' INI.<br />
<br />
== Expansion Packs ==<br />
{|<br />
|[[File:Crypticpassage_cover.jpg|50px|Cryptic Passage box art]]<br />
|''[[Cryptic Passage]]'' - This expansion pack was released in 1997, and was developed by [[Sunstorm Interactive]], a video game development company known for value-priced game modifications. Since it was not created by the original creators, there were no modifications to the existing gameplay, just the inclusion of a new single-player episode. However, the single-player included larger maps and a small storyline of [[Caleb]] hunting down a stolen scroll that was rightfully his.<br />
|-<br />
|[[File:Plasmapak_cover.jpg|50px|Plasma Pak box art]]<br />
|''[[Plasma Pak]]'' - This expansion pack was released in 1997, and was developed by [[Monolith Productions]]. It contains several modifications, including new enemies, new weapons modes, new [[BloodBath]] maps, and a new single-player episode. There is no explicitly stated storyline, but from various clues, Caleb is hunting down a group of [[Cabal]] being trained to become the [[new Chosen]]. It also includes several bug fixes.<br />
|}<br />
<br />
=== Level Packs ===<br />
There were two commercial level pack compilations released for ''Blood'' in the fashion of [[WizardWorks Software]]'s ''[[:wikipedia:D!Zone|D!Zone]]'' for ''[[:wikipedia:Doom (1993 video game)|Doom]]''. Neither of these level packs appear to have ever been sanctioned by [[Monolith Productions]]. Online only compilations of custom levels have also subsequently [[List of Mods for Blood#Compilations|been amassed]] by fans, as discussed in the following section.<br />
<br />
{|<br />
|[[File:Red-Hot.png|50px|Red Hot box art]]<br />
|''Red Hot'' - This level pack was released in 1997 by UK Action, and also contained maps for ''[[:wikipedia:Outlaws (1997 video game)|Outlaws]]'' and a fellow [[Build]] engine game: ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]''. It was formerly [http://bloodline.eu/downloads-show-112 uploaded] onto the [[Blood Line]] website (link is broken), and can be [http://www.legendsworld.net/shooter/game/8575 downloaded] from 3D Shooter Legends.<br />
|-<br />
|[[File:Level-Pack-6.png|50px|Level Pack 6 box art]]<br />
|''Level Pack 6: Additions for Blood'' - This level pack was released by PMR International in 1997. It contained over 140 "new and extra" levels for the game, as well as [[Cheat Codes|cheats]], desktop themes, system "blood" font, sound and video files, ripping tools and the game shareware - all accessible from a "user-friendly [[:wikipedia:Windows 95|Windows 95]] menu system". It can be downloaded [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/blood-shovel/ here]. Also, a complete version of ''Level Pack 6'' was once available [http://forums.transfusion-game.com/viewtopic.php?f=9&t=1133 here], while an example of one of the maps can be found [http://blood.freeminded.de/index.php?section=maps&id=122 here].<br />
|}<br />
<br />
=== Fan Add-Ons ===<br />
''Main article: [[List of Mods for Blood]]'' <br />
<br />
[[File:Death-Wish.png|thumb|right|200px|''[[Death Wish]]'' is often held up as a standard bearer for custom content]]<br />
<br />
Due to the high fan demand for more ''Blood'' content, especially after Monolith stopped working on the series in 1999, many [[:Category:Modifications|add-on projects]] have sprung up. The goal of most of these has been to replicate or expand on the original ''Blood'' experience. This started on sites like [[Game Leader]], and has since been kept going by repositories such as [[RTCM]], [[blood.freeminded.de]] and [[The Bloody Repo]].<br />
<br />
Interestingly, the amount of quality, completed ''Blood'' fan add-ons increased dramatically around and after the game's [[Fact Time Line#2007|tenth anniversary]], with efforts such as ''[[The Carnage Continues]]'' (2006), ''[[Rage Against the Machine]]'' (2007), ''[[Bloody Pulp Fiction]]'' (2009) and ''[[Death Wish]]'' (2011) reaching further than earlier attempted large scale projects such as ''[[List of Mods for Blood#The 13th Realm|The 13th Realm]]'' (1998), ''[[List of Mods for Blood#Blood Slaughter Files|Blood Slaughter Files]]'' (1998), ''[[List of Mods for Blood#Crudox Cruo: Fresh BLOOD!|Crudox Cruo: Fresh BLOOD!]]'' (1998), and ''[[List of Mods for Blood II#Tiny Town|Tiny Town]]'' (1999) from the game's younger days.<br />
<br />
A common joke used to be that ''Blood'' add-on projects were cursed to be incomplete, most notably with ''[[BloodLines]]'' (2002) which ultimately released unfinished though still fairly elaborate. Some early projects that did reach completion were the less ambitious ''[[Banzai's Add-On]]'' (1998), ''[[Time Episode]]'' (1999), and ''[[Killing Time]]'' (1999), as well as the classic [[List of Mods for Blood#Small Scale|three level add-on]] releases ''[[List of Mods for Blood#Eye of the Blood|Eye of the Blood]]'' (1997), ''[[Journey to Hell]]'' (1998), ''[[List of Mods for Blood#Gods, the Epic Trilogy|Gods]]'' (1998), and ''[[List of Mods for Blood#Legend of Ravenloft|Ravenloft]]'' (1998).<br />
