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This is a list and index of outside media that have references to ''Blood'' or characters from that universe, or those that contain content similar to ''Blood''.
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== Possibles ==
 
[[File:Eternal-Damnation.png|thumb|right|200px|Fighting off Zombies in ''Eternal Damnation'' using an Aerosol Can]]
 
*The [[:wikipedia:Postal 2#Additional Content|officially recognized]] ''[[:wikipedia:Postal 2|Postal 2]]'' total conversion ''[[:wikipedia:Postal 2#Eternal Damnation|Eternal Damnation]]'' contains a great deal of similarities to ''Blood'' such as zombies (with a similar head destruction requirement), [[Sawed-Off Shotgun]]s, [[Dynamite Bundle|Dynamite sticks]], [[Aerosol Can|Aerosol can flame-throwers]], [[Submachine Gun]]s, levels such as a [[E1M4: Dark Carnival|carnival]], [[C1L1: Cabalco Transit System|subway train]], [[C2L2: Cabal Safehouse|apartments]], [[E2M4: The Overlooked Hotel|hotels]], [[C2L5: Horlock's Station|subway station]], [[C1L3: Lafayette Museum of Antiquities|museum]], [[C2L3: Sewage Treatment Plant|sewers]], [[E4M9: Mall of the Dead|mall]], [[E6M1: Welcome To Your Life|stores]], [[E5M1: Boat Docks|docks]], [[E5M7: Mountain Pass|mountains]] and [[C1L11: The Cathedral|cathedral]]. John Murray is arguably more like [[Caleb]] than the Postal Dude as he is more consciously violent rather then sarcastic; though he is surely more coarse in language then Caleb. The beginning of the game is set in a asylum and is thus also similar to the ''Blood'' mod ''[[List of Mods#BloodLines|BloodLines]]''. At least one weapon is [http://forums.transfusion-game.com/viewtopic.php?p=2235#p2235 actually stated] to have been inspired by ''Blood'', and [http://www.neuro-lab.net Nicola "Neurological" Capecci], the game's musician, has volunteered to ''[[List of Mods#Blood II: Resurrection|Blood II: Resurrection]]'' and been used by ''[[Blood: Resurrection of Evil]]''.
 
 
 
*The video game ''[[:wikipedia:Duke Nukem Forever|Duke Nukem Forever]]'' features a number of [[Quotations|lines]] that are similar to those in the ''Blood'' series, such as  "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the ''[[Evil Dead|Army of Darkness]]'' quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for ''[[Blood II]]'' submitted by Glen Maydom in a fan one-liner contest. As another sequel to a ''[[Build]]'' engine title, opinions were similarly divided as with ''Blood II'' - only ''Blood II'' had notably higher scores on average and many think that ''Blood II'' was rushed out,  something ''Forever'' certainly was not.
 
 
 
*''[[:wikipedia:OpenArena|OpenArena]]'', a free software arena first-person shooter game built on the ''[[:wikipedia:ioquake3|ioquake3]]'' engine, contains many ''Blood''-like bots such as [[gargoyle]]s and [[spider]]s (and a [[Cultist#Blood|cultist]]-like bot called an "Assassin"). Also one of the original ''OpenArena'' developers has a [http://cheapy.deathmask.net/ user page] on ''[[Death Mask|Death Mask]]'' (with the comment "Gargoyles are cute"). It is possible that these connections to ''Blood'' were deliberate. It is also worthwhile to note that the ''[[Q3 BloodBath]]'' maps and the [[Caleb]] [[List of Mods#Quake and Engine Derivatives|''Quake III'' bot/model]] both work in ''OpenArena''.
 
 
 
*It was once suggested on the ''[[:wikipedia:Left 4 Dead|Left 4 Dead]]'' wiki that the ''[[:wikipedia:Left 4 Dead 2|Left 4 Dead 2]]'' campaign "[http://left4dead.wikia.com/wiki/Dark_Carnival Dark Carnival]" may be a reference to the [[E1M4: Dark Carnival|map of the same name]] from ''Blood''.
 
 
 
== Coincidences ==
 
===Pre===
 
''These games pre-date [[Blood]], and therefore can be safely said to be, at best, inspirations for the game.''
 
