https://www.blood-wiki.org/api.php?urlversion=1&days=7&limit=50&target=List_of_Source_Ports_and_Recreations&action=feedrecentchanges&feedformat=atomBlood Wiki - Changes related to "List of Source Ports and Recreations" [en]2024-03-29T08:05:14ZRelated changesMediaWiki 1.35.0https://www.blood-wiki.org/index.php?title=Death_Wish&diff=53290&oldid=53172Death Wish2024-03-27T01:40:21Z<p><span dir="auto"><span class="autocomment">Episode 3: War is Hell</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:40, 27 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tchernobog-Resurrection-Death-Wish.png|thumb|right|200px|Tchernobog's human form is reborn; from the opening cutscene]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Tchernobog-Resurrection-Death-Wish.png|thumb|right|200px|Tchernobog's human form is reborn; from the opening cutscene]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Death Wish'' begins with an introductory <del class="diffchange diffchange-inline">cut-scene </del>depicting a narrated scroll. It explains that while [[Tchernobog]]'s [[Tchernobog#Speculation|divine form]] was sent into <del class="diffchange diffchange-inline">The </del>Void and the power of [[The One That Binds]] was inherited by [[Caleb]] after the god's defeat in [[The Hall of the Epiphany]], the heart of his original human form lay hidden under a Stygian tower waiting for when he would need it again. Utilizing this fail-safe, the 16th incarnation of Tchernobog returns to this world and, no longer hindered by his multi-dimensional responsibilities, is able to acquire new power. <del class="diffchange diffchange-inline">He </del>realizes though that he will only be a shadow of his former self as long as his divine form remains in <del class="diffchange diffchange-inline">The </del>Void, so he seeks to reclaim it again, fully aware that Caleb would immediately sense such a disturbance.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Death Wish'' begins with an introductory <ins class="diffchange diffchange-inline">cutscene </ins>depicting a narrated scroll. It explains that while [[Tchernobog]]'s [[Tchernobog#Speculation|divine form]] was sent into <ins class="diffchange diffchange-inline">the Outer </ins>Void and the power of [[The One That Binds]] was inherited by [[Caleb]] after the god's defeat in <ins class="diffchange diffchange-inline">the </ins>[[The Hall of the <ins class="diffchange diffchange-inline">Epiphany|Hall of </ins>Epiphany]], the heart of his original human form lay hidden under a Stygian tower waiting for when he would need it again. Utilizing this fail-safe, the 16th incarnation of Tchernobog returns to this world and, no longer hindered by his multi-dimensional responsibilities, is able to acquire new power. <ins class="diffchange diffchange-inline">Tchernobog </ins>realizes though that he will only be a shadow of his former self as long as his divine form remains in <ins class="diffchange diffchange-inline">the Outer </ins>Void, so he seeks to reclaim it again, fully aware that Caleb would immediately sense such a disturbance.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The time period is never strictly stated, although it <del class="diffchange diffchange-inline">is </del>said to be [[Fan Media Time Line#1928-2028|long after]] the events of ''[[Blood]]''. The presence of computers, space technology, and references to [[CabalCo]] seem to hint that it is set either in the late 20th or early 21st century; as well as the statements of continuing dimensional decay, tying it together with the ''[[Blood II: The Chosen]]'' <del class="diffchange diffchange-inline">story line</del>. Due to the fact that the add-on features no new textures, for the sake of compatibility, some creative choices are used to make the vintage styles work within this theme.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The time period is never strictly stated, although it<ins class="diffchange diffchange-inline">'s </ins>said to be [[Fan Media Time Line#1928-2028|long after]] the events of ''[[Blood]]''. The presence of computers, space technology, and references to [[CabalCo]] seem to hint that it is set either in the late 20th or early 21st century; as well as the statements of continuing dimensional decay, tying it together with the ''[[Blood II: The Chosen]]'' <ins class="diffchange diffchange-inline">storyline</ins>. Due to the fact that the add-on features no new textures, for the sake of compatibility, some creative choices are used to make the vintage styles work within this theme.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Note: the following still needs to be updated for version 1.4 onward''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Note: the following still needs to be updated for version 1.4 onward''</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 57:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The final showdown with the Devourer of Souls draws near! Travelling up a lonely mountainside where he feels the warping of dimensions growing strong, Caleb begins a race against the clock to reach Tchernobog, who has gathered his most powerful servants to put a halt to Caleb's progress. There is no telling what power Tchernobog will acquire if he achieves his divine form, able to dedicate what was formerly used to bind the dimensions to the purpose of destruction."|attributedTo=Opening cutscene}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="The final showdown with the Devourer of Souls draws near! Travelling up a lonely mountainside where he feels the warping of dimensions growing strong, Caleb begins a race against the clock to reach Tchernobog, who has gathered his most powerful servants to put a halt to Caleb's progress. There is no telling what power Tchernobog will acquire if he achieves his divine form, able to dedicate what was formerly used to bind the dimensions to the purpose of destruction."|attributedTo=Opening cutscene}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Starting his hunt, [[Caleb]] begins to ascend up a lonely mountainside, sensing the accelerating decay of the dimensional boundaries as he goes. He knows that if he does not halt [[Tchernobog]] quickly, and so prevent him from reacquiring his divine form, the fate of everything will be in jeopardy. Caleb climbs the peaks into a nearby town, and begins making his way through its various buildings, tormented along the way by the spectre of his long dead lover [[Ophelia Price]] ([[DWE3M1: Whisper Peak]]). Entering into what appears to be a damned alternative version of a bank vault, Caleb finds himself sliding along in a delirium until he finally arrives into what at first appears to be an ordinary looking bedroom ([[DWE3M2: The Room]]), only for it to prove to be an inter-dimensional hub, also engulfing a nearby subway station. Passing through a magic door, Caleb reappears on the mountainside, and climbs through a temple up to its roof ([[DWE3M3: Shadehaven]]), wherein his further ascent is made more convenient through the acquisition of an aerial vehicle. Making a crash landing, Caleb emerges out onto a beach front, and so seeks out his needed keys through seaside attractions and a dimensionally unstable hotel ([[DWE3M4: Bogey Beach]]). Caleb ends up soaring into the night sky, and is once again in another nightmare sequence, revisiting locations from the previous two episodes, albeit dark and hellish ([[DWE3M9: Nightmare]]). Awakening back at the docks, Caleb battles a [[Cerberus]], before taking a boat and sailing off ([[DWE3M10: Morning Gory]]). Sailing away, Caleb has little time to reflect before, predictably, the boat explodes, which proves to be only the first of many explosions, including an air strike ordered by Caleb himself ([[DWE3M5: Duck and Cover]]). Caleb is still not yet out of the heat however, being faced with a lava soaked complex, guarded finally by a sacrifice-hungry Cerberus no less, before having to crawl through the acidic insides of an [[E4M7: In The Flesh|all too familiar flesh temple]] ([[DWE3M6: Inferno]]). Escaping again on a river boat, Caleb visits more old territory, up into the ruins of the [[Hall of the Epiphany]] and faces the [[Beast|Choesn-in-training]] ([[DWE3M7: Last Rites]]). Travelling to a dimensional portal, Caleb finds that he is too late: Tchernobog's divine form has been brought back from the Void. However, this proves to be nothing that a little fire-power can <del class="diffchange diffchange-inline">not </del>fix, as he kills both his reincarnation and then travels into the Void itself to expunge his presence once and for all ([[DWE3M8: Dead End]]). At peace with the world following his victory, Caleb has it in mind to return to the mountains, rebuilding his home and returning to a quiet life. After killing a few more stray [[Cultist#Blood|cultists]] that is...