<br />
At least one endeavour, [[Dwayne Anderson]]'s ''[[Legends of the Iconoclast]]'', has managed to span both eras, with an initial release from 2001 to 2004 followed by a remake project started ten years later in April 2011 with releases in 2012 and 2017. [[Dustin "Bloatoid" Twilley]]'s career has also stretched over many years, with early efforts such as ''[[Inherit the Earth]]'' (1999) and ''[[Hostile Takeover]]'' (2001) culminating a decade later with ''Death Wish'' in 2011, which then featured another six years of polish for [[Death Wish#v1.4|version 1.4]] in 2017 and further through 2019. This maturation is part of the reason why ''Death Wish'' is often held up as the gold standard for ''Blood'' add-ons.<br />
<br />
[[File:BME's-Blood-Map-Pack-Scaled.gif|left|thumb|[[BME's Blood Map Pack]]]]<br />
<br />
Between these two periods in the mid-2000s, a large chunk of the new releases came from the [[Russian Blood Community]] and related fan-base, such as ''[[The Outpost Mortem]]'' (2005), ''[[The Sect War]]'' (2005), ''[[Sectant]]'' (2006), and ''[[Old Friend]]'' (2007).<br />
<br />
Subsequent major original releases have included ''[[French Meat]]'' and ''[[French Meat 2]]'' (2012, 2019) and ''[[Caleb Will Have His Revenge on Toronto]]'' (2013-present), with new campaigns still [[List of Mods for Blood#In Development|in development]]. The comparative lull in new episodes in the later 2010s was broken with ''[[Out for Blood]]'', ''[[The Way of Ira]]'', ''[[Fleshed Out]]'' and ''[[Trauma Therapy]]'' in the latter half of 2019 and early 2020.<br />
<br />
Individual [[List of Mods for Blood#Mappers|mappers]] such as [[Martin and Jason Brentnall]], [[David Wikström]], [[Austin Adams]] and [[Vili Nyström]] have also developed notable portfolios. Meanwhile, the ''[[Alone in the Dark]]'' series of mods has focused on expanding the [[List of Mods for Blood#Assets|technical scope]] of the game, establishing efforts such as a custom [[Voxel Pack]] and the [[Weapons Mod]], among others. Curator [[List of Mods#BME/ILMHB's Bloody Place|BME]] has put out a complete collection of ''Blood'' maps called ''[[BME's Blood Map Pack]]'' each year from 2013 onward, following from his re-scripted releases of many classic add-ons. More [[List of Mods for Blood#Compilations|selective sets]] such as ''[[The Best of Blood.Freeminded.De]]'' (2011) and the ''[[Blood Chronicles]]'' (2004, 2014) volumes have also been compiled.<br />
<br />
Since 2017, these fan campaigns can now be played outside the original DOS executable via [[BloodGDX]], leading to an increased interest shown through [[:wikipedia:Let's Play|Let's Play]] and [[:wikipedia:Video game walkthrough|video walkthrough]] series on [[YouTube]] (most notably by [[Pagb666]]). The later released [[NBlood]] source port (and fork included within [[Raze]]) can also load custom maps, with a new subsystem being utilized by ''[[No Hope in Sight]]''.<br />
<br />
They also retain compatibility with the official remaster of the game developed by [[Night Dive Studios]] called ''[[Blood: Fresh Supply]]'', which also offers new modding potential due to its underlying [[Kex Engine]], such as having a functional scripting system (currently being pushed by the ''[[Extra Crispy#Fresh Supply|Extra Crispy]]'' mod, as well as ''[[Arcade Mode]]''). This excitement has lead to revived or updated versions to be worked on for ''[[Death Wish]]'', ''[[Bloody Pulp Fiction]]'' and the once cursed ''[[Bloodlines]]''.<br />
<br />
== Development ==<br />
''Main article: [[Development of Blood]]''<br />
<br />
[[File:Blood-Pre-Alpha-2.png|thumb|right|200px|Development screamshot featuring Michael and an early HUD]]<br />
<br />
QStudios, with the supervision of [[:wikipedia:Apogee Software|Apogee Software]], started development of ''Blood'' under the title "Horror 3D" in early [[Fact Time Line#1994|1994]]. This was in parallel with several other projects on the [[Build]] engine, namely ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'', ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior 3D]]'' and ''[[:wikipedia:PowerSlave|Ruins: Return of the Gods]]''. At this point in time the QStudios "office" was the family room of designer [[Nick Newhard]]'s house. After the successful release of ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'', development progress was made public starting in June 1996 with weekly updates on first the [[:wikipedia:3D Realms|3D Realms]] and then later the official ''Blood'' websites.<br />
<br />
