Blood in Other Media

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This is a list and index of outside media that have references to Blood or characters from that universe, or those that contain content similar to Blood.

References

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Shogo reference
Grim Pray screamshot
Cabadath fan art
Caleb Jack-O-Lantern
JoJo the Idiot Circus Boy Easter Egg reference in Postal REDUX
Half-Rats screamshot
  • The Korean manhwa Priest (1998-2007) is almost certainly inspired by Blood as it features an extremely Caleb like anti-hero protagonist and a supernatural dominated old west setting. The series creator Hyung Min-woo has gone as far as stating that the game and his comic are "inseparably related."
  • Another indie first-person shooter, Dread Templar (2021; formerly Hell Hunt), is also inspired by Blood among other games such as the first Quake and non-shooters such as Bloodborne. Creator Johnny Blanchard remarked: "Another one is Blood, which I actually didn't like at all when I was a kid, even ranked it as one of my most hated FPS. But strangely enough, when I replayed Blood a few years ago I was totally hooked. Compared to other boomer shooters, Blood's level design is particularly fascinating to me, and DT is really inspired by Blood in level design."
  • The retro first-person shooter Coven (2024) features an atmosphere inspired by Blood and Heretic. Set in the witch-hunts of the 1600s, players also take the role of someone crawling out of a grave seeking bloody revenge, including consuming flesh as health and wielding akimbo flintlocks and a double barreled firearm.
  • Infra Arcana, a free roguelike created by Martin Törnqvist in 2011, borrows heavily from Blood's entourage and gameplay, including cultists and their signature curses, self-reanimating zombies, tommy guns and dynamite (complete with agonized screaming of its unfortunate victims). The general feel of this game is reminiscent enough to consider Infra Arcana almost a roguelike version of Blood. The game also features quite a few references to Lovecraftian fiction, further establishing the resemblance.
  • A latter day original Half-Life (1998) modification called Half-Rats: Parasomnia (2016) makes an obvious nod to the aesthetics of Blood by offering a stylish Western horror setting of the 1800s. Half-Rats is actually a series of mods with independent stories focusing on the same character, who finds himself in all sorts of trouble usually involving the undead, madness and infernal entities. The main hero wears a black hat and a trenchcoat, and is often observed making intelligent, but cynical remarks, which clearly betray inspiration by the signature attributes of Caleb. In Parasomnia, there is a carnival level, although the player encounters highly aggressive clowns instead of the placid, passive mimes from Blood. The mod features an inventory system, with the player being able to find and buy restoratives (food) and ammo via vending interface. The weapons include a revolver, a carbine rifle, a sawn-off and even a gatling gun. Light is a limited resource represented by a lamp recharged with fuel. There are a few puzzles and boss battles along the way. A mid-game boss has a deep voice similar to The Voice/Tchernobog, albeit the conversation between him and the protagonist is more elaborate and humorous compared to the cutscenes in Blood.
  • The Heaven nor Hell (2018-2021) urban fantasy trilogy by Clinton A. Love, as well as subsequent books within that universe, features numerous nods that reference Blood, including cultists called Chosen and the "High Speech" used by demons and some vampires that contains phrases reminiscent of the ones the cultists scream in Blood.

