Bloodite Interview: Ken Silverman Interviewed by Tchernobog Name: Ken Silverman Born: November 1, 1975 Nationality: American Location: Rhode Island, USA Hobbies : Computer Programming How and when did you discover Blood? The Horror team (originally just Nick Newhard) was one of the earliest to play with the Build engine. I remember taking many phone calls from Nick while in my first semester of college. What did you exactly do to help Blood Development? I wrote the Build engine. I answered their questions through phone, and later through email. I visited the Blood team in Redmond three times, each for about a week, to help them fix bugs and get new stuff integrated. What game do you think made the best use of your engines abilities? As far as utilizing my code, I would have to say Shadow Warrior. Of the three games I spent a lot of time with (Duke 3D, Blood, and Shadow Warrior), this one was released last, and so it had a few (although quite minor) effects that Blood didn't have, such as the reflective floors. When you released the Build source code, there was hope for a Blood Source release. Now blood is over ten years old and we still have nothing. What is your opinion on this? I would love to see a Blood source code release. It sucks having to play it in DosBox. Unfortunately, a Blood source code is not under my control. What is your opinion of Blood compared to the other Build engine titles? I always thought Blood had the best artwork of all Build games. The custom physics system was pretty cool, too. What do you think is the most interesting thing done by the Blood Community? Sorry, I haven't been visiting the community. Besides Blood, what else do you use to fill your days? I keep busy with my own projects. Feel free to visit my website (http://advsys.net/ken) if you want to see some stuff I've worked on since Build. Before we end the interview, what is your favourite game in the Blood Series? I have only played the original PC version.