QStudios was merged into [[Monolith Productions]] and its offices in [[Fact Time Line#1996|July 1996]]. Growing conflicts with 3D Realms over the development direction of the [[Build]] engine under [[:wikipedia:Ken Silverman|Ken Silverman]] as well various personal and professional disagreements over staffing and contract issues led to the publisher being changed to [[GT Interactive]] starting in November 1996 with [[Rick Raymo]] as producer. 3D Realms instead focused on completing ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]''.<br />
<br />
Sometime during the game's development there was a leak onto the Internet of the ''Blood'' source code by an employee at a computer repair shop, dated February 17, 1996, which was reacted to severely by the game's publisher. Eventually Monolith settled the case in court, but the released files became known to the community as the ''[[Blood Alpha]]''. This beta demo contains several differences from the released game, including [[Caleb]] as a robed [[fanatic]] named Michael; his character was later [[Caleb#Development|greatly expanded]] by his actor [[Stephan Weyte]]. The shareware version also contained several differences, such as delirium mushrooms and a different theme.<br />
<br />
The shareware version of ''Blood'' was released on March 7, 1997 following the game entering the [[Blood Alpha#Blood Beta|beta stage]] on January 2nd. The game [[wikipedia:Software release life cycle#Release to manufacturing (RTM)|went gold]] on April 25th and was first released in North American retail stores on May 31, 1997 by GT Interactive, with the game coming to Europe on June 30, 1997 published by [[wikipedia:Eidos|Eidos]].<br />
<br />
=== Modernization Attempts ===<br />
''See also: [[List of Source Ports and Recreations]]''<br />
[[File:BloodCM-Screamshot.png|thumb|left|200px|''[[BloodCM]]'' is currently the most accurate ''Blood'' recreation]]<br />
<br />
Despite the best efforts of fans, most notably the ''[[Blood Source Campaign]]'', the source code to ''Blood'' has never been released. This has lead to projects like ''[[Transfusion]]'', ''[[ZBlood]]'', ''[[BloodCM]]'', and others which attempt to [[:wikipedia:Video game remake|recreate]] the game or game's style on more open and flexible alternative engines.<br />
<br />
The [[Build]] engine code has been released, as has the code to the similar games ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'' and ''[[:wikipedia:Shadow Warrior (1997 video game)|Shadow Warrior]]''. Based on this, a few [[:wikipedia:Source port|source port]] projects have been attempted, which vary from recreation projects by reading the original game's assets rather than merely adapting or recreating them; something much less ambiguous legally.<br />
<br />
The first source port to have a stable public release was [[BloodGDX]], partly created via referencing the leaked full [[Blood Alpha]] source code. Both ''BloodCM'' and ''BloodGDX'' were developed by [[Alexander Makarov|Alexander "M210" Makarov]], transitioning from one to the other. GDX was later joined by [[NBlood]], a solution based on the [[:wikipedia:Build (game engine)#EDuke32|EDuke32]] engine by Alexey "Nuke.YKT" Khokholov. The fact that both of these were by [[:wikipedia:Russians|Russian]] coders has lead them to sometimes be referred to as the "[[:wikipedia:Slav|Slav]] Ports". NBlood was subsequently [[:wikipedia:Forking (software development)|forked]] as part of the [[Raze]] project.<br />
<br />
[[File:BloodGDX-VPoint743.png|thumb|right|200px|''[[BloodGDX]]'' was the first stable released source port]]<br />
<br />
A major inhibitor for such projects has been that ''Blood'' does not store its game logic externally by having any sort of scripting ability, the way ''Duke Nukem 3D'' does with [http://wiki.eduke32.com/wiki/Confaq42 CON files], making its functions fairly opaque and thus harder to [[:wikipedia:Reverse engineering|reverse engineer]]. True modding of ''Blood'' game logic was thought impossible until recently with [[Build#QAV|QAV]] [http://www.baitd.bloodgame.ru/files/bme_ilmhb/subpages/QAV_Adding.htm file editing] such as with the [[Weapons Mod]]. The game does not even support the ability to use external content (as ''Duke'' had with [http://www.r-t-c-m.com/knowledge-base/documents-online/build-grp-file.html GRP files], ''[[Doom]]'' had with [[:wikipedia:Doom WAD|WAD]]s, and ''Blood II'' featured with REZ files) besides [[Build#MAP|maps]] or episode [[Build#INI|INI]] files, so all modifications that [[List of Mods for Blood#Assets|use new multimedia]] are done via overwriting, at least temporarily, existing base assets. According to [[Nick Newhard]], this lack of flexibility was even [[Development of Blood#Technology|a concern]] during the game's development.<br />
<br />
