Difference between revisions of "Bloom"

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'''BlooM''' is a [https://doomwiki.org/wiki/Total_conversion Total Conversion]  Mod for [https://doomwiki.org/wiki/GZDoom GZDoom] and [https://doomwiki.org/wiki/Zandronum Zandronum] compatible source ports, created by [https://www.bloomteam666.com/ Bloom Team] : Antonio Gonzalez Aguilar ('''Drugod'''), Roberto Julio Alamo ('''Rolls''') and Virgilio Virzo ('''Ozymandias81''').
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'''BlooM''' is a [https://doomwiki.org/wiki/Total_conversion Total Conversion]  Mod for [https://doomwiki.org/wiki/GZDoom GZDoom] and [https://doomwiki.org/wiki/Zandronum Zandronum] compatible source ports, created by [https://www.bloomteam666.com/ Bloom Team]: Antonio Gonzalez Aguilar ('''Drugod'''), Roberto Julio Alamo ('''Rolls''') and Virgilio Virzo ('''Ozymandias81''').
  
 
==Story==
 
==Story==
Bloom´s story begins 10 years after Doom II events. Earth governments try to rebuild the remnants of civilization after the war against hell. Meanwhile [https://blood-wiki.org/index.php/Cabalco Cabalco]  remained latent, waiting for the right moment to take over the old [https://doomwiki.org/wiki/UAC UAC]  facilities. The goal of Cabalco is to build its own portal generator, not just to bring back all the Cabal fallen army, but to resurrect '''Tchernobog'''.
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The game's story begins a decade after the events of ''[[:wikipedia:Doom II|Doom II: Hell on Earth]]''. Earth governments try to rebuild the remnants of civilization after the war against hell. Meanwhile [[Cabalco]]  remained latent, waiting for the right moment to take over the old [https://doomwiki.org/wiki/UAC UAC]  facilities. The goal of Cabalco is to build its own portal generator, not just to bring back all the Cabal fallen army, but to resurrect '''Tchernobog'''.
  
During the process of opening the portal, the Cabal´s engineers detected an anomaly surely due to a bad adjustment of the collider. This produced an space-time disturbance in which the past ('''Blood''') merged with the present ([https://doom.fandom.com/wiki/Doom_II Doom II] ) in a fragmented universe known as '''The Void'''.
+
During the process of opening the portal, the Cabal´s engineers detected an anomaly surely due to a bad adjustment of the collider. This produced an space-time disturbance in which the past ('''Blood''') merged with the present ([https://doomwiki.org/wiki/Doom_II Doom II] ) in a fragmented universe known as '''The Void'''.
  
 +
And not only that! The vortex brought back [[Cabal]]'s army along with all the demons from hell slaughtered by '''Doomguy'''!
  
 
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Cabalco sorcerers tried to put the Icon of Sin under their control. But after several attempts, they found out was an impossible task. '''War of The Void''' begins ...
And not only that! The vortex brought back [https://blood-wiki.org/index.php/Cabal Cabal] ´s army along with all the demons from hell slaughtered by '''Doomguy'''!
 
 
 
 
 
[https://blood-wiki.org/index.php/Cabalco Cabalco] sorcerers tried to put the Icon of Sin under their control. But after several attempts, they found out was an impossible task. '''War of The Void''' begins ...
 
  
 
Being unable to subdue the army of hell, Cabalco scientists created the '''Hybrids'''. Servile and lethal creatures, combining Hell demons and Cabal forces.
 
Being unable to subdue the army of hell, Cabalco scientists created the '''Hybrids'''. Servile and lethal creatures, combining Hell demons and Cabal forces.
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BlooM have its own Episode: '''All the Way of Doomed Flesh''', but also is compatible with any Doom saga iWADS ([https://doomwiki.org/wiki/Doom Doom] , [https://doomwiki.org/wiki/Doom_II Doom II] , [https://doomwiki.org/wiki/The_Ultimate_Doom The Ultimate Doom] , [https://doomwiki.org/wiki/The_Plutonia_Experiment The Plutonia Experiment] , [https://doomwiki.org/wiki/TNT:_Evilution TNT: Evilution] , [https://doomwiki.org/wiki/SIGIL Sigil] ), changing the original monsters to the hibryd Bloom bestiary and giving the possibility to play with '''Doomguy''' or '''Caleb''', changing the gameplay substantially (specially due the new monster behaviours) and offering thousands of hours of gameplay.
 
BlooM have its own Episode: '''All the Way of Doomed Flesh''', but also is compatible with any Doom saga iWADS ([https://doomwiki.org/wiki/Doom Doom] , [https://doomwiki.org/wiki/Doom_II Doom II] , [https://doomwiki.org/wiki/The_Ultimate_Doom The Ultimate Doom] , [https://doomwiki.org/wiki/The_Plutonia_Experiment The Plutonia Experiment] , [https://doomwiki.org/wiki/TNT:_Evilution TNT: Evilution] , [https://doomwiki.org/wiki/SIGIL Sigil] ), changing the original monsters to the hibryd Bloom bestiary and giving the possibility to play with '''Doomguy''' or '''Caleb''', changing the gameplay substantially (specially due the new monster behaviours) and offering thousands of hours of gameplay.
  