Possibles

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Fighting off Zombies in Eternal Damnation using an Aerosol Can
  • The video game Duke Nukem Forever (2011) features a number of lines that are similar to those in the Blood series, such as "time to paint the town red", "another day, another disembowelment", "rainin' blood, baby", and the Army of Darkness quote "good, bad, I'm the guy with the gun". The quip "when you get to hell, tell 'em Duke sent ya" is particularly curious as the taunt "when you get to hell tell 'em I sent ya, you'll get a group discount" was an original for Blood II submitted by Glen Maydom in a fan one-liner contest. The voicemails scattered throughout the game are also similar to the phone gags from Blood II. As another sequel to a Build engine title, opinions were similarly divided as with Blood II - only Blood II had notably higher scores on average and has been commonly described as rushed out, something Forever certainly was not. That said, the gold version did feature notable cuts restored by the Duke Nukem Forever: Enhanced (2022) mod similar to the tweak mods for Blood II; though unlike was the case with Monolith the tools were never officially released by Gearbox but later recovered.
  • OpenArena (2005-), a free software arena first-person shooter game built on the ioquake3 engine, contains many Blood-like bots such as gargoyles and spiders (and a cultist-like bot called an "Assassin"). Also one of the original OpenArena developers has a user page on DeathMask (with the comment "Gargoyles are cute"). It is possible that these connections to Blood were deliberate. It is also worthwhile to note that the Q3 BloodBath maps and the Caleb Quake III bot/model both work in OpenArena.
  • The Marvel Comics character Shiver Man was once a man named Caleb Jackson who lived in the Wild West and killed armed men who had hidden in a church, because he was seeking revenge against them for killing his wife. During the fight, Caleb accidentally gunned down a priest in the crossfire just before he finished putting a curse on Caleb, stating that when Caleb died himself soon after, he would walk the Earth forever as some kind of restless undead creature for bringing violence into his church. Shiver Man's first appearance was in Wolverine #163 in June 2001, four years after Blood was released, while his true name was revealed in Astonishing Tales: Shiver Man #1 released in April 2009.
  • They Hunger (2000-2001), a notorious horror mod for the original Half-Life released in three parts during the advent of the 2000s, is very similar stylistically to Blood. The story revolves around anonymous writer who visits a quiet, secluded town in hopes of getting some inspiration from the local environment. Instead he finds the place forlorn, defiled and completely overrun by a horde of its former residents, now reanimated and zombified. This mod strays far from the "metal military bunkers" style of early first-person shooters, in favour of plunging the player into an oppressive atmosphere of hopelessness and constant, yet uncertain fear. Locations include a swamp, occult Stonehenge-like site, mausoleum, catacombs, countryside (with zombified animals), church, various ruined buildings and an insane asylum. Much like Blood, They Hunger makes use of makeshift and vintage weapons like heavy brass umbrella and bundles of dynamite (which are far less common in this game). Unlike Blood, various vehicles are prominently used at certain stages. A deliberately minimalistic, dim and washed out graphical style (even for its time), challenging gameplay and genuinely disturbing voice acting are likely to pique the interest of many Blood fans seeking another dose of intense, purely dark gaming experience.

Coincidences

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1990s

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Pre

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These games pre-date Blood, and therefore can be safely said to be, at best, inspirations for the game; see also, Doom