 
 
[[File:Catacomb-Abyss.png|thumb|right|Catacomb Abyss]]
 
 
 
*The [[:wikipedia:Wolfenstein 3D engine#Predecessors|early]] [[:wikipedia:First-person shooter|first-person shooter]] ''[[:wikipedia:Catacomb 3D|Catacomb 3D]]'', and especially its ''[[:wikipedia:Catacomb Adventure Series|Adventure Series]]'' sequels, feature several stylistic similarities to the later ''Blood'' series, including similarly dingy textures, using [[Focus|magical weapons]] against monsters, [[Cultist#Blood|robe-wearing]] mages, [[Phantasm|semi-visible entities]], [[bat]]s and [[zombie]]s (although conventional firearms are not present for the player; the final game has skeletons armed with [[:wikipedia:Gatling guns|Gatling guns]] and robots armed with lasers), zombies rising from the ground (and walls), entities [[Gargoyle|converting from stone]], and levels including [[E1M1: Cradle to Grave|crypts]], [[E2M3: Rest for the Wicked|hedge mazes and gardens]], [[E4M4: Crystal Lake|dark forests]], [[E2M6: The Cold Rush|mines]], [[E1M6: The Great Temple|temples]], [[E3M1: Ghost Town|infested towns]], [[C3L7: Research and Development|monster holding areas/testing grounds]], [[E2M8: The Lair of Shial|insect colonies]] (ants rather than [[Spiders|arachnids]]), [[E4M5: Fire and Brimstone|lava areas]], [[E6M7: The Dungeon|dungeons]] and even [[E3M3: Raw Sewage|sewer]] and [[E6M4: Aqueducts|aqueduct]] levels (with monsters that swim). Nemesis and [[Tchernobog]] share a similar skeletal appearance. The games are more [[:wikipedia:Dark fantasy|dark fantasy]] as opposed to [[:wikipedia:Gothic horror|gothic horror]], but the final ''Catacomb'' game, ''Apocalypse'', shares some of the dark [[:wikipedia:science fiction|science fiction]] styling of ''[[Blood II: The Chosen]]''. The ''Catacomb'' sequels were designed by Greg Malone, later creative director for ''[[:wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'', which might explain some of the stylistic similarities; he also worked briefly on fellow ''[[Build]]'' engine stable-mate ''[[:wikipedia:Shadow Warrior|Shadow Warrior]]'' (which shared a sense of humour about rabbits). The games were also principally created by the founders of [[:wikipedia:JAM Productions (software)|JAM Productions]], developers of ''[[:wikipedia:Blake Stone: Aliens of Gold|Blake]] [[:wikipedia:Blake Stone: Planet Strike|Stone]]''.
 
 
 
[[File:ROTT-Robed.png|thumb|right|[[Cultist|Robed enemies]] from [[:wikipedia:Rise of the Triad|Rise of the Triad]]]]
 
 
 
*The 1994-5 [[:wikipedia:first-person shooter|first-person shooter]] ''[[:wikipedia:Rise of the Triad|Rise of the Triad]]'' features the player fighting an evil cult, although with more a fascist militaristic edge than the [[Cabal]] (from its initial conception as a ''[[:wikipedia:Wolfenstein 3D|Wolfenstein 3D]]'' expansion). Robbed opponents begin showing up in episode four, with Death Monks and Death Fire Monks, as well as the game's ultimate boss El Oscuro. The entire game is based on the premise of a special forces team called HUNT infiltrating a captured [[E5M4: Lost Monastery|monastery]] on the island of [[:wikipedia:San Nicolas Island|San Nicholas]]. The last episode also makes a [[Life Leech|magical staff]] weapon available to the player. The game also premièred many features present in ''[[Blood]]'', such as destructible objects, bullet holes, varying forms of armour, a variety of environmental traps (including flung fireballs), the use of push walls as essential game elements (foreshadowing the dynamic sectors present in ''Blood''), using player translation to avoid engine limitations (elveators in ''ROTT'', room-over-room/underwater in ''Blood'') and [http://tvtropes.org/pmwiki/pmwiki.php/Main/LudicrousGibs heaping doses] of [[:wikipedia:graphic violence|graphic violence]], and is often considered as a dry-run for then in-development ''[[Build]]'' engine games (''ROTT'' being the last title to use the [[:wikipedia:Wolfenstein 3D engine|''Wolfenstein 3D'' engine]], although heavily modified, including the fake ability to look on the vertical axis used in ''Build'', as well as some shared code from the [[:wikipedia:Doom engine|''Doom'' engine]]). Although tongue-in-cheek, the game's [[:wikipedia:Dog|Dog]] Mode is not dissimilar in concept to the [[Beast]] mode [[Blood#Development|originally conceived]] for ''Blood''; as well as the option of selecting multiple player characters which eventually was added in ''[[Blood II: The Chosen]]''. The ''[[Blood Alpha]]'' contained gas mask and asbestos suit items similar to those found in ''ROTT''. This title has also received a recent, and very loyal, [[:wikipedia:Rise of the Triad (2013 video game)|remake]] built on ''[[:wikipedia:Unreal Engine 3|Unreal Engine 3]]'' by [[:wikipedia:Interceptor Entertainment|Interceptor Entertainment]] (now owner of [[:wikipedia:3D Realms|3D Realms]]).
 
