Released: December 25, 2012
Genre: First Person Shooter
Modes: Single-player, Multiplayer
"An episode of 9 maps created between December 2008 and December 2012. Suitable for single player and two players in cooperative. An improved version of the add on (and hopefully final) will be released later on in order to add some extra stuff (bonus level, cutscenes why not...) and perhaps correct some glitches you might encounter. A moddb page or so will be made then. Still, TEDD really wanted the add on to be playable for Christmas, and he considers the maps to be finished. I tried the levels in Extra Crispy and didn't find it to be impossible, so you should be able to enjoy it in all difficulties. He would really appreciate if you could give us any feedback, good, bad, any suggestion you have concerning the balance, GFX glitches, etc. so that he can improve the maps is necessary to make it perfect add on for Blood. We wrote a readme file to explain how to play the add on easily (I'm sure almost everybody here already know everything about launching blood add ons and all but who knows). Do not hesitate to tell us if you have easier solution (.bat files for instance since I d'ont know anything about that) or if the solution we gave in the readme file are complete bullshit. Also, Tedd has an account on the-postmortem, I'm writing this stuff because I am more comfortable with English than he is."
French Meat is a single-player episode add-on for Blood featuring nine maps which was created between December 2008 to December 2012 and released for Christmas. It features no new assets and runs with an unmodified copy of Blood; citing Rage Against the Machine as an inspiration. Latest release is 1.1 which finalized the maps, which are quite large and feature heavy amounts of room-over-room.
The maps were created by TEDD and tested by Le Babe, who also did most of the English language outreach; they uploaded the campaign to ModDB under the collective title of BleuBlancBlood. As the title and setting of the add-on suggests, both hail from France. Screamshots from a sequel have been released, following an initial announcement on April 5, 2014.
"Caleb, after having defeated Tchernobog and absorbed his power, wanders without any particular goals. He had lost the only person he ever cherished, he had been betrayed by what he considered his master, he is now completely lost in this world he no longer knows. At least, he still knows how to use a gun. Some months after the end of Blood, Caleb starts to feel a strange emotion overwhelming him. He feels a new instinct growing in him, and it's like he hears voices asking him to go to a particular place. It's like he's hungry but does not know what he wants to eat. His mind is asking for him to go to a certain place. Over the months, this feeling grows stronger and stronger, until he can't stand it anymore. He has to go there, something in his mind is demanding him to do so. Following what the tremendous dark voice orders him in his dreams, Caleb finally finds himself in the middle of nowhere... Why coming here ? There's nothing to do here, it's completely lost. But this little village that stands before him is the exact place where his mind wanted him to be. Caleb glazes towards the entrance of the village. Nobody. Not even a single sound that could make him aware that there was life in here. There's a smell Caleb has smelled a thousand time. The smell of death, destruction, and above all...the smell of The Cabal. How come he had to come here after having destroyed the Dark God, to fight the Cabal again?"
- TEDE1M1: Full Moon Rebirth
- TEDE1M2: WestTown
- TEDE1M3: Cabal's Forest
- TEDE1M4: People Juice Factory
- TEDE1M5: Fire Wings Airport
- TEDE1M6: Cabalcaida666 Airline
- TEDE1M7: Corpses Museum
- TEDE1M8: The Clowny Arena
- TEDE1M9: Hangar
"About the story of the Add On, let's say that after having defeated Tchernobog, Caleb absorbed his power. After the events of Blood one, but before Blood 2, Caleb wanders everywhere he wants to, trying to accomodate with the modern world. Few months later, he starts to feel mad headaches and ears voices, calling him to go in a particular direction. Because voices are louder with time, he finally decides to go where his instinct drives him. And, actually, he finds himself in France (nothing extraordinary about that, we're French, let's do it in France, that's what we thought), in a dismal town, destroyed, lost, where he smells an odour he very well knows...the one of the Cabal."