Catacomb Abyss
  • The 1993 first-person shooter Ken's Labyrinth features a couple different enemies similar to Blood, including spiders, bats, and cloaked ghosts. As developer Ken Silverman's first 3D game, it is also a forerunner to the Build engine, featuring experimental interactivity such as water fountains as well as slot and vending machines.
    • As with the Build engine soon after, the game in 1999 and its source code in 2001 was released as freeware, leading to ports such as LAB3D/SDL, including a hires version.
  • The 1993 first-person shooter Freaks! features an amoral protagonist who is resurrected by the goddess Gaia after being betrayed and killed by his scheming apprentice, reconstituting himself from his fallen foes. The game, developed by a Spanish team lead by Ángel Ortega known as Lovecraft Dreams, showcases a number of gothic horror and dark fantasy themes. Enemies are varied, including gargoyles, robed cultists, zombies, phantoms and more. Locations visited include tombs, crypts, dungeons, graveyards, forests, gardens, cathedrals, temples, libraries and laboratories, with each episode presented as one interconnected world.
    • The original MS DOS version restricted the player turns to only ninety degrees, similar to grid-based dungeon crawlers, but a re-write was released in 2002 for Windows and Linux that added in free turning among a number of new environmental effects, as well as making health boosts granted after consuming corpses rather than upon killing opponents (similar to the Life Essence in Blood). The game was also released into the public domain, including the source code and assets.
  • The 1993 title Escape from Monster Manor for the 3DO Interactive Multiplayer, among the first exclusive console first-person shooters, features a gothic horror theme, including enemies such as spiders, apparitions, and entities similar to the grim reaper. Levels include dilapidated tenements, haunted mansions, crypts, catacombs, and even a hedge maze, albeit in a style more similar to Wolfenstein 3D.
    • The game notably featured no HUD, and instead had an ammo bar on the gun sprite and health indicated by the damage shown on the player's hand.
    • The game's source code was released by original developer Leo Schawb in 2022 and a source port for Windows and Linux was released on March 30, 2026, coincidentally within a week of the release of a modernized conversion of the 3DO campaign for Killing Time, which was often touted as a successor to Manor. The files from the game's disc must first be extracted with a tool such as 3dt. The port packs in a level editor, allows an actual on-screen HUD, and features a wide array of optional post effects.
  • The 1993 title Pathways into Darkness features Phantasm enemies that are spectral cloaked entities that attack by draining the player's lifeforce at close range. They are also completely impervious to weapons damage (as opposed to intermittently like in Blood), requiring the player to track down and use blue crystals to defeat them. The game's skeleton enemies also lob bones at the player similar to the gargoyles in Blood.
  • The 1994 first-person shooter Nitemare 3D was, like Blood, inspired by classic horror franchises. As such, it shares several similar enemies such as bats, werewolves, and the undead, and also features a combination of firearms and magical weapons. The game is mostly set in a haunted house, similar to levels such as E2M5: The Haunting. The main antagonist is also a mad scientist named Dr. Hammerstein. Unlike Blood however, the game contains no explicit gore. The game's composer, David B. Schultz, also wrote for Quiver.
    • In addition to the MS DOS incarnation, a version was also released for Windows 3.1, a comparative rarity along with Bad Toys 3D and the WinG beta of Doom.
Robed enemies from the original Rise of the Triad
  • Strife features some Gothic elements similar to Blood due to its futuristic medieval aesthetic, with its story also being based around fighting an evil cult. As well as the ubiquitous sewer level, Strife also contains catacombs, temples, laboratories, and mines. The player can set both enemies and himself on fire, and the game's Sigil weapon will drain your health for ammunition much like the Life Leech does once it runs out of Trapped Souls.
Chex Quest hedge maze
  • Despite being a Doom total conversion, the advertising video game Chex Quest (and sequel episodes) features many Build engine styled sensibilities in how it presents more realistic environments. Chiefly like Duke Nukem 3D (featuring vent passages and even a theatre level), the level most like Blood is E1M3: Chex Museum from Chex Quest 2 which contains environs similar to "C1L3: Lafayette Museum of Antiquities" and later a hedge maze ala "E2M3: Rest for the Wicked" or "C5L1: Cold, Cold Grave". E1M4: City Streets of Chex Quest 2 or E3M3: Villa Chex of Chex Quest 3 also reminds of E3M1: Ghost Town or the environs of New Town. E3M2: United Cereals of Chex Quest 3 exhibits a subway train similar to those repeatedly seen in Blood II. E1M3: Laboratory of the first Chex Quest is similar to "C3L7: Research and Development", with flasks and equipment resting on tables. As with E3M3: Raw Sewage, Chex Quest 2 brought forth its own take on the classic sewer level trope with E1M5: Sewers. E3M4: Provincial Park of Chex Quest 3 has mountainous terrain similar to "E5M7: Mountain Pass" or "E4M6: The Ganglion Depths".
    • It should be noted that Chex Quest 3 was first put out in 2008, and so might feature some direct inspiration from Blood; the first two were released in 1996 and 1997 respectively and so are contemporary to the game's development.