</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Starting his hunt, [[Caleb]] begins to ascend up a lonely mountainside, sensing the accelerating decay of the dimensional boundaries as he goes. He knows that if he does not halt [[Tchernobog]] quickly, and so prevent him from reacquiring his divine form, the fate of everything will be in jeopardy. Caleb climbs the peaks into a nearby town, and begins making his way through its various buildings, tormented along the way by the spectre of his long dead lover [[Ophelia Price]] ([[DWE3M1: Whisper Peak]]). Entering into what appears to be a damned alternative version of a bank vault, Caleb finds himself sliding along in a delirium until he finally arrives into what at first appears to be an ordinary looking bedroom ([[DWE3M2: The Room]]), only for it to prove to be an inter-dimensional hub, also engulfing a nearby subway station. Passing through a magic door, Caleb reappears on the mountainside, and climbs through a temple up to its roof ([[DWE3M3: Shadehaven]]), wherein his further ascent is made more convenient through the acquisition of an aerial vehicle. Making a crash landing, Caleb emerges out onto a beach front, and so seeks out his needed keys through seaside attractions and a dimensionally unstable hotel ([[DWE3M4: Bogey Beach]]). Caleb ends up soaring into the night sky, and is once again in another nightmare sequence, revisiting locations from the previous two episodes, albeit dark and hellish ([[DWE3M9: Nightmare]]). Awakening back at the docks, Caleb battles a [[Cerberus]], before taking a boat and sailing off ([[DWE3M10: Morning Gory]]). Sailing away, Caleb has little time to reflect before, predictably, the boat explodes, which proves to be only the first of many explosions, including an air strike ordered by Caleb himself ([[DWE3M5: Duck and Cover]]). Caleb is still not yet out of the heat however, being faced with a lava soaked complex, guarded finally by a sacrifice-hungry Cerberus no less, before having to crawl through the acidic insides of an [[E4M7: In The Flesh|all too familiar flesh temple]] ([[DWE3M6: Inferno]]). Escaping again on a river boat, Caleb visits more old territory, up into the ruins of the [[Hall of the Epiphany]] and faces the [[Beast|Choesn-in-training]] ([[DWE3M7: Last Rites]]). Travelling to a dimensional portal, Caleb finds that he is too late: Tchernobog's divine form has been brought back from the Void. However, this proves to be nothing that a little fire-power can<ins class="diffchange diffchange-inline">'t </ins>fix, as he kills both his reincarnation and then travels into the Void itself to expunge his presence once and for all ([[DWE3M8: Dead End]]). At peace with the world following his victory, Caleb has it in mind to return to the mountains, rebuilding his home and returning to a quiet life. After killing a few more stray [[Cultist#Blood|cultists]] that is...</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Epilogue: Evil Never Sleeps. Tchernobog was sent howling back The Void, dark spirit and all. Caleb returned to the mountains to rebuild his home and his peaceful life, wondering if an evil as potent as Tchernobog's could ever really be wiped from existence. Should he return somehow, Caleb was ready. Still excited from his fight with Tchernobog, Caleb thought it might be fun to put off rebuilding his home while he tracked down a few of the Cultists he may have neglected in his journey. Guns loaded, Caleb set out into the night with a peace of mind he had not felt for many years."|attributedTo=Closing cutscene}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Epilogue: Evil Never Sleeps. Tchernobog was sent howling back The Void, dark spirit and all. Caleb returned to the mountains to rebuild his home and his peaceful life, wondering if an evil as potent as Tchernobog's could ever really be wiped from existence. Should he return somehow, Caleb was ready. Still excited from his fight with Tchernobog, Caleb thought it might be fun to put off rebuilding his home while he tracked down a few of the Cultists he may have neglected in his journey. Guns loaded, Caleb set out into the night with a peace of mind he had not felt for many years."|attributedTo=Closing cutscene}}</div></td></tr>
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</table>50.219.13.234https://www.blood-wiki.org/index.php?title=NBlood&diff=53287&oldid=53257NBlood2024-03-26T17:01:21Z<p><span dir="auto"><span class="autocomment">Forks: </span> Custom difficulty is also available in NBlood, remove mention of it being exclusive to NotBlood</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:01, 26 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l19" >Line 19:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork which adds new gameplay elements <del class="diffchange diffchange-inline">as well as the custom difficulty setting seen in BloodGDX and Fresh Supply </del>is called [https://github.com/clipmove/NotBlood NotBlood], as well as first-party versions for [[MacOS]] and [[Linux]]. A forked version of the port is also included in the [[Raze]] project.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork which adds new gameplay elements is called [https://github.com/clipmove/NotBlood NotBlood], as well as first-party versions for [[MacOS]] and [[Linux]]. A forked version of the port is also included in the [[Raze]] project.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
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</table>114.198.44.192https://www.blood-wiki.org/index.php?title=ZBlood&diff=53275&oldid=53266ZBlood2024-03-24T19:02:32Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:02, 24 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom: Phase <del class="diffchange diffchange-inline">Two</del>]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom: Phase <ins class="diffchange diffchange-inline">2</ins>]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td></tr>
<!-- diff cache key bloodwiki_wiki:diff::1.12:old-53266:rev-53275 -->
</table>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_TC&diff=53274&oldid=53267Blood TC2024-03-24T19:02:02Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:02, 24 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The WAD is highly modified through use of [[:wikipedia:DeHackEd|DeHackEd]] programming, which involves patching the main executable into a DEH file, something which makes ''Blood TC'' require the use of a [[wikipedia:List of Doom source ports#Boom and derivatives|Boom style]] [[wikipedia:source port|source port]] or similar. As the game uses the ''Doom'' engine, ''Blood TC'' can run on [[:wikipedia:Microsoft Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], [[:wikipedia:Berkley Software Distribution|*BSD]], [[:wikipedia:Solaris|Solaris]], [[:wikipedia:FreeDOS|FreeDOS]], [[:wikipedia:ReactOS|ReactOS]], [[:wikipedia:OS X|Mac OS X]] and other platforms.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The WAD is highly modified through use of [[:wikipedia:DeHackEd|DeHackEd]] programming, which involves patching the main executable into a DEH file, something which makes ''Blood TC'' require the use of a [[wikipedia:List of Doom source ports#Boom and derivatives|Boom style]] [[wikipedia:source port|source port]] or similar. As the game uses the ''Doom'' engine, ''Blood TC'' can run on [[:wikipedia:Microsoft Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], [[:wikipedia:Berkley Software Distribution|*BSD]], [[:wikipedia:Solaris|Solaris]], [[:wikipedia:FreeDOS|FreeDOS]], [[:wikipedia:ReactOS|ReactOS]], [[:wikipedia:OS X|Mac OS X]] and other platforms.