Glidos is a tool that can be used to improve the graphics of Blood on Microsoft Windows systems using the Glide API with 3dfx video cards like Voodoo, furthering work first started in an official alpha patch.
It was originally created by Paul Gardiner in 2001 for the original Tomb Raider game. It was expanded from there to support Descent II, The Elder Scrolls Adventures: Redguard, Carmageddon, the original Grand Theft Auto, Extreme Assault, Dreams to Reality, Screamer 2 and Red Baron as well as Blood.
Blood required special programming in Glidos, which gives better results than on an actual Voodoo card. With a Voodoo card textures are smoothed only in one direction, whereas Glidos gives true bilinear interpolation.
Its inclusion of an unsanctioned full version of Blood was a source of controversy, particularly since he was charging actual money for the full version of Glidos.
- Glidos project website page on Blood
- Glidos on Wikipedia
- Blood with Glidos thread - VOGONS
- Another thread - New Doom Forums
- Blood improvements such as Glidos - RTCM
- How to: Play BLOOD with 3DFX patch - The Postmortem
- Possible interlace problem with Glidos and Blood - The Postmortem
- 3dfx vs SVGA - Transfusion Forums
- Probably Guide To Run Blood in High Definition... - Transfusion Forums
- How use dgVoodoo and Blood... - Transfusion Forums