    • Originally based on ZDoom, an unofficial port of Chex Quest 3 for the vanilla Doom engine, including the original DOS executable or the 2024 Kex Engine remaster of Doom, was released in 2024. All versions also pack in the original two episodes.
    • The 2012 fan campaign Nitro's Chex Quest 2 builds on the urban themes of the second episode. E1M1: Chex Mall is in a shopping centre ala E4M9: Mall of the Dead, with E1M2: The Mansion proving evocative of E2M5: The Haunting with multiple stories and a rear hedge garden to exit, E1M3: Colorful Caves set in subterranean passages reminiscent of CP08: Abysmal Mine, E1M4: City Square set on the streets similar to E3M1: Ghost Town, and E1M5: The Labyrinth set in a massive sewer complex ala E3M3: Raw Sewage.
The Weapons Mod adds in the pistol from PowerSlave
  • The fellow Build engine game PowerSlave (aka Exhumed) was also started under the patronage of 3D Realms under the title "Ruins: Return of the Gods" by another Washington state based developer, Lobotomy Software, before like Blood later being published elsewhere in 1996 and 1997 after splitting with them on November 8, 1995. They even shared artist Eric Klokstad. This project's mythological themes (albeit ultimately alien in nature) also dissuaded Nick Newhard from adopting a fantasy theme for what became Blood (which was also present in Witchaven, the first released Build game in 1995), switching instead to gothic motifs as "Horror 3D". Similarly to Blood, plans were made for ports to the Sega Saturn and Sony PlayStation, but unlike with Blood these actually came to fruition. Actually first releasing before the DOS version on the Saturn, these use Lobotomy's in-house SlaveDriver engine and vary considerably from the Build engine incarnation in level structure and gameplay, taking on traits of a Metroidvania.
    • It was these versions that later inspired the Kex Engine based Nightdive Studios remaster PowerSlave Exhumed, previously PowerSlave EX, who also released Fresh Supply. The DOS version however is supported by BuildGDX, the NBlood adjacent PCExhumed, and the Raze source port (the first and last of which add in-level saving alongside the original checkpoint system), with both versions available separately from GOG.com and Steam.
    • The DOS version shares some of the tendencies of its Build engine contemporaries, although less pronounced. The game's protagonist only occasionally speaks (voice acting more prominently featured from Rameses), and although supported by the executable no slopes are present, which along with less evocative and more abstract settings exudes a Doom style level design, albeit still with more verticality and even platforming. Spider/beetle-like enemies called Terrainians feature in the DOS and Saturn versions, replaced by scorpions on PlayStation (with both in the remaster), with spider webs and nests present in levels such as Abydos; the second boss Selkis spawns a number after death, implying a relation to them similar to that of Shial. Am-Mit functions similarly to Cerberus minus the fireballs. The Omen Wasps fly erratically similar to Gargoyles; a bunch of juvenile wasps are also released by the Kilmaatkhan upon death. While Blood lacks a conventional pistol, PowerSlave instead lacks a shotgun, sharing a sharpened garden tool, machine gun, thrown explosives, magical staff, and cursed talismans. PowerSlave has a flamethrower that sets people on fire, and the player themselves can be set alight by lava. The game features Bone Eel-like Piranhas, though unlike other Build engine titles, the player cannot use firearms underwater (although Blood does restrict use of fire based weapons while submerged) and, while a scuba-like Sobek mask is also present, submerged oxygen deposits can also be found. The inventory is further filled out with the expected invulnerability, health restoration (also as a human heart), a torch, and double damage powerups; while still triggered on demand, they require collected magic power to use (on console the Sandals of Inkumper artifact is similar to the Jump Boots from Blood, with the Horus Feather similar to the cancelled "raven flight" powerup). As an inversion of the beast mode that was supposed to feature in Blood after killing enemies, the mummies in PowerSlave can turn the player temporarily into one of them, armed with a powerful one shot attack.
    • The game was not shipped with a level editor, although the version from William Shatner's TekWar was mostly compatible, leading to the fan add-on Return to Ruins posted on Duke4.
  • Duke Nukem 3D from 1996 popularized many conventions, extended from Doom, present in its later Build engine stablemate Blood. These notably include a talking protagonist, quirky weaponry, inventory items, pop culture references, underwater combat sections, jumping and platforming, realistic locations, and destructive and interactive objects and environments. Many of these features made their way into Blood at the insistence of Duke designer George Broussard, even if the relationship between Monolith and 3D Realms ultimately broke down. Shadow Warrior (1997) continued developing these ideas, releasing just months after Blood in the summer of 1997, and in addition shared room-over-room and voxel enhancements, but also added usable turrets and drivable vehicles. Similar influences are exuded in various successors, as delineated below, such as Redneck Rampage (1997), SiN (1998), Prey (2006), Duke Nukem Forever (2011), as well as Ion and Phantom Fury (2019-2024).
    • The source code to Duke Nukem 3D was released in 2003 and the code for Shadow Warrior in 2005 by 3D Realms. This lead to numerous port projects, such as EDuke32 which served as the basis for BloodCM and later NBlood (as well as Ion Fury), and laid the groundwork for their respective components within BuildGDX and Raze.
    • Haunted Nukem (2015) for Duke Nukem 3D utilizes numerous Blood assets.