In 2012 [[Jason Hall]] pitched a [[Jason Hall#Possible Blood Revival|modern upgraded version]] of ''Blood'' for current systems and consoles, but was unable to generate significant enough interest from [[Atari]] in order to move forward. Others [[Blood III#Proposed Remakes|also expressed an interest]] in such a project over the next few years, including [[wikipedia:Devolver Digital|Devolver Digital]] who published updated versions of ''Duke Nukem 3D'' and ''Shadow Warrior'', [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] who purchased [[wikipedia:3D Realms|3D Realms]], and [[wikipedia:Night Dive Studios|Night Dive Studios]], who specialize in reviving older games.<br />
<br />
On [[Fact Timeline#2018|December 7, 2018]] it was announced that Atari had granted [[Night Dive Studios]] a license to produce a proclaimed "remastered version" of the original ''Blood'' refitted onto the [[Kex Engine]]. This was released on [[Fact Timeline#2019|May 9, 2019]] as ''[[Blood: Fresh Supply]]''. In addition to working on contemporary systems and using modern frameworks, it also features advanced features such as an internal scripting system, online and split-screen multiplayer, new graphical effects, a customizable difficulty mode and a new mouse-aiming and controller interface. Divergences from the original, a troubled patching process, and still limited cross-platform compatibility have provoked controversy however.<br />
<br />
== Release and Critical Reception ==<br />
{{quote|quotation="With the overwhelming success of the Duke Nukem 3D shareware release and anticipation already building for 3D Realms' upcoming Shadow Warrior, we have some understandably high expectations to live up to. At this point, we are confident that Blood will surpass those expectations by leaps and bounds, just as it has already surpassed our own."|attributedTo=[http://web.archive.org/web/20080927212448/http://blood.lith.com/aboutblood/development.asp ''Blood'' Website]}}<br />
<br />
[[File:Blood-Demo-Disc.jpg|thumb|200px|right|An example of a packaged version of the ''Blood ''shareware from the time of its original release]]<br />
<br />
''Blood'' received a [http://www.mobygames.com/game/blood metascore] of 83 from [[:wikipedia:MobyGames|MobyGames]], [http://www.metacritic.com/game/pc/blood holds] a score of 82 on [[:wikipedia:Metacritic|Metacritic]] and a [http://www.gamerankings.com/pc/196781-blood/index.html score] of 78.50% from [[:wikipedia:Game Rankings|GameRankings]]. Its highest rating (100) was given by [http://web.archive.org/web/20060212180049/http://www.avault.com/reviews/review_temp.asp?game=blood&page=1 The Adrenaline Vault] (the first to receive a five star rating; later matched by ''[[Shogo]]''), an opinion shared by [http://wayback.archive.org/web/19980128221634/http://www.3dgamers.com/3daction/00archives/blood/review.txt.html 3D Action Gamers] and [http://wayback.archive.org/web/19991128123827/http://pcgaming.com/reviews/bloodfinal.htm PC Gaming], while its lowest (60) came from [https://web.archive.org/web/20050205021814/http://www.cdmag.com/articles/002/072/blood_review.html Computer Games Magazine]. The game held a score of four and half stars on [[GOG.com]] prior to it being merged with ''[[Fresh Supply]]'', featuring highly complimentary user reviews.<br />
<br />
''Blood'' soon grew into a [[:wikipedia:Cult video game|cult classic]], especially among fans of other [[Build]] engine titles. After its release [[Monolith Productions]] put a selection of [[Blood#Contemporary (1997-2000)|contemporary reviews]] of the game up on the [http://wayback.archive.org/web/19970705060530/http://www.blood.com/reviews/index.html ''Blood'' website], most of which are now only available through the [[:wikipedia:Wayback Machine|Wayback Machine]].<br />
<br />
Due to its graphic violence, ''Blood'' was [http://www.blood-wiki.org/Random/BPJM.txt placed] on the [http://www.mobygames.com/game-group/bpjs-bpjm-indexed-games BPjM] list of restricted games in [[:wikipedia:Germany|Germany]]. A [http://articles.latimes.com/1997-03-27/entertainment/ca-42486_1_redneck-rampage period editorial] for the [[:wikipedia:Los Angeles Times|Los Angeles Times]] derided both ''Blood'' and ''[[:wikipedia:Redneck Rampage|Redneck Rampage]]'', stating that "just when you thought bloody shoot-'em-up games had gone too far in adolescent humor and senseless gore, these titles go even further." An [http://www.salon.com/1999/06/21/game_violence_3/ article] on [[:wikipedia:Salon (website)|Salon]] commented upon the infamous "bathtub of blood" advertisement for ''Blood'' in relation to the [[:wikipedia:Video game controversies|video game controversy]] following the [[:wikipedia:Columbine High School massacre|Columbine shooting]].<br />
<br />
