Bloody Pulp Fiction
Developer: BPF Team ("Chosen")
Designer: Ryan "Wangho" Williams and RedFanatic
Released: May 19, 2009
Genre: First Person Shooter
Modes: Single-player, Multiplayer
"Bloody Pulp Fiction is a Blood 1 addon that follows Caleb as he runs from the madness of the Cabal that has swept the globe in a determined effort to spread destruction and mayhem throughout... Deadland awaits Caleb as he is thrust into action once again by the determined Cabal who are stopping at nothing to kill, enslave, pillage, ravage, and bring forth unholy darkness in it's wake. Caleb, now in the present, wants nothing more than to avoid the Cabal and forget any ties to Tchernobog, but the world is Decaying as the Remnants of the Cabal spread through out the globe like a Cancer. "
Bloody Pulp Fiction (also known as BPF) is a fan add-on for Blood with two new original episodes (the second in two separate parts) ranging from dilapidated carnivals, huge sea-faring ships, to old desert ghost towns long forgotten along Route 66. It was developed by Ryan "Wangho" Williams and RedFanatic with assistance from Diman (aka NoOne) of Alone in the Dark, and finally released in May 19, 2009 with an updated version 1.2 following on June 13th.
"Experience up to 18 levels of fast paced, adrenaline-soaked, bloodthirsty action in some of the most detailed and frantic maps ever made for Blood. Experience snowy cities, malls, dockside ports, graveyards, haunting forests, gigantic sea-faring ships, old forgotten towns along Route66, torture chambers, a dilapidated carnival site, Cabal strongholds, and much more. "
The campaigns spans around 18 new maps in total, which were made in the style of "The Way of All Flesh" and Cryptic Passage. The first episode was designed by Ryan "Wangho" Williams, while the second was by RedFanatic (the previous author of Purgatory). The set also features the second version of the Alone in the Dark custom map and mod as the secret level of the third episode. It is the largest and most notable add-on project that features new multimedia assets necessitating a, at least temporary, modification of the base game's assets. It was shipped with a DosBox enabled launcher for the convenience of Windows users, although this can cause problems for users of alternative platforms. A installer-free version is also available, allowing for original DOS play as well as DosBox on other platforms. Third party versions meant to be compatible with BloodGDX have also since been released.
"Basically, the first episode is a tongue in cheek B-Movie Redneck Rampagish road trip stopping at many different locales such as carnivals, farmland barns, old desert ghost towns, swamps, and then in the second episode you move on to Deadland which takes a more serious tone and you must destroy the heart of the island to rid the world of the Cabal vermin."
The game is set in the present day at the time of release, in a world where the remaining parts of the Cabal are stretching out like a cancer attempting to enslave humanity. Caleb, who wants nothing more to do with the cult of Tchernobog, has to once again stop their plans.
Episode 1: Caleb's Road Trip
Episode 1: Caleb's Road Trip
"Snow... never liked the stuff. Underneath this rotting carcass, the wet, icy wind carves through my bones, stiffening the joints. Ophelia is back at my side... motionless, her flesh black and blue, ahhhh.... but beautiful as ever! Still the apple of my eye! She keeps the faint spark alive within my chilled soul, but also the memories that murdered us many times over. The Cabal! Their numbers have dwindled and most of their Gods were vanquished, but still I stay hidden. Even though generations have passed, I know my name still echoes throughout their hallowed halls. It still rings within their robed ears. The cretins! On this day a peculiar feeling is sweeping over me. Normally, my arm hair would be raised on end, but it's long gone and in its absence are only the goose pimples. I can feel a tingling on the back of my neck. Ehhh... It's probably just the wind..."
Episode one begins with an animated sequence of Caleb sitting in his shipping container of a home, drinking whisky to forget the cold, the corpse of Ophelia Price his only company. In text, Caleb's internal monologue is spelled out, as he considers his situation, his past and a sudden sense of foreboding.
The game begins with the nearby area erupting with explosions, forcing Caleb to venture out and face the oncoming onslaught of Cabal forces. He trespasses through various locals, including a television and stereo store, Pickman's Rare Books and Maps, and various rooftops and alley ways, seeking transport (BPFE1M1: Cabalance). Caleb emerges out in a shopping mall, hoping to steal a car from the carpark. However, first he has to fight through the various closed shops, using vents and unreliable elevators to make his way through, with the cult sending in a troop of Cultists behind him (BPF02: Dreck The Halls). Caleb drives out through the mountains, chattering merrily to himself, until finally running out of gas (BPFE1M3: Altitude).
He seeks to find more from a nearby ghost town stuck in the 1960s, but ends up waylaid by voyages through the nearby cliffs, a reservoir under the abandoned inn and even a hidden sacrificial altar (BPFE1M4: Old Desert Town). Caleb descends down a forgotten mine shaft to a subterranean excavation of ancient ruins (finding references to beings called Typhoon and Echinda to be shipped by train to the Charon), before finally returning to the surface and getting into the locked gas station (BPF05: Far Below). Back on the open road, Caleb listens to a recipe on the radio (BPF06: Countryside Drive), before finally arriving just outside a corn field maze. This leads to a cultist infiltrated barn and hayloft, with Caleb intricately jumping from bale to haystack while navigating farm machinery, before finally facing a Beast while restoring power to the grain silo (BPF07: Cultists Of The Corn).