Post

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These games were released around or after the release of Blood or Blood II, and therefore might not actually all be coincidental.

  • SiN features rats that attack the player much like in Blood. In one level of the game protagonist John Blade is also turned into a mutant, which plays much like the planned Beast Mode from the Blood development. Sharing a similar near future setting, the game also has many similarities to Blood II, including levels set in subways, laboratories, sewers, water treatment plants, and corporate offices. Amusingly, the game came out on the very same day as the demo for Blood II, Halloween 1998.
  • Half-Life: Opposing Force (1999) features two chapters (Crush Depth and Vicarious Reality) that are very reminiscent of "C3L7: Research and Development" right down to featuring terrariums housing otherwordly creatures and otherwise caged laboratory specimens, as well as advanced weapons research. It should be noted that the expansion to the original Half-Life was released in April 1999, meaning it was under development in the months immediately following the release of Blood II.
    • An open port of the GoldSrc engine, Xash3D-FWGS, exists but is legally dubious due to its use of leaked source code. FreeHL is a more legally clear alternative based on QuakeWorld. These can also be used to run mods such as the aforementioned They Hunger (2000-2001).
  • Both Quake III Arena (1999) and the Unreal Tournament series (1999-2014) feature a sonorous announcer voice that provides commentary to the action on screen, similar to The Voice from Bloodbath. This is also apparent in many other later games, including the speedrunning platformer SEUM: Speedrunners from Hell (2016) which even features a similar chiding sarcasm for the player's failures as well as acknowledgement of their triumphs.
    • The source code to Quake III was released by id Software in 2005, allowing for source ports such as ioQuake3, Quake3e, and vkQuake3. Also available are the online commercial spinoff Quake Live (2010) and the aforementioned free software re-implementation OpenArena (2005-), which features its own booming voice. Unreal Tournament meanwhile is maintained and freely distributed by the OldUnreal community with the blessing of Epic Games.
    • Q3 Bloodbath converts numerous Bloodbath maps for Quake III. There is also a Caleb player model available online. Voice packs for Caleb and the other Chosen are available for Unreal Tournament.