Company executive [[Jason Hall]] responded to contemporary criticism of the game on [[:wikipedia:Usenet|Usenet]] in this [http://www.siliconinvestor.com/readmsg.aspx?msgid=996099 BBS post], most of which concerned its use of the [[Development of Blood#Technology|then out-dated]] Build engine when compared to the likes of ''[[:wikipedia:Quake (video game)|Quake]]'' and a perceived over similarity to its fellow Build engine stable-mate ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]''. This was also occasionally raised as a benefit, with ''Blood'' being argued as the pinnacle of the established [[:wikipedia:2.5D|2.5D]] first-person shooter pantheon. Several reviewers also praised ''Blood'' for its unique setting and gothic elements, differentiating it from the dominate science fiction trappings seen in ''[[:wikipedia:Doom (1993 video game)|Doom]]'' and ''Duke Nukem 3D''. Some drew comparisons instead to the [[:wikipedia:Dark fantasy|dark fantasy]] of ''[[:wikipedia:Heretic (video game)|Heretic]]'' and ''[[:wikipedia:Hexen|Hexen]]'', although still noting its furthering of the interactivity exhibited in [[:wikipedia:3D Realms|3D Realms]] games.<br />
<br />
[[File:Blood-Bathtub-Ad-Spread.jpg|thumb|200px|left|The infamous bathtub advertisement for ''Blood'' that appeared in magazines following the game's release in 1997]]<br />
<br />
Both contemporary and modern reviews have noted the game's sometimes brutal difficulty, as did level designer [[James Wilson III]] himself, earning it both praise and criticism. Some have even observed that the game possesses an inverted difficulty curve, with the first episode being the hardest due to its lack of the more damaging weapons and stronger items. Later skill levels, most notably Extra Crispy, were said to have been balanced with cooperative play in mind.<br />
<br />
Creative director [[Nick Newhard]] has expressed regret over how much content was available in the game's shareware release, believing that it satiated players at the expense of encouraging them to seek out and purchase the full retail version. He has also remarked that the [[Life Leech]] weapon and the high hit-scan accuracy of the [[Tommy Gun]] wielding [[Fanatic#Blood|Fanatic]]s negatively affected the game's balance.<br />
<br />
[[wikipedia:GamingOnLinux|GamingOnLinux]] reviewer [[User:Tchernobog|Hamish Paul Wilson]] decided in a [https://www.gamingonlinux.com/articles/the-big-three-build-engine-games-on-gog.5491/article_page=3 2015 retrospective] that ''Blood'' was easily the best of the three major Build engine games, stating that ''Blood'' was "one of the most underrated shooters of the whole decade. ''Blood'' arguably built more on the legacy of ''Duke Nukem 3D'' than ''Shadow Warrior'' did, taking its gameplay to sophisticated new heights and offering its referential overtones with an even greater degree of refinement." In a [https://www.youtube.com/watch?v=6yLa2qVDhbg2017 2017 video review] of ''[[ZBlood]]'' prominent [[YouTube]]r [[Gmanlives]] agreed, commenting that out of the major Build engine games ''Blood'' always "edged itself out as [his] favourite of the three".<br />
<br />
Player Attack described ''Blood'' in a [https://www.playerattack.com/news/2011/06/16/16135/the-history-of-duke-nukem-part-four-your-way/ 2011 article] as "the best of the Build engine games after Duke Nukem 3D, with its combination of scary atmosphere, great level design and challenging gameplay putting it above the rest." [[:wikipedia:Screen Rant|Screen Rant]] concluded in a [https://screenrant.com/video-game-remasters-wish-coming/ 2019 article] that while "it was one of many Doom clones in the vein of Wolfenstein and Duke Nukem, and while not a lot of people played it, it is now regarded as one of the best FPS games of its time."<br />
<br />
''Blood'' is [https://books.google.ca/books?id=HDnHo993Dv0C&pg=PA41&lpg=PA41&dq=Caleb+Blood+Monolith&source=bl&ots=Q46z81Cce-&sig=1_J_j0uBs1rDX8DDybYckDYgBCw&hl=en&sa=X&ved=0ahUKEwjn7eW00MrKAhUW4WMKHUuiBXg4RhDoAQhGMAc#v=onepage&q=Caleb%20Blood%20Monolith&f=false indexed] in the ''[http://www.thefreelibrary.com/Encyclopedia+of+weird+westerns%3B+supernatural+and+science+fiction...-a0224421549 Encyclopedia of Weird Westerns: Supernatural and Science Fiction Elements in Novels, Pulps, Comics, Films, Television and Games]'' by Paul Green. The manwha ''[[Priest]]'' is said to be "[[Blood in Other Media|inseparably related]]" to ''Blood'' in terms of inspiration, and was adapted into [[:wikipedia:Priest (2011 film)|a motion picture]]; both notably feature battles with the undead similar to the fan favourite [[E1M3: Phantom Express]] level.<br />
<br />
== See Also ==<br />
<br />
*[[Bugs in Blood|Bugs in Blood]]: a list of known bugs in ''Blood''. <br />
*[[Blood Screamshot Gallery|Blood Screamshot Gallery]]: a gallery of ''Blood'' screamshots. <br />
*[[Cutscene Image Gallery|Cutscene Image Gallery]]: a gallery of cut scene shots, including those from ''Blood''.<br />