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The game can be ran without the ''Doom II'' [https://doomwiki.org/wiki/IWAD IWAD] through the use of ''[[wikipedia:Freedoom|Freedoom: Phase <del class="diffchange diffchange-inline">Two</del>]]''. The ''Doom'' engine is [[:wikipedia:free software|free software]] under version 2 of the [[:wikipedia:GNU General Public License|GNU General Public License]] while the sounds, graphics, and music used in ''Blood TC'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], [[:wikipedia:Raven Software|Raven Software]] and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The game can be ran without the ''Doom II'' [https://doomwiki.org/wiki/IWAD IWAD] through the use of ''[[wikipedia:Freedoom|Freedoom: Phase <ins class="diffchange diffchange-inline">2</ins>]]''. The ''Doom'' engine is [[:wikipedia:free software|free software]] under version 2 of the [[:wikipedia:GNU General Public License|GNU General Public License]] while the sounds, graphics, and music used in ''Blood TC'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], [[:wikipedia:Raven Software|Raven Software]] and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td></tr>
<!-- diff cache key bloodwiki_wiki:diff::1.12:old-53267:rev-53274 -->
</table>Gideonhttps://www.blood-wiki.org/index.php?title=Transfusion&diff=53273&oldid=53134Transfusion2024-03-24T18:59:00Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:59, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(4 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Media = [[:wikipedia:Downloadable content|Download]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Media = [[:wikipedia:Downloadable content|Download]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{#ev:youtube|_JMl8zXiMa8|320|right|''Transfusion'' video on YouTube|frame}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{#ev:youtube|KOkeF4qKzH4|320|right|"Transfusion 1.05 Beta 2: An Overview" (WhamNinjaMolehill) - YouTube|frame}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), Blood was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory. Thrill to new, enhanced special effects not seen in the original as you guide Caleb along his gory quest through a 3-dimensional world of horror. But the fun is just beginning then... When Tchernobog's Cabal has fallen, there's millions of challengers vying for your throne out there in cyberspace. Be sure to hone your skills against the enhanced FrikBots before defending your title in online bloodbaths. No need for Caleb to do all the work either - you can battle online as any identity you choose by selecting from the character library or by downloading new identities from the internet."|attributedTo=Official description}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), Blood was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory. Thrill to new, enhanced special effects not seen in the original as you guide Caleb along his gory quest through a 3-dimensional world of horror. But the fun is just beginning then... When Tchernobog's Cabal has fallen, there's millions of challengers vying for your throne out there in cyberspace. Be sure to hone your skills against the enhanced FrikBots before defending your title in online bloodbaths. No need for Caleb to do all the work either - you can battle online as any identity you choose by selecting from the character library or by downloading new identities from the internet."|attributedTo=Official description}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 24:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Details ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Details ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Transfusion}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Infogrames is prepared to give the qBlood developers/publishers a royalty free quitclaim license to use the copyrighted materials in Blood and Blood2 for purposes of this one project. We will not license the trademark Blood or any variation that incorporates the word Blood, including Bloodbath. Let me know if these terms are agreeable and the name and other pertinent contact information for the licensee."|attributedTo=[https://sourceforge.net/p/blood/mailman/message/4554030/ Infogrames, July 24, 2002]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Infogrames is prepared to give the qBlood developers/publishers a royalty free quitclaim license to use the copyrighted materials in Blood and Blood2 for purposes of this one project. We will not license the trademark Blood or any variation that incorporates the word Blood, including Bloodbath. Let me know if these terms are agreeable and the name and other pertinent contact information for the licensee."|attributedTo=[https://sourceforge.net/p/blood/mailman/message/4554030/ Infogrames, July 24, 2002]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The project is allowed to use ''Blood'' textures and sounds under fair use without fear of legal repercussions, based on a quitclaim licence from [[Atari]] (then [[:wikipedia:Infogrames|Infogrames]]) granted through the mediation of Joseph "knghtbrd" Carter from the [[:wikipedia:Debian|Debian]] project. This was preceded by an [http://forums.transfusion-game.com/viewtopic.php?f=3&t=2550#p27993 endorsement] by then [[Monolith Productions]] CEO [[Jason Hall]] on February 14, 2001. Some high people in the project had suggested a potential equivalent to ''Transfusion'' for ''[[Blood II: The Chosen]]'' under the free software ''[[:wikipedia:Quake III Arena|Quake III]]'' [[:wikipedia:id tech 3|engine]] (probably [[:wikipedia:ioquake3|ioquake3]]); there are already recreations of some ''Blood II'' BloodBath levels included in ''Transfusion''. The ''Transfusion'' levels and engine are free software under the [[:wikipedia:GNU General Public License|GNU General Public License]] however most of the sounds, graphics and music are proprietary, and are mostly from ''[[Blood]]''. These are owned by Monolith Productions and are used under permission. ''Transfusion'' runs on [[:wikipedia:Microsoft_Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], *[[:wikipedia:BSD|BSD]], and [[:wikipedia:OS X|Mac OS X]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The project is allowed to use ''Blood'' textures and sounds under fair use without fear of legal repercussions, based on a quitclaim licence from [[Atari]] (then [[:wikipedia:Infogrames|Infogrames]]) granted through the mediation of Joseph "knghtbrd" Carter from the [[:wikipedia:Debian|Debian]] project. This was preceded by an [http://forums.transfusion-game.com/viewtopic.php?f=3&t=2550#p27993 endorsement] by then [[Monolith Productions]] CEO [[Jason Hall]] on February 14, 2001. Some high people in the project had suggested a potential equivalent to ''Transfusion'' for ''[[Blood II: The Chosen]]'' under the free software ''[[:wikipedia:Quake III Arena|Quake III]]'' [[:wikipedia:id tech 3|engine]] (probably [[:wikipedia:ioquake3|ioquake3]]); there are already recreations of some ''Blood II'' BloodBath levels included in ''Transfusion''. The ''Transfusion'' levels and engine are free software under the [[:wikipedia:GNU General Public License|GNU General Public License]] however most of the sounds, graphics and music are proprietary, and are mostly from ''[[Blood]]''. These are owned by Monolith Productions and are used under permission. ''Transfusion'' runs on [[:wikipedia:Microsoft_Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], *[[:wikipedia:BSD|BSD]], and [[:wikipedia:OS X|Mac OS X]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== History <del class="diffchange diffchange-inline"> </del>==</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{Transfusion}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as <del class="diffchange diffchange-inline">the </del>''qBlood'' or ''QBlood'' <del class="diffchange diffchange-inline">project </del>in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as <del class="diffchange diffchange-inline">a project </del>to make a [[BloodBath]] modification for ''[[:wikipedia:Quake (video game)|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as ''qBlood'' or ''QBlood'' in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as <ins class="diffchange diffchange-inline">an effort </ins>to make a [[BloodBath]] modification for ''[[:wikipedia:Quake (video game)|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The main goal was the completion of the single player mode - with such daunting tasks as coding in enemies, duplicating all of the levels, and adding in all the game's minor touches. The project went into a slump between [[2005]] and [[2007]], mostly due to departing staff. At one point in 2005, a <del class="diffchange diffchange-inline">project </del>member even [https://web.archive.org/web/20120625124818/http://happypenguin.org/forums/viewtopic.php?t=1843 attempted to solicit help] from the [https://libregamewiki.org/Linux_Game_Tome Linux Game Tome] "[https://libregamewiki.org/Game_of_the_Month Game of the Month]" team to acquire more contributors. In [[2009]], it began to heat up again and in [[2010|March 2010]] [http://forums.transfusion-game.com/viewtopic.php?t=198 discussion ensued] over <del class="diffchange diffchange-inline">possible </del>making ''Transfusion'' more friendly a platform for modding, and allowing material not identical to ''Blood'' itself into the <del class="diffchange diffchange-inline">project </del>under certain conditions, as an <del class="diffchange diffchange-inline">attempt </del>to add new life. This was followed in April 2010 with [http://forums.transfusion-game.com/viewtopic.php?t=2016 discussions] on how to get the project developed again.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The main goal was the completion of the single player mode - with such daunting tasks as coding in enemies, duplicating all of the levels, and adding in all the game's minor touches. The project went into a slump between [[2005]] and [[2007]], mostly due to departing staff. At one point in 2005, a <ins class="diffchange diffchange-inline">team </ins>member even [https://web.archive.org/web/20120625124818/http://happypenguin.org/forums/viewtopic.php?t=1843 attempted to solicit help] from the [https://libregamewiki.org/Linux_Game_Tome Linux Game Tome] "[https://libregamewiki.org/Game_of_the_Month Game of the Month]" team to acquire more contributors. In [[2009]], it began to heat up again and in [[2010|March 2010]] [http://forums.transfusion-game.com/viewtopic.php?t=198 discussion ensued] over <ins class="diffchange diffchange-inline">possibly </ins>making ''Transfusion'' more friendly a platform for modding, and allowing material not identical to ''Blood'' itself into the <ins class="diffchange diffchange-inline">game </ins>under certain conditions, as an <ins class="diffchange diffchange-inline">bid </ins>to add new life. This was followed in April 2010 with [http://forums.transfusion-game.com/viewtopic.php?t=2016 discussions] on how to get the project developed again.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The project </del>experienced some active development in 2010, with new contributors such as Liberation working on models and code. The main emphasis at that moment seemed to be the creation of a short singe-player demo to begin with, and maybe an infusion of ''[[:wikipedia:Nexuiz|Nexuiz]]'' code to improve the multiplayer gameplay. There has been some controversy over any single player plans, with <del class="diffchange diffchange-inline">project </del>members citing the need for a stronger core game engine before working on it and the replacment of ''Quake''-like gameplay and physics with aspects more closely resembling ''Blood''. There were also plans for a monthly <del class="diffchange diffchange-inline">project </del>[[:wikipedia:Internet Relay Chat|IRC]] chat. However, on December 3, 2010 long-time <del class="diffchange diffchange-inline">project </del>veteran [[Christopher Steele]] (aka DustyStyx) decided to leave the project, and fearing that he was the only one who had still had an interest in working on it, took down the Transfusion website. The website was later restored by [[William Weilep]], who also took the downtime as an opportunity to upgrade the forum.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">''Transfusion'' </ins>experienced some active development in 2010, with new contributors such as Liberation working on models and code. The main emphasis at that moment seemed to be the creation of a short singe-player demo to begin with, and maybe an infusion of ''[[:wikipedia:Nexuiz|Nexuiz]]'' code to improve the multiplayer gameplay. There has been some controversy over any single player plans, with <ins class="diffchange diffchange-inline">team </ins>members citing the need for a stronger core game engine before working on it and the replacment of ''Quake''-like gameplay and physics with aspects more closely resembling ''Blood''. There were also plans for a monthly [[:wikipedia:Internet Relay Chat|IRC]] chat. However, on December 3, 2010 long-time veteran [[Christopher Steele]] (aka DustyStyx) decided to leave the project, and fearing that he was the only one who had still had an interest in working on it, took down the Transfusion website. The website was later restored by [[William Weilep]], who also took the downtime as an opportunity to upgrade the forum.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the game has been able to be loaded in more recent builds of DarkPlaces, issue are present such as camera shake and other graphical problems. The old Linux binary for 1.05 beta 2 also suffers from obsolete sound paths, though this can be avoided by using the Windows release through [[:wikipedia:Wine (software)|Wine]]. Alongside ''[[Blood II]]'', the game has been played as part of the semi-annual [[Halloween BloodBath]]s. Other options for bot play include ''[[Q3 Bloodbath]]'' as well as ''[[ZBloody Hell]]'' or [[Doom#Projects|similar projects]] using [https://zdoom.org/wiki/Bots ZCajun] and others; player versus player meanwhile is supported by most [[source port]]s and ''[[Fresh Supply]]''. The aforementioned ''[[ZBlood]]'' family as well as ''[[BloodCM]]'' also feature [[recreation]]s of the ''[[Blood]]'' single player to varying degrees of accuracy; no true 3D attempt has currently surpassed ''Transfusion'' in playability given the challenge of recreating the assets as models.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the game has been able to be loaded in more recent builds of DarkPlaces, issue are present such as camera shake and other graphical problems. The old Linux binary for 1.05 beta 2 also suffers from obsolete sound paths, though this can be avoided by using the Windows release through [[:wikipedia:Wine (software)|Wine]]. Alongside ''[[Blood II]]'', the game has been played as part of the semi-annual [[Halloween BloodBath]]s. Other options for bot play include ''[[Q3 Bloodbath]]'' as well as ''[[ZBloody Hell]]'' or [[Doom#Projects|similar projects]] using [https://zdoom.org/wiki/Bots ZCajun] and others; player versus player meanwhile is supported by most [[source port]]s and ''[[Fresh Supply]]''. The aforementioned ''[[ZBlood]]'' family as well as ''[[BloodCM]]'' also feature [[recreation]]s of the ''[[Blood]]'' single player to varying degrees of accuracy; no true 3D attempt has currently surpassed ''Transfusion'' in playability<ins class="diffchange diffchange-inline">, with drafts made using [[:wikipedia:Unity (game engine)|Unity]] and [[:wikipedia:Unreal Engine|Unreal Engine 4]], </ins>given the challenge of recreating the assets as models.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Gallery ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Gallery ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l115" >Line 115:</td>