2000s

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  • Two games named Blood and Blood 2: Back to Brutality were released by Arts of Darkness in 2000 and 2003, respectively, for Commodore 64 computer and its emulators. Apart from the name of the dilogy and its over-the-top violent nature (such as the detailed dismemberment / headshots), there appears to be no further similarity with Monolith's Blood franchise whatsoever.
Male and female Cappadocians from Vampire the Masquerade: Redemption
  • Vampire: the Masquerade - Redemption by Nihilistic Software is a gothic-themed action role-playing game that was released in 2000. Unlike the better recognized and well-known game Bloodlines by Troika Games, Redemption features a gothic storyline involving both the Dark Ages and the present time, with levels ranging from middle-ages towns, chapels, monasteries, cathedrals, castles and strongholds to urban areas like warehouses, offices and sewers. There are both ancient (pitchfork included!) and modern weapons, as well as occult items and powers to gain. Despite being a Vampire: The Masquerade game, there's plenty of other types of undead enemies in Redemption, including zombus (sic). The robed Cappadocians in one early quest are also resembling Cabal Cultists a lot (although they do not use firearms). Visually it is often quite reminiscent of Blood, but some elements, like the black humour, are more rare in Redemption. There's a whole party of characters for you to control, with the maximum of four members. The main character shares with Caleb his fate of undeath and having to feed on Life Essence/Vitae (human blood), though in this game (as well as in Bloodlines) there is a deeper emphasis on your undead nature.
  • Vampire: The Masquerade - Bloodlines, released by Troika Games in 2004, is situated entirely in the neo-gothic urban setting featuring an intricate, complex plot revolving around a vampire fledgling caught in the middle of a conflict between the undead society's many factions. The levels in Bloodlines include a haunted hotel reminiscent of The Shining, city hubs, hospitals, graveyards - mixing typical city environments with traditional horror settings that can also be found in Blood levels. The game's grim, cynical atmosphere and liberal use of black humour are quite similar to Blood, though being a role playing game, Bloodlines includes more gameplay elements other than shooting and solving puzzles. Both Bloodlines and Redemption have levels where the architecture is made of flesh.
  • Although conceptually distinct, the 2000 action role-playing game Deus Ex does bear some artistic similarities to the Blood series, most importantly due to it's gruff voiced trench coated protagonist and it's emphasis on dark urban environments similar to much of Blood II: The Chosen. Both games place a heavy emphasis on subway systems, and Deus Ex does have two sequences taking place in a crypt and one in a cathedral.
  • Max Payne (2001) by Remedy Entertainment also has a few things in common with Blood: the general noir style prevalent throughout the whole story, a gloomy protagonist suffering from loss of loved ones and seeking revenge. Max wears a trenchcoat, and combat often happens in desolate urban areas. Many locations in the game are covered with snow, and the action happens during the night-time - which invokes certain similarities with the second episode of Blood. The psychedelic dream sequences include Max walking on the trails of blood, suspended in a black void. A more direct similarity is in the games' conception, as both were started as projects supported by 3D Realms.
  • In a similar vein with the previous title, The Punisher (2005) is another gruesome third-person shooter with a long-coated, perpetually grim protagonist on a vigilante crusade against the murderers of his family. Frank Castle's coarse voice and cold remarks can instantly remind players of Caleb. The game's dark urban (and occasionally cyberpunk) style and extreme violence including a whole plethora of execution and torture sequences make The Punisher a worthy spiritual successor to Blood.
The visceral exterior of The Red Queen's Castle from American McGee's Alice (click to animate)
  • American McGee's Alice (2000), a third-person horror game includes prominent use of gory combat, haunting soundtrack and twisted grotesque environments. Constructions similar to the Blood "In The Flesh" map appear in the late stages of the game, while the weapons and early levels in Alice are quite similar to the playful dark humour of the carnival level from Blood.
  • A 2003 horror shooter game, Nosferatu: The Wrath of Malachi involves a journey into a vampire count's castle, where the main hero, James Patterson, is trying to save his sister and other relatives from a marriage celebration gone terribly wrong. The presence of vintage flintlock pistols, cane sword, muskets, revolvers and holy water, together with enemies including lesser and greater vampires of both genders, ghouls and zombies, makes this game a staple of the early horror first-person shooter genre, just like Blood. The gothic architecture of the Count's castle is similar to some levels present in the first Blood, but is unusual in that it is generated randomly on each new playthrough - coupled with a time limit imposed on the player during the rescue of his family, this makes the gameplay quite a challenge.
