Bloodite Interview: Psyren Interviewed by Tchernobog, August 2, 2008 Name: Jeffrey S. Graham Alternate Names: Psyren Born: 1964 Nationality: American Location: Rio de Janeiro, Brazil Hobbies : Gaming How and when did you discover Blood? 1999, my first trip to a software store once I had a PC. I'd only played the Nintendo version of Doom and wanted to play the original. I saw the black box with that bloody red hand print and just had to bring that game home too. What motivated you to originally create BloodTC? I loved playing Blood, but was never smart enough to understand Build editing. I knew enough about Doom editing to know it could be heavily modded, and then I might be able to make my own "Blood-like" maps to play in Doom. What was it like to create ZBlood? Joseph Otey created ZBlood. He found the 2 maps and few enemies I'd done my best to recreate, and learned the skills required in order to make it closer to the Blood experience. I got too frustrated trying to learn ZDoom mapping, so I made some normal maps and he added ZDoom special things. It was a wonderful partnership though. He might never had thought of it if I hadn't started it, but I would have never seen it become such an awesome mod if he hadn't figured out how to make it happen. You mention on the ZBlood website you intended it to help the creation of Blood modifications, how so? The idea was that any attention brought to Blood was a good thing. Many more people are able to make Doom maps than Blood/Build maps. Lots of people in the Doom community never knew Blood existed. People in the Blood community who know about Doom are mostly aware that it is a far inferior game engine than Build, but might not be aware of what can be done with source-ports like ZDoom. So, Blood might get some inspired new Build mappers, and Blood players some new maps. Maybe with more new fans there is more attention toward Transfusion, and some Doomers might be able to help out there. From both sides there is more attention and more interest in keeping Blood alive, and maybe even advancing it where possible (whatever can be done without original source code). What is currently going on with ZBlood? As far as I know, Joe is still working on it when it when he has time. Lots of people are interested but, unfortunately, he has pushed ZDoom beyond what most of them thought was possible, so he doesn't have anyone to help him out with such a huge project. What Blood specific stuff have you done recently or think about doing in the future? I don't do anything Blood specific except play. "One Unit Whole Blood" will always have a permanent place on my hard drive, along with all user made maps I find. What do you think is the most interesting thing done by the Blood Community? I had lots of fun with the "Bloodlines" TC and "Carnage" add-ons. "Rage Against The Machine" looks great, but sadly I haven't been able to download it, yet alone install and play it yet. Being far more interested in the single player game, I just keep checking and waiting for more Transfusion, of course. Besides Blood, what else do you use to fill your days? Nothing much but other old games. Do you have anything you wish to add to this interview? No Before we end the interview, what is your favourite game in the Blood Series? If by series, you mean Blood, Cryptic Passage, and Blood2: The Chosen, I'd say it would have to be the original. Now if someone was to make an add-on for Blood2, bringing back the original story, atmosphere and old enemies in 3D, that would certainly be second place.