BlooM is also compatible with any vanilla [https://doomwiki.org/wiki/WAD WAD] .
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BlooM is also compatible with any vanilla [https://doomwiki.org/wiki/WAD WAD].
  
 
BlooM was built and tested to run through [https://doomwiki.org/wiki/GZDoom GZDoom] 3.7.2 or higher, [https://doomwiki.org/wiki/Zandronum Zandronum] 2.8 or higher or LZDoom and [https://doomwiki.org/wiki/QZDoom QZDoom] recent builds.
 
BlooM was built and tested to run through [https://doomwiki.org/wiki/GZDoom GZDoom] 3.7.2 or higher, [https://doomwiki.org/wiki/Zandronum Zandronum] 2.8 or higher or LZDoom and [https://doomwiki.org/wiki/QZDoom QZDoom] recent builds.
 
  
 
== Content ==
 
== Content ==
This content reffers to the current BlooM version: BlooM Demo v1.666.
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This content refers to the current BlooM version: BlooM Demo v1.666.
  
 
*Hybrids bestiary: More than 30 new hybrid monsters created by the Cabal engineers! Hybrid bestiary can be enable or disable.
 
*Hybrids bestiary: More than 30 new hybrid monsters created by the Cabal engineers! Hybrid bestiary can be enable or disable.
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*Can choose between two Character Classes: Doomguy and Caleb
 
*Can choose between two Character Classes: Doomguy and Caleb
 
*Items in sprites, voxels or 3D models, can be choose in the BlooM menu.
 
*Items in sprites, voxels or 3D models, can be choose in the BlooM menu.
 
 
 
 
 
 
 
  
 
==Bestiary==
 
==Bestiary==
 
The BlooM Hybrid Bestiary is composed for more than 30 new classes of monsters with new mechanics and behaviours. The aesthetic of the monster correspond to an hybridation, so all the monsters have characteristics of their vanilla counterparts.
 
The BlooM Hybrid Bestiary is composed for more than 30 new classes of monsters with new mechanics and behaviours. The aesthetic of the monster correspond to an hybridation, so all the monsters have characteristics of their vanilla counterparts.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
==Characters==
 
==Characters==
 
In BlooM you can choose two Character Classes:
 
In BlooM you can choose two Character Classes:
  
*Doomguy: U.A.C. Marine, experienced soldier and assasin of the Icon of Sin. He can quad the weapons damage.
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*Doomguy: U.A.C. Marine, experienced soldier and assassin of the Icon of Sin. He can quad the weapons damage.
 
 
*Caleb: Undead cowboy bring back to life by the Cabal and killer of Tchernobog. He can morph into a werewolf.
 
 
 
 
 
  
 +
*[[Caleb]]: Undead cowboy brought back to life by the [[Cabal]] and killer of [[Tchernobog]]. He can morph into a [[Beast|werewolf]].
  
 
== Levels ==
 
== Levels ==
 
Episode: "All the way of Doomed Flesh"
 
Episode: "All the way of Doomed Flesh"
  
 
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*BLM01: Entryway to Grave
 
 
*BLM01: Entriway to Grave
 
 
*BLM02: Wrong Side of the Hangar
 
*BLM02: Wrong Side of the Hangar
 
*BLM03: U.A.C. Phantom 666
 
*BLM03: U.A.C. Phantom 666
 
*BLM04: Ghost Downtown
 
*BLM04: Ghost Downtown
 
  
 
==Soundtrack==
 
==Soundtrack==
 
All the songs was composed by [https://buiomondo.bandcamp.com/album/bloom Bui Mondo] and Drugod -Antonio Gonzalez Aguilar-
 
All the songs was composed by [https://buiomondo.bandcamp.com/album/bloom Bui Mondo] and Drugod -Antonio Gonzalez Aguilar-
 
 
  
 
*MENU - [https://buiomondo.bandcamp.com/track/titoli-del-men Titoli del Menû]
 
*MENU - [https://buiomondo.bandcamp.com/track/titoli-del-men Titoli del Menû]
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*BLM04 - [https://buiomondo.bandcamp.com/track/labbazzia-dei-dannati L'abbazzia dei dannati]
 
*BLM04 - [https://buiomondo.bandcamp.com/track/labbazzia-dei-dannati L'abbazzia dei dannati]
  
 
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==External Links==
 
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​* [https://www.moddb.com/mods/bloom-doomblood-crossover ​BlooM]  at [https://www.moddb.com/ Moddb​]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Sources==
 
 
 
 
* [https://www.moddb.com/mods/bloom-doomblood-crossover ​BlooM]  at [https://www.moddb.com/ Moddb​]
 
 
* ​[https://forum.zdoom.org/viewtopic.php?f=19&t=66261&hilit=bloom BlooM] , thread at the [https://forum.zdoom.org/ ZDoom forums]
 
* ​[https://forum.zdoom.org/viewtopic.php?f=19&t=66261&hilit=bloom BlooM] , thread at the [https://forum.zdoom.org/ ZDoom forums]
 