 
 
*The first-person shooter ''[[:wikipedia:Killing Time (video game)|Killing Time]]'' features numerous stylistic and game-play similarities to ''Blood''. Its arsenal includes [[akimbo]] [[pistol]]s, [[shotgun]], and a [[tommy gun]] (as well as using a crowbar as a melee weapon before ''[[:wikipedia:Half-Life (video game)|Half-Life]]''); molotov cocktails function similar to [[dynamite]]. Enemies include various types of [[zombie]] and even [[Cerberus|two-head]] [[Hell Hound|dogs]]. The ''[[:wikipedia:Microsoft Windows|Windows]]''/''[[:wikipedia:Mac OS|Mac]]'' version also features a [[E2M3: Rest for the Wicked|hedge-maze environment]], among many other similar environments in and around Tess Conway's [[:wikipedia:Matinicus Isle, Maine|island]] mansion. However, it needs to be noted that the [[:wikipedia:Personal computer|PC]] version was released in 1996, one year before ''[[Blood]]'', and the original [[:wikipedia:3DO Interactive Multiplayer|3DO]] incarnation was released a year before that in 1995 - meaning it is only possible for it to have inspired ''Blood'', and not the other way around. The game also took the then-popular [[:wikipedia:Full motion video|full motion video]] route for its cutscenes, while ''Blood'' used the competing format of [[:wikipedia:Pre-rendering|pre-rendered 3D]] cutscenes.
 
 
 
===Post===
 
''These games were released around or after the release of [[Blood]] or [[Blood II]], and therefore might not actually all be coincidental.''
 
 
 
*Although conceptually distinct, the action role-playing game ''[[wikipedia:Deus Ex|Deus Ex]]'' does bear some artistic similarities to the ''Blood'' series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of ''[[Blood II: The Chosen]]''. Both games place a heavy emphasis on [[C1L1: Cabalco Transit System|subway]] [[C2L5: Horlock's Station|systems]], and ''Deus Ex'' does have two sequences taking place in [[C2L9: The Underground|a crypt]] and one in [[C1L11: The Cathedral|a cathedral]].
 
 
 
*The [[:wikipedia:first-person shooter|first-person shooter]] video game ''[[:wikipedia:Soldier of Fortune (video_game)|Soldier of Fortune]]'' contains one level set on a train similar to that found in [[E1M3: Phantom Express]]. The opening subway level is also reminiscent of several levels found in ''[[Blood II]]''. It also includes a "Microwave Pulse Gun" which is in some ways similar to the [[Tesla Cannon]]. The GHOUL engine that powers the games "gore zones" provides similar features to those supplied by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].
 
 
 
*In ''[[:wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]'' upon raising from his 1000 year imprisonment Heinrich I exclaims "I live again!" ''RTCW'' contains a Tesla Gun that is quite similar to the [[Tesla Cannon]] from ''Blood'' as well as [[Dynamite Bundle|Dynamite]] and a [[Tommy Gun|Thompson Machine Gun]] (albeit more military inspired). Also Deathshead's Super Soldier laboratory has been described as similar to [[C1L6: Center for Disease Management|CabalCo Disease Management]]. Many of these similarities probably come from ''RTCW'' being set only 15 years after ''Blood''.
 
 
 
*''[[:wikipedia:Postal 2|Postal 2]]'' features a wide variety of similarities to ''Blood'' and ''Blood II'' such as a talkative anti-heroic trench-coated [[:wikipedia:Postal Dude|protagonist]] (though more morally ambiguous then down right evil), an implementation of [[Head Soccer|head kicking]], similar urban environments to ''Blood II'' including a [[C2L4: Cabalco Meat Packing Plant|meat factory]] and [[C2L3: Sewage Treatment Plant|water filtration plants]], and interactions with [[:wikipedia:Non-playable characters|non-playable characters]] similar to that of [[Innocents|Innocents]]. Both games feature deliberately over the top violence but ''Postal 2'' also features obscenity, stereotypes, and other shock-value functions as well as subtle social commentary. [https://web.archive.org/web/20070609115910/http://entopia2002.com/scripts/displayGame.php?id=46 Reviews] and [http://www.i-mockery.com/forum/archive/index.php/t-2499.html user comments] of the game also have compared the Postal Dude's numerous quips to those of [[Caleb]].
 