<br />
== External Links ==<br />
*[http://web.archive.org/web/20090503054652/http://blood.lith.com/ Blood's Official Website] <br />
*[https://www.atari.com/buy-games/action-adventure/blood-one-unit-whole-blood Official Blood Atari Page]<br />
*[https://web.archive.org/web/19990221122117/http://www.gtgames.com/games/bloodunit/ Old GT Interactive Page]<br />
*[http://www.ten.net/199706/html/ten__blood.html Official Blood page from TEN]<br />
*[http://en.wikipedia.org/wiki/Blood_%28video_game%29 Blood on Wikipedia] <br />
*[http://web.archive.org/web/19961222182534/www.3drealms.com/catalog/blood/ Old Blood Development Website (Weekly Updates from June 1996 - December 1996)] <br />
*[http://web.archive.org/web/20081120145432/http://blood.lith.com/whatsnew/weeklyupdate.asp Blood Development Weekly Updates from August 1996 - May 1997] <br />
*[http://firstpersonshooters.net/Games/Blood/index.html Blood at FirstPersonShooters.net]<br />
*[http://forums.transfusion-game.com/viewtopic.php?t=1735 Blood series on TV Tropes] <br />
*[http://www.vgmpf.com/Wiki/index.php?title=Blood_%28DOS%29 Blood at the Videogame Music Preservation Foundation Wiki]<br />
*[http://dosbox.svatopluk.com/B/Blood/ Blood DOSBox Screenshots]<br />
*[http://lparchive.org/Blood/ Blood Let's Play Archive]<br />
<br />
<div class="mw-collapsible mw-collapsed"><br />
===Articles===<br />
<div class="mw-collapsible-content"><br />
*[http://www.highbeam.com/doc/1G1-19282215.html GT Interactive and Monolith's 'Blood' shareware spilling all over the Internet], ''[[:wikipedia:Business Wire|Business Wire]]'', April 8, 1997 (partial archive).<br />
*[http://files.deathmask.net/images/magazines/previews/ PC Zone preview scans]<br />
*[http://web.archive.org/web/19970205021048/http://www.gamecenter.com/Features/Peeks/Blood/ Game Center's preview of Blood]<br />
*[http://wayback.archive.org/web/19970617010646/http://www.gamesmania.com/english/sneak/new/blood/blood.htm Gamesmania Sneak Peaks - Blood]<br />
*[http://wayback.archive.org/web/19970614164336/http://www.cdmag.com/action_vault/blood_preview/page1.html Blood preview - CD Mag]<br />
*[http://wayback.archive.org/web/19970702062347/http://www.gameslice.com/preview/blood.html Blood preview from Game Slice (February 1997)]<br />
*[http://wayback.archive.org/web/19970626140848/http://www.avault.com/articles/blvssw.asp Blood vs. Shadow Warrior: The True Battle Begins! - The Adrenaline Vault]<br />
*[http://wayback.archive.org/web/19970718174952/http://www.gamecenter.com/Features/Exclusives/Sharegold9/ Game Center - Shareware Gold: Blood (April 14, 1997)]<br />
*[http://web.archive.org/web/20090308131850/http://www.planetblood.com/mailbag/mailbag07032000.shtml "What was your favourite chapter from the original Blood, and why?"] - [[Planet Blood]] Mailbag (March 7, 2000)<br />
*[http://www.nag.co.za/2010/09/14/retro-review-grudge-match-duke-nukem-3d-vs-blood/ Retro Review Grudge Match: Duke Nukem 3D vs Blood - NAG (September 14, 2010)]<br />
*[http://www.1up.com/features/forgotten-first-person-shooters-play The Forgotten First-Person Shooters You Need to Play] - [[:wikipedia:1UP.com|1UP.com]] (October 2010)<br />
*[http://web.archive.org/web/20090324165836/http://news.bigdownload.com/2009/01/13/feature-10-great-pc-games-that-need-sequels 10 great PC games that need a comeback - Big Download] (January 13, 2009)<br />
*[https://www.gamingonlinux.com/articles/the-big-three-build-engine-games-on-gog.5491 The Big Three Build Engine Games on GOG] - [[:wikipedia:GamingOnLinux|GamingOnLinux]] (June 23, 2015)<br />
*[http://www.geeksquad.co.uk/articles/underdogs-six-forgotten-classics-from-pc-gaming-history Underdogs: six forgotten classics from PC gaming history] - [[:wikipedia:Geek Squad|Geek Squad]] (July 14, 2015)<br />
*[http://www.gameinformer.com/b/features/archive/2014/11/26/7142279.aspx The Top 25 Horror Games Of All Time - Game Informer (October 31, 2015)] ([http://cyborghuey.blogspot.ca/2014/12/the-top-25-horror-games-of-all-time.html Mirror])<br />
*[http://www.gamepressure.com/e.asp?ID=395 Going in with a bang – the best debuts in the history of gaming - GAMEPRESSURE.COM (November 25, 2015)]<br />
*[https://www.rockpapershotgun.com/2017/10/31/best-horror-games/2/ The 25 Best Horror Games on PC] (''Blood'' at 25) - [[:wikipedia:Rock, Paper, Shotgun|Rock, Paper, Shotgun]] (May 12, 2017)<br />
*[https://bloody-disgusting.com/editorials/3530469/10-horror-games-play-halloween-whatever-youre/ 10 Horror Games That are Perfect to Play on Halloween! - Bloody Disgusting (October 31, 2018)]<br />
*[https://www.polygon.com/2018/12/12/18138389/blood-reboot-rights-atari-warner-nightdive How do two companies own the rights to Blood?] - [[:wikipedia:Polygon (website)|Polgyon]] (December 12, 2018)<br />
</div></div><br />