* [https://www.doomworld.com/forum/topic/110117-bloom-doomblood-crossover/ BlooM] , thread at the [[Doomworld forums]]
 
* [https://www.doomworld.com/forum/topic/110117-bloom-doomblood-crossover/ BlooM] , thread at the [[Doomworld forums]]
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<ol class="references"><li id="cite_note-0">[[#cite_ref-0|↑]] [http://www.youtube.com/watch?v=cPTaT7Ag3U8]</li></ol>
 
<ol class="references"><li id="cite_note-0">[[#cite_ref-0|↑]] [http://www.youtube.com/watch?v=cPTaT7Ag3U8]</li></ol>
 
 
 +
[[Category:Fan Made Games]] [[Category:Windows/MS DOS Games]] [[Category:Linux Games]] [[Category:Macintosh Games]]

Revision as of 18:16, 10 November 2019

[[Image:File:BlooM.png|center|147px|BlooM Cover]]

Bloom

Developer: BlooM Team: Drugod, Rolls, Ozymandias81

Publisher: Moddb

Designer: BlooM Team: Drugod, Rolls, Ozymandias81

Engine: Doom, Doom II, The Ultimate Doom, Final Doom, Sigil

Version: 1.666

Released: October 31, 2019

Genre: First Person Shooter

Modes: Single-player and Cooperative

Platforms: MS-DOS, Windows, GNU/Linux

UPC/A7: N/A

ISBN-10: N/A

Media: Download



BlooM is a Total Conversion  Mod for GZDoom and Zandronum compatible source ports, created by Bloom Team: Antonio Gonzalez Aguilar (Drugod), Roberto Julio Alamo (Rolls) and Virgilio Virzo (Ozymandias81).

Story

The game's story begins a decade after the events of Doom II: Hell on Earth. Earth governments try to rebuild the remnants of civilization after the war against hell. Meanwhile Cabalco  remained latent, waiting for the right moment to take over the old UAC  facilities. The goal of Cabalco is to build its own portal generator, not just to bring back all the Cabal fallen army, but to resurrect Tchernobog.

During the process of opening the portal, the Cabal´s engineers detected an anomaly surely due to a bad adjustment of the collider. This produced an space-time disturbance in which the past (Blood) merged with the present (Doom II ) in a fragmented universe known as The Void.

And not only that! The vortex brought back Cabal's army along with all the demons from hell slaughtered by Doomguy!

Cabalco sorcerers tried to put the Icon of Sin under their control. But after several attempts, they found out was an impossible task. War of The Void begins ...

Being unable to subdue the army of hell, Cabalco scientists created the Hybrids. Servile and lethal creatures, combining Hell demons and Cabal forces.

Luckily, on this occasion, Doomguy won´t be alone.The time vortex fusion brought an ally: Caleb .

Together they will not only fight to destroy the demons and acolytes of Cabal, but also the secret weapon of Cabal, the hybrid creatures!

Compatibility

BlooM have its own Episode: All the Way of Doomed Flesh, but also is compatible with any Doom saga iWADS (Doom , Doom II , The Ultimate Doom , The Plutonia Experiment , TNT: Evilution , Sigil ), changing the original monsters to the hibryd Bloom bestiary and giving the possibility to play with Doomguy or Caleb, changing the gameplay substantially (specially due the new monster behaviours) and offering thousands of hours of gameplay.

BlooM is also compatible with any vanilla WAD.

BlooM was built and tested to run through GZDoom 3.7.2 or higher, Zandronum 2.8 or higher or LZDoom and QZDoom recent builds.

Content

This content refers to the current BlooM version: BlooM Demo v1.666.

  • Hybrids bestiary: More than 30 new hybrid monsters created by the Cabal engineers! Hybrid bestiary can be enable or disable.
  • Vanilla bestiary: More than 30 kinds of the original monsters from Blood / Doom series!
  • 20 weapons and guns of kimbo powerup!
  • Added all Blood´s textures and environment elements, plus new sprites and textures.
  • New Episode: "All the Way of Doomed Flesh" (4 levels on current Demo version)
  • Traps: BlooM add traps and random events in original or vanilla maps.
  • Can choose between two Character Classes: Doomguy and Caleb
  • Items in sprites, voxels or 3D models, can be choose in the BlooM menu.

Bestiary

The BlooM Hybrid Bestiary is composed for more than 30 new classes of monsters with new mechanics and behaviours. The aesthetic of the monster correspond to an hybridation, so all the monsters have characteristics of their vanilla counterparts.

Characters

In BlooM you can choose two Character Classes:

  • Doomguy: U.A.C. Marine, experienced soldier and assassin of the Icon of Sin. He can quad the weapons damage.

Levels

Episode: "All the way of Doomed Flesh"

  • BLM01: Entryway to Grave
  • BLM02: Wrong Side of the Hangar
  • BLM03: U.A.C. Phantom 666
  • BLM04: Ghost Downtown

Soundtrack

All the songs was composed by Bui Mondo and Drugod -Antonio Gonzalez Aguilar-

External Links

​* ​BlooM  at Moddb​

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