Aaron Crowley from Psychotoxic
  • The 2004 first-person shooter Psychotoxic features an antagonist named Aaron Crowley who bears more than a little resemblance to Caleb, with glowing red eyes, a dark broad rimmed hat, black jacket, and white buttoned shirt.
  • The 2005 first-person shooter Vivisector: Beast Within, aside from sharing an initial conception by 3D Realms, features a Tesla Cannon and a level set on a moving train that ultimately crashes.
  • Sacred, a 2004 action role-playing game by Ascaron Entertainment, includes robed cultists called Sakkara Priests among the commonly encountered enemies. These fanatics cast magic spells, practice demon worship (e.g. human sacrifice, summoning infernal entities) and utter various curses when approached by the player character. Blood II features a region known as the Saqqara Underground, but ironically this level does not feature any cultists, robed or otherwise.
  • Clive Barker's Undying (2001) is a first-person shooter horror game focusing on topics of the occult, curses and corruption. The player can utilize the power of magic in addition to conventional weapons. In Undying, spells are used directly or with an optional aid of a magickal stone, while Caleb uses magic via talismans. The game has rather extensive graphic violence and gory after-death sequences mocking or scaring the player. Locations to be visited include a mansion, a crypt and a monastery.
GTA: Long Night freeroam mode, featuring Sawed-Off Shotgun
  • GTA: Long Night, a 2005 total conversion modification by The Fighting Hellfish for Grand Theft Auto: Vice City, features a very atmospheric urban zombie horror setting. Following the original game's story, defeated antagonist and drug baron Ricardo Diaz returns from the grave as a zombie to kill and take back his criminal empire from Tommy Vercetti, former protagonist of Vice City. Diaz's revenge rouses hordes of other undead citizens that quickly wipe out nearly all of Vice City's current population, leaving only a small group of survivors who manage to take temporary refuge in a movie studio. Long Night is notable and memorable for its non-linear narrative consisting of both flashbacks and present time missions from various playable survivor characters, who face unique and extreme challenges in what has now become a Zombie City. In stark contrast to the original, all action happens at near pitch-black midnight devoid of normal cars and pedestrians typical of any GTA game. It definitely shares with Blood its oppressive atmosphere of loneliness and hopelessness. Long Night's zombies are capable of running at full speed and attack the player ceaselessly in constantly respawning hordes, making for much more hardcore gameplay than base game. Thankfully, the mod's rendition of Sawed-Off Shotgun is exceedingly powerful, downing several enemies per shot.
  • The first-person shooter video game Soldier of Fortune (2000) contains one level set on a train similar to that found in E1M3: Phantom Express. The opening subway level is also reminiscent of several levels found in Blood II. It also includes a "Microwave Pulse Gun" which is broadly similar to the Tesla Cannon. The GHOUL engine that powers the game's "gore zones" provides similar features to those supplied by the Limbloss modification for Blood II by Andy Guillaume, which itself was based on experiments during the Blood II development.
  • In Return to Castle Wolfenstein (2001), upon being raised from his 1000-year imprisonment, Heinrich I exclaims "I live again!" RTCW contains a Tesla Gun that is quite similar to the Tesla Cannon from Blood as well as Dynamite and a Thompson Submachine Gun (albeit more military inspired than the classic gangland-derived weapon of Blood). Also, Deathshead's Super Soldier laboratory has been described as similar to "C1L6: Center for Disease Management". Many of these similarities probably come from RTCW being set only 15 years after Blood. The game was also developed by the re-badged developers of fellow Build engine game Redneck Rampage.
    • The source code was released in 2010 leading to source ports such as iortcw.
Fan art of The Postal Dude created by Blood fan artist Lena "Hellen" Iachoukova for Postal 2
  • Postal 2 (2003) contains a wide variety of similarities to Blood and Blood II such as a talkative anti-heroic trench-coated protagonist (though more morally ambiguous than downright evil), an implementation of head kicking, similar urban environments to Blood II including a meat factory and water filtration plants, and interactions with non-playable characters similar to that of Innocents. Both games feature deliberately over the top violence but Postal 2 also features obscenity, stereotypes, and other shock-value functions as well as subtle (and not so subtle) social commentary. Reviews and user comments of the game also have compared the Postal Dude's numerous quips to those of Caleb.
    • The 2005 Postal 2 expansion Apocalypse Weekend also features some similarities to the Blood series such as the introduction of zombies which can have their heads removed (though unlike Axe Zombies, they will continue to move and attack the player unless the head is actually destroyed) and hospital levels exhibiting some of the dark tones of E3M4: The Sick Ward, or the Blood II fan map Hospital of Souls, as well as a bridge level. It also for the first time allowed the player to dismember bodies, a feature similar to that provided by the Limbloss modification for Blood II by Andy Guillaume.