<td colspan="2" class="diff-lineno">Line 112:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[List of Source Ports and Recreations]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[List of Source Ports and Recreations]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== External Links <del class="diffchange diffchange-inline"> </del>==</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{#ev:youtube|_JMl8zXiMa8|320|right|''Transfusion'' video on YouTube|frame}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{#ev:youtube|KOkeF4qKzH4|320|right|"Transfusion 1.05 Beta 2: An Overview" (WhamNinjaMolehill) - YouTube|frame}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.transfusion-game.com/ Transfusion Website] </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.transfusion-game.com/ Transfusion Website] </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.transfusion-game.com/ Transfusion Community Forum] </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://forums.transfusion-game.com/ Transfusion Community Forum] </div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_TC&diff=53267&oldid=49863Blood TC2024-03-24T18:46:52Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:46, 24 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The WAD is highly modified through use of [[:wikipedia:DeHackEd|DeHackEd]] programming, which involves patching the main executable into a DEH file, something which makes ''Blood TC'' require the use of a [[wikipedia:List of Doom source ports#Boom and derivatives|Boom style]] [[wikipedia:source port|source port]] or similar. As the game uses the ''Doom'' engine, ''Blood TC'' can run on [[:wikipedia:Microsoft Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], [[:wikipedia:Berkley Software Distribution|*BSD]], [[:wikipedia:Solaris|Solaris]], [[:wikipedia:FreeDOS|FreeDOS]], [[:wikipedia:ReactOS|ReactOS]], [[:wikipedia:OS X|Mac OS X]] and other platforms.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The WAD is highly modified through use of [[:wikipedia:DeHackEd|DeHackEd]] programming, which involves patching the main executable into a DEH file, something which makes ''Blood TC'' require the use of a [[wikipedia:List of Doom source ports#Boom and derivatives|Boom style]] [[wikipedia:source port|source port]] or similar. As the game uses the ''Doom'' engine, ''Blood TC'' can run on [[:wikipedia:Microsoft Windows|Microsoft Windows]], [[:wikipedia:Linux|GNU/Linux]], [[:wikipedia:Berkley Software Distribution|*BSD]], [[:wikipedia:Solaris|Solaris]], [[:wikipedia:FreeDOS|FreeDOS]], [[:wikipedia:ReactOS|ReactOS]], [[:wikipedia:OS X|Mac OS X]] and other platforms.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The game can be ran without the ''Doom II'' [https://doomwiki.org/wiki/IWAD IWAD] through the use of ''[[wikipedia:Freedoom|Freedoom]]''. The ''Doom'' engine is [[:wikipedia:free software|free software]] under version 2 of the [[:wikipedia:GNU General Public License|GNU General Public License]] while the sounds, graphics, and music used in ''Blood TC'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], [[:wikipedia:Raven Software|Raven Software]] and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The game can be ran without the ''Doom II'' [https://doomwiki.org/wiki/IWAD IWAD] through the use of ''[[wikipedia:Freedoom|Freedoom<ins class="diffchange diffchange-inline">: Phase Two</ins>]]''. The ''Doom'' engine is [[:wikipedia:free software|free software]] under version 2 of the [[:wikipedia:GNU General Public License|GNU General Public License]] while the sounds, graphics, and music used in ''Blood TC'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], [[:wikipedia:Raven Software|Raven Software]] and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Story ==</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=ZBlood&diff=53266&oldid=52807ZBlood2024-03-24T18:46:30Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:46, 24 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''ZBlood''''' (sometimes spelt ''Zblood'' or ''zblood'') is a game that runs on the [[ZDoom]] engine as well as [[wikipedia:List of Doom source ports#ZDoom and derivatives|its derivatives]], which is a modified version of the [[:wikipedia:id Software|id Software]] produced ''[[Doom]]'' engine. ''ZBlood'' itself is a modified version of the ''Doom II'' custom [[:wikipedia:Doom WAD|WAD]], ''[[Blood TC]]''. However ''ZBlood'' includes many new levels, weapons, and features, and was worked on for longer. It ceased active development in 2008, but has been succeeded by a [[ZBlood#Project Forks|number of forks]] over the years, most recently and exhaustively with ''[[ZBlood#ZBloody Hell|ZBloody Hell]]''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the game can be ran without ''Doom II'' through the use of the ''[[wikipedia:Freedoom|Freedoom<ins class="diffchange diffchange-inline">: Phase Two</ins>]]'' [https://doomwiki.org/wiki/IWAD IWAD], it cannot play the ''ZBlood'' levels. The ZDoom engine is released principally under the [https://doomwiki.org/wiki/Doom_Source_License Doom Source License], while the sounds, graphics, and music used in ''ZBlood'' are [[:wikipedia:proprietary software|proprietary]] and are owned by [[Monolith Productions]], [[:wikipedia:id Software|id Software]], and others. These are used under the terms of [[:wikipedia:fair use|fair use]] for non-commercial purposes. The modern [https://doomwiki.org/wiki/GZDoom GZDoom] engine has been rewritten so as to fall under the terms of the [[:wikipedia:GNU General Public License|GNU General Public License]] version 3.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=NBlood&diff=53257&oldid=52859NBlood2024-03-24T18:33:13Z<p><span dir="auto"><span class="autocomment">External Links: </span> https://github.com/clipmove/NotBlood</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:33, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l19" >Line 19:</td>
<td colspan="2" class="diff-lineno">Line 19:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Forks ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork adds new gameplay elements as well as custom difficulty setting seen in BloodGDX and Fresh Supply called [https://github.com/clipmove/NotBlood NotBlood]. A forked version of the port is also included in the [[Raze]] project.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thanks to it being open source, NBlood has received multiple forks, including [https://gbatemp.net/threads/nxblood-nblood-on-the-nintendo-switch.534587/ ports] to the [[:wikipedia:Nintendo Switch|Nintendo Switch]] as [https://github.com/aagallag/NXBlood NXBlood], [http://eab.abime.net/showthread.php?t=108291 as well as] to the [[:wikipedia:Amiga|Amiga]] as [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga] and the Playstation Vita as [https://github.com/Rinnegatamante/jfblood-vita JFBlood-Vita]. Another fork <ins class="diffchange diffchange-inline">which </ins>adds new gameplay elements as well as <ins class="diffchange diffchange-inline">the </ins>custom difficulty setting seen in BloodGDX and Fresh Supply <ins class="diffchange diffchange-inline">is </ins>called [https://github.com/clipmove/NotBlood NotBlood<ins class="diffchange diffchange-inline">], as well as first-party versions for [[MacOS]] and [[Linux]</ins>]. A forked version of the port is also included in the [[Raze]] project.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External Links ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://nukeykt.retrohost.net/ NBlood Homepage]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://nukeykt.retrohost.net/ NBlood Homepage]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/nukeykt/NBlood NBlood GitHub]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/nukeykt/NBlood NBlood GitHub]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://github.com/clipmove/NotBlood NotBlood GitHub]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga GitHub]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NBlood-Amiga GitHub]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NXBlood GitHub]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/BSzili/NBlood-Amiga NXBlood GitHub]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Linux&diff=53255&oldid=0Linux2024-03-24T18:28:54Z<p>Redirected page to <a href="/index.php?title=Category:Linux_Games" title="Category:Linux Games">Category:Linux Games</a></p>