Caleb drives some more until he arrives at an impasse, and so proceeds into the swamp seeking an alternate route, raiding some cabins and dealing with Cabal river patrols (BPF08: Swampgas). Here he arrives at a fork, either proceeding directly into a crypt, or first being waylaid further into the forest, coming across an evocatively haunted retreat (BPF13: Within The Woods). Either way, Caleb awakens from a spectral encounter to find himself in a massive mortuary and graveyard complex, requiring him to trek through many a tomb, sepulchre and mausoleum (BPF09: Grave Danger).
Finally arriving at the decaying ruins of The Nuthouse carnival, Caleb is harried by a phantasmal puppet through the creaky hallways (BPF10: Nuthouse). Escaping through the side routes and winding thoroughfare, he traverses further fair grounds encountering sideshows, freak shows, an arcade, an eatery, as well as various amusement rides including an unfinished river attraction (BPF11: Backlot). Caleb boards a train, and then has to fight through a rail and subway station before facing a Cerberus, apparently the one called Typhoon, and its clutch of Hell Hounds before boarding another rail car full of ticking explosives... (BPF12: Midnight Railfreight Fright).
"Looks like that was Typhoon I ran into back there. They must have been transporting him on here so that they could get him on the boat, so it must be pretty close. My trenchcoat was burnt after that blast, and now I'm pissed! I'll find this 'Charon' and kill everyone on board. After that, I'll find a nice quiet, little island all for myself and be done with all this stuff once and for all. All who oppose me will be cast down to an early grave to rot forever. First, I need to find some new friends to help me since my other ones were damaged back at the train depot. Look out! I'm coming for you!"
Episode 2, Part 1: Road to Deadland
Episode 2, Part 1: Road to Deadland
- Training: Training Grounds
- TheFort: The Fort
- Hellen: To Hellen Back (Secret Level)
- return: The Return (Secret Level)
- Blackcove: Black Cove
- charon: Charon
- wreck: Wreck
"Fire wreathed around the jagged debris that formed a crackling barrier around Caleb. The powerful Deathmask Ward had managed to absorb the blast and violent impact as he'd been thrown backwards from the disintegrating carriage. But now it was shuddering and beginning to come apart in his hands, as it did the heat and flames became more and more apparent. Those parts of the station that had survived the bomb had quickly caught fire and now the blaze was out of control, escape seemed unlikely. But did he want to escape? Was there anything beyond this ring of fire other than a world torn to shreds by the crazed remnants of the Cabal? To fight until he ran out of bullets was tempting but also seemed so tiring. His thoughts were interrupted by a violent explosion to his right, a large brick wall adorned with large burning sleepers imploded towards him. Leaping back he only narrowly avoided the front of a battered Jeep as it bounced to a halt, a cloud of dust and spark around it. Behind Caleb could hear the familiar sound of gunfire and the odd whizzing impact on the nearby walls. A man popped his head over the dust coated windshield. 'Well come on boy, git' on in. Neither one 'o' us a-got all day!' Caleb swung himself into the passenger seat and the Jeep shot backwards ricochetting off loose bricks and burning timbers. With a sudden jolt and terrible grating sound, the man hit the brakes and threw the Jeep into gear, while almost simultaneously slamming the accelerator down. As they sped off into the night Caleb wondered if the man had any idea who he had just 'saved'."
Caleb is saved from the ensuing explosion by virtue of a Deathmask artefact, and ends up picked up by a benevolent passer-by in a Jeep. Driving down an isolated forest road, they are assaulted by a band of cultists, killing his benefactor. In response, Caleb ravages a few Cabal garrisons practising their dark arts among the trees (Training: Training Grounds). He breaks into the fortification from whence they were posted, and blasts his way through, taking out the munitions shed along the way and utilizing the defensive guns to his advantage (TheFort: The Fort).
At a riverbank he either escapes on a motor boat or heads further up river in a larger ship following a hidden map. The latter takes you to a Gargoyle Temple, including altars to the fallen Cheogh, intermingled with a presently clogged up adjacent hydroelectric dam (Hellen: To Hellen Back). From here Caleb turns back towards the earlier route and steals the motor boat moored against the now crumbling encampment (return: The Return).
Arriving at a far shore, Caleb scrambles through a mined seaside cemetery in order to tunnel into a dockside town with many attractions, facing a Stone Gargoyle before finally climbing aboard the notorious passenger liner Charon (Blackcove: Black Cove). Caleb battles his way up from the lower levels to the upper deck and raids the bridge, allowing him access back below to a series of cabins and accommodations ultimately gaining him access to the boiler room and hold. There he encounters a crated Cerberus, apparently Echinda herself, before fluid starts filling in and the ship begins sinking as a sea monster attacks (charon: Charon), and Caleb finds himself adrift on wreckage in Gill Beast infested waters (wreck: Wreck).