<div class="mw-collapsible mw-collapsed"><br />
===Reviews===<br />
<div class="mw-collapsible-content"><br />
<strong>Contemporary (1997-2000)</strong><br />
*[http://wayback.archive.org/web/19970626140856/http://www.avault.com/reviews/bloodo.asp Shareware review from The Adrenaline Vault (1997)]<br />
*[http://web.archive.org/web/20060212180049/http://www.avault.com/reviews/review_temp.asp?game=blood&page=1 Review from The Adrenaline Vault (April 24, 1997)]<br />
*[http://wayback.archive.org/web/19970617122122/http://gamesdomain.com/gdreview/zones/reviews/pc/mar97/blood.html Shareware review by Games Domain (March 1997)]<br />
*[https://web.archive.org/web/20060615021446/http://www.gamepro.com/computer/pc/games/reviews/49696.shtml Review by GamePro (May 31, 1997)]<br />
*[http://wayback.archive.org/web/19970605081419/http://www.gamesdomain.com/gdreview/zones/reviews/pc/jun97/blood.html Review by Games Domain (June 1997)]<br />
*[http://wayback.archive.org/web/19970624165928/http://www.pcme.com/ACTION/BLOOD/blood.htm Review by PCM&E (June 2, 1997)]<br />
*[http://wayback.archive.org/web/19980128221634/http://www.3dgamers.com/3daction/00archives/blood/review.txt.html Review by 3D Gamers (June 12, 1997)]<br />
*[http://www.gamespot.com/reviews/blood-review/1900-2538214/ Review] from [[:wikipedia:GameSpot|GameSpot]] (June 26, 1997)<br />
*[http://wayback.archive.org/web/19990427131032/http://www.pcgaming.com/reviews/blood.htm Shareware review by PC Gaming (1997)]<br />
*[http://wayback.archive.org/web/19991128123827/http://pcgaming.com/reviews/bloodfinal.htm Review by PC Gaming (1997)]<br />
*[http://wayback.archive.org/web/19970618100320/http://www.sharepaper.com/games/reviews/blood.html Review by Sharepaper (1997)]<br />
*[http://wayback.archive.org/web/19970607021254/http://www.gamedemo.com/Games/Action/Blood/review1.htm Review by Game Demo (1997)]<br />
*[http://wayback.archive.org/web/19970704033934/http://gamepower.com/games/html/1325jump.html Review from Game Power (1997)]<br />
*[http://wayback.archive.org/web/19970605135222/http://www.gamesmania.com/english/reviews/new/blood/blood.htm Review from Games Mania (1997)]<br />
*[http://wayback.archive.org/web/19980110161945/http://gameofthemonth.com/games/blood/index.html Game of the Month - Blood Review]<br />
*[http://wayback.archive.org/web/19970502163654/http://www.gamepen.com/pc/blood/preview.html Review by Game Pen (1997)]<br />
*[http://wayback.archive.org/web/19970717092219/http://www.planetquake.com/reviews/blood.htm Review by Planet Quake (1997)]<br />
*[http://files.deathmask.net/images/magazines/reviews/ Review scans] - [[:wikipedia:PC Gamer|PC Gamer]]<br />
*[http://www.bloodline.eu/forum-showposts-169 Review scans] - PC PowerPlay (Australia)<br />
*[https://web.archive.org/web/20050302105650/http://www.gamezilla.com/review.aspx?review=6966 Review by Gamezilla (October 13, 1999)]<br />
*[http://web.archive.org/web/20020602071100/http://pc.hotgames.com/games/blood/review.htm Review by Hot Games]<br />
<br />
<strong>Retrospective (2000-present)</strong><br />
*[http://justgamesretro.com/dos/blood Blood Review - Just Games Retro (July 22, 2006)]<br />
*[http://www.pcadvisor.co.uk/news/game/105836/the-28-best-ever-first-person-shooter-games/ The 28 Best Ever First Person Shooter Games - PC Adviser] (''Blood'' at 27; October 18, 2008)<br />
*[http://www.retrogamer.net/retro_games90/blood/ Review from Retro Gamer (October 27, 2008)]<br />
*[http://www.forceforgood.co.uk/action/blood/ Review from A Force for Good (July 14, 2010)]<br />
*[http://www.thunderboltgames.com/review/blood Review from Thunderbolt (September 25, 2010)]<br />
*[http://www.gamefront.com/gog-box-blood/ GOG Box: Blood - GameFront (March 23, 2012)]<br />
*[http://www.themarriedgamers.net/you-should-have-played-this-blood/ You Should Have Played This: Blood - The Married Gamers (February 19, 2013)]<br />
*[http://www.pcgamer.com/saturday-crapshoot-blood/ Saturday Crapshoot: Blood] - [[:wikipedia:PC Gamer|PC Gamer]] (May 31, 2013)<br />
*[http://www.examiner.com/review/blood-video-game-review Review from Examiner.com (June 24, 2013)]<br />
*[http://g3ar.co.za/2013/08/22/have-you-played-that-game-blood/ Have you Played that Game: Blood - G3AR (August 22, 2013)]<br />
*[http://retrosensei.net/2013/10/review-blood-one-unit-whole-blood-edition/ Review: Blood (One Unit Whole Blood Edition) - Retro Sensei (October 30, 2013)]<br />
*[http://superadventuresingaming.blogspot.co.uk/2013/11/blood-ms-dos.html Super Adventure in Gaming - Blood (October 31, 2013)]<br />
*[http://edenforgaming.com/lookback-on-blood/ Lookback on Blood - Eden for Gaming (March 6, 2014)]<br />
*[http://gamepod.hu/teszt/heti_retro_blood/verkep.html Heti retro bemutató: Blood (July 26, 2014)] (Hungarian)<br />