<p><b>New page</b></p><div>#REDIRECT [[:Category:Linux Games]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=MacOS&diff=53254&oldid=0MacOS2024-03-24T18:28:42Z<p>Redirected page to <a href="/index.php?title=Category:Macintosh_Games" title="Category:Macintosh Games">Category:Macintosh Games</a></p>
<p><b>New page</b></p><div>#REDIRECT [[:Category:Macintosh Games]]</div>Gideonhttps://www.blood-wiki.org/index.php?title=Blood&diff=53247&oldid=52961Blood2024-03-24T18:20:31Z<p><span dir="auto"><span class="autocomment">Episode 1: The Way of All Flesh</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:20, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l166" >Line 166:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''TCHERNOBOG:''' Consider my power... in a hollow grave. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''TCHERNOBOG:''' Consider my power... in a hollow grave. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 1: [[The Way <del class="diffchange diffchange-inline">of </del>All Flesh]] ====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 1: [[The Way <ins class="diffchange diffchange-inline">Of </ins>All Flesh]] ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood Levels}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Blood Levels}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TheWayOfAllFlesh}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TheWayOfAllFlesh}}</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 173:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{EvenDeathMayDie}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{EvenDeathMayDie}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 3: [[<del class="diffchange diffchange-inline">A </del>Farewell <del class="diffchange diffchange-inline">to </del>Arms]] ====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 3: [[Farewell <ins class="diffchange diffchange-inline">To </ins>Arms]] ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">AFarewellToArms</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">FarewellToArms</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 4: [[Dead Reckoning]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Episode 4: [[Dead Reckoning]] ====</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=BloodCM&diff=53236&oldid=53188BloodCM2024-03-24T18:16:39Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:16, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(3 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l28" >Line 28:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Loading ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{BloodCM Levels}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''NOTE: [http://dukeworld.duke4.net/eduke32/synthesis/20160127-5597/ EDuke32 r5597] is the version currently recommended for use by the BloodCM developers.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''NOTE: [http://dukeworld.duke4.net/eduke32/synthesis/20160127-5597/ EDuke32 r5597] is the version currently recommended for use by the BloodCM developers.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.eduke32.com/wiki/Download_EDuke32 Download EDuke32]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.eduke32.com/wiki/Download_EDuke32 Download EDuke32]</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l139" >Line 139:</td>
<td colspan="2" class="diff-lineno">Line 140:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://web.archive.org/web/20210418170623/http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([https://web.archive.org/web/20210228004150/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://web.archive.org/web/20210418170623/http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([https://web.archive.org/web/20210228004150/http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160515000000*/</ins>http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [<del class="diffchange diffchange-inline">http</del>://quakeone.com/forums/quake-talk/other-games/11727-new-version-blood-cm.html Quake One thread]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20170427205645/https</ins>://quakeone.com/forums/quake-talk/other-games/11727-new-version-blood-cm.html <ins class="diffchange diffchange-inline"> </ins>Quake One thread]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.bloodgame.ru/forum/topic.php?forum=2&topic=61&start=1 Russian Blood Community Forums] (Russian)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.bloodgame.ru/forum/topic.php?forum=2&topic=61&start=1 Russian Blood Community Forums] (Russian)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.doomworld.com/vb/everything-else/90614-eduke32-mods-and-games/ <del class="diffchange diffchange-inline">Doom World </del>thread]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.doomworld.com/vb/everything-else/90614-eduke32-mods-and-games/ <ins class="diffchange diffchange-inline">Doomworld </ins>thread]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.systemshock.org/index.php?topic=9154.0 so what's up with all the build games re-releases?]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.systemshock.org/index.php?topic=9154.0 so what's up with all the build games re-releases?]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://supforums.com/thread/350695287/video-games/for-the-unenlightened-blood-has-been-remade-on-pc.html Sup Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://supforums.com/thread/350695287/video-games/for-the-unenlightened-blood-has-been-remade-on-pc.html Sup Forums]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=BloodCM&diff=53188&oldid=51411BloodCM2024-03-24T17:18:15Z<p><span dir="auto"><span class="autocomment">Forum Threads: </span> Posty links</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:18, 24 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l106" >Line 106:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Makarov has now moved on to working on [[BloodGDX]], an actual [[Blood#Attempted Source Ports and Recreations|attempted port]] of native ''Blood'' assets using the [[:wikipedia:libGDX|libGDX]] framework for [[:wikipedia:Java (programming language)|Java]]. Such an effort can be considered to be more secure legally, as it only is reading the original game's assets (and requires the purchase of the original retail version) rather than reconstituting them into another game as ''BloodCM'' does. Legal questions still persist around reverse engineering and the referencing of the leaked [[Blood Alpha]] source code. Makarov also stressed his desire to move beyond EDuke32's current limitations, such as inoperable multiplayer support, among others.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Makarov has now moved on to working on [[BloodGDX]], an actual [[Blood#Attempted Source Ports and Recreations|attempted port]] of native ''Blood'' assets using the [[:wikipedia:libGDX|libGDX]] framework for [[:wikipedia:Java (programming language)|Java]]. Such an effort can be considered to be more secure legally, as it only is reading the original game's assets (and requires the purchase of the original retail version) rather than reconstituting them into another game as ''BloodCM'' does. Legal questions still persist around reverse engineering and the referencing of the leaked [[Blood Alpha]] source code. Makarov also stressed his desire to move beyond EDuke32's current limitations, such as inoperable multiplayer support, among others.