Caleb awakens in an opening cement coffin, and after exploring the nearby graveyard finds a dagger key to unlock a gate to a mausoleum. This opens down a tunnel leading into a cellar. After finding a skull key in a room marked "test subjects", Caleb is able to then emerge from the crypt. (TEDE1M1: Full Moon Rebirth) Arriving at a two story hotel, Caleb has to venture his way up and down stairs and elevators, before then fighting it out in the streets, using adjacent buildings and alleys for cover. He blasts through a possessed bank vault, slaughters all at a nearby pub, before then heading to a gun shop to restock on supplies. This leads him through a haunted tenement, which then provides access to a river boat (TEDE1M2: Westtown). Caleb rows into a receiving dock for a Cabal operated lumber mill, slaying a Zealot in the camp office for a moon key in order to depart out and into the woods. Destroying a legion of zombies in a recent clearing, Caleb criss-crosses some overhanging tree forts in order to unlock a saw shed. This gives him the final key in order exit the facility and ride out on a truck (TEDE1M3: Cabal's Forest).
"Ok, I and a friend of mine are going to create a Blood add-on, or at least try to do so. This idea came to our mind some months ago but we decided to make it true last week. I'm currently learning how to use mapedit with what I can find on the net and with my grey matter, and my friend is already used to the basics of it. I can't tell you how long this will take considering we do not master mapedit still and we don't want to make uninteresting maps, we still have to think of a whole story, we will implement cutscenes because my friend is a good drawer, and we're going to compose new music too (this won't be the hardest part since we both write music for our respective bands). So, all I can say is that, it's on. I'm currently working on a map that would be called "Swarm of rats" and my friend (who doesn't speak english so can't write on Posty) has already almost finished his first map. I think we're going to make an episode each. I can't tell for my friend (let's call him Tedd) but my episode will take place in France. Also, that would be really nice if people who master mapedit answer some queries I'll surely ask in the Blood mapedit question thread (there's already one). I'm currently going through RATM and considering how amazing the maps are, I'm sure my questions will be easy to answer. Making a Blood add-on in 2009 when almost everybody have forgotten this game may seem odd, but still, now we are prepared and motivated for it, we're going to make it, and I know at least some of you here are probably going to play it if it's released (let's not call it Blood Forever, I'm pretty sure we are going to finish it). It won't be released this year, for sure ^^. When I know more about the plot, and have more elements such as a title, perhaps some screenshots, etc. I'll inform you and probably open a new thread or change the title of this one to discuss it if you want."
--Le Babe, May 13, 2009
"Hey guys. I'm here with awesome news regarding French Meat. The thing is soon to be finished. Tedd and I are currently working on balance. I tested the add on and gave him some feedback about the levels so that he could improve it. Some more testing is needed but as far as I can tell : this is going to be an absolutely fantastic add on. Tedd designed all the map, I had to abandon due to a lack of time but I may make one level too, I have to take a decision about that. Anyway, this add on is awesomely beautiful. Tedd is a very good drawer and has a lot of imagination. The levels are nicely designed and I saw a ton of good idea in them. Many a time I was dazzled by how cool the levels look like. Still, don't expect anything too fancy : this is a pure Blood-like add on. No new tiles, no new sound, nothing ultra fancy with the technology. The only thing that is different from the original Blood is that the levels are more vast (something similar to the Great Temple for example) and that the levels have more details as far as architecture and everything else go. So, expect something close to Rage Against the Machine design-wise. Expect something beautiful and respectful to Blood's essence. There are even some references to music or litterature in this add on or popular culture in general. The add on will be over and available to play in January for sure."
--Le Babe, December 12, 2012
"Tedd decided to work a lot these last few days in order to offer your a christmas present. The 1.1 Version of FRENCH MEAT is now available for playing. An improved version of the add on (and hopefully final) will be released later on in order to add some extra stuff (bonus level, cutscenes why not...) and perhaps correct some glitches you might encounter. A moddb page or so will be made then. Still, TEDD really wanted the add on to be playable for Christmas, and he considers the maps to be finished. I tried the levels in Extra Crispy and didn't find it to be impossible, so you should be able to enjoy it in all difficulties. He would really appreciate if you could give us any feedback, good, bad, any suggestion you have concerning the balance, GFX glitches, etc. so that he can improve the maps is necessary to make it perfect add on for Blood. We wrote a readme file to explain how to play the add on easily (I'm sure almost everybody here already know everything about launching blood add ons and all but who knows). Do not hesitate to tell us if you have easier solution (.bat files for instance since I d'ont know anything about that) or if the solution we gave in the readme file are complete bullshit."
--"Le Babe, December 23, 2012