"'Play with fire and you're going to get burned' I should remember that when dealing with these damn dogs. At least when I put a 12 gauge between the eyes of Typhoon back on shore it was only a station that blew up. That bitch Echinda knocked a hole in the side of the ship big enough to park a truck in. Guess it wouldn't have mattered much anyway since this 'island' pretty much swallowed the Charon whole moments after I washed out of the hold. Still I'd pretty much killed everyone on board so not great loss. Now all I have to do is get this craps table to stay afloat long enough to get me to shore, and then I am going to find something big to kill!"
Episode 2, Part 2: Welcome to Deadland
Episode 2, Part 2: Welcome to Deadland
- bfs: Blood from Stone
- monolith: Monolith
- noctem: Noctem
- mouth: Mouth
- BAITD2: Alone In The Dark 2 (Secret Level)
- heart: Heart of Darkness
- mouth2: Mouth
"The closer I get to this Island, the more I feel it's power. It's deeper than just rock and mud, Deadland reaches out from the Other World. This Evil is far greater and older than a simple demon or twisted Cabalist. Dreams become real and reality becomes a nightmare. All the while a voices sounds in my head, many voices formed into one. It says many things, it screams it taunts, it murmurs but always it repeats.... 'You Are Mine... You are mine... You are mine!...'"
Caleb rides an upturned table game to the nearby Island, finding that its very mass is entangled with the sea creature that doomed the Charon. The Cabal however have already made themselves at home, so Caleb infiltrates their structures, and commandeers a motorized drill to cleave through the horrid fleshy protuberances (bfs: Blood from Stone). As the very land beneath his feet is is convulsed by the creature, Caleb comes across a stone circle which unlocks further ancient temples underneath. As the encroachment squeezes in around him, he must dive into a stagnant pool and try and swim his way to freedom (monolith: Monolith).
"I came to the mansion looking for answers.... well it looks like they found me! Beneath it was the Deadland you won't see in the Brochure..... knee deep in acid, stench, slime, and that ever present heartbeat. It wasn't easy since when threatened Deadland has this annoying habit of spitting out Zombies like a twisted immune system, the walls heaved with them. But finally I reached the Heart. It beat so loud the floor shook..... not half as much as it shook when I plunged my arms elbow deep though.... As the Heart died Deadland was gripped by violent convulsions that almost tore it apart. Blood exploded from walls, ceilings and floors. As the Island rose and fell a great jagged buttress of rock slashed open the side of whatever hellish protuberance had swallowed me and I was washed out on a tidal wave of Blood. The lost souls of Deadland that I'd missed or had been hiding were either killed by the massive earthquakes and geysers of fire, or, now deprived of their dark master's voice within them, went mad and were easy to mop up. NOW DEADLAND TRULY 'LIVES' UP TO ITS NAME. And me? Well, I thought it was about time I took a break, and maybe catch some sun....."
"It's here everybody. Proceed down below to download the addon! 3 brand new episodes, many custom sounds, art, and cutscenes. It'll take you awhile to complete, so take your time, and enjoy. This addon took nearly 3 years to make, but we think it's worth it! Download and drown in the bloody horror that is Bloody Pulp Fiction!"
"This update adds another .exe for those that do not wish to use DosBox with the addon and another .exe that will install the custom midis that are used in a few particular maps. In addition, some tweaks to a few of the maps were implemented."
"Add's four new custom midi tracks, the ending cutscene and many small tweaks & fix's to maps from all episodes."
"This unreleased version for Blood including new launcher with six new weapons and additional bonuses. For compatibility re-textured all maps in which there are textures from Cryptic Passage - now they are at new numbers. Some errors leading to crash of game have been rectified. Features art from Hellen (she was the artist of many projects, including it) All necessary files, including a sound, were placed in own resource archives therefore problems with the wrong sound shouldn't arise now. Bloody Pulp Fiction is a Blood 1 addon that follows Caleb as he runs from the madness of the Cabal that has swept the globe in a determined effort to spread destruction and mayhem throughout. Uploaded on the official website in 2010, was reuploaded to RTCM and BAITD bloodgame website, finally now available here. Although the rescripted version by BME is recommended."
Several versions have been uploaded of the add-on designed to be easily compatible with BloodGDX. Just extract the directory into the BloodGDX additions folder.
- Bloody Pulp Fiction rescripted for BloodGDX v2 - pagb666
- Bloody Pulp Fiction rescripted for BloodGDX - pagb666
- Bloody Pulp Fiction (BloodGDX Ready) - FSGFSD
- Bloody Pulp Fiction (BloodGDX Ready) - ModDB
- Bloody Pulp Fiction for BloodGDX - ModDB
- Blood: Bloody Pulp Fiction - 4K All Secrets Uncommented (pagb666) - YouTube
- Blood (BloodGDX) - User Map & Episodes Playthroughs (pagb666) - YouTube
- BLOOD - Bloody Pulp Fiction (BlooditeKrypto) - YouTube