      • Several weapons and elements from both the Eternal Damnation (see above) and the A Week in Paradise fan modifications have made their way into the main product as updates, bringing the original game even closer to Blood.
    • The 2015 Postal 2 DLC Paradise Lost features a new powerup called "Habib's Power Station", a can of soda that acts as the game's equivalent to the first Blood's Guns Akimbo powerup; when drank, it allows the Dude to produce a second copy of his current weapon (any pistol or automatic weapon, two of the shotguns, the rocket launcher, or scissors) to fire alongside his first one. Interestingly, however, the double-barreled shotgun is not able to be used akimbo.
Various forms of fat zombie
  • In Doom 3 (2004) there is a new type of zombie that does not appear in any other Doom game (excepting 2009 spin-off Doom Resurrection): the Fat Zombie, which is similar to the Bloated Butcher, except that it wears an open shirt, and attacks only with its fists. There is also a section of the game where the protagonist is riding on a Monorail eventually crashing it it in a manner reminiscent of Blood II: The Chosen. Some parts of the Delta Labs also share a similar feel to "C3L7: Research and Development", with new weapons and portal technologies being developed and various specimens from other worlds or dimensions being experimented on. CabalCo and the UAC share many similarities: a focus on R&D, caring about progress before safety, a willingness to risk their own members in scouting missions to hostile new dimensions (compare the scouts in hell to the scouts in Reality Beta), and sheer monopoly over many industries giving them no legal or moral obligations and control over dangerous advanced technology.
    • The game received a somewhat truncated port to the original Xbox console, as well as full ports to Linux and Mac OS X. The source code to Doom 3 was released in 2011, leading to source ports such as Dhewm3. A controversial re-release, The BFG Edition, was first put out in 2012 and also saw its code made available, leading to ports such as RBDOOM-3-BFG.
  • The still later Monolith Productions game F.E.A.R. from 2005 features many levels similar to Blood II: The Chosen including a sewage treatment plant, corporate offices, and condemned tenements, with the game's soldier enemies also being similar to Fanatics. It also has something of a focus on using guns two at a time, with the player able to use the default pistols and, in the Xbox 360 version, a pair of larger machine pistols akimbo. The third-party stand-alone expansion pack Extraction Point (2006) also has similarities to the original Blood, featuring a haunted cathedral, funeral home, and hospital, as well as subway stations much like those in Blood II. Perseus Mandate (2007) contains a trainyard.
  • The Bloat, of Killing Floor (2005 mod for Unreal Tournament 2004, 2009 standalone game on Unreal Enigne 2), greatly resembles the Bloated Butcher: both are obese zombie-like foes that use meat cleavers and corrosive vomit to attack the player(s). However, the Bloat is nude and can be heard speaking actual phrases, compared to the fully-clothed Bloated Butcher, which can only moan incoherently at the player. Additionally, the Bloat has no ranged attacks like the Bloated Butcher - it cannot toss its meat cleaver or spit its vomit as a projectile - and it explodes on death from regular damage, showering its nearby foes in its bile.
Call of Duty: Modern Warfare 2 bloody hand print coincidence
  • In Call of Duty: World at War (2008), a minigame known as "Nazi Zombies", in the maps "Shi no Numa" and "Der Riese", contains a weapon known as "Wunderwaffe DG-2", which fires a bolt of electricity towards enemies. The file name for the DG-2 is apparently "Tesla", which is coincidentally a nod off to the Tesla Cannon. In addition to the two maps, an enemy known as the "hellhound" (a demonic dog that attacks with its fangs and claws or explodes on the player) is featured in the game; when injured or nearing the player, the hellhound suddenly catches on flames, indicating it will explode when killed or on contact - similar to the fire based attack of the Blood Hell Hound. World at War also contains weapons that appeared in the Blood series, such as the Sawed-Off Shotgun, Thompson Submachine Gun (which appears more like its military counterpart, though can be fitted with the drum magazine of the version in Blood), a ray gun, a combat knife and a type of timed explosive known as the "Monkey bomb".
E3M8: Spellbound from Base Ganymede

2010s

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  • The Trine 2 (2011) expansion pack Goblin Menace (2012) includes a level set inside a worm's stomach which plays rather similarly to E4M7: In The Flesh from Blood.
  • The freeware first-person shooter LAB (2017) features multiple enemies with projectile vomit, similar to the Bloated Butcher. Unlike the Butcher however, their spew is capable of bouncing along the floor.
    • mutantleg's later game Zortch (2023) features enemies that are severed Hands.

2020s

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  • The indie first person shooter Affliction Rescue (2020) opens with a level set in a hedge garden.

See Also

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