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This development path is similar to how [https://doomwiki.org/wiki/Doom64_EX Doom64 EX], an actual fan port of the original binary for ''[[:wikipedia:Doom 64|Doom 64]]'', was preceded by a [https://doomwiki.org/wiki/<del class="diffchange diffchange-inline">Doom64_TC </del>Doom 64 TC] by the same author for ''[[:wikipedia:Doom II: Hell on Earth|Doom II]]'' ([https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], also the author of [[Fresh Supply]]); this was later used for a commercial re-release of the game in 2020. A modern fork of the original port exists called [https://github.com/atsb/Doom64EX-Plus/ Doom64 EX+].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This development path is similar to how [https://doomwiki.org/wiki/Doom64_EX Doom64 EX], an actual fan port of the original binary for ''[[:wikipedia:Doom 64|Doom 64]]'', was preceded by a [https://doomwiki.org/wiki/<ins class="diffchange diffchange-inline">Doom_64_TC </ins>Doom 64 TC] by the same author for ''[[:wikipedia:Doom II: Hell on Earth|Doom II]]'' ([https://doomwiki.org/wiki/Samuel_Villarreal_(Kaiser) Samuel "Kaiser" Villarreal], also the author of [[Fresh Supply]]); this was later used for a commercial re-release of the game in 2020. A modern fork of the original port exists called [https://github.com/atsb/Doom64EX-Plus/ Doom64 EX+].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A later project by coder Alexey "Nuke.YKT" Khokholov called [[NBlood]] actually ports the original ''Blood'' directly onto EDuke32, which has subsequently been forked into [[Raze]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A later project by coder Alexey "Nuke.YKT" Khokholov called [[NBlood]] actually ports the original ''Blood'' directly onto EDuke32, which has subsequently been forked into [[Raze]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l138" >Line 138:</td>
<td colspan="2" class="diff-lineno">Line 138:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.3drealms.com/vb/showthread.php?t=30962 3D Realms Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.3drealms.com/vb/showthread.php?t=30962 3D Realms Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.transfusion-game.com/viewtopic.php?f=9&t=2590 Transfusion Forums]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">https://web.archive.org/web/20210418170623/</ins>http://www.the-postmortem.com/forum/viewtopic.php?f=17&t=1925&p=48130 Postmortem Forums] ([<ins class="diffchange diffchange-inline">https://web.archive.org/web/20210228004150/</ins>http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=2410 Later thread])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://bloodline.eu/index.php?forum-showposts-209-p1#1432 Blood Line Forums]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [http://www.gog.com/forum/blood_series/bloodtc GOG Forums] ([https://www.gog.com/forum/blood_series/blood_cm_its_done_almost Almost done])</div></td></tr>
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</table>2604:3D09:8C77:A500:0:0:0:4F45https://www.blood-wiki.org/index.php?title=Future_of_Blood&diff=53177&oldid=47919Future of Blood2024-03-23T05:09:28Z<p><span dir="auto"><span class="autocomment">Developer Opinions</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:09, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l26" >Line 26:</td>
<td colspan="2" class="diff-lineno">Line 26:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="As much as I would love to play (or develop) another chapter of Blood, it's unlikely that there will be a Blood 3. Not to be too philosophical, but whatever fates crossed or stars aligned that allowed our little team to craft Blood have long since moved on. Each of us has gone our separate ways to make good and even great games."|attributedTo=[http://www.vintagecomputing.com/index.php/archives/900 Nick Newhard, April 2008]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="As much as I would love to play (or develop) another chapter of Blood, it's unlikely that there will be a Blood 3. Not to be too philosophical, but whatever fates crossed or stars aligned that allowed our little team to craft Blood have long since moved on. Each of us has gone our separate ways to make good and even great games."|attributedTo=[http://www.vintagecomputing.com/index.php/archives/900 Nick Newhard, April 2008]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Folks have written to me before re a Blood 3. I don't have any info for you. Couple years ago, I passed on requests to Monolith but now that they're owned by Warner Bros in L.A., I don't know who makes decisions. I'm just an actor; i.e., no clout, nothing! Below is company info. Don't send e-mail, CALL them and ask to speak to some producer or something; not just the receptionist. Maybe they'd give you some info. I can't. Too bad, could use the work!"|attributedTo=[http://www.the-postmortem.com/forum/viewtopic.php?<del class="diffchange diffchange-inline">p</del>=<del class="diffchange diffchange-inline">34664#p34664 </del>Stephan Weyte, May 2010]}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Folks have written to me before re a Blood 3. I don't have any info for you. Couple years ago, I passed on requests to Monolith but now that they're owned by Warner Bros in L.A., I don't know who makes decisions. I'm just an actor; i.e., no clout, nothing! Below is company info. Don't send e-mail, CALL them and ask to speak to some producer or something; not just the receptionist. Maybe they'd give you some info. I can't. Too bad, could use the work!"|attributedTo=[<ins class="diffchange diffchange-inline">https://web.archive.org/web/20160612005432/</ins>http://www.the-postmortem.com/forum/viewtopic.php?<ins class="diffchange diffchange-inline">f=2&t</ins>=<ins class="diffchange diffchange-inline">1405 </ins>Stephan Weyte, May 2010]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Despite the bittersweet regret for all the things we didn't manage to get into [the original Blood], I'm definitely proud of the game. And if anyone wants to fund Blood 3, then count me in!"|attributedTo=[[Peter Freese]], [http://www.bloodline.eu/news-47 2014]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Despite the bittersweet regret for all the things we didn't manage to get into [the original Blood], I'm definitely proud of the game. And if anyone wants to fund Blood 3, then count me in!"|attributedTo=[[Peter Freese]], [http://www.bloodline.eu/news-47 2014]}}</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Death_Wish&diff=53172&oldid=53040Death Wish2024-03-23T04:40:34Z<p><span dir="auto"><span class="autocomment">External links</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:40, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Death Wish''''' (sometimes styled as '''Deathwish''') is a [[List of Mods for Blood|fan add-on]] for ''[[Blood]]'' developed by [[Dustin "Bloatoid" Twilley]], previous creator of ''[[Inherit the Earth]]'' (1999) and ''[[Hostile Takeover]]'' (2001). It adds an additional three episodes and over thirty new levels to the game. The project was started in January of [[Fact Time Line#2010|2010]] with the aim of it being completed by the year's end. Development later expanded into [[Fact Time Line#2011|2011]], with it finally being released on October 31, 2011.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Death Wish''''' (sometimes styled as '''Deathwish''') is a [[List of Mods for Blood|fan add-on]] for ''[[Blood]]'' developed by [[Dustin "Bloatoid" Twilley]], previous creator of ''[[Inherit the Earth]]'' (1999) and ''[[Hostile Takeover]]'' (2001). It adds an additional three episodes and over thirty new levels to the game. The project was started in January of [[Fact Time Line#2010|2010]] with the aim of it being completed by the year's end. Development later expanded into [[Fact Time Line#2011|2011]], with it finally being released on October 31, 2011.