*[http://www.mystudentstyle.co.uk/blood-game-review/ Review from MyStudentStyle (August 20, 2014)]<br />
*[http://www.honestgamers.com/12397/pc/blood/review.html Review from The Honest Gamers (October 28, 2014)]<br />
*[http://www.ausgamers.com/features/read/3502969 Throwback Thursday: Blood] - [[:wikipedia:AusGamers|AusGamers]] (February 26, 2015)<br />
*[http://kotaku.com/blood-why-released-in-1998-monolith-productions-first-1255086863 The Classic PC Games You Must Play - Blood] - [[:wikipedia:Kotaku|Kotaku]] (March 1, 2015)<br />
*[http://hubpages.com/games-hobbies/Blood-Game Classic Games Resurrected: Blood - HubPages (April 20, 2015)]<br />
*[http://gamesnostalgia.com/en/review/blood Blood Review - Game Nostalgia (May 29, 2015)]<br />
*[http://www.heypoorplayer.com/2014/10/31/horror-one-unit-full-blood-retro-review/ Review from Hey Poor Player (2015)]<br />
*[http://4onegaming.com/4-one-retro-corner-blood/ 4-One Retro Corner: Blood (January 3, 2016)]<br />
*[http://www.hardcoregaming101.net/blood/blood.htm Hardcore Gaming 101: Blood (March 13, 2016)]<br />
*[http://www.bulletpointspodcast.com/post/148979915867/episode-22-blood Bullet Points podcast - Episode 22: Blood (August 15, 2016)]<br />
*[http://www.moviefancentral.com/razgriz21/blogs/video-game-review-blood Video Game Review: Blood - MovieFanCentral (November 2016)]<br />
*[https://www.previousweapon.com/single-post/2017/04/21/Blood---Blast-from-the-Past Blood: Blast from the Past Review - Previous Weapon (July 29, 2017)]<br />
*[https://www.rockpapershotgun.com/2017/05/12/blood-monolith-game/ Have You Played… Blood?] - [[:wikipedia:Rock, Paper, Shotgun|Rock, Paper, Shotgun]] (October 31, 2017)<br />
*[https://amostagreeablepastime.com/2017/06/04/review-blood/ Review: Blood - A MOST AGREEABLE PASTTIME (June 4, 2017)]<br />
*[https://steemit.com/gaming/@zulman/classic-video-games-review-1997-blood-occult-and-horror-video-game Classic Video Games Review (1997) Blood : Occult and Horror Video Game - Stulman (2018)]<br />
*[http://www.homeoftheunderdogs.net/game.php?id=4153 Review from Home of the Underdogs]<br />
*[http://thebloodtheatre.com/blood/ Review from The Blood Theatre]<br />
*[http://www.retrogarden.co.uk/reviews/blood-plasma-pak/ Review from Retro Garden]<br />
*[http://uac-labs.com/blood-saga/ Review from UAC Labs] (Spanish)<br />
<br />
<strong>Blogs</strong><br />
*[http://translate.googleusercontent.com/translate_c?hl=en&sl=pt&tl=en&u=http://zanretsuken.wordpress.com/2008/02/06/old-school-review-blood/&rurl=translate.google.com&usg=ALkJrhhHQJsCyTgO55mt43GjN1sUALiEwA Old school review: Blood (February 6, 2008)] (Translated) <br />
*[http://www.mattiasgustavsson.com/Blog/Entries/AFirstPersonShooterWorthP.php A First Person Shooter Worth Playing by Mattias Gustavsson (August 30, 2008)]<br />
*[http://www.destructoid.com/blogs/Metallion/river-city-retro-blood-just-blood-159575.phtml River City Retro: Blood... just blood (May 1, 2010)]<br />
*[http://powet.tv/powetblog/2010/06/04/lost-classics-blood-pc/ Review from POWET.TV (June 4, 2010)]<br />
*[http://retrovania-vgjunk.blogspot.ca/2010/10/blood.html Review from VGJUNK (October 20, 2010)]<br />
*[http://thedukesplayground.wordpress.com/2012/02/07/game-review-blood/ Review from The Dukes Playground (February 7, 2012)]<br />
*[http://polypwn.com/2012/08/blood-pc-mini-review/ Review from PolyPwn (August 14, 2012)]<br />
*[http://www.oldpcgaming.net/blood-review/ Review from Old PC Gaming (May 11, 2013)]<br />
*[http://8bitwizard.blogspot.ca/2013/10/flashback-review-blood-one-unit-whole.html Review from 8-bit Wizard (October 30, 2013)]<br />
*[http://www.neogaf.com/forum/showthread.php?t=822490 Blood | I want Jojo, I Want JoJo, I WANT JOJO! (May 21, 2014)]<br />
*[http://videogamepotpourri.blogspot.ca/2014/02/fps-fest-2014-blood.html Review from Videogame Potpourri (February 12, 2014)]<br />
*[http://muzzlelandpress.com/2014/12/11/video-game-review-blood-one-unit-whole-blood/ Review from Muzzleland Press (December 11, 2014)]<br />
*[https://thevideogamelibrary.wordpress.com/2015/02/09/must-try-blood-pitchforks-cultists-demons-and-a-whole-lotta-blood/ Cult Review: Blood - The Video Game Library (February 19, 2015)]<br />
*[https://pekoeblaze.wordpress.com/2015/05/03/review-blood-retro-computer-game/ Review from PekoeBlaze (May 3, 2015)]<br />
*[http://heavymetalotaku.blogspot.com/2017/05/blood-20th-birthday-retrospective.html Blood: 20th Birthday & Retrospective - Heavy Metal Otaku (May 31, 2017)]<br />
</div></div><br />
<br><br />
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----<br />
<center>[[Blood Alpha|&lt;&lt; Blood Alpha]] | [[Cryptic Passage|Cryptic Passage &gt;&gt;]] </center> <br />
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[[Category:Blood]] [[Category:Windows/MS_DOS_Games]] [[Category:Good Articles]] [[Category:Build]]</div>207.228.78.251