**The ''Postal 2'' expansion ''[[:wikipedia:Postal 2|Apocalypse Weekend]]'' also features some similarities to the ''Blood'' series such as the introduction of [[zombie]]s which can have their heads removed (though unlike [[Axe Zombie]]s, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of [[E3M4: The Sick Ward]], or the ''Blood II'' fan map [[List of Mods#Blood 2K5|Hospital of Souls]], as well as a [[C3L1: Frank Cotton Memorial Bridge|bridge]] level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for ''Blood II'' by [[Andy Guillaume]].
 
***Several weapons and elements from both the ''Eternal Damnation'' (see above) and the ''A Week in Paradise'' fan modifications have made their way into the main product as updates, bringing the original game even closer to ''Blood''.
 
 
 
[[Image:Obese-Zombies.png|thumb|right|200px|Various forms of [[Bloated Butcher|fat zombie]]]]
 
 
 
*In ''[[:wikipedia:Doom_3|Doom 3]]'' there is a new type of [[zombie]] that does not appear in any other ''Doom'' game: the [http://doom.wikia.com/wiki/Fat_Zombie Fat Zombie], which is similar to the [[Bloated Butcher]], except that it wears a open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of ''[[Blood II: The Chosen]]''. Some parts of the Delta Labs also share a similar feel to [[C3L7: Research and Development]], with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. [[CabalCo]] and the [[:wikipedia:Union Aerospace Corporation|UAC]] share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in [[Reality Beta]]), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.
 
 
 
*The [http://kf-wiki.com/wiki/Bloat Bloat], of ''[[:wikipedia:Killing Floor (video game)|Killing Floor]]'', greatly resembles the [[Bloated Butcher]]: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat cannot toss its meat cleaver at players like the Bloated Butcher can.
 
 
 
[[Image:CoD-Coincidence.png|thumb|right|200px|''Call of Duty: Modern Warfare 2'' coincidence]]
 
 
 
*In ''[[:wikipedia:Call of Duty: World at War|Call of Duty: World at War]]'', a minigame known as "[[:wikipedia:Nazi_Germany|Nazi]] Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "[http://callofduty.wikia.com/wiki/Wunderwaffe_DG-2 Wunderwaffe DG-2]", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "[[:wikipedia:Nikola Tesla|Tesla]]", which is coincidentally a nod off to the [[Tesla Cannon]]. In addition to the two maps, an enemy known as the "[http://callofduty.wikia.com/wiki/Hellhound hellhound]" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the ''Blood'' [[Hell Hound]]. ''World at War'' also contains weapons that also appeared in the ''Blood'' series, such as the [[Sawed-Off Shotgun]], [[Tommy Gun|Thompson Submachine Gun]] (which appears more like its military counterpart), a [[Death Ray|ray gun]], a [[Knife|combat knife]] and an type of [[Bomb|timed explosive]] known as the "Monkey bomb".
 
**The logo of the [http://callofduty.wikia.com/wiki/Brazilian_Militia Brazilian militia] in ''[[:wikipedia:Call of Duty: Modern Warfare 2|Call of Duty: Modern Warfare 2]]'' is a bloody hand-print, similar to the one on the [[:Image:Blood artwork.jpg|boxart]] of ''Blood''. Additionally, one of the available emblem layers in the sequel ''[[:wikipedia:Call of Duty: Black Ops|Black Ops]]'' also resembles the ''Blood'' boxart.
 
 
 
*Much of the ''[[:wikipedia:Penumbra (video game series)|Penumbra]]'' series takes place in an abandoned Arctic mine similar to the one found in [[E2M6: The Cold Rush]]. The game also features the protagonist Philip facing off against [[Spider|giant spiders]], much like those found in ''[[Blood]]''. In ''[[:wikipedia:Penumbra: Black Plague|Penumbra: Black Plague]]'' to solve a puzzle the player also must make a flame-thrower from an [[Aerosol Can|Aerosol Can and Zippo]]. The voice of the Tuurngait Hive Mind also sounds similar to that of [[The Ancient One]] through the [[Undead Chosen]]; [[Lani Minella]], who voiced [[Ophelia Price|Ophelia]] and [[Gabriella]], is credited for the voice of the Hive mind. ''Penumbra'' also features a scene where a person is [[Flame guy|lit on fire]].
 
 
 
*The ''[[wikipedia:Trine 2|Trine 2]]'' expansion pack ''Goblin Menace'' includes a level set inside a worm's stomach which plays rather similarly to [[E4M7: In The Flesh]] from ''Blood''.
 
 
 
== See also  ==
 
*[[:Category:Fan Media|Fan Media Category]]: for ''Blood'' works made by fans.
 
*[[References in Blood|References in Blood]]: for references to other media made inside of ''Blood''.
 
 
 
[[Category:Miscellaneous]] [[Category:Fan_Media]] [[Category:Related]]
 

Revision as of 21:20, 31 October 2014

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