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This was quickly followed up with two minor point releases. A major revision and update, [[Death Wish#v1.4|version 1.4]], was released on [[2017|October 31, 2017]] after years of anticipation dating back to [[Fact Timeline#2013|May 7, 2013]]. This was further built upon [[Fact Timeline#2018|a year later]] with [[Death Wish#v1.5|version 1.5]], which focused on improving multiplayer features for both [[Bloodbath]] and co-operative play among other tweaks. Another release, [[Death Wish#v1.6|version 1.6]], was released the next [[:wikipedia:Halloween|Halloween]], intended to improve support for [[source ports]] like [[BloodGDX]], [[NBlood]] and [[Fresh Supply]]. As of June 28, 2020, Bloatoid has announced a new episode of ''Death Wish'' <del class="diffchange diffchange-inline">currently expected in </del>[[2023]].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This was quickly followed up with two minor point releases. A major revision and update, [[Death Wish#v1.4|version 1.4]], was released on [[2017|October 31, 2017]] after years of anticipation dating back to [[Fact Timeline#2013|May 7, 2013]]. This was further built upon [[Fact Timeline#2018|a year later]] with [[Death Wish#v1.5|version 1.5]], which focused on improving multiplayer features for both [[Bloodbath]] and co-operative play among other tweaks. Another release, [[Death Wish#v1.6|version 1.6]], was released the next [[:wikipedia:Halloween|Halloween]], intended to improve support for [[source ports]] like [[BloodGDX]], [[NBlood]] and [[Fresh Supply]]. As of June 28, 2020, Bloatoid has announced a new episode of ''Death Wish'' <ins class="diffchange diffchange-inline">that was slated for </ins>[[2023]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The effort is distributed as a plain [[:wikipedia:Zip|Zip]] archive file that simply holds a folder with all the files, with the user only needing to extract the files into their ''Blood'' directory and launching with the command parameter "blood -ini dw.ini". The author wanted it to be as easy as possible, especially since he was not [[List of Mods for Blood#Assets|trying to add]] any new textures or replace any sounds.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The effort is distributed as a plain [[:wikipedia:Zip|Zip]] archive file that simply holds a folder with all the files, with the user only needing to extract the files into their ''Blood'' directory and launching with the command parameter "blood -ini dw.ini". The author wanted it to be as easy as possible, especially since he was not [[List of Mods for Blood#Assets|trying to add]] any new textures or replace any sounds.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PL0FFD89326AF8B554 Let's play Blood Death Wish] ([[Kelvin Hazenboom|Weavaloid]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PL0FFD89326AF8B554 Let's play Blood Death Wish] ([[Kelvin Hazenboom|Weavaloid]])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLXQY7VJXR0DiPrymjMoiXhmsudnd3JTTh BLOOD - Death Wish Expansion (Extra Crispy)] ([[Emmanuel EXE]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLXQY7VJXR0DiPrymjMoiXhmsudnd3JTTh BLOOD - Death Wish Expansion (Extra Crispy)] ([[Emmanuel EXE]])</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** [https://www.youtube.com/watch?v=QEBEil9ZvTA&list=PL100HkEoEQjzpxrdz5txIFZJEJCzAp2uU Blood: Death Wish 1.6] ([[Mech4|Mech#4]])</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLHUk-IHJeDOUMYxb2ORxNU9qMYABvfgNb BLOOD: Death Wish Walkthrough (Extra Crispy | All Secrets)] ([[Infusco]]) </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/playlist?list=PLHUk-IHJeDOUMYxb2ORxNU9qMYABvfgNb BLOOD: Death Wish Walkthrough (Extra Crispy | All Secrets)] ([[Infusco]]) </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/user/flairphantem/playlists Fllairphantem]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** [https://www.youtube.com/user/flairphantem/playlists Fllairphantem]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Transfusion&diff=53134&oldid=52781Transfusion2024-03-23T02:47:15Z<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:47, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Transfusion}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Sandbag-qblood.jpg|thumb|left|190px|QBlood Fan Art]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quote|quotation="Transfusion is our initial project, using the Quake 1 engine. Originally called just 'qBlood', it has been renamed to 'BloodBath' when we decided to switch to the Quake 2 engine in December 2001 and to make our Quake 1 game multiplayer-only. The game name has changed a second time to 'Transfusion' after we talked with Infogrames (now Atari) about the Blood trademark and copyrights... Transfusion II: Caleb's Awakening should have been our next project. Its development started in January 2003, after Transfusion first official release, but was quickly frozen (mainly because of a lack of coders). It has eventually been abandoned. Unlike Transfusion, Caleb's Awakening was based on the Quake 2 engine. The main goal was to remake the single player part of Blood, although support for the same multiplayer modes than those available in Transfusion was also planned. The team finally decided to bring the necessary changes to Transfusion for the single player support instead of restarting a complete development with another engine."|attributedTo=Transfusion website}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as the ''qBlood'' or ''QBlood'' project in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as a project to make a [[BloodBath]] modification for ''[[:wikipedia:Quake|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The ''Transfusion'' project began as the ''qBlood'' or ''QBlood'' project in [[2001|March 2001]] shortly after the end of the ''[[Blood Source Campaign|Blood Source Campaign]]''. It started out as a project to make a [[BloodBath]] modification for ''[[:wikipedia:Quake <ins class="diffchange diffchange-inline">(video game)</ins>|Quake]]'' deathmatch. In [[2003|January 2003]] they decided to make a single player version called "Transfusion II: [[Caleb]]'s Awaking" which would be powered by the free software ''[[:wikipedia:Quake II|Quake II]]'' [[:wikipedia:id tech 2|engine]]. However they later decided to add single player functions to the original ''Transfusion'' as that would easier then starting from scratch in the ''Quake II'' engine (''Transfusion'' later switched to the [[DarkPlaces]] engine fork of ''Quake''). ''Transfusion'' also once appeared in a gaming magazine in a section discussing mods. Both version 1.0.0 was completed as well as a beta version sporting, most notably, superior models. These versions were [[User:Tchernobog/reviews/transfusion|reviewed]] by the [[Blood Wiki]], [http://freegamer.blogspot.com/2009/11/quality-family-entertainment.html Free Gamer], and [https://linuxgamingnews.org/2009/11/09/i-live-again/ Linux Gaming News] in [[2009]]. Versions were also included on the [https://libregamewiki.org/LinuxCenter_Game_Collection LinuxCenter Games Collection] from 2004 and the [http://tuxmachines.org/node/4706?page=3&order=last_comment_timestamp&sort=desc&quicktabs_bottomtabs=2 MyhaOS 1.2 Gaming Edition] [[:wikipedia:Live CD|live CD]] from 2006. It was rated as the 8th best Linux game indexed by [http://serioustux.narod.ru/action.html Serious Tux].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Single-Player-Transfusion.png|thumb|right|200px|Transfusion single-player]]</div></td></tr>
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</table>Gideonhttps://www.blood-wiki.org/index.php?title=Blood_Alpha&diff=53060&oldid=52999Blood Alpha2024-03-22T13:06:09Z<p><span dir="auto"><span class="autocomment">YouTube</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>[[Doom|None]] | [[Blood|Blood &gt;&gt;]] </center> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>[[Doom|None]] | [[Blood|Blood &gt;&gt;<ins class="diffchange diffchange-inline">]] <br></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[The Way of All Flesh|The Way of All Flesh >></ins>]]</center></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Blood]] [[Category:Blood Alpha]] [[Category:Windows/MS DOS Games]] [[Category:Build]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Blood]] [[Category:Blood Alpha]] [[Category:Windows/MS DOS Games]] [[Category:Build]]</div></td></tr>
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